oy
ccaec79567
made it possible to automatically swap teams between rounds
2011-12-30 22:47:26 +01:00
GreYFoX
799f4de2b3
Added the following settings to Close #123 .
...
sv_time_in_broadcast, 1, 0, 1, CFGFLAG_SERVER, "Whether to display time in broadcast every interval or not by default, later the choice can be changed by players via chat commands"
sv_time_in_broadcast_interval, 1, 0, 60, CFGFLAG_SERVER, "How often to update the broadcast time"
sv_time_in_gametimer, 0, 0, 1, CFGFLAG_SERVER, "Whether to display time in the round/game timer or not by default, later the choice can be changed by players via chat commands"
Added the following Chat commands to give the player the choice over their settings:
"saytime", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTime, this, "Privately messages you your current time in this current running race"
"saytimeall", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race"
"time", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message"
"broadcasttime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetBroadcastTime, this, "Personal Setting of showing time in the broadcast, broadcasttime s, where s = on for on, off for off, toggle for toggle and nothing to show current status"
"servergametime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetServerGameTime, this, "Personal Setting of showing time in the round/game timer, servergametime s, where s = on for on off for off, toggle for toggle and nothing to show current status"
Fixed Chat Command "eyeemote" and made it a set + toggle instead of just toggle for better bin techneques
Moved some vars from CCharacter to CPlayer to keep their status evern after death but not after disconnect.
So now players have the choice to see which timer they wanna see if any.
Note: These changes are all untested Stay away from this update on your main server until they are tested, i don't even know if they will compile propperly
2011-12-29 14:17:34 +02:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
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* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy
8e0ce38e29
fixed sv_max_client usage
2011-12-04 16:51:33 +01:00
GreYFoX
5b27758650
Removed level stuff
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Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
Johannes Loher
e2664c1b00
Added server sided automatic demo recording
2011-07-30 18:23:59 +02:00
oy
b153003b0b
fixed dm wincheck
2011-07-04 18:30:24 +02:00
oy
c10c7d9ac3
improved sudden death in ctf. Closes #617
2011-06-19 17:32:00 +02:00
oy
4dc79a9ec1
fixed spawn bug. Closes #634
2011-06-15 01:03:14 +02:00
GreYFoX
9c4b1c9892
fixed a crash, closes #56
2011-06-07 17:21:47 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
GreYFoX
03095b5ecf
Nothing
2011-04-12 00:27:52 +02:00
GreYFoX
32a85dabe3
Fixed some merge mistakes, NOTE: This will be be buggy to say the least
2011-04-09 23:01:10 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
d4f2b8de87
fixed skin colour of spectators
2011-03-27 11:52:16 +02:00
oy
722644008f
added a respawn delay command for tdm
2011-03-26 22:38:05 +01:00
oy
9811c2396b
made network clip flags. Closes #131
2011-03-04 17:08:10 +01:00
oy
45eee0c8c2
fixed spawning on crappy maps
2011-02-21 12:35:14 +01:00
GreYFoXGTi
793ea4a499
Don't holdup spawning if tees are there
...
fixed cl_ddrace_scoreboard
2011-02-16 19:04:41 +02:00
oy
d939b84125
removed no longer needed progression browse info
2011-02-16 12:31:47 +01:00
GreYFoXGTi
29c9bf531d
Fixed merge errors
2011-02-14 09:43:44 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
oy
3f05289328
fixed a possible problem with occupied spawn points and cleaned up spawn code a bit
2011-02-10 12:05:55 +01:00
GreYFoXGTi
2c36457b94
Fixed warnings
2011-02-05 03:33:53 +02:00
GreYFoXGTi
832bad08e6
Cleanup and Added All Left Masks
2011-01-29 16:18:36 +02:00
GreYFoXGTi
2151883b43
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/gamecore.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/pickup.cpp
src/game/server/entities/projectile.cpp
src/game/server/entity.h
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/variables.h
2011-01-20 16:10:32 +02:00
oy
19a9462fe8
removed double entity list in gameworld and cleaned up connected stuff
2011-01-19 18:27:50 +01:00
oy
99e9d4910a
fixed that team mates are regarded when evaluating the spawn position. Closes #426
2011-01-17 15:55:23 +01:00
oy
40f6740742
fixed few spelling mistakes and disabled an unused command
2011-01-17 12:56:49 +01:00
GreYFoXGTi
21994e017f
fixed warnings
2011-01-06 14:21:44 +02:00
GreYFoXGTi
c5648311ed
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/german.txt
src/game/client/components/scoreboard.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/variables.h
2011-01-04 22:37:09 +02:00
oy
a72848e780
added constants for teams by Choupom
2011-01-03 12:50:38 +01:00
GreYFoXGTi
e803f30f52
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/server/entities/character.cpp
src/game/server/entities/flag.cpp
src/game/server/player.cpp
src/game/variables.h
2010-12-16 06:06:23 +02:00
oy
0121f27311
fixed server crash on too many snap items. Closes #317
2010-12-16 03:29:08 +01:00
GreYFoXGTi
cebbecf632
Some Code Improvements and Compiler warnings
2010-12-07 19:44:23 +02:00
GreYFoXGTi
af44a79b03
New Broadcast/Timer System
2010-11-30 04:24:15 +02:00
GreYFoXGTi
5d9ee1736e
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
GreYFoXGTi
ae591407c9
Merge branch 'master' of http://github.com/oy/teeworlds
2010-11-17 13:11:40 +02:00
oy
0d1178107e
fixed typo in a kick message
2010-11-17 00:44:04 +01:00
GreYFoXGTi
b6a4b2b7ba
Merge branch 'master' of http://github.com/oy/teeworlds
2010-11-16 22:11:24 +02:00
oy
e46cb02089
Made inactivity check ignore authed players. Closes #273
2010-11-16 18:08:19 +01:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
GreYFoXGTi
6ebac7a214
forgot to delete this dbg_msg
2010-11-01 12:19:01 +02:00
GreYFoXGTi
e43bcd80db
Rotation
...
FTW
2010-11-01 03:51:17 +02:00
heinrich5991
4d6370d890
fixed last commit, removed debug messages
2010-10-18 20:52:29 +02:00
GreYFoXGTi
40d2068c70
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/editor/ed_layer_tiles.cpp
src/game/server/gamecontroller.cpp
src/game/server/player.cpp
src/game/variables.h
2010-10-10 14:36:02 +02:00
oy
cd95f1869e
added inactive player kicking. Closes #51
2010-10-09 19:14:42 +02:00
GreYFoXGTi
90a0ba17f0
Fix change_map. Closes #73 .
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-08 22:12:12 +02:00
GreYFoXGTi
5f0cf76e4f
Revert "Reworked laser rotation. Opens #59."
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This reverts commit be122406ef
.
2010-10-07 15:28:29 +02:00
btd
b07cc717d4
Fix plasmas
2010-10-04 11:45:10 +04:00
GreYFoXGTi
be122406ef
Reworked laser rotation. Closes #59 .
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-02 00:00:41 +02:00
btd
5db7748af4
Fix ddraggers
2010-09-22 14:43:59 +04:00
btd
7ed685ee11
Merge
2010-09-11 13:42:35 +04:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
...
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
btd
4eadf3029b
Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
2010-09-01 12:52:59 +04:00
GreYFoXGTi
15542a6c20
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
...
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
btd
b0d8bfca03
Merge
2010-08-29 14:44:15 +04:00
GreYFoXGTi
22fc13c692
Fixed crazy shotgun bullets explosion collision when sv_hit = 0
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
btd
faf743b02a
Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams
2010-08-29 01:05:02 +04:00
btd
366e175983
Logic and scores seems done. Next will be collision
2010-08-29 00:53:42 +04:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
c6803b405f
Removed Old Door System
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
btd
510a47a158
Fix Server Best and no needed float -> char* -> int cast
2010-08-26 21:55:04 +04:00
oy
41afca6db2
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-25 01:17:02 +02:00
oy
8cb15be7c0
added fixes for compiler errors and warnings by sworddragon
2010-08-24 23:44:33 +02:00
GreYFoXGTi
51c6af1303
SvShotgunBulletSound
...
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
GreYFoXGTi
3580547297
Fixed NoWall Draggers
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:32:42 +02:00
GreYFoXGTi
19e379afdf
Updated GetTile for FrontLayer
...
Added dbg_msg check
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:25:10 +02:00
GreYFoXGTi
57712d885f
dbg_msg for entity debug
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 02:10:54 +02:00
GreYFoXGTi
6bb5fcf316
Implementing the FrontLayer
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Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
oy
cabecb7fa9
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-18 00:06:00 +02:00
oy
abc84ac0b0
added fixes for compiler errors and warnings by sworddragon
2010-08-16 02:21:18 +02:00
btd
512597f729
Add crazy shotguns. Need to test
2010-08-14 14:46:54 +04:00
btd
a8a74f558a
Trigger and door now work
2010-08-12 22:07:35 +04:00
GreYFoXGTi
09b7a1fe1d
Fixed the laser problems
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
btd
3f2363b27e
Fix errors. Server can be builded. Study using editor =(
2010-08-11 22:29:08 +04:00
btd
2cf2a5b1d2
Add Door, connector and trigger. Not tested i need work.
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-08-11 14:33:37 +04:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
...
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi
eb9793d89a
Moved all used server variables to config_variables.h
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tried to fix /pause and failed cause i can't get the hooked player's character to check if he is paused or not
changed welcome message default.
on join player sees the server's /info
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 22:51:58 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
oy
7325bdac42
don't consider sv_spectator_slots for team change when already in a team(red, blue). Closes #141
2010-06-27 13:24:47 +02:00
oy
73bdf657c4
fixed suicide penalty after a restart. Closes #131
2010-06-20 14:35:50 +02:00
oy
a3545b06b4
some cleanup
2010-06-07 00:08:40 +02:00
xalduin
9603d676c6
Score no longer decreased when switching teams
2010-06-03 17:08:05 -04:00
Tom Adams
c9ff80a17d
made balance teams based apun points/minute ( #495 )
2010-05-31 20:35:47 +00:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Alfred Eriksson
6c98a36f0f
fixed round count bug #630
2009-01-17 16:18:47 +00:00
Alfred Eriksson
fa02f461c7
fixed round count bug
2009-01-13 17:58:16 +00:00
Magnus Auvinen
55254d0657
fixed crashbug caused by players disconnecting while still having bullets in the air
2008-12-19 08:26:58 +00:00
Alfred Eriksson
3dca571a23
fixed spectator bug
2008-11-21 14:18:55 +00:00
scosu
e3c4c01837
New debug message when starting round with gametype and teamplay information
2008-11-15 13:23:22 +00:00
Magnus Auvinen
d3e9ca1655
reset score on reset
2008-10-25 08:36:55 +00:00
scosu
6d86d949fd
Introduces a command change_map to change maps or restart round with showing the scoreboard ticket:536
2008-10-22 14:31:46 +00:00
Dominik Geyer
0b4c01ff0a
fix: only do balancing is teams are uneven; fix: check balance on disconnect; added check for balance after rcon-teamset; used patch from Oy with some modification
2008-10-19 18:38:23 +00:00
Dominik Geyer
d951d368a6
added some comments on team-balancing
2008-10-19 16:51:16 +00:00
Dominik Geyer
caa24dfb0f
new team-balancing algorithm: determine players to switch by player-scores-sum instead of team-score; patch provided and tested by rajh; ticket #509
2008-10-19 16:14:12 +00:00