mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
Send connection information to external server
This commit is contained in:
parent
1d55bbda0e
commit
1a236dbefc
|
@ -1825,6 +1825,25 @@ int net_init()
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
UNIXSOCKET net_unnamed_unix_create()
|
||||
{
|
||||
return socket(AF_UNIX, SOCK_DGRAM, 0);
|
||||
}
|
||||
|
||||
int net_unix_send(UNIXSOCKET sock, UNIXSOCKETADDR *addr, void *data, int size)
|
||||
{
|
||||
return sendto(sock, data, size, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_un));
|
||||
}
|
||||
|
||||
void net_unix_set_addr(UNIXSOCKETADDR *addr, const char *path)
|
||||
{
|
||||
mem_zero(addr, sizeof(addr));
|
||||
addr->sun_family = AF_UNIX;
|
||||
str_copy(addr->sun_path, path, sizeof(addr->sun_path));
|
||||
}
|
||||
#endif
|
||||
|
||||
int fs_listdir_info(const char *dir, FS_LISTDIR_INFO_CALLBACK cb, int type, void *user)
|
||||
{
|
||||
#if defined(CONF_FAMILY_WINDOWS)
|
||||
|
|
|
@ -12,6 +12,10 @@
|
|||
#include "stddef.h"
|
||||
#include <time.h>
|
||||
|
||||
#ifdef CONF_FAMILY_UNIX
|
||||
#include <sys/un.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -601,6 +605,10 @@ typedef struct
|
|||
unsigned short port;
|
||||
} NETADDR;
|
||||
|
||||
#ifdef CONF_FAMILY_UNIX
|
||||
typedef int UNIXSOCKET;
|
||||
typedef struct sockaddr_un UNIXSOCKETADDR;
|
||||
#endif
|
||||
/*
|
||||
Function: net_init
|
||||
Initiates network functionallity.
|
||||
|
@ -825,6 +833,44 @@ int net_tcp_recv(NETSOCKET sock, void *data, int maxsize);
|
|||
*/
|
||||
int net_tcp_close(NETSOCKET sock);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
/* Group: Network Unix Sockets */
|
||||
|
||||
/*
|
||||
Function: net_unnamed_unix_create
|
||||
Creates an unnamed unix dgram socket.
|
||||
|
||||
Returns:
|
||||
On success it returns a handle to the socket. On failure it returns -1.
|
||||
*/
|
||||
UNIXSOCKET net_unnamed_unix_create();
|
||||
|
||||
/*
|
||||
Function: net_unix_send
|
||||
Sends data to a Unix socket.
|
||||
|
||||
Parameters:
|
||||
sock - Socket to use.
|
||||
addr - Where to send the packet.
|
||||
data - Pointer to the packet data to send.
|
||||
size - Size of the packet.
|
||||
|
||||
Returns:
|
||||
Number of bytes sent. Negative value on failure.
|
||||
*/
|
||||
int net_unix_send(UNIXSOCKET sock, UNIXSOCKETADDR *addr, void *data, int size);
|
||||
|
||||
/*
|
||||
Function: net_unix_set_addr
|
||||
Sets the unixsocketaddress for a path to a socket file.
|
||||
|
||||
Parameters:
|
||||
addr - Pointer to the addressstruct to fill.
|
||||
path - Path to the (named) unix socket.
|
||||
*/
|
||||
void net_unix_set_addr(UNIXSOCKETADDR *addr, const char *path);
|
||||
#endif
|
||||
|
||||
/* Group: Strings */
|
||||
|
||||
/*
|
||||
|
|
|
@ -323,6 +323,10 @@ CServer::CServer()
|
|||
m_ServerInfoNumRequests = 0;
|
||||
m_ServerInfoHighLoad = false;
|
||||
|
||||
#ifdef CONF_FAMILY_UNIX
|
||||
m_ConnLoggingSocketCreated = false;
|
||||
#endif
|
||||
|
||||
#if defined (CONF_SQL)
|
||||
for (int i = 0; i < MAX_SQLSERVERS; i++)
|
||||
{
|
||||
|
@ -791,7 +795,9 @@ int CServer::NewClientNoAuthCallback(int ClientID, bool Reset, void *pUser)
|
|||
}
|
||||
|
||||
pThis->SendMap(ClientID);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -812,6 +818,10 @@ int CServer::NewClientCallback(int ClientID, void *pUser)
|
|||
memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR));
|
||||
pThis->m_aClients[ClientID].Reset();
|
||||
pThis->GameServer()->OnClientEngineJoin(ClientID);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -840,6 +850,23 @@ void CServer::InitDnsbl(int ClientID)
|
|||
pEngine->AddJob(m_aClients[ClientID].m_pDnsblLookup = std::make_shared<CHostLookup>(aBuf, NETTYPE_IPV4));
|
||||
}
|
||||
|
||||
#ifdef CONF_FAMILY_UNIX
|
||||
void CServer::SendConnLoggingCommand(CONN_LOGGING_CMD Cmd, const NETADDR* pAddr)
|
||||
{
|
||||
if(!g_Config.m_SvConnLoggingServer[0] || !m_ConnLoggingSocketCreated)
|
||||
return;
|
||||
|
||||
// pack the data and send it
|
||||
unsigned char aData[23] = {0};
|
||||
aData[0] = Cmd;
|
||||
mem_copy(&aData[1], &pAddr->type, 4);
|
||||
mem_copy(&aData[5], pAddr->ip, 16);
|
||||
mem_copy(&aData[21], &pAddr->port, 2);
|
||||
|
||||
net_unix_socket_send(m_ConnLoggingSocket, &m_ConnLoggingDestAddr, aData, sizeof(aData));
|
||||
}
|
||||
#endif
|
||||
|
||||
int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
|
||||
{
|
||||
CServer *pThis = (CServer *)pUser;
|
||||
|
@ -869,7 +896,9 @@ int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
|
|||
pThis->m_aClients[ClientID].m_Snapshots.PurgeAll();
|
||||
|
||||
pThis->GameServer()->OnClientEngineDrop(ClientID, pReason);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
pThis->SendConnLoggingCommand(CLOSE_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2612,6 +2641,34 @@ void CServer::ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void
|
|||
((CServer *)pUserData)->ConchainRconPasswordChangeGeneric(AUTHED_HELPER, pResult);
|
||||
}
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
void CServer::ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
||||
{
|
||||
pfnCallback(pResult, pCallbackUserData);
|
||||
if(pResult->NumArguments() == 1)
|
||||
{
|
||||
CServer *pServer = (CServer *)pUserData;
|
||||
|
||||
// open socket to send new connections
|
||||
if(!pServer->m_ConnLoggingSocketCreated)
|
||||
{
|
||||
pServer->m_ConnLoggingSocket = net_unnamed_unix_socket_create();
|
||||
if(pServer->m_ConnLoggingSocket == -1)
|
||||
{
|
||||
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Failed to created socket for communication with the connection logging server.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pServer->m_ConnLoggingSocketCreated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// set the destination address for the connection logging
|
||||
net_unix_socket_set_addr(&pServer->m_ConnLoggingDestAddr, pResult->GetString(0));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void CServer::RegisterCommands()
|
||||
{
|
||||
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
||||
|
@ -2630,11 +2687,9 @@ void CServer::RegisterCommands()
|
|||
|
||||
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
|
||||
|
||||
#if defined (CONF_SQL)
|
||||
|
||||
#if defined(CONF_SQL)
|
||||
Console()->Register("add_sqlserver", "s['r'|'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAddSqlServer, this, "add a sqlserver");
|
||||
Console()->Register("dump_sqlservers", "s['r'|'w']", CFGFLAG_SERVER, ConDumpSqlServers, this, "dumps all sqlservers readservers = r, writeservers = w");
|
||||
|
||||
#endif
|
||||
|
||||
Console()->Register("dnsbl_status", "", CFGFLAG_SERVER, ConDnsblStatus, this, "List blacklisted players");
|
||||
|
@ -2657,6 +2712,10 @@ void CServer::RegisterCommands()
|
|||
Console()->Chain("sv_rcon_mod_password", ConchainRconModPasswordChange, this);
|
||||
Console()->Chain("sv_rcon_helper_password", ConchainRconHelperPasswordChange, this);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
Console()->Chain("sv_conn_logging_server", ConchainConnLoggingServerChange, this);
|
||||
#endif
|
||||
|
||||
// register console commands in sub parts
|
||||
m_ServerBan.InitServerBan(Console(), Storage(), this);
|
||||
m_pGameServer->OnConsoleInit();
|
||||
|
|
|
@ -85,11 +85,17 @@ class CServer : public IServer
|
|||
class IConsole *m_pConsole;
|
||||
class IStorage *m_pStorage;
|
||||
|
||||
#if defined (CONF_SQL)
|
||||
#if defined(CONF_SQL)
|
||||
CSqlServer *m_apSqlReadServers[MAX_SQLSERVERS];
|
||||
CSqlServer *m_apSqlWriteServers[MAX_SQLSERVERS];
|
||||
#endif
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
UNIXSOCKETADDR m_ConnLoggingDestAddr;
|
||||
bool m_ConnLoggingSocketCreated;
|
||||
UNIXSOCKET m_ConnLoggingSocket;
|
||||
#endif
|
||||
|
||||
public:
|
||||
class IGameServer *GameServer() { return m_pGameServer; }
|
||||
class IConsole *Console() { return m_pConsole; }
|
||||
|
@ -324,6 +330,10 @@ public:
|
|||
static void ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
|
||||
static void ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
static void ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
|
||||
#endif
|
||||
|
||||
void RegisterCommands();
|
||||
|
||||
|
||||
|
@ -358,6 +368,17 @@ public:
|
|||
|
||||
bool ErrorShutdown() const { return m_aErrorShutdownReason[0] != 0; }
|
||||
void SetErrorShutdown(const char *pReason);
|
||||
|
||||
#ifdef CONF_FAMILY_UNIX
|
||||
enum CONN_LOGGING_CMD
|
||||
{
|
||||
OPEN_SESSION=1,
|
||||
CLOSE_SESSION=2,
|
||||
};
|
||||
|
||||
void SendConnLoggingCommand(CONN_LOGGING_CMD cmd, const NETADDR *pAddr);
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -373,6 +373,10 @@ MACRO_CONFIG_INT(SvNetlimitAlpha, sv_netlimit_alpha, 50, 1, 100, CFGFLAG_SERVER,
|
|||
MACRO_CONFIG_INT(SvConnlimit, sv_connlimit, 4, 0, 100, CFGFLAG_SERVER, "Connlimit: Number of connections an IP is allowed to do in a timespan")
|
||||
MACRO_CONFIG_INT(SvConnlimitTime, sv_connlimit_time, 20, 0, 1000, CFGFLAG_SERVER, "Connlimit: Time in which IP's connections are counted")
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
MACRO_CONFIG_STR(SvConnLoggingServer, sv_conn_logging_server, 128, "", CFGFLAG_SERVER, "Unix socket server for IP address logging")
|
||||
#endif
|
||||
|
||||
MACRO_CONFIG_INT(ClUnpredictedShadow, cl_unpredicted_shadow, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show unpredicted shadow tee to estimate your delay")
|
||||
MACRO_CONFIG_INT(ClPredictDDRace, cl_predict_ddrace, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Predict some DDRace tiles")
|
||||
MACRO_CONFIG_INT(ClShowNinja, cl_show_ninja, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ninja skin")
|
||||
|
|
Loading…
Reference in a new issue