ddnet/src/game/server/entities
2010-11-14 12:13:11 +02:00
..
character.cpp revert teleport useless change 2010-11-14 11:04:13 +02:00
character.h revert teleport useless change 2010-11-14 11:04:13 +02:00
door.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
gun.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
gun.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
laser.cpp Supposedly fixed a shotgun + stopper bug ( need to test ) 2010-11-01 14:08:48 +02:00
laser.h Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter 2010-08-31 08:25:21 +02:00
light.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
pickup.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
plasma.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp Different Flicker for Crazy Bullets 2010-11-14 12:13:11 +02:00
projectile.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00