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Fixed warnings
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parent
9db333dfee
commit
2c36457b94
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@ -1008,7 +1008,7 @@ void CGameContext::ConAsk(IConsole::IResult *pResult, void *pUserData, int Clien
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int Matches = 0;
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int Victim = -1;
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CCharacter* pAsker = pSelf->m_apPlayers[ClientId]->GetCharacter();
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CCharacter* pVictim;
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CCharacter* pVictim = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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@ -1087,7 +1087,7 @@ void CGameContext::ConYes(IConsole::IResult *pResult, void *pUserData, int Clien
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CServer* pServ = (CServer*)pSelf->Server();
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CGameControllerDDRace* Controller = (CGameControllerDDRace*)pSelf->m_pController;
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char aBuf[512];
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if(pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1 && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
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if((pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1) && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
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{
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pSelf->SendChatTarget(ClientId, "No valid questions, maybe they timed out.");
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}
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@ -1133,7 +1133,7 @@ void CGameContext::ConNo(IConsole::IResult *pResult, void *pUserData, int Client
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CGameContext *pSelf = (CGameContext *)pUserData;
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CServer* pServ = (CServer*)pSelf->Server();
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char aBuf[512];
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if(pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1 && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
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if((pSelf->m_apPlayers[ClientId]->m_Asker == -1 || pSelf->m_apPlayers[ClientId]->m_Asker != -1) && pSelf->m_apPlayers[ClientId]->m_AskedTick + g_Config.m_SvTeamAskTime > pSelf->Server()->Tick() )
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{
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pSelf->SendChatTarget(ClientId, "No valid question, maybe it timed out.");
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}
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@ -1163,7 +1163,7 @@ void CGameContext::ConInvite(IConsole::IResult *pResult, void *pUserData, int Cl
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int Matches = 0;
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int Victim = -1;
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CCharacter* pAsker = pSelf->m_apPlayers[ClientId]->GetCharacter();
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CCharacter* pVictim;
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CCharacter* pVictim = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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@ -374,7 +374,7 @@ const char *IGameController::GetTeamName(int Team)
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return "spectators";
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}
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static bool IsSeparator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
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//static bool IsSeparator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
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void IGameController::StartRound()
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{
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