ddnet/src/game/server/entities
2011-01-26 23:03:20 +02:00
..
character.cpp DeathMask 2011-01-26 23:03:20 +02:00
character.h Fixed Speedup Tiles ( made them skip-able ) 2011-01-21 11:53:58 +02:00
door.cpp Made doors check for Collision or NoLaser 2011-01-21 15:18:50 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp Made doors check for Collision or NoLaser 2011-01-21 15:18:50 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
flag.h Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
gun.cpp Made doors check for Collision or NoLaser 2011-01-21 15:18:50 +02:00
gun.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
laser.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
laser.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
light.cpp Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp Made doors check for Collision or NoLaser 2011-01-21 15:18:50 +02:00
pickup.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
plasma.cpp Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
projectile.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00