.. |
character.cpp
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Removed level stuff
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2011-08-13 02:11:06 +02:00 |
character.h
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Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
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2011-08-13 02:01:40 +02:00 |
door.cpp
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Merged Oy, Isolated Freeze from Deep Freeze
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2011-02-13 19:32:06 +02:00 |
door.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
dragger.cpp
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prevent excess draggers snapping to save loads of traffic
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2011-08-27 14:09:06 +02:00 |
dragger.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
flag.cpp
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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2011-04-14 01:27:49 +02:00 |
flag.h
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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2011-04-14 01:27:49 +02:00 |
gun.cpp
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Added Plasma Gun tweaking
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2011-04-20 15:59:40 +02:00 |
gun.h
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Added Plasma Gun tweaking
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2011-04-20 15:59:40 +02:00 |
laser.cpp
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Removed level stuff
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2011-08-13 02:11:06 +02:00 |
laser.h
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Fixing the sound for the laser when a player DCs after shooting it
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2011-07-22 15:03:15 +02:00 |
light.cpp
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Refactored some stuff in CLight and fixed CLight::Snap
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2011-04-19 15:34:59 +02:00 |
light.h
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
pickup.cpp
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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2011-04-14 01:27:49 +02:00 |
pickup.h
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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2011-04-14 01:27:49 +02:00 |
plasma.cpp
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fixed plasma snapping
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2011-04-20 16:05:05 +02:00 |
plasma.h
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Starting to fix Doors
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2010-09-16 23:33:16 +03:00 |
projectile.cpp
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enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
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2011-07-25 22:16:20 +02:00 |
projectile.h
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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2011-04-14 01:27:49 +02:00 |