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Add sv_sql_validservernames (fixes #1123)
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@ -230,6 +230,7 @@ MACRO_CONFIG_STR(SvScoreFolder, sv_score_folder, 32, "records", CFGFLAG_SERVER,
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#if defined(CONF_SQL)
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MACRO_CONFIG_INT(SvUseSQL, sv_use_sql, 0, 0, 1, CFGFLAG_SERVER, "Enables SQL DB instead of record file")
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MACRO_CONFIG_STR(SvSqlServerName, sv_sql_servername, 5, "UNK", CFGFLAG_SERVER, "SQL Server name that is inserted into record table")
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MACRO_CONFIG_STR(SvSqlValidServerNames, sv_sql_valid_servernames, 64, "UNK", CFGFLAG_SERVER, "Comma seperated list of valid server names for saving a game to ([A-Z][A-Z][A-Z].?")
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MACRO_CONFIG_INT(SvSaveGames, sv_savegames, 1, 0, 1, CFGFLAG_SERVER, "Enables savegames (/save and /load)")
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MACRO_CONFIG_INT(SvSaveGamesDelay, sv_savegames_delay, 60, 0, 10000, CFGFLAG_SERVER, "Delay in seconds for loading a savegame")
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@ -629,10 +629,29 @@ void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
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str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
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}
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pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);
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char aValidServerNames[sizeof(g_Config.m_SvSqlValidServerNames)];
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str_copy(aValidServerNames, g_Config.m_SvSqlValidServerNames, sizeof(aValidServerNames));
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char *p = strtok(aValidServerNames, ",");;
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while(p)
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{
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if(str_comp(p, aCountry) == 0)
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{
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pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);
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if(g_Config.m_SvUseSQL)
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pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
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return;
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}
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p = strtok(NULL, ",");
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}
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "Unknown server name '%s'.", aCountry);
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pSelf->SendChatTarget(pResult->m_ClientID, aBuf);
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if(g_Config.m_SvUseSQL)
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pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
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#endif
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}
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