Commit graph

164 commits

Author SHA1 Message Date
GreYFoX 799f4de2b3 Added the following settings to Close #123.
sv_time_in_broadcast, 1, 0, 1, CFGFLAG_SERVER, "Whether to display time in broadcast every interval or not by default, later the choice can be changed by players via chat commands"
sv_time_in_broadcast_interval, 1, 0, 60, CFGFLAG_SERVER, "How often to update the broadcast time"
sv_time_in_gametimer, 0, 0, 1, CFGFLAG_SERVER, "Whether to display time in the round/game timer or not by default, later the choice can be changed by players via chat commands"
Added the following Chat commands to give the player the choice over their settings:
"saytime", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTime, this, "Privately messages you your current time in this current running race"
"saytimeall", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race"
"time", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message"
"broadcasttime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetBroadcastTime, this, "Personal Setting of showing time in the broadcast, broadcasttime s, where s = on for on, off for off, toggle for toggle and nothing to show current status"
"servergametime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetServerGameTime, this, "Personal Setting of showing time in the round/game timer, servergametime s, where s = on for on off for off, toggle for toggle and nothing to show current status"
Fixed Chat Command "eyeemote" and made it a set + toggle instead of just toggle for better bin techneques
Moved some vars from CCharacter to CPlayer to keep their status evern after death but not after disconnect.
So now players have the choice to see which timer they wanna see if any.

Note: These changes are all untested Stay away from this update on your main server until they are tested, i don't even know if they will compile propperly
2011-12-29 14:17:34 +02:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy 8e0ce38e29 fixed sv_max_client usage 2011-12-04 16:51:33 +01:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
Johannes Loher e2664c1b00 Added server sided automatic demo recording 2011-07-30 18:23:59 +02:00
oy b153003b0b fixed dm wincheck 2011-07-04 18:30:24 +02:00
oy c10c7d9ac3 improved sudden death in ctf. Closes #617 2011-06-19 17:32:00 +02:00
oy 4dc79a9ec1 fixed spawn bug. Closes #634 2011-06-15 01:03:14 +02:00
GreYFoX 9c4b1c9892 fixed a crash, closes #56 2011-06-07 17:21:47 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX 03095b5ecf Nothing 2011-04-12 00:27:52 +02:00
GreYFoX 32a85dabe3 Fixed some merge mistakes, NOTE: This will be be buggy to say the least 2011-04-09 23:01:10 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy d4f2b8de87 fixed skin colour of spectators 2011-03-27 11:52:16 +02:00
oy 722644008f added a respawn delay command for tdm 2011-03-26 22:38:05 +01:00
oy 9811c2396b made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
oy 45eee0c8c2 fixed spawning on crappy maps 2011-02-21 12:35:14 +01:00
GreYFoXGTi 793ea4a499 Don't holdup spawning if tees are there
fixed cl_ddrace_scoreboard
2011-02-16 19:04:41 +02:00
oy d939b84125 removed no longer needed progression browse info 2011-02-16 12:31:47 +01:00
GreYFoXGTi 29c9bf531d Fixed merge errors 2011-02-14 09:43:44 +02:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy 3f05289328 fixed a possible problem with occupied spawn points and cleaned up spawn code a bit 2011-02-10 12:05:55 +01:00
GreYFoXGTi 2c36457b94 Fixed warnings 2011-02-05 03:33:53 +02:00
GreYFoXGTi 832bad08e6 Cleanup and Added All Left Masks 2011-01-29 16:18:36 +02:00
GreYFoXGTi 2151883b43 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/gamecore.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/pickup.cpp
	src/game/server/entities/projectile.cpp
	src/game/server/entity.h
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-01-20 16:10:32 +02:00
oy 19a9462fe8 removed double entity list in gameworld and cleaned up connected stuff 2011-01-19 18:27:50 +01:00
oy 99e9d4910a fixed that team mates are regarded when evaluating the spawn position. Closes #426 2011-01-17 15:55:23 +01:00
oy 40f6740742 fixed few spelling mistakes and disabled an unused command 2011-01-17 12:56:49 +01:00
GreYFoXGTi 21994e017f fixed warnings 2011-01-06 14:21:44 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy a72848e780 added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
GreYFoXGTi e803f30f52 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/server/entities/character.cpp
	src/game/server/entities/flag.cpp
	src/game/server/player.cpp
	src/game/variables.h
2010-12-16 06:06:23 +02:00
oy 0121f27311 fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
GreYFoXGTi cebbecf632 Some Code Improvements and Compiler warnings 2010-12-07 19:44:23 +02:00
GreYFoXGTi af44a79b03 New Broadcast/Timer System 2010-11-30 04:24:15 +02:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
GreYFoXGTi ae591407c9 Merge branch 'master' of http://github.com/oy/teeworlds 2010-11-17 13:11:40 +02:00
oy 0d1178107e fixed typo in a kick message 2010-11-17 00:44:04 +01:00
GreYFoXGTi b6a4b2b7ba Merge branch 'master' of http://github.com/oy/teeworlds 2010-11-16 22:11:24 +02:00
oy e46cb02089 Made inactivity check ignore authed players. Closes #273 2010-11-16 18:08:19 +01:00
GreYFoXGTi 071fb6a5a3 new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
GreYFoXGTi 6ebac7a214 forgot to delete this dbg_msg 2010-11-01 12:19:01 +02:00
GreYFoXGTi e43bcd80db Rotation
FTW
2010-11-01 03:51:17 +02:00
heinrich5991 4d6370d890 fixed last commit, removed debug messages 2010-10-18 20:52:29 +02:00
GreYFoXGTi 40d2068c70 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/editor/ed_editor.cpp
	src/game/editor/ed_editor.h
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/player.cpp
	src/game/variables.h
2010-10-10 14:36:02 +02:00
oy cd95f1869e added inactive player kicking. Closes #51 2010-10-09 19:14:42 +02:00
GreYFoXGTi 90a0ba17f0 Fix change_map. Closes #73.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-08 22:12:12 +02:00
GreYFoXGTi 5f0cf76e4f Revert "Reworked laser rotation. Opens #59."
This reverts commit be122406ef.
2010-10-07 15:28:29 +02:00
btd b07cc717d4 Fix plasmas 2010-10-04 11:45:10 +04:00
GreYFoXGTi be122406ef Reworked laser rotation. Closes #59.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-02 00:00:41 +02:00
btd 5db7748af4 Fix ddraggers 2010-09-22 14:43:59 +04:00
btd 7ed685ee11 Merge 2010-09-11 13:42:35 +04:00
GreYFoXGTi 72e05efc53 Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
btd 4eadf3029b Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
GreYFoXGTi 15542a6c20 Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
btd b0d8bfca03 Merge 2010-08-29 14:44:15 +04:00
GreYFoXGTi 22fc13c692 Fixed crazy shotgun bullets explosion collision when sv_hit = 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
btd faf743b02a Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams 2010-08-29 01:05:02 +04:00
btd 366e175983 Logic and scores seems done. Next will be collision 2010-08-29 00:53:42 +04:00
GreYFoXGTi 8426442936 Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi c6803b405f Removed Old Door System
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
btd 510a47a158 Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
oy 41afca6db2 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
oy 8cb15be7c0 added fixes for compiler errors and warnings by sworddragon 2010-08-24 23:44:33 +02:00
GreYFoXGTi 51c6af1303 SvShotgunBulletSound
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
GreYFoXGTi 3580547297 Fixed NoWall Draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:32:42 +02:00
GreYFoXGTi 19e379afdf Updated GetTile for FrontLayer
Added dbg_msg check

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:25:10 +02:00
GreYFoXGTi 57712d885f dbg_msg for entity debug
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 02:10:54 +02:00
GreYFoXGTi 6bb5fcf316 Implementing the FrontLayer
Also trimmed the trailings

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
oy abc84ac0b0 added fixes for compiler errors and warnings by sworddragon 2010-08-16 02:21:18 +02:00
btd 512597f729 Add crazy shotguns. Need to test 2010-08-14 14:46:54 +04:00
btd a8a74f558a Trigger and door now work 2010-08-12 22:07:35 +04:00
GreYFoXGTi 09b7a1fe1d Fixed the laser problems
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
btd 3f2363b27e Fix errors. Server can be builded. Study using editor =( 2010-08-11 22:29:08 +04:00
btd 2cf2a5b1d2 Add Door, connector and trigger. Not tested i need work.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-08-11 14:33:37 +04:00
GreYFoXGTi 20930ce68b too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi eb9793d89a Moved all used server variables to config_variables.h
tried to fix /pause and failed cause i can't get the hooked player's character to check if he is paused or not
changed welcome message default.
on join player sees the server's /info

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 22:51:58 +03:00
GreYFoXGTi 434b4aad86 The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
oy 7325bdac42 don't consider sv_spectator_slots for team change when already in a team(red, blue). Closes #141 2010-06-27 13:24:47 +02:00
oy 73bdf657c4 fixed suicide penalty after a restart. Closes #131 2010-06-20 14:35:50 +02:00
oy a3545b06b4 some cleanup 2010-06-07 00:08:40 +02:00
xalduin 9603d676c6 Score no longer decreased when switching teams 2010-06-03 17:08:05 -04:00
Tom Adams c9ff80a17d made balance teams based apun points/minute (#495) 2010-05-31 20:35:47 +00:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Alfred Eriksson 6c98a36f0f fixed round count bug #630 2009-01-17 16:18:47 +00:00
Alfred Eriksson fa02f461c7 fixed round count bug 2009-01-13 17:58:16 +00:00
Magnus Auvinen 55254d0657 fixed crashbug caused by players disconnecting while still having bullets in the air 2008-12-19 08:26:58 +00:00
Alfred Eriksson 3dca571a23 fixed spectator bug 2008-11-21 14:18:55 +00:00
scosu e3c4c01837 New debug message when starting round with gametype and teamplay information 2008-11-15 13:23:22 +00:00
Magnus Auvinen d3e9ca1655 reset score on reset 2008-10-25 08:36:55 +00:00
scosu 6d86d949fd Introduces a command change_map to change maps or restart round with showing the scoreboard ticket:536 2008-10-22 14:31:46 +00:00
Dominik Geyer 0b4c01ff0a fix: only do balancing is teams are uneven; fix: check balance on disconnect; added check for balance after rcon-teamset; used patch from Oy with some modification 2008-10-19 18:38:23 +00:00
Dominik Geyer d951d368a6 added some comments on team-balancing 2008-10-19 16:51:16 +00:00
Dominik Geyer caa24dfb0f new team-balancing algorithm: determine players to switch by player-scores-sum instead of team-score; patch provided and tested by rajh; ticket #509 2008-10-19 16:14:12 +00:00
Magnus Auvinen 12472ef7f4 major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00