Commit graph

522 commits

Author SHA1 Message Date
GreYFoX cdab951296 Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds) 2011-12-25 15:51:47 +02:00
GreYFoX bfed5bad1a Added License INfo to missing files and updated the old ones 2011-12-25 15:33:05 +02:00
GreYFoX 4da271df56 Deleted a useless state and added onTeamStateChanged Event 2011-12-25 15:19:03 +02:00
GreYFoX 8a7c0df1d5 Mini performance improvement 2011-12-25 15:00:47 +02:00
Shereef Marzouk c496bf3c4e Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/make_release.py
2011-12-14 17:01:47 +02:00
oy 99f04a7f87 let the server check if the input aims the center. Closes #889 2011-12-10 18:21:12 +01:00
GreYFoX df0798a673 Fixed pickup sounds. Closes #111 2011-11-08 14:15:31 +02:00
Ravomavain 7b8575f755 There is a variable for that, use it! :p 2011-09-03 01:08:37 +02:00
Ravomavain 04981004d5 Improve Checkpoint-teleporters: if no matching destination is found for the current checkpoint, check previous ones 2011-09-03 01:08:37 +02:00
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
Ravomavain 5b44fae0ce Remove unneeded variables 2011-09-02 12:05:14 +02:00
GreYFoX 5035506825 Fixed team collision and 0.6 trunk, 1.094a 2011-09-01 20:29:08 +02:00
GreYFoX d960765552 fixed warning: src/game/server/entities/laser.cpp:93: 'f' may be used uninitialized in this function 2011-09-01 02:14:05 +02:00
GreYFoX b7e3bbb824 added fix for #82 by BeaR 2011-08-31 23:36:41 +02:00
GreYFoX 7e24be5d83 Version 1.091a 2011-08-31 12:10:15 +02:00
eeeee cfde5a20ec allow usage of eyeemotes in freeze 2011-08-31 02:36:47 +02:00
GreYFoX 4ca0681689 Added chat commands for only chat and available to all users
Thanks @heinrich5991 for this idea of a separate console object to handle it
2011-08-27 17:11:39 +02:00
eeeee 2d4c965c7e prevent excess draggers snapping to save loads of traffic 2011-08-27 14:09:06 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk 8877cf2293 Refactored some pointers 2011-08-02 12:35:14 +02:00
oy 7db6d1e056 fixed problem with player collision. Closes #722 2011-07-30 18:08:24 +02:00
GreYFoX 74462d4611 enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
GreYFoX 344944c9d4 --b * 2 2011-07-22 16:23:03 +02:00
GreYFoX d965eb7453 utter noobness 2011-07-22 16:15:39 +02:00
GreYFoX cdbbf9e74b Removed a useless line
ps. commiting from the car while driving via iPhone xD
2011-07-22 16:02:56 +02:00
GreYFoX dd015c33c0 Fixing the sound for the laser when a player DCs after shooting it 2011-07-22 15:03:15 +02:00
GreYFoX 8f927a6033 Fixed a crash 2011-07-22 14:52:28 +02:00
GreYFoX 2964919bf2 Some logic fixes 2011-07-22 14:29:27 +02:00
GreYFoX b0420e66ee used Teams() instead of ((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams 2011-07-22 00:01:12 +02:00
GreYFoX 3d07ffdbdd Added the Missing Single Tee No Hitting Logic 2011-07-21 03:13:59 +02:00
GreYFoX 1dfd2882d2 Added Hit as a tile
Entities are in the previous commit
2011-07-19 23:33:12 +02:00
nsinreal 66a8000620 Fixed ninja: always set last active weapon after ninja's end 2011-06-27 16:28:49 +02:00
oy 957b81af07 made it possible to restrict player information in spectator mode 2011-06-19 11:28:39 +02:00
Choupom 558b110504 fixed #633 Correct sound effects in following spectactor mode 2011-06-11 18:33:30 +02:00
oy 2cc10fd6f0 fixed that the player keeps action when activating chat. Closes #719 2011-06-09 22:30:03 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
GreYFoX c3df972fe3 Optimized checkpoint code 2011-06-05 13:56:04 +02:00
GreYFoX c1962bff25 Removed sv_broadcAst
this commit is funny cause it was made from my iPhone and it only took 8 minutes
2011-06-03 21:55:57 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX cc63cf2553 Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/engine/external/pnglite/pnglite.c
	src/engine/external/pnglite/pnglite.h
	src/engine/shared/config_variables.h
	src/game/client/components/menus_browser.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/version.h
2011-05-09 18:36:13 +02:00
oy 5fbf6d0bfd fixed compiler warnings. Closes #679 2011-05-05 01:43:27 +02:00
GreYFoX 9e5336a13d fixed plasma snapping 2011-04-20 16:05:05 +02:00
GreYFoX 0584f2b7a2 Added Plasma Gun tweaking
made the default 3 plasmas per second more cpu friendly
2011-04-20 15:59:40 +02:00
GreYFoX 83318d0583 Refactored some stuff in CLight and fixed CLight::Snap 2011-04-19 15:34:59 +02:00
GreYFoX f5d38a84f9 formatting 2011-04-19 15:15:40 +02:00
GreYFoX 2fff744724 fixed laser snapping 2011-04-19 15:15:21 +02:00
GreYFoX 95408a8fd8 fixed a crash on toooooooo many draggers 2011-04-18 00:05:56 +02:00
GreYFoX 561ce64666 Renamed cheats to testing commands sv_test_cmds
Since these are testing commands, anyone can use them and only on their selves no login needed
Revised some rcon commands
cleanup some unwanted codes
2011-04-15 06:04:21 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX 03095b5ecf Nothing 2011-04-12 00:27:52 +02:00
GreYFoX b2c67df7e7 fixed hammer hit 2011-04-10 15:07:36 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy 722644008f added a respawn delay command for tdm 2011-03-26 22:38:05 +01:00
GreYFoX 5b4d7a4658 Refactored + fixed sv_hit 0 + laser through others 2011-03-19 22:21:42 +02:00
GreYFoX c74cda68e0 Fixed tuned server behavior 2011-03-17 19:20:44 +02:00
GreYFoX 16c074741f To have Cheats you must set a password and sv_register 0
http://ddrace.info/forum/showthread.php?t=528
or modify the server and change the game type to something other than DDRace thank you
2011-03-16 15:41:26 +02:00
GreYFoX cccfb09e32 Reverted Team to it's old state without leader or Strict until it's reworked 2011-03-16 15:14:25 +02:00
GreYFoX 2dc557d77b Fixed Rifle and Shotgun not affecting tees after Passing through owner when sv_old_laser = 1 2011-03-16 13:59:36 +02:00
oy 83e83947cf give ninja players the momentum they had before slicing, after slicing. Closes #120 2011-03-13 19:00:00 +01:00
oy ee2f625754 added extended spectator mode. Closes #28 2011-03-10 10:08:14 +01:00
oy 9811c2396b made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
oy 4bede550be only update the ping if the scoreboard is active. Closes #27 2011-03-01 18:31:20 +01:00
Sebastian Wojtowicz c3739e0e4d fixed a bug that prevented records to be saved in files 2011-02-20 19:11:04 +02:00
GreYFoXGTi cd998a2a93 sv_reset_pickups 1 to remove weapons on start tiles 2011-02-16 13:08:14 +02:00
Sebastian Wojtowicz 6963a233a4 Added a new command /last5times (for sql scores only)
Added index to name in race sql table, so search is faster
2011-02-15 02:27:20 +02:00
Sebastian Wojtowicz 60de0da1c3 Added timestamp into MySQL ranking, and function to have ago time web2.0 like printed on asking for /rank 2011-02-15 02:27:19 +02:00
GreYFoXGTi 604ae5286f Several Fixes and some more on the way 2011-02-14 23:34:46 +02:00
GreYFoXGTi d68e853ca7 StickyTeams, TeamStrict Logic and fixed some team bugs 2011-02-14 20:44:02 +02:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
GreYFoXGTi c1ebccd8a2 Fixed infinite Loop
Don't tell Oy to add this, he will just say we don't support mods
2011-02-09 01:03:42 +02:00
GreYFoXGTi e5bff28375 Fixed a Stopper bug
1 still remains
2011-02-07 04:22:13 +02:00
GreYFoXGTi 6c3698469b Fixed some bugs
fixed a mistake
Official Noobness
2011-02-06 20:38:24 +02:00
GreYFoXGTi 89889fa1d1 Fixed double jump sound
how did i miss this!
2011-02-05 06:33:11 +02:00
GreYFoXGTi f901fc65fa Removed DeepFreeze Messages
Removed some curl brackets
2011-02-05 06:18:32 +02:00
GreYFoXGTi 693ad89c00 DeepFreeze = EMOTE_PAIN, freeze stays EMOTE_BLINK (eyes closed) 2011-02-05 04:28:05 +02:00
GreYFoXGTi ff839af9ba Fixed a collision error 2011-02-04 18:49:36 +02:00
GreYFoXGTi 3223a9d4c5 Few Improvements 2011-01-30 20:07:02 +02:00
GreYFoXGTi 5961edf6ce Better Performance, Fixed a mistake and added check for next tiles (Left, Right, Bottom and Above). 2011-01-30 01:58:47 +02:00
GreYFoXGTi 57c8739bb9 Show join a team message without spam 2011-01-29 16:31:50 +02:00
GreYFoXGTi 832bad08e6 Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
GreYFoXGTi b59e130037 DeathMask 2011-01-26 23:03:20 +02:00
GreYFoXGTi 4e32aee417 Commented some dbg_msgs
may need them in the future
2011-01-26 22:59:55 +02:00
GreYFoXGTi 3356455007 Fixed double hook sounds 2011-01-26 22:57:23 +02:00
GreYFoXGTi 5b51295185 Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
fixed the freeze command

Added Freeze Tile to switch layer to set freeze tile custom delay

Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
GreYFoXGTi 4e36d2f069 Merge branch 'greyfox' of https://github.com/JulianAssange/DDRaceExtra 2011-01-24 21:25:17 +02:00
GreYFoXGTi f1a8b6b7ad Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/game/client/gameclient.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
2011-01-24 14:06:55 +02:00
DemonulPierdut/-/Julian /[Assange/] 2f45abdc40 fixed the sv_team 1 message.. lol it never told u too join a team :D 2011-01-24 22:36:05 +11:00
DemonulPierdut/-/Julian /[Assange/] 8ff2b1a95f for some reason hooking wasnt masked propley. 2011-01-24 06:23:04 +11:00
DemonulPierdut/-/Julian /[Assange/] 422b6c7c0d added more team mask's.. The sounds were fucking annoying lol 2011-01-24 05:56:20 +11:00
oy 83fc81092f fixed position of the hammer damage effect. Closes #448 2011-01-23 17:58:28 +01:00
GreYFoXGTi e0bb8731a7 minor changes 2011-01-21 19:59:52 +02:00
GreYFoXGTi 1f302ea22a Made doors check for Collision or NoLaser
* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
GreYFoXGTi 1276bebfe1 Fixed Speedup Tiles ( made them skip-able ) 2011-01-21 11:53:58 +02:00
GreYFoXGTi a1fc979867 fixed grammar mistake, thanks fisted 2011-01-20 22:30:22 +02:00
GreYFoXGTi 7d6c546fcb DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
GreYFoXGTi 2151883b43 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/gamecore.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/pickup.cpp
	src/game/server/entities/projectile.cpp
	src/game/server/entity.h
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-01-20 16:10:32 +02:00
oy 1701241636 added hammerhit simplification by fisted. Closes #443 2011-01-19 22:41:44 +01:00
oy 19a9462fe8 removed double entity list in gameworld and cleaned up connected stuff 2011-01-19 18:27:50 +01:00
Floff Floffsson 645f31141d deepfreeze tiles 2011-01-17 00:38:24 +02:00
GreYFoXGTi 9c66a2d54c Endless Hook Tile for ingameplay by Floff aka LemonFace 2011-01-17 00:13:21 +02:00
GreYFoXGTi 2ec0e0eec4 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/shared/console.cpp
	src/game/client/components/hud.cpp
	src/game/client/components/scoreboard.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/projectile.cpp
2011-01-12 11:08:17 +02:00
Patafix a9f7f3a3ea just formatting 2011-01-09 23:29:56 +01:00
oy df47aedbfe reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
fisted 2a4bb8e631 fixed /emote reset 2011-01-07 23:26:28 +01:00
GreYFoXGTi 395c87a7ad woops 2011-01-07 20:37:21 +02:00
GreYFoXGTi babe838cab Added /ShowOthers 2011-01-06 07:08:12 +02:00
GreYFoXGTi ddc5dd7ab3 Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy a72848e780 added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
GreYFoXGTi 08a2f47ee8 Added Ability to Restart the race in a team after you have finished <br/>
<b>Testers: Please check if this can be abused</b>
2010-12-19 05:48:16 +02:00
GreYFoXGTi e803f30f52 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/server/entities/character.cpp
	src/game/server/entities/flag.cpp
	src/game/server/player.cpp
	src/game/variables.h
2010-12-16 06:06:23 +02:00
oy 0121f27311 fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
GreYFoXGTi cebbecf632 Some Code Improvements and Compiler warnings 2010-12-07 19:44:23 +02:00
GreYFoXGTi 122c7954d9 Announcement Randomness 2010-12-06 04:27:35 +02:00
GreYFoXGTi 2d581789e1 Merge branch 'master' of github.com:Speedy-Consoles/DDRace into DDRace
Conflicts:
	src/game/ddracecommands.h
2010-12-06 00:28:15 +02:00
GreYFoXGTi f9c3f83903 Removed command broadtime since the time is not in the broadcast anymore 2010-12-05 20:29:38 +02:00
GreYFoXGTi bb23e58285 by reading this you have wasted 2 seconds you are not getting back
if you looked inside this commit then you have wasted 6 seconds that you are never getting back as well :p
2010-12-04 23:51:03 +02:00
GreYFoXGTi 0a0e1df557 i think i fixed the crash 2010-12-04 18:51:14 +02:00
GreYFoXGTi 72c86a112b Cleaned it up a bit 2010-12-04 18:35:41 +02:00
GreYFoXGTi fb5a264e9e Allowing speedup tile skipping 2010-12-02 23:05:10 +02:00
GreYFoXGTi 0a29aae473 added old Laser Behavior Configuration 2010-12-02 00:07:33 +02:00
GreYFoXGTi c149b17617 FinishTime Difference 2010-11-30 05:04:21 +02:00
GreYFoXGTi af44a79b03 New Broadcast/Timer System 2010-11-30 04:24:15 +02:00
GreYFoXGTi 7f24d0f144 Fixed ID 0 Bug 2010-11-26 20:01:55 +02:00
GreYFoXGTi 4737588827 New Delayed Switches 2010-11-22 23:10:12 +02:00
GreYFoXGTi b8fe169419 Added Mac Fixes by Allisone (Trust) 2010-11-22 11:09:27 +02:00
GreYFoXGTi a80ac35cb9 Fixed http://ddrace.info/forum/showthread.php?261-DDrace-Trunk-Alpha-Crash-caused-by-teams 2010-11-22 08:59:40 +02:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
GreYFoXGTi 6f75b661b0 Total Noobness 2010-11-14 17:51:04 +02:00
GreYFoXGTi bf4ed7515c Forgot to parse the tiles from the Switch layer ^^ 2010-11-14 16:00:33 +02:00
GreYFoXGTi bb0d4a5671 Some Fixes 2010-11-14 13:14:18 +02:00
GreYFoXGTi ca54f1d7c7 for got this one 2010-11-14 12:19:41 +02:00
GreYFoXGTi d49eb12120 CLight Flickering 2010-11-14 12:16:27 +02:00
GreYFoXGTi f60817b5c0 Different Flicker for Crazy Bullets 2010-11-14 12:13:11 +02:00
GreYFoXGTi 4486a7abed Added Alive Check 2010-11-14 12:08:21 +02:00
GreYFoXGTi 3c1c045722 Added Flicker effect to NON-Active Entities 2010-11-14 12:01:42 +02:00
GreYFoXGTi bf0b4183cc Fixed bullet wall stuck when de activated and collides with a tee 2010-11-14 11:36:00 +02:00
GreYFoXGTi 79226352af revert teleport useless change 2010-11-14 11:04:13 +02:00
GreYFoXGTi 5ec06369c5 fixed last pull commit 2010-11-14 03:32:23 +02:00
GreYFoXGTi 670e90c7e3 Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
	src/game/server/entities/door.cpp
2010-11-14 03:32:00 +02:00
GreYFoXGTi 071fb6a5a3 new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
btd 002cf9792f Fix project tile 2010-11-13 18:41:43 +03:00
btd 325aa980e9 Fix door issue. Fix explosion-team issue. Fix null pointer bug. Fix predicion bug. Fix crash when character killed and snap in this moment 2010-11-13 00:54:33 +03:00
btd 7fcd245611 Fixes 2010-11-13 00:50:51 +03:00
btd cd59d111a8 Fix explosion issue. Dont pull, not tested. Can pull if test both commits=) 2010-11-11 12:12:03 +03:00
btd 748065dbcf Fix door issue. Not tested, dont pull 2010-11-11 11:44:39 +03:00