ddnet/src/game/server/entities
2011-01-08 11:34:19 +01:00
..
character.cpp reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
character.h Updated copyrights 2010-11-20 21:26:06 +01:00
flag.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
flag.h Updated copyrights 2010-11-20 21:26:06 +01:00
laser.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
laser.h Updated copyrights 2010-11-20 21:26:06 +01:00
pickup.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
pickup.h Updated copyrights 2010-11-20 21:26:06 +01:00
projectile.cpp reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
projectile.h Updated copyrights 2010-11-20 21:26:06 +01:00