fixed line endings in some files

This commit is contained in:
oy 2010-08-15 15:34:55 +02:00
parent 4d8c4ffadb
commit 0e36b772d4
5 changed files with 142 additions and 142 deletions

View file

@ -1,48 +1,48 @@
#ifndef ENGINE_SERVER_REGISTER_H
#define ENGINE_SERVER_REGISTER_H
class CRegister
{
enum
{
REGISTERSTATE_START=0,
REGISTERSTATE_UPDATE_ADDRS,
REGISTERSTATE_QUERY_COUNT,
REGISTERSTATE_HEARTBEAT,
REGISTERSTATE_REGISTERED,
REGISTERSTATE_ERROR
};
struct CMasterserverInfo
{
NETADDR m_Addr;
int m_Count;
int m_Valid;
int64 m_LastSend;
};
class CNetServer *m_pNetServer;
class IEngineMasterServer *m_pMasterServer;
int m_RegisterState;
int64 m_RegisterStateStart;
int m_RegisterFirst;
int m_RegisterCount;
class CMasterserverInfo m_aMasterserverInfo[IMasterServer::MAX_MASTERSERVERS];
int m_RegisterRegisteredServer;
void RegisterNewState(int State);
void RegisterSendFwcheckresponse(NETADDR *pAddr);
void RegisterSendHeartbeat(NETADDR Addr);
void RegisterSendCountRequest(NETADDR Addr);
void RegisterGotCount(class CNetChunk *pChunk);
public:
CRegister();
void Init(class CNetServer *pNetServer, class IEngineMasterServer *pMasterServer);
void RegisterUpdate();
int RegisterProcessPacket(class CNetChunk *pPacket);
};
#endif
class CRegister
{
enum
{
REGISTERSTATE_START=0,
REGISTERSTATE_UPDATE_ADDRS,
REGISTERSTATE_QUERY_COUNT,
REGISTERSTATE_HEARTBEAT,
REGISTERSTATE_REGISTERED,
REGISTERSTATE_ERROR
};
struct CMasterserverInfo
{
NETADDR m_Addr;
int m_Count;
int m_Valid;
int64 m_LastSend;
};
class CNetServer *m_pNetServer;
class IEngineMasterServer *m_pMasterServer;
int m_RegisterState;
int64 m_RegisterStateStart;
int m_RegisterFirst;
int m_RegisterCount;
class CMasterserverInfo m_aMasterserverInfo[IMasterServer::MAX_MASTERSERVERS];
int m_RegisterRegisteredServer;
void RegisterNewState(int State);
void RegisterSendFwcheckresponse(NETADDR *pAddr);
void RegisterSendHeartbeat(NETADDR Addr);
void RegisterSendCountRequest(NETADDR Addr);
void RegisterGotCount(class CNetChunk *pChunk);
public:
CRegister();
void Init(class CNetServer *pNetServer, class IEngineMasterServer *pMasterServer);
void RegisterUpdate();
int RegisterProcessPacket(class CNetChunk *pPacket);
};
#endif

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@ -1,21 +1,21 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
#include "mod.h"
CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
: IGameController(pGameServer)
{
// Exchange this to a string that identifies your game mode.
// DM, TDM and CTF are reserved for teeworlds original modes.
m_pGameType = "MOD";
//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
}
void CGameControllerMOD::Tick()
{
// this is the main part of the gamemode, this function is run every tick
DoPlayerScoreWincheck(); // checks for winners, no teams version
//DoTeamScoreWincheck(); // checks for winners, two teams version
IGameController::Tick();
}
#include "mod.h"
CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
: IGameController(pGameServer)
{
// Exchange this to a string that identifies your game mode.
// DM, TDM and CTF are reserved for teeworlds original modes.
m_pGameType = "MOD";
//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
}
void CGameControllerMOD::Tick()
{
// this is the main part of the gamemode, this function is run every tick
DoPlayerScoreWincheck(); // checks for winners, no teams version
//DoTeamScoreWincheck(); // checks for winners, two teams version
IGameController::Tick();
}

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@ -1,14 +1,14 @@
#ifndef GAME_SERVER_GAMEMODES_MOD_H
#define GAME_SERVER_GAMEMODES_MOD_H
#include <game/server/gamecontroller.h>
// you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want
// todo a modification with their base as well.
class CGameControllerMOD : public IGameController
{
public:
CGameControllerMOD(class CGameContext *pGameServer);
virtual void Tick();
// add more virtual functions here if you wish
};
#include <game/server/gamecontroller.h>
// you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want
// todo a modification with their base as well.
class CGameControllerMOD : public IGameController
{
public:
CGameControllerMOD(class CGameContext *pGameServer);
virtual void Tick();
// add more virtual functions here if you wish
};
#endif

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@ -1,60 +1,60 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
#include <base/system.h>
#include <engine/shared/network.h>
#include "versionsrv.h"
static CNetClient g_NetOp; // main
void SendVer(NETADDR *pAddr)
{
CNetChunk p;
unsigned char aData[sizeof(VERSIONSRV_VERSION) + sizeof(VERSION_DATA)];
mem_copy(aData, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION));
mem_copy(aData + sizeof(VERSIONSRV_VERSION), VERSION_DATA, sizeof(VERSION_DATA));
p.m_ClientID = -1;
p.m_Address = *pAddr;
p.m_Flags = NETSENDFLAG_CONNLESS;
p.m_pData = aData;
p.m_DataSize = sizeof(aData);
g_NetOp.Send(&p);
}
int main(int argc, char **argv) // ignore_convention
{
NETADDR BindAddr;
dbg_logger_stdout();
net_init();
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.port = VERSIONSRV_PORT;
g_NetOp.Open(BindAddr, 0);
dbg_msg("versionsrv", "started");
while(1)
{
g_NetOp.Update();
// process packets
CNetChunk Packet;
while(g_NetOp.Recv(&Packet))
{
if(Packet.m_DataSize == sizeof(VERSIONSRV_GETVERSION) &&
mem_comp(Packet.m_pData, VERSIONSRV_GETVERSION, sizeof(VERSIONSRV_GETVERSION)) == 0)
{
SendVer(&Packet.m_Address);
}
}
// be nice to the CPU
thread_sleep(1);
}
return 0;
}
#include <base/system.h>
#include <engine/shared/network.h>
#include "versionsrv.h"
static CNetClient g_NetOp; // main
void SendVer(NETADDR *pAddr)
{
CNetChunk p;
unsigned char aData[sizeof(VERSIONSRV_VERSION) + sizeof(VERSION_DATA)];
mem_copy(aData, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION));
mem_copy(aData + sizeof(VERSIONSRV_VERSION), VERSION_DATA, sizeof(VERSION_DATA));
p.m_ClientID = -1;
p.m_Address = *pAddr;
p.m_Flags = NETSENDFLAG_CONNLESS;
p.m_pData = aData;
p.m_DataSize = sizeof(aData);
g_NetOp.Send(&p);
}
int main(int argc, char **argv) // ignore_convention
{
NETADDR BindAddr;
dbg_logger_stdout();
net_init();
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.port = VERSIONSRV_PORT;
g_NetOp.Open(BindAddr, 0);
dbg_msg("versionsrv", "started");
while(1)
{
g_NetOp.Update();
// process packets
CNetChunk Packet;
while(g_NetOp.Recv(&Packet))
{
if(Packet.m_DataSize == sizeof(VERSIONSRV_GETVERSION) &&
mem_comp(Packet.m_pData, VERSIONSRV_GETVERSION, sizeof(VERSIONSRV_GETVERSION)) == 0)
{
SendVer(&Packet.m_Address);
}
}
// be nice to the CPU
thread_sleep(1);
}
return 0;
}

View file

@ -1,9 +1,9 @@
#ifndef VERSIONSRV_VERSIONSRV_H
#define VERSIONSRV_VERSIONSRV_H
static const int VERSIONSRV_PORT = 8302;
static const unsigned char VERSION_DATA[] = {0x00, 0, 5, 1};
static const unsigned char VERSIONSRV_GETVERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 'g'};
static const unsigned char VERSIONSRV_VERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 's'};
static const int VERSIONSRV_PORT = 8302;
static const unsigned char VERSION_DATA[] = {0x00, 0, 5, 1};
static const unsigned char VERSIONSRV_GETVERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 'g'};
static const unsigned char VERSIONSRV_VERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 's'};
#endif