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set the gfx refresh rate limit higher for the console
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@ -112,7 +112,7 @@ MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_C
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MACRO_CONFIG_INT(GfxTextureQuality, gfx_texture_quality, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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#endif
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MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE|CFGFLAG_CLIENT, "FSAA Samples")
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MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen refresh rate")
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MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 10000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen refresh rate")
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MACRO_CONFIG_INT(GfxFinish, gfx_finish, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxBackgroundRender, gfx_backgroundrender, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render graphics when window is in background")
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MACRO_CONFIG_INT(GfxTextOverlay, gfx_text_overlay, 10, 1, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Stop rendering textoverlay in editor or with entities: high value = less details = more speed")
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@ -1077,7 +1077,9 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "∞");
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UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
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Button.HMargin(2.0f, &Button);
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g_Config.m_GfxRefreshRate = static_cast<int>(DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, g_Config.m_GfxRefreshRate/1000.0f)*1000.0f+0.1f);
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int NewRefreshRate = static_cast<int>(DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, (min(g_Config.m_GfxRefreshRate, 1000))/1000.0f)*1000.0f+0.1f);
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if(g_Config.m_GfxRefreshRate <= 1000 || NewRefreshRate < 1000)
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g_Config.m_GfxRefreshRate = NewRefreshRate;
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CUIRect Text;
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MainView.HSplitTop(20.0f, 0, &MainView);
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