Update the country codes which are displayed for the flags in the UI. This only changes the names which are displayed in the UI but not how flags are communicated between server and client.
- Use ISO 3166-2 subdivision codes:
- England: XEN → GB-ENG
- Northern Ireland: XNI → GB-NIR
- Scotland: XSC → GB-SCT
- Wales: XWA → GB-WLS
- Catalonia: XCA → ES-CT
- Galicia: XGL → ES-GA
- Use ISO 3166/MA exceptional reservation code:
- European Union: XEU → EU
- Move South Sudan (SS) to official codes, as it was officially assigned in the year 2011.
Closes#7071.
Add `fonts/index.json` which specifies:
- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.
There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.
The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.
The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.
The font files and their licenses are also updated:
- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.
Closes#6881.
Spam like the following is now hidden by the default config file:
```
[2022-06-16 01:55:22][console]: moderator access for 'left' is now enabled
[2022-06-16 01:55:22][console]: helper access for 'left' is now enabled
[2022-06-16 01:55:22][console]: user access for 'left' is now disabled
```
Also, the following were already converted to debug messages by #5904.
```
[2022-06-16 01:57:05][datafile]: loading data index=88 size=6159 uncompressed=875088
[2022-06-16 01:57:05][datafile]: loading data index=89 size=1481 uncompressed=972400
[2022-06-16 01:57:05][datafile]: loading data index=90 size=7199 uncompressed=972400
```
The default value `1` should be fine for most users and this setting is not likely to be changed very often, so it doesn't need a checkbox in the settings menu.
6627: Fixes for Russian and Ukrainian (by StormA) r=def- a=def-
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6635: Update french translations (by Sukya) r=def- a=def-
`@snailx3` `@Chairn` anyone want to review?
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6624: Update hungarian.txt r=edg-l a=RIH-Cellegen
Updated Translations for 17.0
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Co-authored-by: Cellegen <67655961+RIH-Cellegen@users.noreply.github.com>
Copy the attribute shield entities from the DDNet image to the front and switch images for the editor. The attribute shield entities can be used in game, front and switch layers, so the respective image also has to contain the entities.
Closes#5068.
6487: Update simplified_chinese.txt r=def- a=Cheeser0613
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6488: Update traditional_chinese.txt r=def- a=Cheeser0613
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- [ ] Tested in combination with possibly related configuration options
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
Add RFC 3066 language tags to language index in order to identify the language to select when first starting the game based on the user's locale.
Multiple language tags can be specified per entry separated with a semicolon, as some languages have different tags that do not share a unique prefix (e.g., Simplified and Traditional Chinese).
6262: Update traditional_chinese.txt r=def- a=Cheeser0613
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- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
6254: Update Korean translations by CHaBek r=def- a=cwh7435
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
6233: Minor brazilian portuguese fix (by Akari) r=Chairn a=def-
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6122: Update traditional_chinese.txt r=def- a=Cheeser0613
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## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
5984: Fix misspellings r=def- a=rffontenelle
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Fix misspellings ("typos") reported by [codespell](https://github.com/codespell-project/codespell).
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
5972: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5973: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
5905: Update Tutorial map by unique_2 r=heinrich5991 a=def-
> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.
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- [ ] Tested in combination with possibly related configuration options
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Co-authored-by: def <dennis@felsin9.de>
> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.
Update LearnToPlay with new time cp version
Also check maps in CI using Patiga's twmap-check-ddnet tool.
5845: Update simplified_chinese.txt r=def- a=Cheeser0613
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5846: Update traditional_chinese.txt r=def- a=Cheeser0613
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode
It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!
Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)
Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
5738: Update french.txt r=def- a=archimede67
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## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
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Co-authored-by: archimede67 <archi0670@gmail.com>