fixed so we can't add a vote option multiple times by oy

This commit is contained in:
Choupom 2010-11-20 19:30:52 +01:00 committed by oy
parent 0aa0a56990
commit c64d3817cf

View file

@ -907,18 +907,33 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pString = pResult->GetString(0);
// check for valid option
if(!pSelf->Console()->LineIsValid(pResult->GetString(0)))
if(!pSelf->Console()->LineIsValid(pString))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pResult->GetString(0));
str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pString);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
int Len = str_length(pResult->GetString(0));
CGameContext::CVoteOption *pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len);
CGameContext::CVoteOption *pOption = pSelf->m_pVoteOptionFirst;
while(pOption)
{
if(str_comp_nocase(pString, pOption->m_aCommand) == 0)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pString);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
pOption = pOption->m_pNext;
}
int Len = str_length(pString);
pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len);
pOption->m_pNext = 0;
pOption->m_pPrev = pSelf->m_pVoteOptionLast;
if(pOption->m_pPrev)
@ -927,7 +942,7 @@ void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
if(!pSelf->m_pVoteOptionFirst)
pSelf->m_pVoteOptionFirst = pOption;
mem_copy(pOption->m_aCommand, pResult->GetString(0), Len+1);
mem_copy(pOption->m_aCommand, pString, Len+1);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "added option '%s'", pOption->m_aCommand);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);