ddnet/src/game/server
2010-09-12 16:58:10 +02:00
..
entities separated CFlag from ctf 2010-09-07 20:02:46 +02:00
gamemodes added quotes around player names in the other server messages too and changed it to ' for consistency 2010-09-12 13:34:30 +02:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp fixed so "reset tunning due to pure server" appears after "x changed to y" 2010-09-12 16:58:10 +02:00
gamecontext.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontroller.cpp added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
gamecontroller.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gameworld.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
gameworld.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
player.cpp added quotes around player names in the other server messages too and changed it to ' for consistency 2010-09-12 13:34:30 +02:00
player.h made balance teams based apun points/minute (#495) 2010-05-31 20:35:47 +00:00