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https://github.com/ddnet/ddnet.git
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Merge branch 'master' of http://github.com/oy/teeworlds
This commit is contained in:
commit
ae591407c9
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@ -777,12 +777,6 @@ void CConsole::ParseArguments(int NumArgs, const char **ppArguments)
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// skip silent param
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continue;
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}
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else if(ppArguments[i][0] == '-' && ppArguments[i][1] == 'd' && ppArguments[i][2] == 0)
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{
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// skip datadir param
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++i;
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continue;
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}
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else
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{
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// search arguments for overrides
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@ -35,15 +35,6 @@ public:
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// get userdir
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fs_storage_path(pApplicationName, m_aUserdir, sizeof(m_aUserdir));
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// check for datadir override
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for(int i = 1; i < NumArgs; i++)
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{
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if(ppArguments[i][0] == '-' && ppArguments[i][1] == 'd' && ppArguments[i][2] == 0 && NumArgs - i > 1)
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{
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str_copy(m_aDatadir, ppArguments[i+1], sizeof(m_aDatadir));
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break;
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}
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}
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// get datadir
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FindDatadir(ppArguments[0]);
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@ -157,35 +148,21 @@ public:
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void FindDatadir(const char *pArgv0)
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{
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// 1) use provided data-dir override
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if(m_aDatadir[0])
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{
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char aBuffer[MAX_PATH_LENGTH];
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str_format(aBuffer, sizeof(aBuffer), "%s/mapres", m_aDatadir);
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if(!fs_is_dir(aBuffer))
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{
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dbg_msg("storage", "specified data directory '%s' does not exist", m_aDatadir);
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m_aDatadir[0] = 0;
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}
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else
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return;
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}
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// 2) use data-dir in PWD if present
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// 1) use data-dir in PWD if present
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if(fs_is_dir("data/mapres"))
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{
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str_copy(m_aDatadir, "data", sizeof(m_aDatadir));
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return;
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}
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// 3) use compiled-in data-dir if present
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// 2) use compiled-in data-dir if present
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if(fs_is_dir(DATA_DIR "/mapres"))
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{
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str_copy(m_aDatadir, DATA_DIR, sizeof(m_aDatadir));
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return;
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}
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// 4) check for usable path in argv[0]
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// 3) check for usable path in argv[0]
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{
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unsigned int Pos = ~0U;
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for(unsigned i = 0; pArgv0[i]; i++)
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@ -207,7 +184,7 @@ public:
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}
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#if defined(CONF_FAMILY_UNIX)
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// 5) check for all default locations
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// 4) check for all default locations
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{
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const char *aDirs[] = {
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"/usr/share/teeworlds/data/mapres",
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@ -35,6 +35,13 @@ void CParticles::OnReset()
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void CParticles::Add(int Group, CParticle *pPart)
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{
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
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{
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const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
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if(pInfo->m_Paused)
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return;
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}
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if (m_FirstFree == -1)
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return;
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@ -1,3 +1,4 @@
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#include <engine/demo.h>
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
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@ -417,8 +418,16 @@ void CPlayers::RenderPlayer(
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if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles)
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{
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int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles;
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float Alpha = 1.0f;
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if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
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{
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static int s_LastIteX = IteX;
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const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
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if(pInfo->m_Paused)
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IteX = s_LastIteX;
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else
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s_LastIteX = IteX;
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}
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if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
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{
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vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y);
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Dir = normalize(Dir);
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@ -680,7 +680,7 @@ void IGameController::Tick()
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if(GameServer()->m_apPlayers[j] && GameServer()->m_apPlayers[j]->GetTeam() == -1)
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++Spectators;
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if(Spectators >= g_Config.m_SvSpectatorSlots)
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Server()->Kick(i, "kicked for inactivity");
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Server()->Kick(i, "Kicked for inactivity");
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else
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GameServer()->m_apPlayers[i]->SetTeam(-1);
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}
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