Commit graph

395 commits

Author SHA1 Message Date
oy df47aedbfe reset flags and projectiles when leaving the game layer too much. Closes #385 2011-01-08 11:34:19 +01:00
oy 1306b62ce2 added command to move all players to a team. Closes #384 2011-01-06 13:37:28 +01:00
oy a72848e780 added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
oy 0121f27311 fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
oy b4c007778c fixed that IntersectCharacter picks the character which is closest to the start point and within the radius 2010-12-12 01:55:36 +01:00
Choupom c64d3817cf fixed so we can't add a vote option multiple times by oy 2010-11-20 21:41:18 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 994a44f6e1 simplified change_map command so that it switches to the next map in the maprotation when called without param 2010-11-17 12:50:01 +01:00
oy 0d1178107e fixed typo in a kick message 2010-11-17 00:44:04 +01:00
oy e46cb02089 Made inactivity check ignore authed players. Closes #273 2010-11-16 18:08:19 +01:00
oy 8ca6a28088 parse line on addvote and skip invalid ones 2010-10-25 18:30:35 +02:00
oy fa768449e2 fixed issue with reason on forcevotekick 2010-10-13 20:31:21 +02:00
oy b65a26fe93 fixed last commits 2010-10-11 01:06:44 +02:00
Choupom 61201fea13 added reason to kick a player in the callvote tab 2010-10-11 00:31:21 +02:00
oy cd95f1869e added inactive player kicking. Closes #51 2010-10-09 19:14:42 +02:00
oy 12233ecdaf fixed that ctf gametype doesn't work if the map has more than 1 flag per team. Closes #124 2010-09-22 01:07:11 +02:00
oy 68ed9154ae don't add player that aren't ingame to the snapshot and don't let them autospawn. Closes #125 2010-09-22 01:00:33 +02:00
Choupom 901427809f fixed so "reset tunning due to pure server" appears after "x changed to y" 2010-09-12 16:58:10 +02:00
oy 64c9b5c4ab added quotes around player names in the other server messages too and changed it to ' for consistency 2010-09-12 13:34:30 +02:00
oy 16657faf55 end vote on 50% no 2010-09-12 12:51:07 +02:00
Choupom 532ea85aeb separated CFlag from ctf 2010-09-07 20:02:46 +02:00
oy 3857096a20 Put quotes around player names in leave message. 2010-09-07 01:18:06 +02:00
Fujnky 69adb4800e Put quotes around player names in server messages. 2010-09-07 01:11:20 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
oy abc84ac0b0 added fixes for compiler errors and warnings by sworddragon 2010-08-16 02:21:18 +02:00
oy 0e36b772d4 fixed line endings in some files 2010-08-15 15:34:55 +02:00
oy f494d344a9 removed some not longer needed stuff 2010-08-12 15:44:11 +02:00
oy 6a73c5d77f fixed flickering players on respawn 2010-08-08 18:56:54 +02:00
oy ad9b32b741 added the possibility to store commands within the console and execute them later on when everything is initialised correctly - fixes several possible startup crashes and the "Support bans in server configuration"-ticket 2010-08-07 20:22:25 +02:00
oy cac5554bdb prevent that spectators start a vote 2010-08-06 21:03:38 +02:00
SushiTee 882a99b955 kill the player when leaving the game layer too much... will stop never ending fall 2010-07-04 16:50:03 +02:00
oy 7325bdac42 don't consider sv_spectator_slots for team change when already in a team(red, blue). Closes #141 2010-06-27 13:24:47 +02:00
oy 73bdf657c4 fixed suicide penalty after a restart. Closes #131 2010-06-20 14:35:50 +02:00
xalduin dc3feaf42c Fixed remaining compiler warnings for gcc on Linux 2010-06-10 20:38:03 +08:00
Magnus Auvinen 0d78e2d2cd Merge remote branch 'fujnky/master'
Conflicts:
	data/languages/portuguese.txt
2010-06-09 13:01:36 +02:00
Fujnky 7cc7c8f84e Merged with master 2010-06-07 16:00:01 +02:00
oy 2104835d77 update server info for connected clients if map or gametype changes. Closes #108 2010-06-07 13:34:47 +02:00
oy a3545b06b4 some cleanup 2010-06-07 00:08:40 +02:00
oy a41d930a85 fixed some compiler warnings. Closes #76 2010-06-06 17:16:52 +02:00
xalduin 9603d676c6 Score no longer decreased when switching teams 2010-06-03 17:08:05 -04:00
xalduin 8b15558f5d Merge remote branch 'upstream/master 2010-06-03 13:32:15 -04:00
Fujnky 5849aeb86c Merge branch 'master' of git://github.com/matricks/teeworlds
Conflicts:
	src/game/server/gamemodes/ctf.cpp
2010-06-03 17:47:32 +02:00
Magnus Auvinen a6ab379e67 fixed so that the same distance is used when leaving off the flag and taking it 2010-06-03 17:40:01 +02:00
Magnus Auvinen 9bb6fe48c2 cleaned up g_CharPhysSize 2010-06-03 17:39:42 +02:00
Fujnky feb8894b4d Flag catch and capture should now be exactly the same 2010-06-03 16:42:37 +02:00
xalduin 3fff61d24a Issue #86, don't reset score on team switch 2010-06-03 10:35:18 -04:00
xalduin 8db32a4b8b Issue #88 flag pickup distance reduced 2010-06-03 09:56:57 -04:00
Fujnky 7b74cd248b made flag catch and capture distances fit 2010-06-03 15:30:33 +02:00
NoxNebula dd19074deb Admin-Kick-Protection
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-03 03:27:34 +08:00
NoxNebula 9a5a19e7c7 Admin-Kick-Protection
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-02 09:40:08 +02:00