Commit graph

2652 commits

Author SHA1 Message Date
Dennis Felsing fabd559746 Clamp Spectator ID 2018-12-11 09:23:12 +01:00
Learath 0c13c8cebb Handle the windows console properly. Fixes #1394 2018-12-07 23:52:33 +01:00
Learath2 21609d43fb Fix the beep. Fixes #985 2018-11-22 17:37:52 +01:00
Ryozuki d9d3ed783e fix windows sound 2018-11-02 12:47:20 +01:00
def faf388b853 Fix #1350 2018-10-29 22:03:57 +01:00
def 5b436adff8 blockZ & infectionZ are 64player but not DDNet
even though their name contains DDNet
fixes #1364
2018-10-29 21:33:35 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
heinrich5991 c7750f3616 Don't ignore CONNECT packets with data that we don't know
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
2018-10-14 08:18:32 +02:00
Dennis Felsing e02a9956a5 Remove unused cl_eventthread 2018-10-12 14:42:40 +02:00
bors[bot] 61559f2ff0 Merge #1329
1329: Add support for extra map items in datafiles r=Learath2 a=heinrich5991

This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-09 09:30:23 +00:00
heinrich5991 4660e0a680 Add support for extra map items in datafiles
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
2018-10-08 23:05:56 +02:00
Learath 5b95eddca1 DRY with net_addr_comp_noport 2018-10-08 21:04:04 +03:00
Learath 254ff3dc6b Oversight 2018-10-08 20:56:49 +03:00
Learath 2e137e6fc7 net_addr_comp_ip -> net_addr_comp_noport 2018-10-08 19:56:51 +03:00
Learath 1073b72965 Ignore DNSBL on "empty" servers. 2018-10-08 01:59:07 +03:00
Dennis Felsing dbaf779bda
Merge pull request #1335 from heinrich5991/pr_ddnet_serverjobs
Use two threads for the server thread pool
2018-10-07 17:29:22 +02:00
heinrich5991 a36250ba34 Use two threads for the server thread pool
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
bors[bot] 7f4c5b2183 Merge #1327
1327: Try closing the file earlier. Fix #1250 r=heinrich5991 a=Learath2

Maybe closing the file earlier could work?

Co-authored-by: Learath <learath2@gmail.com>
2018-10-04 14:27:11 +00:00
Learath 189a2939b0 Try closing the file earlier. Fix #1250 2018-10-04 16:10:27 +02:00
Dennis Felsing b0759830b7
Merge pull request #1300 from Learath2/dd_pr_autoupdateflag
CMake option to disable autoupdater. Closes #1292
2018-10-02 08:04:12 +02:00
fokkonaut cf727576eb spaces again? 2018-09-28 18:29:14 +02:00
fokkonaut ea64d57be1 spaces 2018-09-28 18:28:45 +02:00
fokkonaut 3240f6fbc5 fix bw support 2018-09-28 18:27:51 +02:00
def 2198f6c997 Limit demo speed to 64 (thanks to fokkonaut for report) 2018-09-24 18:07:14 +02:00
Learath 2696ac134c Handle the platform differences in CMake. 2018-09-20 14:06:18 +02:00
Learath 3852f0e720 CMake option to disable autoupdater. Closes #1292 2018-09-20 03:01:31 +02:00
Dennis Felsing 925f7b6325 Fix weird Windows compilation 2018-08-29 11:32:36 +02:00
Dennis Felsing a63f210a01 Fix segfault when deleting lock 2018-08-29 10:32:12 +02:00
Dennis Felsing c29a72eb70 Lock style 2018-08-27 16:36:36 +02:00
Dennis Felsing 4d634bb7fd Global lock for MySQL Connector's get_driver_instance
See note in https://dev.mysql.com/doc/connector-cpp/1.1/en/connector-cpp-examples-connecting.html

> get_mysql_driver_instance() calls get_driver_instance(), which is not
> thread-safe. Either avoid invoking these methods from within multiple
> threads at once, or surround the calls with a mutex to prevent
> simultaneous execution in multiple threads.
2018-08-27 09:42:37 +02:00
def 48d1757793 Fix bw support 2018-08-26 21:21:27 +02:00
Dennis Felsing 03098af933 Fix dnsbl initialization
Don't set dnsbl state to pending when we someone connects over ipv6 and
the init will fail, leaving a null pointer in m_pDnsblLookup
2018-08-24 14:24:34 +02:00
Dennis Felsing 39b36b2c3b Check file system operations and log them 2018-08-23 09:58:35 +02:00
Dennis Felsing 20ea1651cb Don't save non-client configs 2018-08-23 09:57:48 +02:00
Dennis Felsing e295a121e4 DDNET_INFO(_TMP) 2018-08-23 09:57:35 +02:00
Dennis Felsing 29dd3e29f7 Read ddnet-info.json from correct location 2018-08-23 09:36:20 +02:00
Dennis Felsing e2eb4a66dc Add Filter for connecting players (fixes #1263) 2018-08-21 09:03:48 +02:00
heinrich5991 2ad4c86632 Fix a typo 2018-08-13 21:35:49 +02:00
Dennis Felsing 0b539df741 bw 2018-08-09 13:05:36 +02:00
Dennis Felsing dda2b06672
Merge pull request #1235 from fokkonaut/master
block worlds zoom + eye wheel
2018-08-09 13:04:07 +02:00
Jupeyy 29ecaa2c2a brace 2018-08-02 20:58:43 +02:00
Jupeyy bc013513bc don't restore the config variable in this case 2018-08-02 20:56:29 +02:00
Jupeyy 7ce29e7a1a Properly reset context attributes, if OpenGL3 context failed to create 2018-08-02 20:52:51 +02:00
Jupeyy d7bb03ee19 don't render all border all the time 2018-08-02 18:26:12 +02:00
def 18529fa082 Revert "Implement recvmmsg"
This reverts commit de5fe64be5.
2018-07-29 23:07:59 +02:00
fokkonaut 2dafafd75b oops, tab instead of spaces 2018-07-27 23:32:10 +02:00
fokkonaut cd5d69bfc5 added bw to isddnet 2018-07-27 23:28:02 +02:00
fokkonaut b8730b3653 block worlds zoom + eye wheel 2018-07-26 21:34:24 +02:00
heinrich5991 e8c7dca035 Fix storage.cfg reading broken by the str_startswith change 2018-07-26 15:46:54 +02:00
heinrich5991 5c4e819e44 Use str_startswith, str_endswith instead of ad-hoc implementations 2018-07-26 14:18:23 +02:00
Dennis Felsing de5fe64be5 Implement recvmmsg 2018-07-25 16:06:00 +02:00
bors[bot] e571dc8d93 Merge #1200
1200: Share libcurl resources across requests r=def- a=heinrich5991

Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-07-19 09:15:10 +00:00
Isaac Zhao 83ae953b21
Fixed hidpi resolution issue on macOS 2018-07-17 07:46:17 +00:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
ZombieToad 712fca8adc fixes
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
def 5e1f62fe7c Fix http map download... 2018-06-30 09:47:45 +02:00
Dennis Felsing 35a26290db Mac OSX: Don't use desktop resolution (fixes #1174) 2018-06-27 11:01:59 +02:00
heinrich5991 ab55bcd9c8 Also search for maps with sha256 in downloadedmaps
Additionally, forget the extra map details after disconnecting, they
shouldn't be used for the next server.
2018-06-24 17:04:50 +02:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
bors[bot] af1f9d198a Merge #1152
1152: send password to first connected server r=heinrich5991 a=ZombieToad

https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132

fixes issues with connecting to servers with reserved slots

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-20 09:05:56 +00:00
ZombieToad f6d107b264
Update client.cpp 2018-06-20 07:44:44 +01:00
ZombieToad dfaa8d1f46
Update client.cpp 2018-06-20 07:43:55 +01:00
ZombieToad 1c88ffd663
Update client.h 2018-06-20 07:36:10 +01:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
ZombieToad 57d1c37fb4
send password to first connected server 2018-06-16 00:44:24 +01:00
ZombieToad 45a9d96a76
send password to first connected server 2018-06-16 00:41:55 +01:00
ZombieToad e05bd9c6c8
remove unused thingy 2018-06-14 20:44:14 +01:00
Dennis Felsing ae3d91cf17 Set cl_refresh_rate to 0 by default to get higher fps and faster input processing 2018-05-28 08:03:31 +02:00
bors[bot] eca23e45b7 Merge #1128
1128: Remove superfluous parameter from `CServer::NewClientNoAuthCallback` r=Learath2 a=heinrich5991

The `Reset` parameter was only ever set to true, at the only call site.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-05-12 15:47:29 +00:00
def a7b778977a Add sv_sql_validservernames (fixes #1123) 2018-05-11 21:57:47 +02:00
heinrich5991 9454dfbff9 Remove superfluous parameter from CServer::NewClientNoAuthCallback
The `Reset` parameter was only ever set to true, at the only call site.
2018-05-09 23:50:25 +02:00
jupeyy 88acd47c99 reset font texture at window resize 2018-05-07 06:02:44 +02:00
jupeyy 62352a78dd respect text alpha channel correctly (fixes #1124) 2018-05-07 05:52:02 +02:00
ChillerDragon 589749c2cf Allows low mousesens
Lower minimum mousesens value to avoid confusion. Responing to GG Kid's request:
https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207
2018-04-27 01:40:59 +02:00
Dennis Felsing e561498617 fix... 2018-04-25 14:12:49 +02:00
Dennis Felsing 96ecbfcfa8 Add cl_show_hook_coll_always 2018-04-25 12:03:27 +02:00
def 3f7b18322c Set up DB by default 2018-04-24 23:07:51 +02:00
def 160b4df81c Version 11.1.4 2018-04-15 20:15:13 +02:00
bors[bot] 73a65a7026 Merge #1116
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy 27d9440751 don't create buffers, if OpenGL 3.3 is not used 2018-04-15 19:34:56 +02:00
def 666b1a9576 Another SDL GL try 2018-04-13 21:34:12 +02:00
def d0bb180473 Only run glewInit when using OpenGL3.3 2018-04-13 20:03:51 +02:00
bors[bot] 73cc3a147b Merge #1110
1110: Fix killmessage flag render r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy 52ff132e56 reset color after text is drawn 2018-04-09 22:02:16 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
def c95e1a61c6 More conservative config saving 2018-04-05 17:24:49 +02:00
Dennis Felsing fc355797a5
Merge pull request #1101 from Jupeyy/pr_mem_fix
Make mem_alloc, mem_free thread safe (fixes #1087)
2018-04-05 09:10:55 +02:00
yangfl 46b7e4198b Allow specifying DATA_DIR by compiler option, retry #1042 2018-04-05 11:11:31 +08:00
Jupeyy 1208bcc562 Make mem_alloc, mem_free thread safe (fixes #1087) 2018-04-05 04:17:21 +02:00
def a9a71094dd Revert "Allow specifying DATA_DIR by compiler option"
This reverts commit 3c488ff5c7.
2018-04-03 19:18:27 +02:00
Jupeyy 15f0efc2bd fix text color if opengl3.3 is off 2018-04-03 17:40:21 +02:00
Dennis Felsing 5a53e4c54d Fix compilation 2018-04-03 10:27:19 +02:00
Dennis Felsing ed33557a97
Merge pull request #1081 from Jupeyy/master
New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Jupeyy 53622f56b4 respect the area width in any case 2018-03-26 05:08:21 +02:00
Jupeyy abb9ba5572 use debug variable in a better way 2018-03-21 16:07:03 +01:00
Jupeyy 16894155e5 add attributes for screen state check 2018-03-21 15:49:15 +01:00
Jupeyy 53a93c077e add window resize listener 2018-03-21 15:48:48 +01:00
Jupeyy 70c06be87e allow non pixel alignment rendering, instead fo changing texture filter
add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy 9b8da90151 check screen state 2018-03-21 15:41:45 +01:00
Jupeyy 91b1699994 remove unused and check freetype version 2018-03-15 14:22:08 +01:00
Jupeyy da311d03c4 use a different texture filter instead of correcting text coordinates 2018-03-15 03:33:22 +01:00
bors[bot] c65ffeb4ae Merge #1082
1082: Fix a bug with name bans r=Learath2 a=heinrich5991

Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991 11304661db Put name ban stuff into a separate file
Fix a bug when overlong names could be used to circumvent name bans. Add
tests for name bans.
2018-03-14 02:35:31 +01:00
heinrich5991 d7f6cf2892 Fix some system.c insanity
`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.

Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.

Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy 75eddfec7a add new shader programs 2018-03-13 21:47:45 +01:00
Jupeyy 898af39311 add new functions to support the new backend layout and the new
rendering system
2018-03-13 21:47:07 +01:00
Jupeyy 35f3dd5bc2 add new shader programs in the backend 2018-03-13 21:44:58 +01:00
bors[bot] cc6449bcd6 Merge #1055
1055: Keep track of lost frames and update time r=heinrich5991 a=Jupeyy

The problem a friend was occuring was, that on a fresh Windows install settings like cl_refresh_rate are set to 480.
Since the render calls take longer time than no render calls, it happened that client was sleeping on one update cycle and then took to long in another, where it called the render functions, leeding to less FPS than the cl_refresh_rate. this caused mouse lags and rarely frame drops.

another thing is, that select on Windows is non microsecond accurate, or just often returns too early, which caused that the refresh rate is much too high, or even ignored, (probably windows can only sleep on milliseconds, or again, is extremly inaccurate).

Another things on windows is that time_freq might be a "very odd" number ^^
i mean like on unix it's one microsecond (1,000,000 = 1s), but on windows the time_freq depends on the CPU leading to inaccurate calculation of the sleep time and render time.
This wasn't insanly huge issue, but probably skipped a few microseconds here and there.

This fix should stabilize the frames. I'd like to hear your opinion on this tho.
2018-03-13 19:41:38 +00:00
Learath 729a42adec More style 2018-03-13 00:13:50 +01:00
Learath b7610901e3 Handle empty reason. Fix formatting 2018-03-12 23:29:46 +01:00
Learath 22c21f73ae Actually display the reason 2018-03-12 19:09:53 +01:00
Learath c1a7c30f0f Add reason to name bans 2018-03-12 19:05:49 +01:00
Jupeyy 5b56e5b2c4 move the keyboard state back into the gfx update 2018-03-12 16:51:31 +01:00
Jupeyy 081057d6b9 style fixes and remove float cast 2018-03-12 15:43:31 +01:00
Jupeyy 5e1bee2760 clean up a bit to and descripe it better 2018-03-12 15:10:49 +01:00
heinrich5991 31a3e8d4c0 Add possibility to ban players by name
This uses the Unicode confusable data together with judging how close
two strings are by using the Levenshtein distance.

Adds the commands `name_ban`, `name_unban` and `name_bans`. Kicks
players who join using a banned name and doesn't allow ingame players to
change their names to the banned ones.
2018-03-09 20:30:27 +01:00
bors[bot] fb69fa1815 Merge #1042
1042: Allow specifying DATA_DIR by compiler option r=heinrich5991 a=yangfl
2018-03-05 10:50:38 +00:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00
Jupeyy cc7371c1cd set upper limit, for the case, if the refreshrate is smaller than the gameticks 2018-03-02 03:12:30 +01:00
Jupeyy 089cb1ea44 this must be inactive ofc 2018-03-01 08:25:34 +01:00
Jupeyy a808ee07d3 add accedentially removed cast 2018-03-01 08:07:48 +01:00
Jupeyy 3458ee0976 check if gfx_refresh_rate is non zero 2018-03-01 07:50:52 +01:00
Jupeyy 6f0509cfae the actual description to the problem 2018-03-01 07:44:22 +01:00
Jupeyy edaf632c04 Merge branch 'master' of https://github.com/ddnet/ddnet 2018-03-01 07:38:50 +01:00
Jupeyy 238c8847c0 keep track of lost frames and updates, to ensure FPS stability and
better CPU sleep times
2018-03-01 07:34:14 +01:00
Jupeyy 3dabb5c2bd ensure right internal image format, to prevent unsupported reformatting 2018-03-01 07:31:09 +01:00
heinrich5991 61c7e9307d Don't log out on sv_rcon{,_mod,_helper}_password if not changed 2018-02-26 18:01:02 +01:00
yangfl 3c488ff5c7 Allow specifying DATA_DIR by compiler option 2018-02-22 00:12:52 +08:00
heinrich5991 f7b7054152 Fix crash on startup due to sound initialization
Of course `WavpackOpenFileInputEx` is subtly incompatible to
`WavpackOpenFileInputEx64` in that it requires the userdata for the main
steam to be nonnull.

Fixes #1041.
2018-02-18 12:45:03 +01:00
heinrich5991 73c03544b4 Support older wavpack versions 2018-02-17 01:35:07 +01:00
heinrich5991 99fe1d7bcf Revert "Fix bundled wavpack when system wavpack is available"
This reverts commit 0d9265b1fa.
2018-02-17 01:31:40 +01:00
def 0d9265b1fa Fix bundled wavpack when system wavpack is available 2018-02-15 19:30:40 +01:00
heinrich5991 c2aaef2adf Remove vendored libwebsockets 2018-02-14 12:55:37 +01:00
def e9bc42a63c Update websockets implementation (fixes #1022)
seems to work with libwebsockets 2.4
2018-02-14 12:30:14 +01:00
bors[bot] 6338a05fd3 Merge #1025
1025: Add Teehistorian UUIDs to every record r=heinrich5991 a=Learath2

For statistic collecting purposes, don't merge before updating the SQL Schema.

    ALTER TABLE record_race ADD COLUMN GameID VARCHAR(64) AFTER cp25;
    ALTER TABLE record_teamrace ADD COLUMN GameID VARCHAR(64) AFTER ID;
2018-02-13 16:01:20 +00:00
bors[bot] c0fa444f3a Merge #1034
1034: Try to find external GLEW, pnglite and Wavpack  r=Learath2 a=heinrich5991

Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-13 02:02:07 +00:00
heinrich5991 94818ec1f0 Try to find external GLEW, pnglite and Wavpack
Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-12 23:29:45 +01:00
def 5587e6dc96 Remove unused inp_grab 2018-02-11 16:40:08 +01:00
bors[bot] 6283ad2012 Merge #1015
1015: Fix typo r=heinrich5991 a=yangfl
2018-02-07 16:22:48 +00:00
Learath bc11fc2a35 Add GameUuid to teamscore aswell
Also get GameUuid through an interface.
2018-02-07 16:43:36 +01:00
Dennis Felsing f62833b699 Always keep same resolution on macosx 2018-02-07 13:21:18 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Dennis Felsing 4c8a770ba6 macosx highdpi try #123456789 2018-02-07 08:22:57 +01:00
Learath 94d98e833a Fix mistakes. Fix CREATE TABLE 2018-02-07 01:10:02 +01:00
def 864ff1ac74 Remove highdpi stuff
This reverts commit d234c55dfa.
2018-02-06 23:21:17 +01:00
Dennis Felsing d234c55dfa Try macosx highdpi fix 2018-02-05 14:37:26 +01:00
heinrich5991 1c3dc8c316 Record rcon authentication stuff into teehistorian
This allows to check moderator actions after-the-fact.
2018-01-28 03:13:05 +01:00
bors[bot] f48a2a395b Merge #947
947: Add support for extra chunks in teehistorian r=Learath2 a=heinrich5991

This allows to add rarely-used chunks without increasing the file format
version.
2018-01-27 21:09:43 +00:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
def dd7281ef86 Limit m_NumTimelineMarkers (reported by GG Kid) 2018-01-23 16:04:24 +01:00
Tim Schumacher b3f7864ecf Don't change map release time when updating map stars/points 2018-01-22 20:47:26 +01:00
def 9139737aa7 Minor style cleanup 2018-01-15 19:08:33 +01:00
def 48980efa2e Disable OpenGL 3 by default 2018-01-14 07:33:00 +01:00
heinrich5991 22080c840f Move teehistorian UUIDs into engine 2018-01-11 16:01:13 +01:00
heinrich5991 6c378b972b Add support for extra chunks in teehistorian
This allows to add rarely-used chunks without increasing the file format
version.
2018-01-11 15:59:53 +01:00
bors[bot] 5b2a929bc1 Merge #976
976: fixed rand init error message r=heinrich5991 a=ChillerDragon

the ``dbg_msg()`` func doesn't work until the
``IEngine *pEngine = CreateEngine("DDNet", Silent);`` line gets executed.

I used a bool to leave the code order untouched c:
2018-01-07 17:02:44 +00:00
Chiller Dragun 52a7f84583 code styling 2018-01-07 03:03:33 -08:00
def 4813a4b857 Add cl_shownotifications (fixes #949) 2018-01-05 20:20:39 +01:00
Chiller Dragun 654dd597fe fixed rand init error message 2018-01-04 06:33:21 -08:00
Learath2 8353701789 Add sv_rcon_vote. Fix punctuation.
Add option to only allow authed clients to call votes.
2017-12-27 10:40:51 +03:00
heinrich5991 eb31a52b83 Add very basic test for Unix sockets 2017-12-20 16:56:44 +01:00
heinrich5991 1a236dbefc Send connection information to external server 2017-12-20 16:56:34 +01:00
Jupeyy 060f6fd36e Load shaders through IStorage class
Fixes #939.
2017-12-02 22:19:57 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
heinrich5991 fd36b8c8c8 Remove unused header file src/engine/shared/storage.h 2017-11-27 00:58:30 +01:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot] 5bfb25c9c8 Merge #954
954: Change some config variable defaults to official server values r=Learath2 a=heinrich5991
2017-11-26 16:13:23 +00:00
bors[bot] f9e0b6b3fe Merge #931
931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy

Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
Jupeyy b1d99de87a s_ 2017-11-26 14:10:47 +01:00
Jupeyy bff1186d3b is now s_ 2017-11-26 14:08:00 +01:00
Jupeyy 14297ae45c code pattern 2017-11-26 13:28:41 +01:00
heinrich5991 c10db436b4 Change some config variable defaults to official server values 2017-11-24 11:59:45 +01:00
heinrich5991 3f43624d21 Add a couple of tests for CJobPool 2017-11-24 10:33:42 +01:00
heinrich5991 01d81fc4cc Make m_Shutdown variable atomic instead of volatile 2017-11-24 09:23:23 +01:00
heinrich5991 a3cdfac84e Fix lookup job being zeroed in CMasterServer::Load 2017-11-24 02:13:34 +01:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991 f0c647dba5 Change os_compare_version to os_is_winxp_or_lower
This stops leaking OS details in non-`system.c` files.
2017-11-23 03:10:15 +01:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
bors[bot] 27722633a3 Merge #940
940: Put shaders into the data/ directory r=Learath2 a=heinrich5991

Simplifies a lot of things
2017-11-15 23:29:55 +00:00
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
bors[bot] fdb2e330ce Merge #904
904: Fix use-after-free r=heinrich5991 a=Learath2

Not sure if this is the best way to go about this, but it works :/
2017-11-08 17:30:34 +00:00
Jupeyy 78c06e180f remove dublicated GL queries 2017-11-04 05:38:48 +01:00
Jupeyy 78a9fbb9b5 use the write buffer slot, instead of elementarray slot to create the
index buffer
2017-11-04 04:57:58 +01:00
Jupeyy d367f94d7c invalidate all index buffer bindigs, when index buffer is resized 2017-11-03 19:48:17 +01:00
Jupeyy c22af4bb4d fix index buffer bindig for normal quads(fixes startup crashes) and
initialize non mipmap textures as linear(texture completness)
2017-11-03 19:33:23 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
Michał 58b0ae5fc7 Possible emoji rendering fix 2017-10-28 09:08:17 +02:00
Learath2 a6eb1b94f2 Add lock around m_Destroy and m_PastCB 2017-10-27 15:26:39 +02:00
Jupeyy 442a1767d4 reset lastindexbuffer at object deletion 2017-10-24 03:12:48 +02:00
Jupeyy 5c9fc3d19b remove unused variable 2017-10-23 18:31:44 +02:00
Jupeyy 37c5102928 only delete VBOs when the VAO, which uses the VBO, is deleted(AMD driver
bug under windows). And only allow true fullscreen under supported
display resolutions, to enable prevention of DPI scaled opengl viewport
2017-10-23 18:02:18 +02:00
def cb00a294b8 Enable gfx_opengl3 by default 2017-10-20 22:52:38 +02:00
def 342c6048bf Use new opengl by default 2017-10-20 22:47:59 +02:00
Dennis Felsing 6c7f6e3a7e glew on macosx as well... 2017-10-20 11:49:00 +02:00