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dbg_msg for entity debug
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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@ -119,9 +119,9 @@ bool IGameController::CanSpawn(CPlayer *pPlayer, vec2 *pOutPos)
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bool IGameController::OnEntity(int Index, vec2 Pos, bool Front)
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{
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//if (Index<0)
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//return false;
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dbg_msg("OnEntity","Index=%d, Pos=(%d,%d), Front=%d",Index,Pos.x,Pos.y,Front);//Remove*/
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if (Index<0)
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return false;
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dbg_msg("OnEntity","Index=%d Front=%d",Index,Front);//Remove*/
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int Type = -1;
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int SubType = 0;
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int x,y;
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