ddnet/src/game/server/entities
2010-11-14 17:51:04 +02:00
..
character.cpp Forgot to parse the tiles from the Switch layer ^^ 2010-11-14 16:00:33 +02:00
character.h revert teleport useless change 2010-11-14 11:04:13 +02:00
door.cpp Added Alive Check 2010-11-14 12:08:21 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp Total Noobness 2010-11-14 17:51:04 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
gun.cpp Total Noobness 2010-11-14 17:51:04 +02:00
gun.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
laser.cpp Some Fixes 2010-11-14 13:14:18 +02:00
laser.h Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter 2010-08-31 08:25:21 +02:00
light.cpp Total Noobness 2010-11-14 17:51:04 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp Total Noobness 2010-11-14 17:51:04 +02:00
pickup.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
plasma.cpp Total Noobness 2010-11-14 17:51:04 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp Total Noobness 2010-11-14 17:51:04 +02:00
projectile.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00