Remove unneeded variables

This commit is contained in:
Ravomavain 2011-09-02 10:52:32 +02:00 committed by GreYFoX
parent b24b67518a
commit 5b44fae0ce
4 changed files with 0 additions and 6 deletions

View file

@ -220,8 +220,6 @@ void CGhost::RenderGhostHook(CGhostCharacter Player, CGhostCharacter Prev)
float IntraTick = Client()->PredIntraGameTick();
float Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick)/256.0f;
vec2 Direction = GetDirection((int)(Angle*256.0f));
vec2 Pos = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick);
vec2 HookPos = mix(vec2(Prev.m_HookX, Prev.m_HookY), vec2(Player.m_HookX, Player.m_HookY), IntraTick);

View file

@ -436,7 +436,6 @@ void CCollision::GetSpeedup(int Index, vec2 *Dir, int *Force, int *MaxSpeed)
{
if(Index < 0 || !m_pSpeedup)
return;
vec2 Direction = vec2(1, 0);
float Angle = m_pSpeedup[Index].m_Angle * (pi / 180.0f);
*Force = m_pSpeedup[Index].m_Force;
*Dir = vec2(cos(Angle), sin(Angle));

View file

@ -85,7 +85,6 @@ void CProjectile::Tick()
vec2 CurPos = GetPos(Ct);
vec2 ColPos;
vec2 NewPos;
vec2 Speed = CurPos - PrevPos;
int Collide = GameServer()->Collision()->IntersectLine(PrevPos, CurPos, &ColPos, &NewPos, false);
CCharacter *pOwnerChar = 0;

View file

@ -242,8 +242,6 @@ CCharacter *CGameWorld::ClosestCharacter(vec2 Pos, float Radius, CEntity *pNotTh
std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis)
{
std::list< CCharacter * > listOfChars;
// Find other players
vec2 LineDir = normalize(Pos1-Pos0);
CCharacter *pChr = (CCharacter *)FindFirst(CGameWorld::ENTTYPE_CHARACTER);
for(; pChr; pChr = (CCharacter *)pChr->TypeNext())