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Fix Server Best and no needed float -> char* -> int cast
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d7cfa9f440
commit
510a47a158
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@ -669,7 +669,7 @@ void CCharacter::Tick()
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m_RefreshTime = Server()->Tick();
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m_RaceState = RACE_STARTED;
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}
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int z = GameServer()->Collision()->IsTeleport(m_Pos.x, m_Pos.y);
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if(((TileIndex1 == TILE_END) || (TileIndex2 == TILE_END)) && m_RaceState == RACE_STARTED)
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{
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char aBuf[128];
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@ -697,13 +697,17 @@ void CCharacter::Tick()
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if(str_comp_num(Server()->ClientName(m_pPlayer->GetCID()), "nameless tee", 12) != 0)
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GameServer()->Score()->SaveScore(m_pPlayer->GetCID(), time, this);
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}
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// update server best time
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if(!GameServer()->m_pController->m_CurrentRecord || time < GameServer()->m_pController->m_CurrentRecord)
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if(GameServer()->m_pController->m_CurrentRecord == 0 || time < GameServer()->m_pController->m_CurrentRecord)
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{
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// check for nameless
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if(str_comp_num(Server()->ClientName(m_pPlayer->GetCID()), "nameless tee", 12) != 0)
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if(str_comp_num(Server()->ClientName(m_pPlayer->GetCID()), "nameless tee", 12) != 0) {
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GameServer()->m_pController->m_CurrentRecord = time;
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//dbg_msg("character", "Finish");
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// GetPlayer()->SendServerRecord();
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}
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}
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m_RaceState = RACE_NONE;
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@ -720,11 +724,11 @@ void CCharacter::Tick()
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if(g_Config.m_SvHideScore || i == m_pPlayer->GetCID())
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{
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CNetMsg_Sv_PlayerTime Msg;
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%.0f", time*100.0f); // damn ugly but the only way i know to do it
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int TimeToSend;
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sscanf(aBuf, "%d", &TimeToSend);
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Msg.m_Time = TimeToSend;
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//char aBuf[16];
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//str_format(aBuf, sizeof(aBuf), "%.0f", time*100.0f); // damn ugly but the only way i know to do it
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//int TimeToSend;
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//sscanf(aBuf, "%d", &TimeToSend);
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Msg.m_Time = static_cast<int>(time*100.0f);
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Msg.m_Cid = m_pPlayer->GetCID();
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
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}
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@ -887,8 +891,11 @@ void CCharacter::Tick()
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m_Core.m_Vel += Direction*Force;
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}
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int z = GameServer()->Collision()->IsTeleport(m_Pos.x, m_Pos.y);
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if(z)
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{
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dbg_msg("Collision", "This is teleport");
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m_Core.m_HookedPlayer = -1;
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m_Core.m_HookState = HOOK_RETRACTED;
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m_Core.m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
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@ -42,6 +42,8 @@ IGameController::IGameController(class CGameContext *pGameServer)
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m_aNumSpawnPoints[0] = 0;
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m_aNumSpawnPoints[1] = 0;
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m_aNumSpawnPoints[2] = 0;
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m_CurrentRecord = 0;
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}
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IGameController::~IGameController()
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@ -92,14 +92,15 @@ void CPlayer::Tick()
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// send best time
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if(m_IsUsingRaceClient)
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{
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if(m_LastSentTime > GameServer()->m_pController->m_CurrentRecord || (!m_LastSentTime && GameServer()->m_pController->m_CurrentRecord))
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if(m_LastSentTime > GameServer()->m_pController->m_CurrentRecord || (m_LastSentTime == 0 && GameServer()->m_pController->m_CurrentRecord > 0))
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{
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%.0f", GameServer()->m_pController->m_CurrentRecord*100.0f); // damn ugly but the only way i know to do it
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int TimeToSend;
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sscanf(aBuf, "%d", &TimeToSend);
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//dbg_msg("player", "Record message sended");
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//char aBuf[16];
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//str_format(aBuf, sizeof(aBuf), "%.0f", GameServer()->m_pController->m_CurrentRecord*100.0f); // damn ugly but the only way i know to do it
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//int TimeToSend;
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//sscanf(aBuf, "%d", &TimeToSend);
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CNetMsg_Sv_Record Msg;
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Msg.m_Time = TimeToSend;
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Msg.m_Time = static_cast<int>(GameServer()->m_pController->m_CurrentRecord*100.0f);
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, m_ClientID);
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m_LastSentTime = GameServer()->m_pController->m_CurrentRecord;
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@ -22,6 +22,7 @@ public:
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int GetTeam() const { return m_Team; };
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int GetCID() const { return m_ClientID; };
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void Tick();
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void Snap(int SnappingClient);
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