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character.cpp
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Commented some dbg_msgs
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2011-01-26 22:59:55 +02:00 |
character.h
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Fixed Speedup Tiles ( made them skip-able )
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2011-01-21 11:53:58 +02:00 |
door.cpp
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Made doors check for Collision or NoLaser
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2011-01-21 15:18:50 +02:00 |
door.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
dragger.cpp
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Made doors check for Collision or NoLaser
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2011-01-21 15:18:50 +02:00 |
dragger.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
flag.cpp
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Merge branch 'master' of http://github.com/oy/teeworlds
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2011-01-20 16:10:32 +02:00 |
flag.h
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Cleaned up & Re-arranged stuff
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2011-01-06 05:46:10 +02:00 |
gun.cpp
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Made doors check for Collision or NoLaser
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2011-01-21 15:18:50 +02:00 |
gun.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
laser.cpp
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Merge branch 'master' of http://github.com/oy/teeworlds
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2011-01-20 16:10:32 +02:00 |
laser.h
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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2010-11-22 00:26:00 +02:00 |
light.cpp
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Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
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2011-01-25 12:05:53 +02:00 |
light.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
pickup.cpp
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Made doors check for Collision or NoLaser
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2011-01-21 15:18:50 +02:00 |
pickup.h
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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2010-11-22 00:26:00 +02:00 |
plasma.cpp
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Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
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2011-01-25 12:05:53 +02:00 |
plasma.h
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Starting to fix Doors
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2010-09-16 23:33:16 +03:00 |
projectile.cpp
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Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
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2011-01-25 12:05:53 +02:00 |
projectile.h
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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2010-11-22 00:26:00 +02:00 |