ddnet/src/game/server/entities
2011-08-27 14:09:06 +02:00
..
character.cpp Removed level stuff 2011-08-13 02:11:06 +02:00
character.h Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611 2011-08-13 02:01:40 +02:00
door.cpp Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp prevent excess draggers snapping to save loads of traffic 2011-08-27 14:09:06 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
flag.h Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
gun.cpp Added Plasma Gun tweaking 2011-04-20 15:59:40 +02:00
gun.h Added Plasma Gun tweaking 2011-04-20 15:59:40 +02:00
laser.cpp Removed level stuff 2011-08-13 02:11:06 +02:00
laser.h Fixing the sound for the laser when a player DCs after shooting it 2011-07-22 15:03:15 +02:00
light.cpp Refactored some stuff in CLight and fixed CLight::Snap 2011-04-19 15:34:59 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
pickup.h Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
plasma.cpp fixed plasma snapping 2011-04-20 16:05:05 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
projectile.h Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00