Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams

This commit is contained in:
btd 2010-08-29 01:05:02 +04:00
commit faf743b02a
35 changed files with 553 additions and 156 deletions

3
.gitignore vendored
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@ -23,4 +23,5 @@ DDRace_Trunk_d*
*.log
*.exe
*.res
*.dll
*.dll
*.patch

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@ -190,8 +190,8 @@ Language
Lht.
== Světel.
Loading
== Nahrávám
Loading DDRace Client
== Nahrávám DDRace Client
MOTD
== MOTD

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@ -200,8 +200,8 @@ Language
Lht.
== Licht
Loading
== Laden
Loading DDRace Client
== Laden DDRace Client
MOTD
== MOTD

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@ -190,8 +190,8 @@ Language
Lht.
== Lum.
Loading
== Chargement
Loading DDRace Client
== Chargement DDRace Client
MOTD
== MOTD

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@ -190,8 +190,8 @@ Language
Lht.
== Hell.
Loading
== Laden
Loading DDRace Client
== Laden DDRace Client
MOTD
== Nachricht des Tages

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@ -187,8 +187,8 @@ Language
Lht.
== Lum.
Loading
== Caricamento
Loading DDRace Client
== Caricamento DDRace Client
MOTD
== MDG

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@ -201,8 +201,8 @@ Language
Lht.
== Luz
Loading
== Carregando
Loading DDRace Client
== Carregando DDRace Client
MOTD
== MOTD

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@ -1,4 +1,4 @@

##### translated strings #####
%d of %d servers, %d players
@ -190,8 +190,8 @@ Language
Lht.
== L
Loading
== Загрузка
Loading DDRace Client
== Загрузка DDRace Client
MOTD
== MOTD

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@ -1,4 +1,4 @@

##### translated strings #####
%d of %d servers, %d players
@ -187,8 +187,8 @@ Language
Lht.
== Ljusstyrka
Loading
== Laddar
Loading DDRace Client
== Laddar DDRace Client
MOTD
== Meddelande

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@ -9,7 +9,6 @@
MACRO_CONFIG_INT(SvShotgunBulletSound, sv_shotgun_bullet_sound, 0, 0, 1, CFGFLAG_SERVER, "Annoying Shotgun sound on/off")
MACRO_CONFIG_INT(SvEndlessSuperHook, sv_endless_super_hook, 0, 0, 1, CFGFLAG_SERVER, "Endless hook for super players on/off")
MACRO_CONFIG_INT(SvEmotionalTees, sv_emotional_tees, 1, 0, 1, CFGFLAG_SERVER, "Emotional Tees on/off")
MACRO_CONFIG_INT(SvOldShotgun, sv_old_shotgun, 0, 0, 1, CFGFLAG_SERVER, "Makes Shotgun laser pull towards the shooter, rather than the last bounce origin")
MACRO_CONFIG_INT(SvReconnectTime,sv_reconnect_time,5,0,9999,CFGFLAG_SERVER,"how much time between leaves and joins")
MACRO_CONFIG_INT(SvVoteKickTimeDelay,sv_vote_kick_delay,0,0,9999,CFGFLAG_SERVER,"how much time between kick votes")
MACRO_CONFIG_INT(SvVoteKickBanTime,sv_vote_kick_bantime, 300, 0, 9999, CFGFLAG_SERVER," ")

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@ -664,7 +664,7 @@ void CMenus::RenderLoading(float Percent)
Graphics()->QuadsEnd();
const char *pCaption = Localize("Loading");
const char *pCaption = Localize("Loading DDRace Client");
tw = TextRender()->TextWidth(0, 48.0f, pCaption, -1);
CUIRect r;

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@ -73,6 +73,7 @@ public:
void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale);
void RenderSpeedupmap(CSpeedupTile *pTele, int w, int h, float Scale);
void RenderFrontmap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int Flags);
void RenderSwitchmap(CTeleTile *pSwitch, int w, int h, float Scale);
// helpers
void MapscreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY,

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@ -369,4 +369,44 @@ void CRenderTools::RenderSpeedupmap(CSpeedupTile *pSpeedup, int w, int h, float
}
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
}
void CRenderTools::RenderSwitchmap(CTeleTile *pSwitch, int w, int h, float Scale)
{
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
int StartY = (int)(ScreenY0/Scale)-1;
int StartX = (int)(ScreenX0/Scale)-1;
int EndY = (int)(ScreenY1/Scale)+1;
int EndX = (int)(ScreenX1/Scale)+1;
for(int y = StartY; y < EndY; y++)
for(int x = StartX; x < EndX; x++)
{
int mx = x;
int my = y;
if(mx<0)
continue; // mx = 0;
if(mx>=w)
continue; // mx = w-1;
if(my<0)
continue; // my = 0;
if(my>=h)
continue; // my = h-1;
int c = mx + my*w;
unsigned char Index = pSwitch[c].m_Number;
if(Index)
{
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d", Index);
UI()->TextRender()->Text(0, mx*Scale-2, my*Scale-4, Scale-5, aBuf, -1);
}
}
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}

View file

@ -32,6 +32,8 @@ void CCollision::Init(class CLayers *pLayers)
m_pTele = static_cast<CTeleTile *>(m_pLayers->Map()->GetData(m_pLayers->TeleLayer()->m_Tele));
if(m_pLayers->SpeedupLayer())
m_pSpeedup = static_cast<CSpeedupTile *>(m_pLayers->Map()->GetData(m_pLayers->SpeedupLayer()->m_Speedup));
if(m_pLayers->SwitchLayer())
m_pSwitch = static_cast<CTeleTile *>(m_pLayers->Map()->GetData(m_pLayers->SwitchLayer()->m_Switch));
if(m_pLayers->FrontLayer())
{
m_pFront = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->FrontLayer()->m_Front));

View file

@ -9,6 +9,10 @@ class CCollision
int m_Width;
int m_Height;
class CLayers *m_pLayers;
class CTeleTile *m_pTele;
class CSpeedupTile *m_pSpeedup;
class CTile *m_pFront;
class CTeleTile *m_pSwitch;
public:
enum
@ -62,9 +66,10 @@ public:
vec2 CpSpeed(int index);
class CTeleTile *m_pTele;
class CSpeedupTile *m_pSpeedup;
class CTile *m_pFront;
class CTeleTile *TeleLayer() { return m_pTele; }
//class CSpeedupTile *SpeedupLayer() { return m_pSpeedup; }
//class CTile *FrontLayer() { m_pFront; }
class CTeleTile *SwitchLayer() { return m_pSwitch; }
class CLayers *Layers() { return m_pLayers; }
};

View file

@ -788,7 +788,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
// no border for tele layer and speedup
if(pT && (pT->m_Tele || pT->m_Speedup))
if(pT && (pT->m_Tele || pT->m_Speedup || pT->m_Switch || pT->m_Front))
pT = 0;
if(DoButton_Editor(&s_BorderBut, "Border", pT?0:-1, &Button, 0, Localize("Border")))
@ -817,6 +817,15 @@ void CEditor::DoToolbar(CUIRect ToolBar)
static int s_SpeedupPopupId = 0;
UiInvokePopupMenu(&s_SpeedupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 43, PopupSpeedup);
}
TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
static int s_SwitchButton = 0;
if(DoButton_Ex(&s_SwitchButton, "Switcher", (pS && pS->m_Switch)?0:-1, &Button, 0, "Switcher", CUI::CORNER_ALL))
{
static int s_SwitchPopupId = 0;
UiInvokePopupMenu(&s_SwitchPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 23, PopupSwitch);
}
}
TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
@ -1135,7 +1144,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
//UI()->ClipEnable(&view);
}
// render the game, tele, speedup and front above everything else
// render the game, tele, speedup, front and switch above everything else
if(m_Map.m_pGameGroup->m_Visible)
{
m_Map.m_pGameGroup->MapScreen();
@ -1147,6 +1156,8 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
m_Map.m_pTeleLayer->Render();
if(m_Map.m_pSpeedupLayer && m_Map.m_pSpeedupLayer->m_Visible)
m_Map.m_pSpeedupLayer->Render();
if(m_Map.m_pSwitchLayer && m_Map.m_pSwitchLayer->m_Visible)
m_Map.m_pSwitchLayer->Render();
}
}
@ -1798,7 +1809,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button,
BUTTON_CONTEXT, Localize("Select layer. Right click for properties."), CUI::CORNER_R))
{
if(m_Map.m_lGroups[g]->m_lLayers[i] == m_Map.m_pTeleLayer || m_Map.m_lGroups[g]->m_lLayers[i] == m_Map.m_pSpeedupLayer)
if(m_Map.m_lGroups[g]->m_lLayers[i] == m_Map.m_pTeleLayer || m_Map.m_lGroups[g]->m_lLayers[i] == m_Map.m_pSpeedupLayer || m_Map.m_lGroups[g]->m_lLayers[i] == m_Map.m_pSwitchLayer)//Clear the brush on entering tele/speedup/switch layer
m_Brush.Clear();
m_SelectedLayer = i;
m_SelectedGroup = g;
@ -3026,6 +3037,13 @@ void CEditorMap::MakeFrontLayer(CLayer *pLayer)
m_pFrontLayer->m_TexId = m_pEditor->ms_EntitiesTexture;
}
void CEditorMap::MakeSwitchLayer(CLayer *pLayer)
{
m_pSwitchLayer = (CLayerSwitch *)pLayer;
m_pSwitchLayer->m_pEditor = m_pEditor;
m_pSwitchLayer->m_TexId = m_pEditor->ms_EntitiesTexture;
}
void CEditorMap::MakeGameGroup(CLayerGroup *pGroup)
{
m_pGameGroup = pGroup;
@ -3045,6 +3063,7 @@ void CEditorMap::Clean()
m_pTeleLayer = 0x0;
m_pSpeedupLayer = 0x0;
m_pFrontLayer = 0x0;
m_pSwitchLayer = 0x0;
m_pGameGroup = 0x0;
}
@ -3079,6 +3098,7 @@ void CEditorMap::CreateDefault(int EntitiesTexture)
m_pGameGroup->AddLayer(m_pFrontLayer);
m_pTeleLayer = 0x0;
m_pSpeedupLayer = 0x0;
m_pSwitchLayer = 0x0;
}
void CEditor::Init()

View file

@ -266,6 +266,7 @@ public:
class CLayerTele *m_pTeleLayer;
class CLayerSpeedup *m_pSpeedupLayer;
class CLayerFront *m_pFrontLayer;
class CLayerSwitch *m_pSwitchLayer;
CLayerGroup *m_pGameGroup;
CEnvelope *NewEnvelope(int Channels)
@ -323,6 +324,7 @@ public:
void MakeTeleLayer(CLayer *pLayer);
void MakeSpeedupLayer(CLayer *pLayer);
void MakeFrontLayer(CLayer *pLayer);
void MakeSwitchLayer(CLayer *pLayer);
};
@ -390,6 +392,7 @@ public:
int m_Tele;
int m_Speedup;
int m_Front;
int m_Switch;
int m_Image;
int m_Width;
int m_Height;
@ -467,6 +470,20 @@ public:
virtual void BrushDraw(CLayer *pBrush, float wx, float wy);
};
class CLayerSwitch : public CLayerTiles
{
public:
CLayerSwitch(int w, int h);
~CLayerSwitch();
CTeleTile *m_pSwitchTile;
virtual void Resize(int NewW, int NewH);
virtual void BrushDraw(CLayer *pBrush, float wx, float wy);
virtual void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect);
};
class CEditor : public IEditor
{
class IInput *m_pInput;
@ -531,6 +548,7 @@ public:
ms_pUiGotContext = 0;
m_TeleNum = 1;
m_SwitchNum = 1;
m_SpeedupForce = 50;
m_SpeedupAngle = 0;
@ -636,6 +654,7 @@ public:
static int PopupMenuFile(CEditor *pEditor, CUIRect View);
static int PopupTele(CEditor *pEditor, CUIRect View);
static int PopupSpeedup(CEditor *pEditor, CUIRect View);
static int PopupSwitch(CEditor *pEditor, CUIRect View);
void PopupSelectImageInvoke(int Current, float x, float y);
@ -669,6 +688,8 @@ public:
unsigned char m_SpeedupForce;
short m_SpeedupAngle;
unsigned char m_SwitchNum;
};
// make sure to inline this function

View file

@ -288,6 +288,8 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
Item.m_Flags = 4;
else if(pLayer->m_Front)
Item.m_Flags = 8;
else if(pLayer->m_Switch)
Item.m_Flags = 16;
else
Item.m_Flags = pLayer->m_Game;
Item.m_Image = pLayer->m_Image;
@ -315,6 +317,14 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
Item.m_Front = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles);//Thanks Sushi Tee
delete[] Tiles;
}
else if(pLayer->m_Switch)
{
CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height];
mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles);
Item.m_Switch = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTeleTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
delete[] Tiles;
}
else
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
@ -537,6 +547,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName)
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeFrontLayer(pTiles);
}
else if(pTilemapItem->m_Flags&16)
{
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayer(pTiles);
}
else
{
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
@ -601,6 +616,28 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName)
DataFile.UnloadData(pTilemapItem->m_Front);
}
else if(pTiles->m_Switch)
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
mem_copy(((CLayerSwitch*)pTiles)->m_pSwitchTile, pSwitchData, pTiles->m_Width*pTiles->m_Height*sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_TRIGGER + ENTITY_OFFSET))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_TRIGGER + ENTITY_OFFSET);
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_DOOR + ENTITY_OFFSET))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_DOOR + ENTITY_OFFSET);
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_SHORT + ENTITY_OFFSET))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_SHORT + ENTITY_OFFSET);
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_MIDDLE + ENTITY_OFFSET))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_MIDDLE + ENTITY_OFFSET);
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_LONG + ENTITY_OFFSET))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_LONG + ENTITY_OFFSET);
else
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0;
}
DataFile.UnloadData(pTilemapItem->m_Switch);
}
}
else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
{

View file

@ -23,6 +23,7 @@ CLayerTiles::CLayerTiles(int w, int h)
m_Tele = 0;
m_Speedup = 0;
m_Front = 0;
m_Switch = 0;
m_pTiles = new CTile[m_Width*m_Height];
mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
@ -64,6 +65,8 @@ void CLayerTiles::Render()
m_pEditor->RenderTools()->RenderTelemap(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
if(m_Speedup)
m_pEditor->RenderTools()->RenderSpeedupmap(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
if(m_Switch)
m_pEditor->RenderTools()->RenderSwitchmap(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
}
int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
@ -177,6 +180,26 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x] = ((CLayerSpeedup*)this)->m_pSpeedupTile[(r.y+y)*m_Width+(r.x+x)];
}
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSwitchLayer)
{
CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexId = m_TexId;
pGrabbed->m_Image = m_Image;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
// copy the switch data
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)];
}
else
{
CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
@ -244,7 +267,7 @@ void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
continue;
// dont allow tele in and out tiles... same with speedup tile in game layer
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pGameLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST))
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pGameLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_TRIGGER + ENTITY_OFFSET)|| l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)))
continue;
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
@ -307,6 +330,11 @@ void CLayerTiles::Resize(int NewW, int NewH)
// resize front layer
if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH))
m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH);
// resize switch layer if available
if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH))
m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH);
}
@ -316,7 +344,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this)
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this)
InGameGroup = false;
static int s_ColclButton = 0;
if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Clear collision"), InGameGroup?0:-1, &Button, 0, Localize("Removes collision from this layer")))
@ -367,7 +395,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
{0},
};
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this) // remove the image from the selection if this is the game/tele/speedup/front layer
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this) // remove the image from the selection if this is the game/tele/speedup/front/switch layer
aProps[2].m_pName = 0;
static int s_aIds[NUM_PROPS] = {0};
@ -684,8 +712,127 @@ void CLayerFront::BrushDraw(CLayer *pBrush, float wx, float wy)
continue;
// dont allow tele in and out tiles... same with speedup tile in front
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST))
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_TRIGGER + ENTITY_OFFSET)|| l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)))
continue;
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
}
}
CLayerSwitch::CLayerSwitch(int w, int h)
: CLayerTiles(w, h)
{
m_pTypeName = "Switch";
m_Switch = 1;
m_pSwitchTile = new CTeleTile[w*h];
mem_zero(m_pSwitchTile, w*h*sizeof(CTeleTile));
}
CLayerSwitch::~CLayerSwitch()
{
delete[] m_pSwitchTile;
}
void CLayerSwitch::Resize(int NewW, int NewH)
{
// resize switch data
CTeleTile *pNewSwitchData = new CTeleTile[NewW*NewH];
mem_zero(pNewSwitchData, NewW*NewH*sizeof(CTeleTile));
// copy old data
for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewSwitchData[y*NewW], &m_pSwitchTile[y*m_Width], min(m_Width, NewW)*sizeof(CTeleTile));
// replace old
delete [] m_pSwitchTile;
m_pSwitchTile = pNewSwitchData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
{
CLayerSwitch *l = (CLayerSwitch *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET) || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_TRIGGER + ENTITY_OFFSET) || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_LASER_LONG + ENTITY_OFFSET) || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_LASER_MIDDLE + ENTITY_OFFSET) || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_LASER_SHORT + ENTITY_OFFSET))
{
if(l->m_pSwitchTile[y*l->m_Width+x].m_Number)
m_pSwitchTile[fy*m_Width+fx].m_Number = l->m_pSwitchTile[y*l->m_Width+x].m_Number;
else
{
if(!m_pEditor->m_SwitchNum)
{
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
continue;
}
else
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
}
m_pSwitchTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else
{
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
}
}
void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
if(m_Readonly)
return;
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerSwitch *pLt = static_cast<CLayerSwitch*>(pBrush);
for(int y = 0; y <= h; y++)
{
for(int x = 0; x <= w; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(Empty)
{
m_pTiles[fy*m_Width+fx].m_Index = 0;
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
}
else
{
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
if(!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0)
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
else
m_pSwitchTile[fy*m_Width+fx].m_Number = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
}
}
}
}

View file

@ -144,6 +144,23 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
}
}
if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer)
{
// new Switch layer
View.HSplitBottom(10.0f, &View, &Button);
View.HSplitBottom(12.0f, &View, &Button);
static int s_NewSwitchLayerButton = 0;
if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer"))
{
CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
pEditor->m_Map.MakeSwitchLayer(l);
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
pEditor->m_Brush.Clear();
return 1;
}
}
// new tile layer
View.HSplitBottom(10.0f, &View, &Button);
@ -244,6 +261,8 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
pEditor->m_Map.m_pTeleLayer = 0x0;
if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer)
pEditor->m_Map.m_pSpeedupLayer = 0x0;
if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer)
pEditor->m_Map.m_pSwitchLayer = 0x0;
pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer);
return 1;
}
@ -268,7 +287,7 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
{0},
};
if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer
{
aProps[0].m_Type = PROPTYPE_NULL;
aProps[2].m_Type = PROPTYPE_NULL;
@ -547,3 +566,29 @@ int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
enum
{
PROP_Switch=0,
NUM_PROPS,
};
CProperty aProps[] = {
{"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
if(Prop == PROP_Switch)
pEditor->m_SwitchNum = clamp(NewVal, 0, 255);
return 0;
}

View file

@ -11,6 +11,7 @@ CLayers::CLayers()
m_pTeleLayer = 0;
m_pSpeedupLayer = 0;
m_pFrontLayer = 0;
m_pSwitchLayer = 0;
m_pMap = 0;
}
@ -54,6 +55,8 @@ void CLayers::Init(class IKernel *pKernel)
m_pSpeedupLayer = pTilemap;
if(pTilemap->m_Flags&8)
m_pFrontLayer = pTilemap;
if(pTilemap->m_Flags&16)
m_pSwitchLayer = pTilemap;
}
}
}

View file

@ -15,6 +15,7 @@ class CLayers
CMapItemLayerTilemap *m_pTeleLayer;
CMapItemLayerTilemap *m_pSpeedupLayer;
CMapItemLayerTilemap *m_pFrontLayer;
CMapItemLayerTilemap *m_pSwitchLayer;
class IMap *m_pMap;
public:
@ -27,6 +28,7 @@ public:
CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }
CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }
CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }
CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; }
CMapItemGroup *GetGroup(int Index) const;
CMapItemLayer *GetLayer(int Index) const;
};

View file

@ -57,8 +57,9 @@ enum
ENTITY_LASER_O_NORMAL,
ENTITY_LASER_O_FAST,
//DDRace - Plasma
ENTITY_PLASMA=29,
ENTITY_PLASMAE=29,
ENTITY_PLASMAF,
ENTITY_PLASMA,
//DDRace - Shotgun
ENTITY_CRAZY_SHOTGUN_U_EX=33,
ENTITY_CRAZY_SHOTGUN_R_EX,
@ -139,6 +140,16 @@ enum
ENTITY_OFFSET=255-16*4,
};
enum
{
LAYER_GAME,
LAYER_FRONT,
LAYER_LASER,
LAYER_TELE,
LAYER_SPEEDUP,
NUM_LAYERS
};
struct CPoint
{
int x, y; // 22.10 fixed point
@ -245,6 +256,7 @@ struct CMapItemLayerTilemap
int m_Tele;
int m_Speedup;
int m_Front;
int m_Switch;
} ;
struct CMapItemLayerQuads

View file

@ -12,50 +12,52 @@ const int RANGE=700;
//////////////////////////////////////////////////
// CGun
//////////////////////////////////////////////////
CGun::CGun(CGameWorld *pGameWorld, vec2 m_Pos)
CGun::CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive)
: CEntity(pGameWorld, NETOBJTYPE_LASER)
{
DELAY=Server()->TickSpeed()*0.3f;
this->m_Pos = m_Pos;
this->eval_tick=Server()->Tick();
m_Delay = Server()->TickSpeed()*0.3f;
m_Pos = Pos;
m_EvalTick = Server()->Tick();
m_Freeze = Freeze;
m_Explosive = Explosive;
GameWorld()->InsertEntity(this);
}
void CGun::fire()
void CGun::Fire()
{
CCharacter *ents[16];
int num = -1;
num = GameServer()->m_World.FindEntities(m_Pos,RANGE, (CEntity**)ents, 16, NETOBJTYPE_CHARACTER);
int id=-1;
int minlen=0;
for (int i = 0; i < num; i++)
CCharacter *Ents[16];
int Num = -1;
Num = GameServer()->m_World.FindEntities(m_Pos,RANGE, (CEntity**)Ents, 16, NETOBJTYPE_CHARACTER);
int Id=-1;
int MinLen=0;
for (int i = 0; i < Num; i++)
{
CCharacter *target = ents[i];
CCharacter *Target = Ents[i];
int res=0;
vec2 coltile;
res = GameServer()->Collision()->IntersectLine(m_Pos, target->m_Pos,0,0,false);
res = GameServer()->Collision()->IntersectLine(m_Pos, Target->m_Pos,0,0,false);
if (!res)
{
int len=length(ents[i]->m_Pos - m_Pos);
if (minlen==0)
int Len=length(Ents[i]->m_Pos - m_Pos);
if (MinLen==0)
{
minlen=len;
id=i;
MinLen=Len;
Id=i;
}
else if(minlen>len)
else if(MinLen>Len)
{
minlen=len;
id=i;
MinLen=Len;
Id=i;
}
}
}
if (id!=-1)
if (Id!=-1)
{
CCharacter *target = ents[id];
vec2 fdir = normalize(target->m_Pos - m_Pos);
new CPlasma(&GameServer()->m_World, m_Pos,fdir);
CCharacter *Target = Ents[Id];
vec2 Fdir = normalize(Target->m_Pos - m_Pos);
new CPlasma(&GameServer()->m_World, m_Pos, Fdir, m_Freeze, m_Explosive);
}
}
@ -69,14 +71,14 @@ void CGun::Tick()
{
if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0)
{
eval_tick=Server()->Tick();
int index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y);
if (index)
m_EvalTick=Server()->Tick();
int Index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y);
if (Index)
{
core=GameServer()->Collision()->CpSpeed(index);
m_Core=GameServer()->Collision()->CpSpeed(Index);
}
m_Pos+=core;
fire();
m_Pos+=m_Core;
Fire();
}
}
@ -91,5 +93,5 @@ void CGun::Snap(int snapping_client)
pObj->m_Y = (int)m_Pos.y;
pObj->m_FromX = (int)m_Pos.x;
pObj->m_FromY = (int)m_Pos.y;
pObj->m_StartTick = eval_tick;
pObj->m_StartTick = m_EvalTick;
}

View file

@ -10,15 +10,17 @@ class CCharacter;
class CGun : public CEntity
{
int eval_tick;
int m_EvalTick;
vec2 core;
vec2 m_Core;
bool m_Freeze;
bool m_Explosive;
void fire();
int DELAY;
void Fire();
int m_Delay;
public:
CGun(CGameWorld *pGameWorld, vec2 pos);
CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive);
virtual void Reset();
virtual void Tick();

View file

@ -32,11 +32,9 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
m_Energy = -1;
if ((m_Type == 1 && g_Config.m_SvHit))
{
if(g_Config.m_SvOldShotgun)
Hit->m_Core.m_Vel+=normalize(OwnerChar->m_Core.m_Pos-Hit->m_Core.m_Pos)*10;
else
Hit->m_Core.m_Vel+=normalize(m_PrevPos - Hit->m_Core.m_Pos) * 10;
} else if (m_Type == 0)
}
else if (m_Type == 0)
{
Hit->UnFreeze();
}

View file

@ -11,31 +11,36 @@ const float ACCEL=1.1f;
//////////////////////////////////////////////////
// turret
//////////////////////////////////////////////////
CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 pos,vec2 dir)
CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive)
: CEntity(pGameWorld, NETOBJTYPE_LASER)
{
this->m_Pos = pos;
this->core = dir;
this->eval_tick=Server()->Tick();
this->lifetime=Server()->TickSpeed()*1.5;
m_Pos = Pos;
m_Core = Dir;
m_Freeze = Freeze;
m_Explosive = Explosive;
m_EvalTick = Server()->Tick();
m_LifeTime = Server()->TickSpeed() * 1.5;
GameWorld()->InsertEntity(this);
}
bool CPlasma::hit_character()
bool CPlasma::HitCharacter()
{
vec2 to2;
CCharacter *hit = GameServer()->m_World.IntersectCharacter(m_Pos, m_Pos+core, 0.0f,to2);
if(!hit)
vec2 To2;
CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, m_Pos+m_Core, 0.0f,To2);
if(!Hit)
return false;
hit->Freeze(Server()->TickSpeed()*3);
if(m_Freeze)
Hit->Freeze(Server()->TickSpeed()*3);
else
GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, false);
GameServer()->m_World.DestroyEntity(this);
return true;
}
void CPlasma::move()
void CPlasma::Move()
{
m_Pos += core;
core *= ACCEL;
m_Pos += m_Core;
m_Core *= ACCEL;
}
void CPlasma::Reset()
@ -45,20 +50,21 @@ void CPlasma::Reset()
void CPlasma::Tick()
{
if (lifetime==0)
if (m_LifeTime==0)
{
Reset();
return;
}
lifetime--;
move();
hit_character();
m_LifeTime--;
Move();
HitCharacter();
int res=0;
res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Pos+core,0, 0);
if(res)
int Res=0;
Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Pos+m_Core,0, 0);
if(Res)
{
GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, false);
if(m_Explosive)
GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, false);
Reset();
}
@ -74,5 +80,5 @@ void CPlasma::Snap(int snapping_client)
pObj->m_Y = (int)m_Pos.y;
pObj->m_FromX = (int)m_Pos.x;
pObj->m_FromY = (int)m_Pos.y;
pObj->m_StartTick = eval_tick;
pObj->m_StartTick = m_EvalTick;
}

View file

@ -9,14 +9,15 @@ class CGun;
class CPlasma : public CEntity
{
vec2 core;
int eval_tick;
int lifetime;
bool hit_character();
void move();
vec2 m_Core;
int m_EvalTick;
int m_LifeTime;
bool m_Freeze;
bool m_Explosive;
bool HitCharacter();
void Move();
public:
CPlasma(CGameWorld *pGameWorld, vec2 pos,vec2 dir);
CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive);
virtual void Reset();
virtual void Tick();
@ -24,4 +25,4 @@ public:
};
#endif
#endif

View file

@ -1920,7 +1920,7 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
m_pConsole = Kernel()->RequestInterface<IConsole>();
m_World.SetGameServer(this);
m_Events.SetGameServer(this);
m_Size = 0;
//if(!data) // only load once
//data = load_data_from_memory(internal_data);
@ -1974,12 +1974,67 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
CTile *pFront=0;
if (m_Layers.FrontLayer())
pFront = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Front);
CTeleTile *pSwitch=0;
if (m_Layers.SwitchLayer())
pSwitch = (CTeleTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Switch);
if (pSwitch)
{
if(Collision()->Layers()->SwitchLayer())
for(int i = 0; i < Collision()->Layers()->SwitchLayer()->m_Width * Collision()->Layers()->SwitchLayer()->m_Height; i++)
if(Collision()->SwitchLayer()[i].m_Type == (ENTITY_DOOR + ENTITY_OFFSET))
m_Size++;
if(m_Size)
{
m_SDoors = new SDoors[m_Size];
int num=0;
for(int y = 0; y < pTileMap->m_Height; y++)
for(int x = 0; x < pTileMap->m_Width; x++)
if(Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Type == (ENTITY_DOOR + ENTITY_OFFSET))
{
int sides[8][2];
sides[0][0]=pSwitch[(x)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET;
sides[1][0]=pSwitch[(x+1)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET;
sides[2][0]=pSwitch[(x+1)+pTileMap->m_Width*(y)].m_Type - ENTITY_OFFSET;
sides[3][0]=pSwitch[(x+1)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET;
sides[4][0]=pSwitch[(x)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET;
sides[5][0]=pSwitch[(x-1)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET;
sides[6][0]=pSwitch[(x-1)+pTileMap->m_Width*(y)].m_Type - ENTITY_OFFSET;
sides[7][0]=pSwitch[(x-1)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET;
sides[0][1]=pSwitch[(x)+pTileMap->m_Width*(y+1)].m_Number;
sides[1][1]=pSwitch[(x+1)+pTileMap->m_Width*(y+1)].m_Number;
sides[2][1]=pSwitch[(x+1)+pTileMap->m_Width*(y)].m_Number;
sides[3][1]=pSwitch[(x+1)+pTileMap->m_Width*(y-1)].m_Number;
sides[4][1]=pSwitch[(x)+pTileMap->m_Width*(y-1)].m_Number;
sides[5][1]=pSwitch[(x-1)+pTileMap->m_Width*(y-1)].m_Number;
sides[6][1]=pSwitch[(x-1)+pTileMap->m_Width*(y)].m_Number;
sides[7][1]=pSwitch[(x-1)+pTileMap->m_Width*(y+1)].m_Number;
for(int i=0; i<8;i++)
if ((sides[i][0] >= ENTITY_LASER_SHORT && sides[i][0] <= ENTITY_LASER_LONG) && Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Number == sides[i][1])
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
m_SDoors[num].m_Address = new CDoor(&m_World, Pos, pi/4*i, (32*3 + 32*(sides[i][0] - ENTITY_LASER_SHORT)*3), false);
m_SDoors[num].m_Pos = Pos;
m_SDoors[num++].m_Number = Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Number;
}
}
}
}
for(int y = 0; y < pTileMap->m_Height; y++)
{
for(int x = 0; x < pTileMap->m_Width; x++)
{
int Index = pTiles[y*pTileMap->m_Width+x].m_Index;
if(Index == TILE_NPC)
g_Config.m_SvNpc = 1;
else if (Index == TILE_EHOOK)
g_Config.m_SvEndlessDrag = 1;
else if (Index == TILE_NOHIT)
g_Config.m_SvHit = 0;
else if (Index == TILE_EHOOK)
g_Config.m_SvEndlessDrag = 1;
else if (Index == TILE_NPH)
g_Config.m_SvPhook = 0;
if(Index >= ENTITY_OFFSET)
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
@ -1987,13 +2042,33 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
}
if (pFront)
{
int FIndex = pFront[y*pTileMap->m_Width+x].m_Index;
if(FIndex >= ENTITY_OFFSET)
int Index = pFront[y*pTileMap->m_Width+x].m_Index;
if(Index == TILE_NPC)
g_Config.m_SvNpc = 1;
else if (Index == TILE_EHOOK)
g_Config.m_SvEndlessDrag = 1;
else if (Index == TILE_NOHIT)
g_Config.m_SvHit = 0;
else if (Index == TILE_EHOOK)
g_Config.m_SvEndlessDrag = 1;
else if (Index == TILE_NPH)
g_Config.m_SvPhook = 0;
if(Index >= ENTITY_OFFSET)
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
m_pController->OnEntity(FIndex-ENTITY_OFFSET, Pos,true);
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos,true);
}
}
if (pSwitch)
{
int Index = pSwitch[y*pTileMap->m_Width+x].m_Type - ENTITY_OFFSET;
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
if(Index == ENTITY_TRIGGER)
for(int i=0;i<m_Size;i++)
if(m_SDoors[i].m_Number == pSwitch[y*pTileMap->m_Width+x].m_Number)
new CTrigger(&m_World,Pos, m_SDoors[i].m_Address);
}
}
}

View file

@ -12,6 +12,8 @@
#include "gameworld.h"
#include "player.h"
#include "score.h"
#include <game/server/entities/door.h>
#include <game/server/entities/trigger.h>
/*
Tick
@ -123,15 +125,20 @@ public:
CEventHandler m_Events;
CPlayer *m_apPlayers[MAX_CLIENTS];
//bool m_Cheats;
//bool m_EndlessDrag;
//bool m_Tunes;
//bool m_PlayersCollision;
IGameController *m_pController;
CGameWorld m_World;
int m_Size;
struct SDoors
{
int m_Number;
vec2 m_Pos;
CDoor * m_Address;
};
SDoors* m_SDoors;
// helper functions
class CCharacter *GetPlayerChar(int ClientId);

View file

@ -156,19 +156,6 @@ bool IGameController::OnEntity(int Index, vec2 Pos, bool Front)
else if(Index == ENTITY_SPAWN_BLUE)
m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos;
if(Index == ENTITY_DOOR)
{
for(int i=0; i<8;i++)
{
if (sides[i] >= ENTITY_LASER_SHORT && sides[i] <= ENTITY_LASER_LONG)
{
CDoor * door = new CDoor(&GameServer()->m_World, Pos, pi/4*i, 32*3 + 32*(sides[i] - ENTITY_LASER_SHORT)*3, false);
//for (int j = 0; j < 8; j++)
// if (j != i)
Connector(vec2(x, y), door, Front);
}
}
}
else if(Index >= ENTITY_CRAZY_SHOTGUN_U_EX && Index <= ENTITY_CRAZY_SHOTGUN_L_EX)
{
for (int i = 0; i < 4; i++)
@ -305,9 +292,17 @@ bool IGameController::OnEntity(int Index, vec2 Pos, bool Front)
{
new CDragger(&GameServer()->m_World, Pos,Index-ENTITY_DRAGGER_WEAK_NW+1,true);
}
else if(Index==ENTITY_PLASMAE)
{
new CGun(&GameServer()->m_World, Pos, false, true);
}
else if(Index==ENTITY_PLASMAF)
{
new CGun(&GameServer()->m_World, Pos, true, false);
}
else if(Index==ENTITY_PLASMA)
{
new CGun(&GameServer()->m_World, Pos);
new CGun(&GameServer()->m_World, Pos, true, true);
}
if(Type != -1)
{
@ -335,29 +330,6 @@ vec2 GetSidePos(int side) {
return vec2(0, 0);
}
void IGameController::Connector(vec2 Pos, CDoor* Door, bool Front) {
int sides[8];
sides[0] = GameServer()->Collision()->Entity(Pos.x, Pos.y + 1, Front);
sides[1] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y + 1, Front);
sides[2] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y, Front);
sides[3] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y - 1, Front);
sides[4] = GameServer()->Collision()->Entity(Pos.x, Pos.y - 1, Front);
sides[5] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y - 1, Front);
sides[6] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y, Front);
sides[7] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y + 1, Front);
for (int i=0;i<8;i++)
{
vec2 shift = GetSidePos(i);
if (sides[i]==ENTITY_CONNECTOR_D+(i+4) % 8)
Connector(Pos + shift, Door, Front);
else if(sides[i]==ENTITY_TRIGGER)
{
vec2 pos((Pos.x + shift.x)*32.0f + 16.0f, (Pos.y + shift.y)*32.0f + 16.0f);
new CTrigger(&GameServer()->m_World,pos, Door);
}
}
}
void IGameController::EndRound()
{
if(m_Warmup) // game can't end when we are running warmup

View file

@ -108,7 +108,6 @@ public:
*/
virtual bool OnEntity(int Index, vec2 Pos, bool Front);
virtual void Connector(vec2 Pos, CDoor* Door, bool Front);
/*
Function: on_CCharacter_spawn

View file

@ -31,8 +31,8 @@ void CGameControllerDDRace::InitTeleporter()
for(int i = 0; i < GameServer()->Collision()->Layers()->TeleLayer()->m_Width*GameServer()->Collision()->Layers()->TeleLayer()->m_Height; i++)
{
// get the array size
if(GameServer()->Collision()->m_pTele[i].m_Number > ArraySize)
ArraySize = GameServer()->Collision()->m_pTele[i].m_Number;
if(GameServer()->Collision()->TeleLayer()[i].m_Number > ArraySize)
ArraySize = GameServer()->Collision()->TeleLayer()[i].m_Number;
}
}
@ -48,7 +48,7 @@ void CGameControllerDDRace::InitTeleporter()
// assign the values
for(int i = 0; i < GameServer()->Collision()->Layers()->TeleLayer()->m_Width*GameServer()->Collision()->Layers()->TeleLayer()->m_Height; i++)
{
if(GameServer()->Collision()->m_pTele[i].m_Number > 0 && GameServer()->Collision()->m_pTele[i].m_Type == TILE_TELEOUT)
m_pTeleporter[GameServer()->Collision()->m_pTele[i].m_Number-1] = vec2(i%GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16, i/GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16);
if(GameServer()->Collision()->TeleLayer()[i].m_Number > 0 && GameServer()->Collision()->TeleLayer()[i].m_Type == TILE_TELEOUT)
m_pTeleporter[GameServer()->Collision()->TeleLayer()[i].m_Number-1] = vec2(i%GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16, i/GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16);
}
}
}