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character.cpp
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revert teleport useless change
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2010-11-14 11:04:13 +02:00 |
character.h
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revert teleport useless change
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2010-11-14 11:04:13 +02:00 |
door.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
door.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
dragger.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
dragger.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
flag.cpp
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
flag.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
gun.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
gun.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
laser.cpp
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Supposedly fixed a shotgun + stopper bug ( need to test )
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2010-11-01 14:08:48 +02:00 |
laser.h
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
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2010-08-31 08:25:21 +02:00 |
light.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
light.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
pickup.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
pickup.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
plasma.cpp
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Added Alive Check
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2010-11-14 12:08:21 +02:00 |
plasma.h
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Starting to fix Doors
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2010-09-16 23:33:16 +03:00 |
projectile.cpp
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Different Flicker for Crazy Bullets
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2010-11-14 12:13:11 +02:00 |
projectile.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |