ddnet/src/game/server
2011-01-08 11:34:19 +01:00
..
entities reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
gamemodes reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
entity.cpp reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
entity.h reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
eventhandler.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
eventhandler.h Updated copyrights 2010-11-20 21:26:06 +01:00
gamecontext.cpp added command to move all players to a team. Closes #384 2011-01-06 13:37:28 +01:00
gamecontext.h added command to move all players to a team. Closes #384 2011-01-06 13:37:28 +01:00
gamecontroller.cpp added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
gamecontroller.h Updated copyrights 2010-11-20 21:26:06 +01:00
gameworld.cpp fixed that IntersectCharacter picks the character which is closest to the start point and within the radius 2010-12-12 01:55:36 +01:00
gameworld.h Updated copyrights 2010-11-20 21:26:06 +01:00
player.cpp added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
player.h Updated copyrights 2010-11-20 21:26:06 +01:00