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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# include <base/tl/sorted_array.h>
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# include <new>
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# include <base/math.h>
# include <engine/shared/config.h>
# include <engine/map.h>
# include <engine/console.h>
# include "gamecontext.h"
# include <game/version.h>
# include <game/collision.h>
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/*#include <game/gamecore.h>
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# include "gamemodes/dm.h"
# include "gamemodes/tdm.h"
# include "gamemodes/ctf.h"
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# include "gamemodes/mod.h" * /
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# include <stdio.h>
# include <string.h>
# include <engine/server/server.h>
# include "gamemodes/DDRace.h"
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# include "score.h"
# include "score/file_score.h"
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# include <time.h>
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# if defined(CONF_SQL)
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# include "score/sql_score.h"
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# endif
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enum
{
RESET ,
NO_RESET
} ;
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void CGameContext : : Construct ( int Resetting )
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{
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m_Resetting = 0 ;
m_pServer = 0 ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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m_apPlayers [ i ] = 0 ;
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m_pController = 0 ;
m_VoteCloseTime = 0 ;
m_pVoteOptionFirst = 0 ;
m_pVoteOptionLast = 0 ;
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m_NumVoteOptions = 0 ;
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//m_LockTeams = 0;
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if ( Resetting = = NO_RESET )
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{
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m_pVoteOptionHeap = new CHeap ( ) ;
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m_pScore = 0 ;
m_NumMutes = 0 ;
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}
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m_ChatResponseTargetID = - 1 ;
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}
CGameContext : : CGameContext ( int Resetting )
{
Construct ( Resetting ) ;
}
CGameContext : : CGameContext ( )
{
Construct ( NO_RESET ) ;
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}
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CGameContext : : ~ CGameContext ( )
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{
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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delete m_apPlayers [ i ] ;
if ( ! m_Resetting )
delete m_pVoteOptionHeap ;
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if ( m_pScore )
delete m_pScore ;
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}
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void CGameContext : : Clear ( )
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{
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CHeap * pVoteOptionHeap = m_pVoteOptionHeap ;
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CVoteOptionServer * pVoteOptionFirst = m_pVoteOptionFirst ;
CVoteOptionServer * pVoteOptionLast = m_pVoteOptionLast ;
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int NumVoteOptions = m_NumVoteOptions ;
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CTuningParams Tuning = m_Tuning ;
m_Resetting = true ;
this - > ~ CGameContext ( ) ;
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mem_zero ( this , sizeof ( * this ) ) ;
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new ( this ) CGameContext ( RESET ) ;
m_pVoteOptionHeap = pVoteOptionHeap ;
m_pVoteOptionFirst = pVoteOptionFirst ;
m_pVoteOptionLast = pVoteOptionLast ;
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m_NumVoteOptions = NumVoteOptions ;
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m_Tuning = Tuning ;
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}
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class CCharacter * CGameContext : : GetPlayerChar ( int ClientID )
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{
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if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | ! m_apPlayers [ ClientID ] )
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return 0 ;
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return m_apPlayers [ ClientID ] - > GetCharacter ( ) ;
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}
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void CGameContext : : CreateDamageInd ( vec2 Pos , float Angle , int Amount , int Mask )
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{
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float a = 3 * 3.14159f / 2 + Angle ;
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//float a = get_angle(dir);
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float s = a - pi / 3 ;
float e = a + pi / 3 ;
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for ( int i = 0 ; i < Amount ; i + + )
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{
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float f = mix ( s , e , float ( i + 1 ) / float ( Amount + 2 ) ) ;
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CNetEvent_DamageInd * pEvent = ( CNetEvent_DamageInd * ) m_Events . Create ( NETEVENTTYPE_DAMAGEIND , sizeof ( CNetEvent_DamageInd ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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pEvent - > m_Angle = ( int ) ( f * 256.0f ) ;
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}
}
}
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void CGameContext : : CreateHammerHit ( vec2 Pos , int Mask )
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{
// create the event
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CNetEvent_HammerHit * pEvent = ( CNetEvent_HammerHit * ) m_Events . Create ( NETEVENTTYPE_HAMMERHIT , sizeof ( CNetEvent_HammerHit ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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}
}
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void CGameContext : : CreateExplosion ( vec2 Pos , int Owner , int Weapon , bool NoDamage , int ActivatedTeam , int Mask )
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{
// create the event
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CNetEvent_Explosion * pEvent = ( CNetEvent_Explosion * ) m_Events . Create ( NETEVENTTYPE_EXPLOSION , sizeof ( CNetEvent_Explosion ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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}
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/*
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if ( ! NoDamage )
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{
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*/
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// deal damage
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CCharacter * apEnts [ MAX_CLIENTS ] ;
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float Radius = 135.0f ;
float InnerRadius = 48.0f ;
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int Num = m_World . FindEntities ( Pos , Radius , ( CEntity * * ) apEnts , MAX_CLIENTS , CGameWorld : : ENTTYPE_CHARACTER ) ;
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for ( int i = 0 ; i < Num ; i + + )
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{
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vec2 Diff = apEnts [ i ] - > m_Pos - Pos ;
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vec2 ForceDir ( 0 , 1 ) ;
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float l = length ( Diff ) ;
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if ( l )
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ForceDir = normalize ( Diff ) ;
l = 1 - clamp ( ( l - InnerRadius ) / ( Radius - InnerRadius ) , 0.0f , 1.0f ) ;
float Dmg = 6 * l ;
if ( ( int ) Dmg )
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if ( ( GetPlayerChar ( Owner ) ? ! ( GetPlayerChar ( Owner ) - > m_Hit & CCharacter : : DISABLE_HIT_GRENADE ) : g_Config . m_SvHit | | NoDamage ) | | Owner = = apEnts [ i ] - > GetPlayer ( ) - > GetCID ( ) )
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{
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if ( Owner ! = - 1 & & apEnts [ i ] - > IsAlive ( ) & & ! apEnts [ i ] - > CanCollide ( Owner ) ) continue ;
if ( Owner = = - 1 & & ActivatedTeam ! = - 1 & & apEnts [ i ] - > IsAlive ( ) & & apEnts [ i ] - > Team ( ) ! = ActivatedTeam ) continue ;
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apEnts [ i ] - > TakeDamage ( ForceDir * Dmg * 2 , ( int ) Dmg , Owner , Weapon ) ;
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if ( GetPlayerChar ( Owner ) ? GetPlayerChar ( Owner ) - > m_Hit & CCharacter : : DISABLE_HIT_GRENADE : ! g_Config . m_SvHit | | NoDamage ) break ;
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}
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}
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//}
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}
/*
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void create_smoke ( vec2 Pos )
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{
// create the event
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EV_EXPLOSION * pEvent = ( EV_EXPLOSION * ) events . create ( EVENT_SMOKE , sizeof ( EV_EXPLOSION ) ) ;
if ( pEvent )
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{
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pEvent - > x = ( int ) Pos . x ;
pEvent - > y = ( int ) Pos . y ;
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}
} */
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void CGameContext : : CreatePlayerSpawn ( vec2 Pos , int Mask )
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{
// create the event
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CNetEvent_Spawn * ev = ( CNetEvent_Spawn * ) m_Events . Create ( NETEVENTTYPE_SPAWN , sizeof ( CNetEvent_Spawn ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) Pos . x ;
ev - > m_Y = ( int ) Pos . y ;
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}
}
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void CGameContext : : CreateDeath ( vec2 Pos , int ClientID , int Mask )
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{
// create the event
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CNetEvent_Death * pEvent = ( CNetEvent_Death * ) m_Events . Create ( NETEVENTTYPE_DEATH , sizeof ( CNetEvent_Death ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
pEvent - > m_ClientID = ClientID ;
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}
}
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void CGameContext : : CreateSound ( vec2 Pos , int Sound , int Mask )
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{
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if ( Sound < 0 )
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return ;
// create a sound
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CNetEvent_SoundWorld * pEvent = ( CNetEvent_SoundWorld * ) m_Events . Create ( NETEVENTTYPE_SOUNDWORLD , sizeof ( CNetEvent_SoundWorld ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
pEvent - > m_SoundID = Sound ;
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}
}
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void CGameContext : : CreateSoundGlobal ( int Sound , int Target )
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{
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if ( Sound < 0 )
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return ;
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CNetMsg_Sv_SoundGlobal Msg ;
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Msg . m_SoundID = Sound ;
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if ( Target = = - 2 )
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_NOSEND , - 1 ) ;
else
{
int Flag = MSGFLAG_VITAL ;
if ( Target ! = - 1 )
Flag | = MSGFLAG_NORECORD ;
Server ( ) - > SendPackMsg ( & Msg , Flag , Target ) ;
}
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}
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void CGameContext : : SendChatTarget ( int To , const char * pText )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
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Msg . m_ClientID = - 1 ;
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Msg . m_pMessage = pText ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , To ) ;
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}
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void CGameContext : : SendChat ( int ChatterClientID , int Team , const char * pText , int SpamProtectionClientID )
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{
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if ( SpamProtectionClientID > = 0 & & SpamProtectionClientID < MAX_CLIENTS )
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{
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if ( ProcessSpamProtection ( SpamProtectionClientID ) )
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{
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SendChatTarget ( SpamProtectionClientID , " Muted text: " ) ;
SendChatTarget ( SpamProtectionClientID , pText ) ;
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return ;
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}
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}
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char aBuf [ 256 ] , aText [ 256 ] ;
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str_copy ( aText , pText , sizeof ( aText ) ) ;
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if ( ChatterClientID > = 0 & & ChatterClientID < MAX_CLIENTS )
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str_format ( aBuf , sizeof ( aBuf ) , " %d:%d:%s: %s " , ChatterClientID , Team , Server ( ) - > ClientName ( ChatterClientID ) , aText ) ;
else if ( ChatterClientID = = - 2 )
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{
str_format ( aBuf , sizeof ( aBuf ) , " ### %s " , aText ) ;
str_copy ( aText , aBuf , sizeof ( aText ) ) ;
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ChatterClientID = - 1 ;
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}
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else
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str_format ( aBuf , sizeof ( aBuf ) , " *** %s " , aText ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , Team ! = CHAT_ALL ? " teamchat " : " chat " , aBuf ) ;
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if ( Team = = CHAT_ALL )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
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Msg . m_ClientID = ChatterClientID ;
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Msg . m_pMessage = aText ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
else
{
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CTeamsCore * Teams = & ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core ;
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 1 ;
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Msg . m_ClientID = ChatterClientID ;
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Msg . m_pMessage = aText ;
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// pack one for the recording only
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NOSEND , - 1 ) ;
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// send to the clients
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] ! = 0 ) {
if ( Team = = CHAT_SPEC ) {
if ( m_apPlayers [ i ] - > GetTeam ( ) = = CHAT_SPEC ) {
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
} else {
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if ( Teams - > Team ( i ) = = Team & & m_apPlayers [ i ] - > GetTeam ( ) ! = CHAT_SPEC ) {
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
}
}
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}
}
}
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void CGameContext : : SendEmoticon ( int ClientID , int Emoticon )
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{
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CNetMsg_Sv_Emoticon Msg ;
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Msg . m_ClientID = ClientID ;
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Msg . m_Emoticon = Emoticon ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
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void CGameContext : : SendWeaponPickup ( int ClientID , int Weapon )
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{
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CNetMsg_Sv_WeaponPickup Msg ;
Msg . m_Weapon = Weapon ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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void CGameContext : : SendBroadcast ( const char * pText , int ClientID )
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{
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CNetMsg_Sv_Broadcast Msg ;
Msg . m_pMessage = pText ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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//
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void CGameContext : : StartVote ( const char * pDesc , const char * pCommand , const char * pReason )
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{
// check if a vote is already running
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if ( m_VoteCloseTime )
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return ;
// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN ;
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m_VoteEnforcer = - 1 ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
{
m_apPlayers [ i ] - > m_Vote = 0 ;
m_apPlayers [ i ] - > m_VotePos = 0 ;
}
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}
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// start vote
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m_VoteCloseTime = time_get ( ) + time_freq ( ) * 25 ;
str_copy ( m_aVoteDescription , pDesc , sizeof ( m_aVoteDescription ) ) ;
str_copy ( m_aVoteCommand , pCommand , sizeof ( m_aVoteCommand ) ) ;
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str_copy ( m_aVoteReason , pReason , sizeof ( m_aVoteReason ) ) ;
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SendVoteSet ( - 1 ) ;
m_VoteUpdate = true ;
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}
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void CGameContext : : EndVote ( )
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{
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m_VoteCloseTime = 0 ;
SendVoteSet ( - 1 ) ;
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}
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void CGameContext : : SendVoteSet ( int ClientID )
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{
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CNetMsg_Sv_VoteSet Msg ;
if ( m_VoteCloseTime )
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{
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Msg . m_Timeout = ( m_VoteCloseTime - time_get ( ) ) / time_freq ( ) ;
Msg . m_pDescription = m_aVoteDescription ;
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Msg . m_pReason = m_aVoteReason ;
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}
else
{
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Msg . m_Timeout = 0 ;
Msg . m_pDescription = " " ;
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Msg . m_pReason = " " ;
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}
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2008-09-24 14:47:03 +00:00
}
2011-02-12 10:40:36 +00:00
void CGameContext : : SendVoteStatus ( int ClientID , int Total , int Yes , int No )
2008-09-24 14:47:03 +00:00
{
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CNetMsg_Sv_VoteStatus Msg = { 0 } ;
Msg . m_Total = Total ;
Msg . m_Yes = Yes ;
Msg . m_No = No ;
Msg . m_Pass = Total - ( Yes + No ) ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
}
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void CGameContext : : AbortVoteKickOnDisconnect ( int ClientID )
2010-05-29 07:25:38 +00:00
{
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if ( m_VoteCloseTime & & ( ( ! str_comp_num ( m_aVoteCommand , " kick " , 5 ) & & str_toint ( & m_aVoteCommand [ 5 ] ) = = ClientID ) | |
( ! str_comp_num ( m_aVoteCommand , " set_team " , 9 ) & & str_toint ( & m_aVoteCommand [ 9 ] ) = = ClientID ) ) )
2010-05-29 07:25:38 +00:00
m_VoteCloseTime = - 1 ;
}
void CGameContext : : CheckPureTuning ( )
{
// might not be created yet during start up
if ( ! m_pController )
return ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
if ( str_comp ( m_pController - > m_pGameType , " DM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " TDM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " CTF " ) = = 0 )
2008-09-24 14:47:03 +00:00
{
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CTuningParams p ;
if ( mem_comp ( & p , & m_Tuning , sizeof ( p ) ) ! = 0 )
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{
2010-08-17 22:06:00 +00:00
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " resetting tuning due to pure server " ) ;
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m_Tuning = p ;
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}
2011-04-13 18:37:12 +00:00
}
2008-09-24 14:47:03 +00:00
}
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void CGameContext : : SendTuningParams ( int ClientID )
2008-10-21 17:26:32 +00:00
{
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CheckPureTuning ( ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
CMsgPacker Msg ( NETMSGTYPE_SV_TUNEPARAMS ) ;
int * pParams = ( int * ) & m_Tuning ;
for ( unsigned i = 0 ; i < sizeof ( m_Tuning ) / sizeof ( int ) ; i + + )
Msg . AddInt ( pParams [ i ] ) ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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/*
2011-12-30 21:47:26 +00:00
void CGameContext : : SwapTeams ( )
{
if ( ! m_pController - > IsTeamplay ( ) )
return ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Teams were swapped " ) ;
2008-10-21 17:26:32 +00:00
2011-12-30 21:47:26 +00:00
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( m_apPlayers [ i ] & & m_apPlayers [ i ] - > GetTeam ( ) ! = TEAM_SPECTATORS )
m_apPlayers [ i ] - > SetTeam ( m_apPlayers [ i ] - > GetTeam ( ) ^ 1 , false ) ;
}
( void ) m_pController - > CheckTeamBalance ( ) ;
}
2011-12-31 22:00:00 +00:00
*/
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void CGameContext : : OnTick ( )
2008-08-14 18:42:47 +00:00
{
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// check tuning
CheckPureTuning ( ) ;
// copy tuning
m_World . m_Core . m_Tuning = m_Tuning ;
m_World . Tick ( ) ;
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//if(world.paused) // make sure that the game object always updates
2010-05-29 07:25:38 +00:00
m_pController - > Tick ( ) ;
2011-04-13 18:37:12 +00:00
2008-08-14 18:42:47 +00:00
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
2011-03-10 09:08:14 +00:00
{
2010-05-29 07:25:38 +00:00
m_apPlayers [ i ] - > Tick ( ) ;
2011-03-10 09:08:14 +00:00
m_apPlayers [ i ] - > PostTick ( ) ;
}
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}
2011-04-13 18:37:12 +00:00
2008-09-24 14:47:03 +00:00
// update voting
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if ( m_VoteCloseTime )
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{
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// abort the kick-vote on player-leave
2010-05-29 07:25:38 +00:00
if ( m_VoteCloseTime = = - 1 )
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{
2010-05-29 07:25:38 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote aborted " ) ;
EndVote ( ) ;
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}
else
{
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int Total = 0 , Yes = 0 , No = 0 ;
if ( m_VoteUpdate )
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{
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// count votes
2011-03-28 18:11:28 +00:00
char aaBuf [ MAX_CLIENTS ] [ NETADDR_MAXSTRSIZE ] = { { 0 } } ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
if ( m_apPlayers [ i ] )
2011-03-28 18:11:28 +00:00
Server ( ) - > GetClientAddr ( i , aaBuf [ i ] , NETADDR_MAXSTRSIZE ) ;
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bool aVoteChecked [ MAX_CLIENTS ] = { 0 } ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
2008-10-21 17:26:32 +00:00
{
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//if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators
if ( ! m_apPlayers [ i ] | |
( g_Config . m_SvSpectatorVotes = = 0 & &
m_apPlayers [ i ] - > GetTeam ( ) = = TEAM_SPECTATORS ) | |
aVoteChecked [ i ] ) // don't count in votes by spectators if the admin doesn't want it
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continue ;
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if ( m_VoteKick & &
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GetPlayerChar ( m_VoteCreator ) & & GetPlayerChar ( i ) & &
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GetPlayerChar ( m_VoteCreator ) - > Team ( ) ! = GetPlayerChar ( i ) - > Team ( ) )
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continue ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
int ActVote = m_apPlayers [ i ] - > m_Vote ;
int ActVotePos = m_apPlayers [ i ] - > m_VotePos ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
// check for more players with the same ip (only use the vote of the one who voted first)
for ( int j = i + 1 ; j < MAX_CLIENTS ; + + j )
{
if ( ! m_apPlayers [ j ] | | aVoteChecked [ j ] | | str_comp ( aaBuf [ j ] , aaBuf [ i ] ) )
continue ;
aVoteChecked [ j ] = true ;
if ( m_apPlayers [ j ] - > m_Vote & & ( ! ActVote | | ActVotePos > m_apPlayers [ j ] - > m_VotePos ) )
{
ActVote = m_apPlayers [ j ] - > m_Vote ;
ActVotePos = m_apPlayers [ j ] - > m_VotePos ;
}
}
Total + + ;
if ( ActVote > 0 )
Yes + + ;
else if ( ActVote < 0 )
No + + ;
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}
2010-05-29 07:25:38 +00:00
2011-04-09 06:41:31 +00:00
//if(Yes >= Total/2+1)
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if ( Yes > Total / ( 100.0 / g_Config . m_SvVoteYesPercentage ) )
2010-05-29 07:25:38 +00:00
m_VoteEnforce = VOTE_ENFORCE_YES ;
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//else if(No >= (Total+1)/2)
2011-02-12 20:31:42 +00:00
else if ( No > = Total - Total / ( 100.0 / g_Config . m_SvVoteYesPercentage ) )
2010-05-29 07:25:38 +00:00
m_VoteEnforce = VOTE_ENFORCE_NO ;
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m_VoteWillPass = Yes > ( Yes + No ) / ( 100.0 / g_Config . m_SvVoteYesPercentage ) ;
2008-09-24 14:47:03 +00:00
}
2011-04-09 06:41:31 +00:00
2011-02-12 20:31:42 +00:00
if ( time_get ( ) > m_VoteCloseTime & & ! g_Config . m_SvVoteMajority )
m_VoteEnforce = ( m_VoteWillPass ) ? VOTE_ENFORCE_YES : VOTE_ENFORCE_NO ;
2011-04-13 23:27:49 +00:00
2010-05-29 07:25:38 +00:00
if ( m_VoteEnforce = = VOTE_ENFORCE_YES )
{
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Server ( ) - > SetRconCID ( IServer : : RCON_CID_VOTE ) ;
2011-08-13 00:11:06 +00:00
Console ( ) - > ExecuteLine ( m_aVoteCommand ) ;
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Server ( ) - > SetRconCID ( IServer : : RCON_CID_SERV ) ;
2010-10-11 11:10:39 +00:00
EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote passed " ) ;
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
if ( m_apPlayers [ m_VoteCreator ] )
2011-03-10 09:08:14 +00:00
m_apPlayers [ m_VoteCreator ] - > m_LastVoteCall = 0 ;
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}
2010-10-11 11:10:39 +00:00
else if ( m_VoteEnforce = = VOTE_ENFORCE_YES_ADMIN )
{
char aBuf [ 64 ] ;
2011-04-13 22:53:33 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " Vote passed enforced by server administrator " ) ;
2011-11-08 11:06:09 +00:00
Console ( ) - > ExecuteLine ( m_aVoteCommand , m_VoteEnforcer ) ;
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SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
EndVote ( ) ;
}
else if ( m_VoteEnforce = = VOTE_ENFORCE_NO_ADMIN )
{
char aBuf [ 64 ] ;
2011-04-13 22:53:33 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " Vote failed enforced by server administrator " ) ;
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EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
2011-04-09 06:41:31 +00:00
//else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
2011-02-12 20:31:42 +00:00
else if ( m_VoteEnforce = = VOTE_ENFORCE_NO | | ( time_get ( ) > m_VoteCloseTime & & g_Config . m_SvVoteMajority ) )
2010-05-29 07:25:38 +00:00
{
EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote failed " ) ;
}
else if ( m_VoteUpdate )
{
m_VoteUpdate = false ;
SendVoteStatus ( - 1 , Total , Yes , No ) ;
}
}
}
2011-02-23 21:39:53 +00:00
for ( int i = 0 ; i < m_NumMutes ; i + + )
{
if ( m_aMutes [ i ] . m_Expire < = Server ( ) - > Tick ( ) )
{
m_NumMutes - - ;
m_aMutes [ i ] = m_aMutes [ m_NumMutes ] ;
}
}
2010-11-22 20:43:22 +00:00
2011-02-23 21:39:53 +00:00
if ( Server ( ) - > Tick ( ) % ( g_Config . m_SvAnnouncementInterval * Server ( ) - > TickSpeed ( ) * 60 ) = = 0 )
2010-11-22 20:43:22 +00:00
{
2011-02-23 21:39:53 +00:00
char * Line = ( ( CServer * ) Server ( ) ) - > GetAnnouncementLine ( g_Config . m_SvAnnouncementFileName ) ;
if ( Line )
SendChat ( - 1 , CGameContext : : CHAT_ALL , Line ) ;
}
if ( Collision ( ) - > m_NumSwitchers > 0 )
for ( int i = 0 ; i < Collision ( ) - > m_NumSwitchers + 1 ; + + i )
2010-11-22 20:43:22 +00:00
{
2011-02-23 21:39:53 +00:00
for ( int j = 0 ; j < 16 ; + + j )
2010-11-22 20:43:22 +00:00
{
2011-02-23 21:39:53 +00:00
if ( Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] < = Server ( ) - > Tick ( ) & & Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = = TILE_SWITCHTIMEDOPEN )
{
Collision ( ) - > m_pSwitchers [ i ] . m_Status [ j ] = false ;
Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] = 0 ;
Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = TILE_SWITCHCLOSE ;
}
else if ( Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] < = Server ( ) - > Tick ( ) & & Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = = TILE_SWITCHTIMEDCLOSE )
{
Collision ( ) - > m_pSwitchers [ i ] . m_Status [ j ] = true ;
Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] = 0 ;
Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = TILE_SWITCHOPEN ;
}
2010-11-22 20:43:22 +00:00
}
}
2010-05-29 07:25:38 +00:00
# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
CNetObj_PlayerInput Input = { 0 } ;
Input . m_Direction = ( i & 1 ) ? - 1 : 1 ;
m_apPlayers [ MAX_CLIENTS - i - 1 ] - > OnPredictedInput ( & Input ) ;
}
}
2011-04-13 18:37:12 +00:00
# endif
2010-05-29 07:25:38 +00:00
}
// Server hooks
void CGameContext : : OnClientDirectInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnDirectInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
void CGameContext : : OnClientPredictedInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnPredictedInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
2011-02-12 10:40:36 +00:00
void CGameContext : : OnClientEnter ( int ClientID )
2010-05-29 07:25:38 +00:00
{
//world.insert_entity(&players[client_id]);
2011-02-12 10:40:36 +00:00
m_apPlayers [ ClientID ] - > Respawn ( ) ;
2010-09-26 15:18:56 +00:00
// init the player
2011-02-13 05:35:13 +00:00
Score ( ) - > PlayerData ( ClientID ) - > Reset ( ) ;
Score ( ) - > LoadScore ( ClientID ) ;
Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime = Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ;
m_apPlayers [ ClientID ] - > m_Score = ( Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ) ? Score ( ) - > PlayerData ( ClientID ) - > m_BestTime : - 9999 ;
2010-09-26 21:31:33 +00:00
2011-02-13 05:35:13 +00:00
if ( ( ( CServer * ) Server ( ) ) - > m_aPrevStates [ ClientID ] < CServer : : CClient : : STATE_INGAME )
2011-01-20 20:25:09 +00:00
{
char aBuf [ 512 ] ;
2011-02-13 05:35:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " '%s' entered and joined the %s " , Server ( ) - > ClientName ( ClientID ) , m_pController - > GetTeamName ( m_apPlayers [ ClientID ] - > GetTeam ( ) ) ) ;
2011-04-09 06:41:31 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
2011-01-20 20:25:09 +00:00
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " DDRace Mod. Version: " GAME_VERSION ) ;
2011-04-11 22:48:51 +00:00
SendChatTarget ( ClientID , " please visit http://DDRace.info or say /info for more info " ) ;
2011-01-20 20:25:09 +00:00
2011-08-26 06:09:51 +00:00
if ( g_Config . m_SvWelcome [ 0 ] ! = 0 )
SendChatTarget ( ClientID , g_Config . m_SvWelcome ) ;
str_format ( aBuf , sizeof ( aBuf ) , " team_join player='%d:%s' team=%d " , ClientID , Server ( ) - > ClientName ( ClientID ) , m_apPlayers [ ClientID ] - > GetTeam ( ) ) ;
2010-05-29 07:25:38 +00:00
2011-01-20 20:25:09 +00:00
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " game " , aBuf ) ;
2011-12-31 17:16:40 +00:00
2012-12-23 17:36:13 +00:00
if ( g_Config . m_SvEvents )
2011-12-31 17:16:40 +00:00
{
2012-12-23 17:36:13 +00:00
time_t rawtime ;
struct tm * timeinfo ;
char d [ 16 ] , m [ 16 ] , y [ 16 ] ;
int dd , mm , yy ;
time ( & rawtime ) ;
timeinfo = localtime ( & rawtime ) ;
strftime ( d , sizeof ( y ) , " %d " , timeinfo ) ;
strftime ( m , sizeof ( m ) , " %m " , timeinfo ) ;
strftime ( y , sizeof ( y ) , " %Y " , timeinfo ) ;
dd = atoi ( d ) ;
mm = atoi ( m ) ;
yy = atoi ( y ) ;
2013-01-27 21:31:50 +00:00
if ( ( mm = = 12 & & dd = = 31 ) | | ( mm = = 1 & & dd = = 1 ) )
2012-12-23 17:36:13 +00:00
{
char aBuf [ 128 ] ;
2012-12-23 17:53:57 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " Happy %d from GreYFoX " , mm = = 12 ? yy + 1 : yy ) ;
2012-12-23 17:36:13 +00:00
SendBroadcast ( aBuf , ClientID ) ;
}
2011-12-31 17:16:40 +00:00
}
2011-01-20 20:25:09 +00:00
}
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2011-08-26 18:03:30 +00:00
2011-08-26 18:23:47 +00:00
m_apPlayers [ ClientID ] - > m_Authed = ( ( CServer * ) Server ( ) ) - > m_aClients [ ClientID ] . m_Authed ;
2011-12-31 17:16:40 +00:00
2010-05-29 07:25:38 +00:00
}
2011-02-12 10:40:36 +00:00
void CGameContext : : OnClientConnected ( int ClientID )
2010-05-29 07:25:38 +00:00
{
// Check which team the player should be on
2011-02-12 10:40:36 +00:00
const int StartTeam = g_Config . m_SvTournamentMode ? TEAM_SPECTATORS : m_pController - > GetAutoTeam ( ClientID ) ;
2010-05-29 07:25:38 +00:00
2011-02-12 10:40:36 +00:00
m_apPlayers [ ClientID ] = new ( ClientID ) CPlayer ( this , ClientID , StartTeam ) ;
2010-05-29 07:25:38 +00:00
//players[client_id].init(client_id);
//players[client_id].client_id = client_id;
2011-04-13 18:37:12 +00:00
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
2010-05-29 07:25:38 +00:00
# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
2011-02-12 10:40:36 +00:00
if ( ClientID > = MAX_CLIENTS - g_Config . m_DbgDummies )
2010-05-29 07:25:38 +00:00
return ;
}
# endif
// send active vote
if ( m_VoteCloseTime )
2011-02-12 10:40:36 +00:00
SendVoteSet ( ClientID ) ;
2010-05-29 07:25:38 +00:00
// send motd
CNetMsg_Sv_Motd Msg ;
Msg . m_pMessage = g_Config . m_SvMotd ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2010-05-29 07:25:38 +00:00
}
2011-02-14 18:41:32 +00:00
void CGameContext : : OnClientDrop ( int ClientID , const char * pReason )
2010-05-29 07:25:38 +00:00
{
2011-02-12 10:40:36 +00:00
AbortVoteKickOnDisconnect ( ClientID ) ;
2011-02-14 18:41:32 +00:00
m_apPlayers [ ClientID ] - > OnDisconnect ( pReason ) ;
2011-02-12 10:40:36 +00:00
delete m_apPlayers [ ClientID ] ;
m_apPlayers [ ClientID ] = 0 ;
2011-04-13 18:37:12 +00:00
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
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m_VoteUpdate = true ;
2011-03-10 09:08:14 +00:00
// update spectator modes
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( m_apPlayers [ i ] & & m_apPlayers [ i ] - > m_SpectatorID = = ClientID )
m_apPlayers [ i ] - > m_SpectatorID = SPEC_FREEVIEW ;
}
2010-05-29 07:25:38 +00:00
}
2011-02-12 10:40:36 +00:00
void CGameContext : : OnMessage ( int MsgID , CUnpacker * pUnpacker , int ClientID )
2010-05-29 07:25:38 +00:00
{
2011-02-12 10:40:36 +00:00
void * pRawMsg = m_NetObjHandler . SecureUnpackMsg ( MsgID , pUnpacker ) ;
CPlayer * pPlayer = m_apPlayers [ ClientID ] ;
2011-08-13 00:11:06 +00:00
2010-05-29 07:25:38 +00:00
if ( ! pRawMsg )
{
2010-08-17 22:06:00 +00:00
char aBuf [ 256 ] ;
2011-02-12 10:40:36 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " dropped weird message '%s' (%d), failed on '%s' " , m_NetObjHandler . GetMsgName ( MsgID ) , MsgID , m_NetObjHandler . FailedMsgOn ( ) ) ;
2011-03-31 19:46:01 +00:00
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " server " , aBuf ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2011-02-12 10:40:36 +00:00
if ( MsgID = = NETMSGTYPE_CL_SAY )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Say * pMsg = ( CNetMsg_Cl_Say * ) pRawMsg ;
2010-10-07 12:10:49 +00:00
int Team = pMsg - > m_Team ;
2011-04-09 06:41:31 +00:00
/*if(Team)
2011-02-12 10:40:36 +00:00
Team = pPlayer - > GetTeam ( ) ;
2011-01-29 00:59:50 +00:00
else
Team = CGameContext : : CHAT_ALL ;
2011-04-13 18:37:12 +00:00
2011-03-10 09:08:14 +00:00
if ( g_Config . m_SvSpamprotection & & pPlayer - > m_LastChat & & pPlayer - > m_LastChat + Server ( ) - > TickSpeed ( ) > Server ( ) - > Tick ( ) )
2011-01-29 00:59:50 +00:00
return ;
2011-04-13 18:37:12 +00:00
2011-04-09 06:41:31 +00:00
pPlayer - > m_LastChat = Server ( ) - > Tick ( ) ; */
int GameTeam = ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core . Team ( pPlayer - > GetCID ( ) ) ;
2011-02-23 13:55:27 +00:00
if ( Team )
2011-04-09 06:41:31 +00:00
Team = ( ( pPlayer - > GetTeam ( ) = = - 1 ) ? CHAT_SPEC : GameTeam ) ;
2011-02-23 13:55:27 +00:00
else
2010-10-07 12:10:49 +00:00
Team = CHAT_ALL ;
2011-12-26 09:15:43 +00:00
/*
2010-09-16 21:26:03 +00:00
if ( str_length ( pMsg - > m_pMessage ) > 370 )
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Your Message is too long " ) ;
2010-07-30 12:50:09 +00:00
return ;
2011-12-26 09:15:43 +00:00
} if it ' s needed someone will report it ! : D , i can ' t check from here so . . . */
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
// check for invalid chars
unsigned char * pMessage = ( unsigned char * ) pMsg - > m_pMessage ;
while ( * pMessage )
{
if ( * pMessage < 32 )
* pMessage = ' ' ;
pMessage + + ;
}
2013-07-30 23:31:05 +00:00
if ( pMsg - > m_pMessage [ 0 ] = = ' / ' ) // TODO: Add spam protection
2010-09-09 13:32:14 +00:00
{
2011-08-31 13:41:32 +00:00
m_ChatResponseTargetID = ClientID ;
2013-07-30 23:31:53 +00:00
Server ( ) - > RestrictRconOutput ( ClientID ) ;
2011-08-31 13:41:32 +00:00
Console ( ) - > SetFlagMask ( CFGFLAG_CHAT ) ;
2010-08-20 20:40:12 +00:00
2011-08-26 07:19:00 +00:00
if ( pPlayer - > m_Authed )
Console ( ) - > SetAccessLevel ( pPlayer - > m_Authed = = CServer : : AUTHED_ADMIN ? IConsole : : ACCESS_LEVEL_ADMIN : IConsole : : ACCESS_LEVEL_MOD ) ;
else
Console ( ) - > SetAccessLevel ( IConsole : : ACCESS_LEVEL_USER ) ;
2011-10-31 18:08:21 +00:00
Console ( ) - > SetPrintOutputLevel ( m_ChatPrintCBIndex , 0 ) ;
2011-08-31 13:41:32 +00:00
Console ( ) - > ExecuteLine ( pMsg - > m_pMessage + 1 , ClientID ) ;
2012-05-01 19:41:10 +00:00
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " %d used %s " , ClientID , pMsg - > m_pMessage ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " chat-command " , aBuf ) ;
2011-08-31 13:41:32 +00:00
2011-08-26 07:19:00 +00:00
Console ( ) - > SetAccessLevel ( IConsole : : ACCESS_LEVEL_ADMIN ) ;
2011-08-31 13:41:32 +00:00
Console ( ) - > SetFlagMask ( CFGFLAG_SERVER ) ;
m_ChatResponseTargetID = - 1 ;
2013-07-30 23:31:53 +00:00
Server ( ) - > RestrictRconOutput ( - 1 ) ;
2010-09-09 13:32:14 +00:00
}
2010-09-16 21:26:03 +00:00
else
2011-02-13 05:35:13 +00:00
SendChat ( ClientID , Team , pMsg - > m_pMessage , ClientID ) ;
2010-09-08 16:22:11 +00:00
}
2011-02-12 10:40:36 +00:00
else if ( MsgID = = NETMSGTYPE_CL_CALLVOTE )
2010-05-29 07:25:38 +00:00
{
2011-03-10 09:08:14 +00:00
if ( g_Config . m_SvSpamprotection & & pPlayer - > m_LastVoteTry & & pPlayer - > m_LastVoteTry + Server ( ) - > TickSpeed ( ) * 3 > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
int64 Now = Server ( ) - > Tick ( ) ;
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastVoteTry = Now ;
2011-04-09 06:41:31 +00:00
//if(pPlayer->GetTeam() == TEAM_SPECTATORS)
if ( g_Config . m_SvSpectatorVotes = = 0 & & pPlayer - > GetTeam ( ) = = TEAM_SPECTATORS )
2010-08-06 19:03:38 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Spectators aren't allowed to start a vote. " ) ;
2010-08-06 19:03:38 +00:00
return ;
}
2010-05-29 07:25:38 +00:00
if ( m_VoteCloseTime )
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Wait for current vote to end before calling a new one. " ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2011-03-10 09:08:14 +00:00
int Timeleft = pPlayer - > m_LastVoteCall + Server ( ) - > TickSpeed ( ) * 60 - Now ;
if ( pPlayer - > m_LastVoteCall & & Timeleft > 0 )
2010-05-29 07:25:38 +00:00
{
char aChatmsg [ 512 ] = { 0 } ;
str_format ( aChatmsg , sizeof ( aChatmsg ) , " You must wait %d seconds before making another vote " , ( Timeleft / Server ( ) - > TickSpeed ( ) ) + 1 ) ;
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , aChatmsg ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
char aChatmsg [ 512 ] = { 0 } ;
2011-03-26 16:44:34 +00:00
char aDesc [ VOTE_DESC_LENGTH ] = { 0 } ;
char aCmd [ VOTE_CMD_LENGTH ] = { 0 } ;
2010-05-29 07:25:38 +00:00
CNetMsg_Cl_CallVote * pMsg = ( CNetMsg_Cl_CallVote * ) pRawMsg ;
2011-03-25 09:26:59 +00:00
const char * pReason = pMsg - > m_Reason [ 0 ] ? pMsg - > m_Reason : " No reason given " ;
2010-05-29 07:25:38 +00:00
if ( str_comp_nocase ( pMsg - > m_Type , " option " ) = = 0 )
{
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pOption = m_pVoteOptionFirst ;
2011-02-23 13:55:27 +00:00
static int64 LastMapVote = 0 ;
2010-05-29 07:25:38 +00:00
while ( pOption )
2008-10-21 17:26:32 +00:00
{
2011-03-25 08:49:21 +00:00
if ( str_comp_nocase ( pMsg - > m_Value , pOption - > m_aDescription ) = = 0 )
2010-05-29 07:25:38 +00:00
{
2011-01-21 13:40:39 +00:00
if ( ! Console ( ) - > LineIsValid ( pOption - > m_aCommand ) )
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Invalid option " ) ;
2011-01-21 13:40:39 +00:00
return ;
}
2011-09-04 16:32:33 +00:00
if ( ! m_apPlayers [ ClientID ] - > m_Authed & & ( strncmp ( pOption - > m_aCommand , " sv_map " , 7 ) = = 0 | | strncmp ( pOption - > m_aCommand , " change_map " , 11 ) = = 0 ) & & time_get ( ) < LastMapVote + ( time_freq ( ) * g_Config . m_SvVoteMapTimeDelay ) )
2011-04-09 06:41:31 +00:00
{
char chatmsg [ 512 ] = { 0 } ;
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second delay between map-votes,Please wait %d Second(s) " , g_Config . m_SvVoteMapTimeDelay , ( ( LastMapVote + ( g_Config . m_SvVoteMapTimeDelay * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) ) ) ;
SendChatTarget ( ClientID , chatmsg ) ;
2010-08-20 20:40:12 +00:00
2011-04-09 06:41:31 +00:00
return ;
}
2011-03-25 09:26:59 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' (%s) " , Server ( ) - > ClientName ( ClientID ) ,
pOption - > m_aDescription , pReason ) ;
str_format ( aDesc , sizeof ( aDesc ) , " %s " , pOption - > m_aDescription ) ;
2010-05-29 07:25:38 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pOption - > m_aCommand ) ;
2011-02-23 13:55:27 +00:00
LastMapVote = time_get ( ) ;
2010-05-29 07:25:38 +00:00
break ;
}
pOption = pOption - > m_pNext ;
}
2011-04-13 18:37:12 +00:00
2010-05-29 07:25:38 +00:00
if ( ! pOption )
{
2011-08-13 00:11:06 +00:00
if ( ! pPlayer - > m_Authed ) // allow admins to call any vote they want
2010-10-11 09:18:44 +00:00
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' isn't an option on this server " , pMsg - > m_Value ) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , aChatmsg ) ;
2010-10-11 09:18:44 +00:00
return ;
}
else
{
2011-02-13 05:35:13 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' " , Server ( ) - > ClientName ( ClientID ) , pMsg - > m_Value ) ;
2010-10-11 09:18:44 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " %s " , pMsg - > m_Value ) ;
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pMsg - > m_Value ) ;
}
2008-10-21 17:26:32 +00:00
}
2011-01-29 00:59:50 +00:00
2011-02-23 13:55:27 +00:00
LastMapVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
m_VoteKick = false ;
2010-05-29 07:25:38 +00:00
}
else if ( str_comp_nocase ( pMsg - > m_Type , " kick " ) = = 0 )
{
2011-08-13 00:11:06 +00:00
if ( ! m_apPlayers [ ClientID ] - > m_Authed & & time_get ( ) < m_apPlayers [ ClientID ] - > m_Last_KickVote + ( time_freq ( ) * 5 ) )
2011-01-29 00:59:50 +00:00
return ;
2011-08-13 00:11:06 +00:00
else if ( ! m_apPlayers [ ClientID ] - > m_Authed & & time_get ( ) < m_apPlayers [ ClientID ] - > m_Last_KickVote + ( time_freq ( ) * g_Config . m_SvVoteKickTimeDelay ) )
2010-07-29 19:55:33 +00:00
{
char chatmsg [ 512 ] = { 0 } ;
2010-09-16 22:38:39 +00:00
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second wait time between kick votes for each player please wait %d second(s) " ,
2010-07-30 12:50:09 +00:00
g_Config . m_SvVoteKickTimeDelay ,
2011-02-13 05:35:13 +00:00
( ( m_apPlayers [ ClientID ] - > m_Last_KickVote + ( m_apPlayers [ ClientID ] - > m_Last_KickVote * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) )
2010-07-29 19:55:33 +00:00
) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , chatmsg ) ;
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-07-29 19:55:33 +00:00
return ;
}
2011-04-09 06:41:31 +00:00
//else if(!g_Config.m_SvVoteKick)
2011-08-13 00:11:06 +00:00
else if ( ! g_Config . m_SvVoteKick & & ! pPlayer - > m_Authed ) // allow admins to call kick votes even if they are forbidden
2008-10-21 17:26:32 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Server does not allow voting to kick players " ) ;
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-05-29 07:25:38 +00:00
return ;
2008-10-21 17:26:32 +00:00
}
2011-03-04 16:35:50 +00:00
if ( g_Config . m_SvVoteKickMin )
{
int PlayerNum = 0 ;
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( m_apPlayers [ i ] & & m_apPlayers [ i ] - > GetTeam ( ) ! = TEAM_SPECTATORS )
+ + PlayerNum ;
if ( PlayerNum < g_Config . m_SvVoteKickMin )
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " Kick voting requires %d players on the server " , g_Config . m_SvVoteKickMin ) ;
SendChatTarget ( ClientID , aChatmsg ) ;
return ;
}
}
2011-04-13 18:37:12 +00:00
2011-02-12 10:40:36 +00:00
int KickID = str_toint ( pMsg - > m_Value ) ;
if ( KickID < 0 | | KickID > = MAX_CLIENTS | | ! m_apPlayers [ KickID ] )
2010-05-29 07:25:38 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Invalid client id to kick " ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-02-12 10:40:36 +00:00
if ( KickID = = ClientID )
2010-06-02 02:42:17 +00:00
{
2011-06-01 17:31:13 +00:00
SendChatTarget ( ClientID , " You can't kick yourself " ) ;
2010-06-02 02:42:17 +00:00
return ;
}
2011-04-09 06:41:31 +00:00
//if(Server()->IsAuthed(KickID))
if ( m_apPlayers [ KickID ] - > m_Authed > 0 & & m_apPlayers [ KickID ] - > m_Authed > = pPlayer - > m_Authed )
2010-06-02 02:42:17 +00:00
{
2011-06-01 17:31:13 +00:00
SendChatTarget ( ClientID , " You can't kick admins " ) ;
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-06-02 02:42:17 +00:00
char aBufKick [ 128 ] ;
2011-02-12 10:40:36 +00:00
str_format ( aBufKick , sizeof ( aBufKick ) , " '%s' called for vote to kick you " , Server ( ) - > ClientName ( ClientID ) ) ;
SendChatTarget ( KickID , aBufKick ) ;
2010-06-02 02:42:17 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2013-07-13 17:13:36 +00:00
// Don't allow kicking if a player has no character
if ( ! GetPlayerChar ( ClientID ) | | ! GetPlayerChar ( KickID ) | | GetDDRaceTeam ( ClientID ) ! = GetDDRaceTeam ( KickID ) )
2010-09-16 21:26:03 +00:00
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " You can kick only your team member " ) ;
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
return ;
}
2011-04-09 06:41:31 +00:00
2011-02-12 10:40:36 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called for vote to kick '%s' (%s) " , Server ( ) - > ClientName ( ClientID ) , Server ( ) - > ClientName ( KickID ) , pReason ) ;
str_format ( aDesc , sizeof ( aDesc ) , " Kick '%s' " , Server ( ) - > ClientName ( KickID ) ) ;
2011-01-29 00:59:50 +00:00
if ( ! g_Config . m_SvVoteKickBantime )
2011-02-12 10:40:36 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " kick %d Kicked by vote " , KickID ) ;
2010-05-29 07:25:38 +00:00
else
{
2011-03-28 18:11:28 +00:00
char aAddrStr [ NETADDR_MAXSTRSIZE ] = { 0 } ;
Server ( ) - > GetClientAddr ( KickID , aAddrStr , sizeof ( aAddrStr ) ) ;
str_format ( aCmd , sizeof ( aCmd ) , " ban %s %d Banned by vote " , aAddrStr , g_Config . m_SvVoteKickBantime ) ;
2010-05-29 07:25:38 +00:00
}
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
m_VoteKick = true ;
2010-05-29 07:25:38 +00:00
}
2011-03-26 15:56:59 +00:00
else if ( str_comp_nocase ( pMsg - > m_Type , " spectate " ) = = 0 )
{
2011-04-13 22:53:33 +00:00
if ( ! g_Config . m_SvVoteSpectate )
2011-03-26 15:56:59 +00:00
{
SendChatTarget ( ClientID , " Server does not allow voting to move players to spectators " ) ;
return ;
}
2011-04-13 18:37:12 +00:00
2011-03-26 15:56:59 +00:00
int SpectateID = str_toint ( pMsg - > m_Value ) ;
if ( SpectateID < 0 | | SpectateID > = MAX_CLIENTS | | ! m_apPlayers [ SpectateID ] | | m_apPlayers [ SpectateID ] - > GetTeam ( ) = = TEAM_SPECTATORS )
{
SendChatTarget ( ClientID , " Invalid client id to move " ) ;
return ;
}
if ( SpectateID = = ClientID )
{
2011-06-01 17:31:13 +00:00
SendChatTarget ( ClientID , " You can't move yourself " ) ;
2011-03-26 15:56:59 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2013-07-13 17:13:36 +00:00
if ( ! GetPlayerChar ( ClientID ) | | GetPlayerChar ( SpectateID ) | | GetDDRaceTeam ( ClientID ) ! = GetDDRaceTeam ( SpectateID ) )
2013-07-11 00:54:54 +00:00
{
SendChatTarget ( ClientID , " You can only move your team member to specators " ) ;
return ;
}
2011-06-06 20:18:37 +00:00
if ( g_Config . m_SvPauseable & & g_Config . m_SvVotePause )
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called for vote to pause '%s' for %d seconds (%s) " , Server ( ) - > ClientName ( ClientID ) , Server ( ) - > ClientName ( SpectateID ) , g_Config . m_SvVotePauseTime , pReason ) ;
2011-06-06 23:01:35 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " Pause '%s' (%ds) " , Server ( ) - > ClientName ( SpectateID ) , g_Config . m_SvVotePauseTime ) ;
str_format ( aCmd , sizeof ( aCmd ) , " force_pause %d %d " , SpectateID , g_Config . m_SvVotePauseTime ) ;
2011-06-06 20:18:37 +00:00
}
else
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called for vote to move '%s' to spectators (%s) " , Server ( ) - > ClientName ( ClientID ) , Server ( ) - > ClientName ( SpectateID ) , pReason ) ;
str_format ( aDesc , sizeof ( aDesc ) , " move '%s' to spectators " , Server ( ) - > ClientName ( SpectateID ) ) ;
2011-05-25 10:05:32 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " set_team %d -1 %d " , SpectateID , g_Config . m_SvVoteSpectateRejoindelay ) ;
2011-08-13 00:11:06 +00:00
}
2011-03-26 15:56:59 +00:00
}
2011-04-13 18:37:12 +00:00
2013-07-29 22:41:35 +00:00
if ( aCmd [ 0 ] & & str_comp ( aCmd , " info " ) )
2010-05-29 07:25:38 +00:00
{
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatmsg ) ;
2011-03-25 09:26:59 +00:00
StartVote ( aDesc , aCmd , pReason ) ;
2011-02-12 10:40:36 +00:00
pPlayer - > m_Vote = 1 ;
pPlayer - > m_VotePos = m_VotePos = 1 ;
m_VoteCreator = ClientID ;
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastVoteCall = Now ;
2010-05-29 07:25:38 +00:00
}
}
2011-02-12 10:40:36 +00:00
else if ( MsgID = = NETMSGTYPE_CL_VOTE )
2010-05-29 07:25:38 +00:00
{
if ( ! m_VoteCloseTime )
return ;
2011-02-12 10:40:36 +00:00
if ( pPlayer - > m_Vote = = 0 )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Vote * pMsg = ( CNetMsg_Cl_Vote * ) pRawMsg ;
if ( ! pMsg - > m_Vote )
return ;
2011-02-12 10:40:36 +00:00
pPlayer - > m_Vote = pMsg - > m_Vote ;
pPlayer - > m_VotePos = + + m_VotePos ;
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2008-09-25 12:23:44 +00:00
}
2008-09-24 14:47:03 +00:00
}
2011-02-12 10:40:36 +00:00
else if ( MsgID = = NETMSGTYPE_CL_SETTEAM & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_SetTeam * pMsg = ( CNetMsg_Cl_SetTeam * ) pRawMsg ;
2011-04-13 18:37:12 +00:00
2011-04-09 06:41:31 +00:00
//if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
if ( pPlayer - > GetTeam ( ) = = pMsg - > m_Team | | ( g_Config . m_SvSpamprotection & & pPlayer - > m_LastSetTeam & & pPlayer - > m_LastSetTeam + Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay > Server ( ) - > Tick ( ) ) )
2010-05-29 07:25:38 +00:00
return ;
2012-04-12 00:09:31 +00:00
/*if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
2012-01-08 12:55:20 +00:00
{
pPlayer - > m_LastSetTeam = Server ( ) - > Tick ( ) ;
SendBroadcast ( " Teams are locked " , ClientID ) ;
return ;
2012-04-12 00:09:31 +00:00
} */
2012-01-08 12:55:20 +00:00
2011-05-23 11:06:38 +00:00
if ( pPlayer - > m_TeamChangeTick > Server ( ) - > Tick ( ) )
{
2011-06-27 15:20:46 +00:00
pPlayer - > m_LastSetTeam = Server ( ) - > Tick ( ) ;
2011-05-23 11:06:38 +00:00
int TimeLeft = ( pPlayer - > m_TeamChangeTick - Server ( ) - > Tick ( ) ) / Server ( ) - > TickSpeed ( ) ;
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Time to wait before changing team: %02d:%02d " , TimeLeft / 60 , TimeLeft % 60 ) ;
SendBroadcast ( aBuf , ClientID ) ;
return ;
}
2010-05-29 07:25:38 +00:00
// Switch team on given client and kill/respawn him
2011-02-12 10:40:36 +00:00
if ( m_pController - > CanJoinTeam ( pMsg - > m_Team , ClientID ) )
2010-05-29 07:25:38 +00:00
{
2011-04-09 06:41:31 +00:00
//if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
2011-12-29 13:58:39 +00:00
if ( pPlayer - > m_Paused )
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Use /pause first then you can kill " ) ;
2011-05-09 16:45:35 +00:00
else
2011-01-29 00:59:50 +00:00
{
2011-06-01 14:08:45 +00:00
//pPlayer->m_LastSetTeam = Server()->Tick();
2011-02-12 10:40:36 +00:00
if ( pPlayer - > GetTeam ( ) = = TEAM_SPECTATORS | | pMsg - > m_Team = = TEAM_SPECTATORS )
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2011-02-12 10:40:36 +00:00
pPlayer - > SetTeam ( pMsg - > m_Team ) ;
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
2011-05-23 11:06:38 +00:00
pPlayer - > m_TeamChangeTick = Server ( ) - > Tick ( ) ;
2011-01-29 00:59:50 +00:00
}
2010-07-29 05:21:18 +00:00
//else
2011-02-13 05:35:13 +00:00
//SendBroadcast("Teams must be balanced, please join other team", ClientID);
2010-05-29 07:25:38 +00:00
}
else
{
char aBuf [ 128 ] ;
2011-12-04 15:51:33 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " Only %d active players are allowed " , Server ( ) - > MaxClients ( ) - g_Config . m_SvSpectatorSlots ) ;
2011-02-12 10:40:36 +00:00
SendBroadcast ( aBuf , ClientID ) ;
2010-05-29 07:25:38 +00:00
}
}
2011-04-09 06:41:31 +00:00
else if ( MsgID = = NETMSGTYPE_CL_ISDDRACE )
2010-10-23 19:26:10 +00:00
{
2011-04-09 06:41:31 +00:00
pPlayer - > m_IsUsingDDRaceClient = true ;
2010-10-24 10:47:25 +00:00
char aBuf [ 128 ] ;
2011-02-13 05:35:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %d use DDRace Client " , ClientID ) ;
2010-10-24 10:47:25 +00:00
dbg_msg ( " DDRace " , aBuf ) ;
2011-04-09 06:41:31 +00:00
2010-10-30 14:22:35 +00:00
//first update his teams state
2011-02-13 05:35:13 +00:00
( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . SendTeamsState ( ClientID ) ;
2011-04-09 06:41:31 +00:00
2010-10-30 14:22:35 +00:00
//second give him records
2011-02-13 05:35:13 +00:00
SendRecord ( ClientID ) ;
2011-04-09 06:41:31 +00:00
2010-10-30 14:22:35 +00:00
//third give him others current time for table score
if ( g_Config . m_SvHideScore ) return ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( m_apPlayers [ i ] & & Score ( ) - > PlayerData ( i ) - > m_CurrentTime > 0 )
{
CNetMsg_Sv_PlayerTime Msg ;
2010-11-07 11:03:26 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( i ) - > m_CurrentTime * 100 ;
2011-02-13 05:35:13 +00:00
Msg . m_ClientID = i ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2010-11-04 18:33:51 +00:00
//also send its time to others
2011-04-09 06:41:31 +00:00
2010-10-30 14:22:35 +00:00
}
}
2010-11-04 18:33:51 +00:00
//also send its time to others
2011-02-13 05:35:13 +00:00
if ( Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime > 0 ) {
2010-11-04 18:33:51 +00:00
//TODO: make function for this fucking steps
CNetMsg_Sv_PlayerTime Msg ;
2011-02-13 05:35:13 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime * 100 ;
Msg . m_ClientID = ClientID ;
2010-11-04 18:33:51 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
}
2010-10-23 19:26:10 +00:00
}
2013-02-02 13:08:02 +00:00
else if ( MsgID = = NETMSGTYPE_CL_SHOWOTHERS )
{
if ( g_Config . m_SvShowOthers ) ;
{
// TODO: prevent spam ?
CNetMsg_Cl_ShowOthers * pMsg = ( CNetMsg_Cl_ShowOthers * ) pRawMsg ;
pPlayer - > m_ShowOthers = ( bool ) pMsg - > m_Show ;
}
}
2011-03-10 09:08:14 +00:00
else if ( MsgID = = NETMSGTYPE_CL_SETSPECTATORMODE & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
2011-03-10 09:08:14 +00:00
CNetMsg_Cl_SetSpectatorMode * pMsg = ( CNetMsg_Cl_SetSpectatorMode * ) pRawMsg ;
2011-04-13 18:37:12 +00:00
2011-12-29 13:58:39 +00:00
if ( ( pPlayer - > GetTeam ( ) ! = TEAM_SPECTATORS & & ! pPlayer - > m_Paused ) | | pPlayer - > m_SpectatorID = = pMsg - > m_SpectatorID | | ClientID = = pMsg - > m_SpectatorID | |
2013-07-25 21:36:19 +00:00
( g_Config . m_SvSpamprotection & & pPlayer - > m_LastSetSpectatorMode & & pPlayer - > m_LastSetSpectatorMode + Server ( ) - > TickSpeed ( ) > Server ( ) - > Tick ( ) ) )
2010-05-29 07:25:38 +00:00
return ;
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastSetSpectatorMode = Server ( ) - > Tick ( ) ;
2011-03-28 21:45:47 +00:00
if ( pMsg - > m_SpectatorID ! = SPEC_FREEVIEW & & ( ! m_apPlayers [ pMsg - > m_SpectatorID ] | | m_apPlayers [ pMsg - > m_SpectatorID ] - > GetTeam ( ) = = TEAM_SPECTATORS ) )
2011-03-10 09:08:14 +00:00
SendChatTarget ( ClientID , " Invalid spectator id used " ) ;
else
pPlayer - > m_SpectatorID = pMsg - > m_SpectatorID ;
}
2011-03-15 08:58:57 +00:00
else if ( MsgID = = NETMSGTYPE_CL_STARTINFO )
2011-04-13 18:37:12 +00:00
{
2011-03-15 08:58:57 +00:00
if ( pPlayer - > m_IsReady )
2010-05-29 07:25:38 +00:00
return ;
2011-03-15 08:58:57 +00:00
2011-04-13 18:37:12 +00:00
CNetMsg_Cl_StartInfo * pMsg = ( CNetMsg_Cl_StartInfo * ) pRawMsg ;
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastChangeInfo = Server ( ) - > Tick ( ) ;
2011-04-13 18:37:12 +00:00
2011-03-15 08:58:57 +00:00
// set start infos
2011-02-12 10:40:36 +00:00
Server ( ) - > SetClientName ( ClientID , pMsg - > m_pName ) ;
2011-03-15 10:23:49 +00:00
Server ( ) - > SetClientClan ( ClientID , pMsg - > m_pClan ) ;
Server ( ) - > SetClientCountry ( ClientID , pMsg - > m_Country ) ;
2011-03-15 08:58:57 +00:00
str_copy ( pPlayer - > m_TeeInfos . m_SkinName , pMsg - > m_pSkin , sizeof ( pPlayer - > m_TeeInfos . m_SkinName ) ) ;
2011-02-12 10:40:36 +00:00
pPlayer - > m_TeeInfos . m_UseCustomColor = pMsg - > m_UseCustomColor ;
pPlayer - > m_TeeInfos . m_ColorBody = pMsg - > m_ColorBody ;
pPlayer - > m_TeeInfos . m_ColorFeet = pMsg - > m_ColorFeet ;
2011-04-09 20:45:34 +00:00
//m_pController->OnPlayerInfoChange(pPlayer);
2010-05-29 07:25:38 +00:00
2011-03-15 08:58:57 +00:00
// send vote options
CNetMsg_Sv_VoteClearOptions ClearMsg ;
Server ( ) - > SendPackMsg ( & ClearMsg , MSGFLAG_VITAL , ClientID ) ;
2011-04-13 18:37:12 +00:00
2011-03-26 21:06:29 +00:00
CNetMsg_Sv_VoteOptionListAdd OptionMsg ;
int NumOptions = 0 ;
2011-04-01 15:46:20 +00:00
OptionMsg . m_pDescription0 = " " ;
2011-03-26 21:06:29 +00:00
OptionMsg . m_pDescription1 = " " ;
OptionMsg . m_pDescription2 = " " ;
OptionMsg . m_pDescription3 = " " ;
OptionMsg . m_pDescription4 = " " ;
OptionMsg . m_pDescription5 = " " ;
OptionMsg . m_pDescription6 = " " ;
OptionMsg . m_pDescription7 = " " ;
OptionMsg . m_pDescription8 = " " ;
OptionMsg . m_pDescription9 = " " ;
OptionMsg . m_pDescription10 = " " ;
OptionMsg . m_pDescription11 = " " ;
OptionMsg . m_pDescription12 = " " ;
OptionMsg . m_pDescription13 = " " ;
OptionMsg . m_pDescription14 = " " ;
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pCurrent = m_pVoteOptionFirst ;
2011-03-15 08:58:57 +00:00
while ( pCurrent )
2010-05-29 07:25:38 +00:00
{
2011-03-26 21:06:29 +00:00
switch ( NumOptions + + )
2010-05-29 07:25:38 +00:00
{
2011-03-26 21:06:29 +00:00
case 0 : OptionMsg . m_pDescription0 = pCurrent - > m_aDescription ; break ;
case 1 : OptionMsg . m_pDescription1 = pCurrent - > m_aDescription ; break ;
case 2 : OptionMsg . m_pDescription2 = pCurrent - > m_aDescription ; break ;
case 3 : OptionMsg . m_pDescription3 = pCurrent - > m_aDescription ; break ;
case 4 : OptionMsg . m_pDescription4 = pCurrent - > m_aDescription ; break ;
case 5 : OptionMsg . m_pDescription5 = pCurrent - > m_aDescription ; break ;
case 6 : OptionMsg . m_pDescription6 = pCurrent - > m_aDescription ; break ;
case 7 : OptionMsg . m_pDescription7 = pCurrent - > m_aDescription ; break ;
case 8 : OptionMsg . m_pDescription8 = pCurrent - > m_aDescription ; break ;
case 9 : OptionMsg . m_pDescription9 = pCurrent - > m_aDescription ; break ;
case 10 : OptionMsg . m_pDescription10 = pCurrent - > m_aDescription ; break ;
case 11 : OptionMsg . m_pDescription11 = pCurrent - > m_aDescription ; break ;
case 12 : OptionMsg . m_pDescription12 = pCurrent - > m_aDescription ; break ;
case 13 : OptionMsg . m_pDescription13 = pCurrent - > m_aDescription ; break ;
case 14 :
{
OptionMsg . m_pDescription14 = pCurrent - > m_aDescription ;
OptionMsg . m_NumOptions = NumOptions ;
Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , ClientID ) ;
OptionMsg = CNetMsg_Sv_VoteOptionListAdd ( ) ;
NumOptions = 0 ;
OptionMsg . m_pDescription1 = " " ;
OptionMsg . m_pDescription2 = " " ;
OptionMsg . m_pDescription3 = " " ;
OptionMsg . m_pDescription4 = " " ;
OptionMsg . m_pDescription5 = " " ;
OptionMsg . m_pDescription6 = " " ;
OptionMsg . m_pDescription7 = " " ;
OptionMsg . m_pDescription8 = " " ;
OptionMsg . m_pDescription9 = " " ;
OptionMsg . m_pDescription10 = " " ;
OptionMsg . m_pDescription11 = " " ;
OptionMsg . m_pDescription12 = " " ;
OptionMsg . m_pDescription13 = " " ;
OptionMsg . m_pDescription14 = " " ;
}
2010-05-29 07:25:38 +00:00
}
2011-03-15 08:58:57 +00:00
pCurrent = pCurrent - > m_pNext ;
}
2011-03-26 21:06:29 +00:00
if ( NumOptions > 0 )
{
OptionMsg . m_NumOptions = NumOptions ;
Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , ClientID ) ;
NumOptions = 0 ;
}
2011-04-13 18:37:12 +00:00
2011-03-15 08:58:57 +00:00
// send tuning parameters to client
SendTuningParams ( ClientID ) ;
2010-05-29 07:25:38 +00:00
2011-03-15 08:58:57 +00:00
// client is ready to enter
pPlayer - > m_IsReady = true ;
CNetMsg_Sv_ReadyToEnter m ;
Server ( ) - > SendPackMsg ( & m , MSGFLAG_VITAL | MSGFLAG_FLUSH , ClientID ) ;
}
else if ( MsgID = = NETMSGTYPE_CL_CHANGEINFO )
2011-04-13 18:37:12 +00:00
{
2011-04-09 06:41:31 +00:00
if ( g_Config . m_SvSpamprotection & & pPlayer - > m_LastChangeInfo & & pPlayer - > m_LastChangeInfo + Server ( ) - > TickSpeed ( ) * g_Config . m_SvInfoChangeDelay > Server ( ) - > Tick ( ) )
2011-03-15 08:58:57 +00:00
return ;
2011-04-13 18:37:12 +00:00
2011-03-15 08:58:57 +00:00
CNetMsg_Cl_ChangeInfo * pMsg = ( CNetMsg_Cl_ChangeInfo * ) pRawMsg ;
pPlayer - > m_LastChangeInfo = Server ( ) - > Tick ( ) ;
2011-04-13 18:37:12 +00:00
2011-03-15 08:58:57 +00:00
// set infos
char aOldName [ MAX_NAME_LENGTH ] ;
2011-04-13 18:37:12 +00:00
str_copy ( aOldName , Server ( ) - > ClientName ( ClientID ) , sizeof ( aOldName ) ) ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SetClientName ( ClientID , pMsg - > m_pName ) ;
2011-03-15 08:58:57 +00:00
if ( str_comp ( aOldName , Server ( ) - > ClientName ( ClientID ) ) ! = 0 )
2010-05-29 07:25:38 +00:00
{
char aChatText [ 256 ] ;
2011-02-12 10:40:36 +00:00
str_format ( aChatText , sizeof ( aChatText ) , " '%s' changed name to '%s' " , aOldName , Server ( ) - > ClientName ( ClientID ) ) ;
2010-05-29 07:25:38 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatText ) ;
2011-06-07 15:05:07 +00:00
// reload scores
Score ( ) - > PlayerData ( ClientID ) - > Reset ( ) ;
Score ( ) - > LoadScore ( ClientID ) ;
Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime = Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ;
m_apPlayers [ ClientID ] - > m_Score = ( Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ) ? Score ( ) - > PlayerData ( ClientID ) - > m_BestTime : - 9999 ;
2010-05-29 07:25:38 +00:00
}
2011-03-15 10:23:49 +00:00
Server ( ) - > SetClientClan ( ClientID , pMsg - > m_pClan ) ;
Server ( ) - > SetClientCountry ( ClientID , pMsg - > m_Country ) ;
2011-02-12 10:40:36 +00:00
str_copy ( pPlayer - > m_TeeInfos . m_SkinName , pMsg - > m_pSkin , sizeof ( pPlayer - > m_TeeInfos . m_SkinName ) ) ;
2011-03-15 08:58:57 +00:00
pPlayer - > m_TeeInfos . m_UseCustomColor = pMsg - > m_UseCustomColor ;
pPlayer - > m_TeeInfos . m_ColorBody = pMsg - > m_ColorBody ;
pPlayer - > m_TeeInfos . m_ColorFeet = pMsg - > m_ColorFeet ;
2011-04-09 20:45:34 +00:00
//m_pController->OnPlayerInfoChange(pPlayer);
2010-05-29 07:25:38 +00:00
}
2011-02-12 10:40:36 +00:00
else if ( MsgID = = NETMSGTYPE_CL_EMOTICON & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Emoticon * pMsg = ( CNetMsg_Cl_Emoticon * ) pRawMsg ;
2011-04-13 18:37:12 +00:00
2011-04-09 06:41:31 +00:00
if ( g_Config . m_SvSpamprotection & & pPlayer - > m_LastEmote & & pPlayer - > m_LastEmote + Server ( ) - > TickSpeed ( ) * g_Config . m_SvEmoticonDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2011-04-13 18:37:12 +00:00
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastEmote = Server ( ) - > Tick ( ) ;
2011-04-13 18:37:12 +00:00
2011-02-12 10:40:36 +00:00
SendEmoticon ( ClientID , pMsg - > m_Emoticon ) ;
2011-04-13 23:36:51 +00:00
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
Added the following settings to Close #123.
sv_time_in_broadcast, 1, 0, 1, CFGFLAG_SERVER, "Whether to display time in broadcast every interval or not by default, later the choice can be changed by players via chat commands"
sv_time_in_broadcast_interval, 1, 0, 60, CFGFLAG_SERVER, "How often to update the broadcast time"
sv_time_in_gametimer, 0, 0, 1, CFGFLAG_SERVER, "Whether to display time in the round/game timer or not by default, later the choice can be changed by players via chat commands"
Added the following Chat commands to give the player the choice over their settings:
"saytime", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTime, this, "Privately messages you your current time in this current running race"
"saytimeall", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race"
"time", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message"
"broadcasttime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetBroadcastTime, this, "Personal Setting of showing time in the broadcast, broadcasttime s, where s = on for on, off for off, toggle for toggle and nothing to show current status"
"servergametime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetServerGameTime, this, "Personal Setting of showing time in the round/game timer, servergametime s, where s = on for on off for off, toggle for toggle and nothing to show current status"
Fixed Chat Command "eyeemote" and made it a set + toggle instead of just toggle for better bin techneques
Moved some vars from CCharacter to CPlayer to keep their status evern after death but not after disconnect.
So now players have the choice to see which timer they wanna see if any.
Note: These changes are all untested Stay away from this update on your main server until they are tested, i don't even know if they will compile propperly
2011-12-29 12:17:34 +00:00
if ( pChr & & g_Config . m_SvEmotionalTees & & pPlayer - > m_EyeEmote )
2010-08-22 02:23:18 +00:00
{
switch ( pMsg - > m_Emoticon )
{
2011-04-13 23:36:51 +00:00
case EMOTICON_EXCLAMATION :
case EMOTICON_GHOST :
2011-04-15 02:38:48 +00:00
case EMOTICON_QUESTION :
case EMOTICON_WTF :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_SURPRISE ) ;
2010-08-22 02:23:18 +00:00
break ;
2011-04-13 23:36:51 +00:00
case EMOTICON_DOTDOT :
case EMOTICON_DROP :
2011-04-15 02:38:48 +00:00
case EMOTICON_ZZZ :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_BLINK ) ;
2010-08-22 02:23:18 +00:00
break ;
2011-04-13 23:36:51 +00:00
case EMOTICON_EYES :
case EMOTICON_HEARTS :
2011-04-15 02:38:48 +00:00
case EMOTICON_MUSIC :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_HAPPY ) ;
2010-08-22 02:23:18 +00:00
break ;
2011-04-13 23:36:51 +00:00
case EMOTICON_OOP :
2011-04-15 02:38:48 +00:00
case EMOTICON_SORRY :
case EMOTICON_SUSHI :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_PAIN ) ;
2010-08-22 02:23:18 +00:00
break ;
2011-04-13 23:36:51 +00:00
case EMOTICON_DEVILTEE :
2011-04-15 02:38:48 +00:00
case EMOTICON_SPLATTEE :
2011-04-13 23:36:51 +00:00
case EMOTICON_ZOMG :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_ANGRY ) ;
2010-08-22 02:23:18 +00:00
break ;
default :
2011-04-13 23:36:51 +00:00
pChr - > SetEmoteType ( EMOTE_NORMAL ) ;
2010-08-22 02:23:18 +00:00
break ;
}
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteStop ( Server ( ) - > Tick ( ) + 2 * Server ( ) - > TickSpeed ( ) ) ;
2011-04-13 23:36:51 +00:00
}
2010-05-29 07:25:38 +00:00
}
2011-02-12 10:40:36 +00:00
else if ( MsgID = = NETMSGTYPE_CL_KILL & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
2011-04-19 19:44:02 +00:00
if ( m_VoteCloseTime & & m_VoteCreator = = ClientID & & GetDDRaceTeam ( ClientID ) )
2011-04-09 06:41:31 +00:00
{
SendChatTarget ( ClientID , " You are running a vote please try again after the vote is done! " ) ;
return ;
}
if ( pPlayer - > m_LastKill & & pPlayer - > m_LastKill + Server ( ) - > TickSpeed ( ) * g_Config . m_SvKillDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2011-12-31 10:30:24 +00:00
if ( pPlayer - > m_Paused )
return ;
2011-04-13 18:37:12 +00:00
2011-03-10 09:08:14 +00:00
pPlayer - > m_LastKill = Server ( ) - > Tick ( ) ;
2011-02-12 10:40:36 +00:00
pPlayer - > KillCharacter ( WEAPON_SELF ) ;
2010-05-29 07:25:38 +00:00
}
}
2011-01-29 00:59:50 +00:00
2011-08-13 00:11:06 +00:00
void CGameContext : : ConTuneParam ( IConsole : : IResult * pResult , void * pUserData )
2010-05-29 07:25:38 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
const char * pParamName = pResult - > GetString ( 0 ) ;
float NewValue = pResult - > GetFloat ( 1 ) ;
if ( pSelf - > Tuning ( ) - > Set ( pParamName , NewValue ) )
{
2010-09-12 11:06:43 +00:00
char aBuf [ 256 ] ;
2010-08-17 22:06:00 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %s changed to %.2f " , pParamName , NewValue ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , aBuf ) ;
2010-05-29 07:25:38 +00:00
pSelf - > SendTuningParams ( - 1 ) ;
}
else
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , " No such tuning parameter " ) ;
2010-05-29 07:25:38 +00:00
}
2011-08-13 00:11:06 +00:00
void CGameContext : : ConTuneReset ( IConsole : : IResult * pResult , void * pUserData )
2010-05-29 07:25:38 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-08-13 00:11:06 +00:00
/*CTuningParams TuningParams;
* pSelf - > Tuning ( ) = TuningParams ;
pSelf - > SendTuningParams ( - 1 ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , " Tuning reset " ) ; */
2011-05-30 20:05:28 +00:00
pSelf - > ResetTuning ( ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , " Tuning reset " ) ;
2010-05-29 07:25:38 +00:00
}
2011-08-13 00:11:06 +00:00
void CGameContext : : ConTuneDump ( IConsole : : IResult * pResult , void * pUserData )
2010-05-29 07:25:38 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2010-08-17 22:06:00 +00:00
char aBuf [ 256 ] ;
2010-05-29 07:25:38 +00:00
for ( int i = 0 ; i < pSelf - > Tuning ( ) - > Num ( ) ; i + + )
{
float v ;
pSelf - > Tuning ( ) - > Get ( i , & v ) ;
2010-08-17 22:06:00 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %s %.2f " , pSelf - > Tuning ( ) - > m_apNames [ i ] , v ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , aBuf ) ;
2010-05-29 07:25:38 +00:00
}
}
2012-01-09 23:49:31 +00:00
void CGameContext : : ConPause ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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/*if(pSelf->m_pController->IsGameOver())
return ; */
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pSelf - > m_World . m_Paused ^ = 1 ;
}
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void CGameContext : : ConChangeMap ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > m_pController - > ChangeMap ( pResult - > NumArguments ( ) ? pResult - > GetString ( 0 ) : " " ) ;
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}
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void CGameContext : : ConRestart ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) )
pSelf - > m_pController - > DoWarmup ( pResult - > GetInteger ( 0 ) ) ;
else
pSelf - > m_pController - > StartRound ( ) ;
}
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void CGameContext : : ConBroadcast ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > SendBroadcast ( pResult - > GetString ( 0 ) , - 1 ) ;
}
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void CGameContext : : ConSay ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , pResult - > GetString ( 0 ) ) ;
}
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void CGameContext : : ConSetTeam ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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int ClientID = clamp ( pResult - > GetInteger ( 0 ) , 0 , ( int ) MAX_CLIENTS - 1 ) ;
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int Team = clamp ( pResult - > GetInteger ( 1 ) , - 1 , 1 ) ;
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int Delay = pResult - > NumArguments ( ) > 2 ? pResult - > GetInteger ( 2 ) : 0 ;
if ( ! pSelf - > m_apPlayers [ ClientID ] )
return ;
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2010-08-17 22:06:00 +00:00
char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " moved client %d to team %d " , ClientID , Team ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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2011-05-25 10:05:32 +00:00
pSelf - > m_apPlayers [ ClientID ] - > m_TeamChangeTick = pSelf - > Server ( ) - > Tick ( ) + pSelf - > Server ( ) - > TickSpeed ( ) * Delay * 60 ;
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pSelf - > m_apPlayers [ ClientID ] - > SetTeam ( Team ) ;
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if ( Team = = TEAM_SPECTATORS )
pSelf - > m_apPlayers [ ClientID ] - > m_Paused = CPlayer : : PAUSED_NONE ;
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// (void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext : : ConSetTeamAll ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Team = clamp ( pResult - > GetInteger ( 0 ) , - 1 , 1 ) ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " All players were moved to the %s " , pSelf - > m_pController - > GetTeamName ( Team ) ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( pSelf - > m_apPlayers [ i ] )
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pSelf - > m_apPlayers [ i ] - > SetTeam ( Team , false ) ;
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2011-08-13 00:11:06 +00:00
// (void)pSelf->m_pController->CheckTeamBalance();
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}
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/*
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void CGameContext : : ConSwapTeams ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > SwapTeams ( ) ;
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}
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2011-09-04 09:13:30 +00:00
void CGameContext : : ConShuffleTeams ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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if ( ! pSelf - > m_pController - > IsTeamplay ( ) )
return ;
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int CounterRed = 0 ;
int CounterBlue = 0 ;
int PlayerTeam = 0 ;
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( pSelf - > m_apPlayers [ i ] & & pSelf - > m_apPlayers [ i ] - > GetTeam ( ) ! = TEAM_SPECTATORS )
+ + PlayerTeam ;
PlayerTeam = ( PlayerTeam + 1 ) / 2 ;
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pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , " Teams were shuffled " ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( pSelf - > m_apPlayers [ i ] & & pSelf - > m_apPlayers [ i ] - > GetTeam ( ) ! = TEAM_SPECTATORS )
{
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if ( CounterRed = = PlayerTeam )
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pSelf - > m_apPlayers [ i ] - > SetTeam ( TEAM_BLUE , false ) ;
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else if ( CounterBlue = = PlayerTeam )
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pSelf - > m_apPlayers [ i ] - > SetTeam ( TEAM_RED , false ) ;
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else
{
if ( rand ( ) % 2 )
{
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pSelf - > m_apPlayers [ i ] - > SetTeam ( TEAM_BLUE , false ) ;
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+ + CounterBlue ;
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}
else
{
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pSelf - > m_apPlayers [ i ] - > SetTeam ( TEAM_RED , false ) ;
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+ + CounterRed ;
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}
}
}
}
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2011-12-31 22:00:00 +00:00
// (void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext : : ConLockTeams ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > m_LockTeams ^ = 1 ;
if ( pSelf - > m_LockTeams )
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , " Teams were locked " ) ;
else
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , " Teams were unlocked " ) ;
}
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*/
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void CGameContext : : ConAddVote ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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const char * pDescription = pResult - > GetString ( 0 ) ;
const char * pCommand = pResult - > GetString ( 1 ) ;
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if ( pSelf - > m_NumVoteOptions = = MAX_VOTE_OPTIONS )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " maximum number of vote options reached " ) ;
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return ;
}
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// check for valid option
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if ( ! pSelf - > Console ( ) - > LineIsValid ( pCommand ) | | str_length ( pCommand ) > = VOTE_CMD_LENGTH )
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{
char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " skipped invalid command '%s' " , pCommand ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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return ;
}
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while ( * pDescription & & * pDescription = = ' ' )
pDescription + + ;
if ( str_length ( pDescription ) > = VOTE_DESC_LENGTH | | * pDescription = = 0 )
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{
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " skipped invalid option '%s' " , pDescription ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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return ;
}
2011-04-13 18:37:12 +00:00
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// check for duplicate entry
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CVoteOptionServer * pOption = pSelf - > m_pVoteOptionFirst ;
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while ( pOption )
{
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if ( str_comp_nocase ( pDescription , pOption - > m_aDescription ) = = 0 )
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{
char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " option '%s' already exists " , pDescription ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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return ;
}
pOption = pOption - > m_pNext ;
}
2011-04-13 18:37:12 +00:00
2011-03-25 08:49:21 +00:00
// add the option
2011-03-26 21:06:29 +00:00
+ + pSelf - > m_NumVoteOptions ;
2011-03-25 08:49:21 +00:00
int Len = str_length ( pCommand ) ;
2011-04-13 18:37:12 +00:00
2011-03-26 16:44:34 +00:00
pOption = ( CVoteOptionServer * ) pSelf - > m_pVoteOptionHeap - > Allocate ( sizeof ( CVoteOptionServer ) + Len ) ;
2010-05-29 07:25:38 +00:00
pOption - > m_pNext = 0 ;
pOption - > m_pPrev = pSelf - > m_pVoteOptionLast ;
if ( pOption - > m_pPrev )
pOption - > m_pPrev - > m_pNext = pOption ;
pSelf - > m_pVoteOptionLast = pOption ;
if ( ! pSelf - > m_pVoteOptionFirst )
pSelf - > m_pVoteOptionFirst = pOption ;
2011-04-13 18:37:12 +00:00
2011-03-25 08:49:21 +00:00
str_copy ( pOption - > m_aDescription , pDescription , sizeof ( pOption - > m_aDescription ) ) ;
mem_copy ( pOption - > m_aCommand , pCommand , Len + 1 ) ;
2010-08-17 22:06:00 +00:00
char aBuf [ 256 ] ;
2011-03-25 08:49:21 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " added option '%s' '%s' " , pOption - > m_aDescription , pOption - > m_aCommand ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
2010-05-29 07:25:38 +00:00
2011-03-25 10:49:35 +00:00
// inform clients about added option
CNetMsg_Sv_VoteOptionAdd OptionMsg ;
OptionMsg . m_pDescription = pOption - > m_aDescription ;
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pSelf - > Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , - 1 ) ;
}
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void CGameContext : : ConRemoveVote ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
const char * pDescription = pResult - > GetString ( 0 ) ;
2011-04-13 18:37:12 +00:00
2011-03-25 10:49:35 +00:00
// check for valid option
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pOption = pSelf - > m_pVoteOptionFirst ;
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while ( pOption )
{
if ( str_comp_nocase ( pDescription , pOption - > m_aDescription ) = = 0 )
break ;
pOption = pOption - > m_pNext ;
}
if ( ! pOption )
{
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " option '%s' does not exist " , pDescription ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
2011-03-25 10:49:35 +00:00
return ;
}
2011-04-04 14:58:53 +00:00
// inform clients about removed option
CNetMsg_Sv_VoteOptionRemove OptionMsg ;
OptionMsg . m_pDescription = pOption - > m_aDescription ;
pSelf - > Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , - 1 ) ;
2011-04-13 18:37:12 +00:00
2011-03-25 10:49:35 +00:00
// TODO: improve this
// remove the option
2011-03-26 21:06:29 +00:00
- - pSelf - > m_NumVoteOptions ;
2011-03-25 10:49:35 +00:00
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " removed option '%s' '%s' " , pOption - > m_aDescription , pOption - > m_aCommand ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
2011-03-25 10:49:35 +00:00
2011-03-25 11:06:45 +00:00
CHeap * pVoteOptionHeap = new CHeap ( ) ;
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pVoteOptionFirst = 0 ;
CVoteOptionServer * pVoteOptionLast = 0 ;
2011-03-26 21:06:29 +00:00
int NumVoteOptions = pSelf - > m_NumVoteOptions ;
2011-03-26 16:44:34 +00:00
for ( CVoteOptionServer * pSrc = pSelf - > m_pVoteOptionFirst ; pSrc ; pSrc = pSrc - > m_pNext )
2011-03-25 10:49:35 +00:00
{
if ( pSrc = = pOption )
continue ;
// copy option
int Len = str_length ( pSrc - > m_aCommand ) ;
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pDst = ( CVoteOptionServer * ) pVoteOptionHeap - > Allocate ( sizeof ( CVoteOptionServer ) + Len ) ;
2011-03-25 10:49:35 +00:00
pDst - > m_pNext = 0 ;
pDst - > m_pPrev = pVoteOptionLast ;
if ( pDst - > m_pPrev )
pDst - > m_pPrev - > m_pNext = pDst ;
pVoteOptionLast = pDst ;
if ( ! pVoteOptionFirst )
pVoteOptionFirst = pDst ;
2011-04-13 18:37:12 +00:00
2011-03-25 10:49:35 +00:00
str_copy ( pDst - > m_aDescription , pSrc - > m_aDescription , sizeof ( pDst - > m_aDescription ) ) ;
mem_copy ( pDst - > m_aCommand , pSrc - > m_aCommand , Len + 1 ) ;
2011-03-25 11:06:45 +00:00
}
// clean up
delete pSelf - > m_pVoteOptionHeap ;
2011-03-25 10:49:35 +00:00
pSelf - > m_pVoteOptionHeap = pVoteOptionHeap ;
pSelf - > m_pVoteOptionFirst = pVoteOptionFirst ;
pSelf - > m_pVoteOptionLast = pVoteOptionLast ;
2011-03-26 21:06:29 +00:00
pSelf - > m_NumVoteOptions = NumVoteOptions ;
2010-05-29 07:25:38 +00:00
}
2011-08-13 00:11:06 +00:00
void CGameContext : : ConForceVote ( IConsole : : IResult * pResult , void * pUserData )
2011-03-25 11:06:45 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
const char * pType = pResult - > GetString ( 0 ) ;
const char * pValue = pResult - > GetString ( 1 ) ;
2011-03-26 15:24:12 +00:00
const char * pReason = pResult - > NumArguments ( ) > 2 & & pResult - > GetString ( 2 ) [ 0 ] ? pResult - > GetString ( 2 ) : " No reason given " ;
2011-03-25 11:06:45 +00:00
char aBuf [ 128 ] = { 0 } ;
if ( str_comp_nocase ( pType , " option " ) = = 0 )
{
2011-03-26 16:44:34 +00:00
CVoteOptionServer * pOption = pSelf - > m_pVoteOptionFirst ;
2011-03-25 11:06:45 +00:00
while ( pOption )
{
if ( str_comp_nocase ( pValue , pOption - > m_aDescription ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " admin forced server option '%s' (%s) " , pValue , pReason ) ;
pSelf - > SendChatTarget ( - 1 , aBuf ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > ExecuteLine ( pOption - > m_aCommand ) ;
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break ;
}
pOption = pOption - > m_pNext ;
}
2011-04-13 18:37:12 +00:00
2011-03-25 11:06:45 +00:00
if ( ! pOption )
{
str_format ( aBuf , sizeof ( aBuf ) , " '%s' isn't an option on this server " , pValue ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
2011-03-25 11:06:45 +00:00
return ;
}
}
else if ( str_comp_nocase ( pType , " kick " ) = = 0 )
{
int KickID = str_toint ( pValue ) ;
if ( KickID < 0 | | KickID > = MAX_CLIENTS | | ! pSelf - > m_apPlayers [ KickID ] )
{
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " Invalid client id to kick " ) ;
2011-03-25 11:06:45 +00:00
return ;
}
if ( ! g_Config . m_SvVoteKickBantime )
{
str_format ( aBuf , sizeof ( aBuf ) , " kick %d %s " , KickID , pReason ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > ExecuteLine ( aBuf ) ;
2011-03-25 11:06:45 +00:00
}
else
{
2011-03-28 18:11:28 +00:00
char aAddrStr [ NETADDR_MAXSTRSIZE ] = { 0 } ;
pSelf - > Server ( ) - > GetClientAddr ( KickID , aAddrStr , sizeof ( aAddrStr ) ) ;
str_format ( aBuf , sizeof ( aBuf ) , " ban %s %d %s " , aAddrStr , g_Config . m_SvVoteKickBantime , pReason ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > ExecuteLine ( aBuf ) ;
2011-03-25 11:06:45 +00:00
}
}
2011-03-26 15:56:59 +00:00
else if ( str_comp_nocase ( pType , " spectate " ) = = 0 )
{
int SpectateID = str_toint ( pValue ) ;
if ( SpectateID < 0 | | SpectateID > = MAX_CLIENTS | | ! pSelf - > m_apPlayers [ SpectateID ] | | pSelf - > m_apPlayers [ SpectateID ] - > GetTeam ( ) = = TEAM_SPECTATORS )
{
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " Invalid client id to move " ) ;
2011-03-26 15:56:59 +00:00
return ;
}
2011-04-13 18:37:12 +00:00
2011-07-10 11:02:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " admin moved '%s' to spectator (%s) " , pSelf - > Server ( ) - > ClientName ( SpectateID ) , pReason ) ;
pSelf - > SendChatTarget ( - 1 , aBuf ) ;
2011-05-25 10:05:32 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " set_team %d -1 %d " , SpectateID , g_Config . m_SvVoteSpectateRejoindelay ) ;
2011-03-26 15:56:59 +00:00
pSelf - > Console ( ) - > ExecuteLine ( aBuf ) ;
}
2011-03-25 11:06:45 +00:00
}
2011-08-13 00:11:06 +00:00
void CGameContext : : ConClearVotes ( IConsole : : IResult * pResult , void * pUserData )
2011-01-21 19:46:00 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " cleared votes " ) ;
2011-01-21 19:46:00 +00:00
CNetMsg_Sv_VoteClearOptions VoteClearOptionsMsg ;
pSelf - > Server ( ) - > SendPackMsg ( & VoteClearOptionsMsg , MSGFLAG_VITAL , - 1 ) ;
pSelf - > m_pVoteOptionHeap - > Reset ( ) ;
pSelf - > m_pVoteOptionFirst = 0 ;
pSelf - > m_pVoteOptionLast = 0 ;
2011-03-26 21:06:29 +00:00
pSelf - > m_NumVoteOptions = 0 ;
2011-01-21 19:46:00 +00:00
}
2011-08-13 00:11:06 +00:00
void CGameContext : : ConVote ( IConsole : : IResult * pResult , void * pUserData )
2010-05-29 07:25:38 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2012-01-26 21:17:26 +00:00
// check if there is a vote running
if ( ! pSelf - > m_VoteCloseTime )
return ;
2010-05-29 07:25:38 +00:00
if ( str_comp_nocase ( pResult - > GetString ( 0 ) , " yes " ) = = 0 )
2011-11-08 11:06:09 +00:00
pSelf - > m_VoteEnforce = CGameContext : : VOTE_ENFORCE_YES_ADMIN ;
2010-05-29 07:25:38 +00:00
else if ( str_comp_nocase ( pResult - > GetString ( 0 ) , " no " ) = = 0 )
2011-11-08 11:06:09 +00:00
pSelf - > m_VoteEnforce = CGameContext : : VOTE_ENFORCE_NO_ADMIN ;
pSelf - > m_VoteEnforcer = pResult - > m_ClientID ;
2011-01-29 00:59:50 +00:00
char aBuf [ 256 ] ;
2011-07-10 11:02:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " admin forced vote %s " , pResult - > GetString ( 0 ) ) ;
pSelf - > SendChatTarget ( - 1 , aBuf ) ;
2010-08-17 22:06:00 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " forcing vote %s " , pResult - > GetString ( 0 ) ) ;
2011-08-13 00:11:06 +00:00
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
2010-05-29 07:25:38 +00:00
}
void CGameContext : : ConchainSpecialMotdupdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
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pfnCallback ( pResult , pCallbackUserData ) ;
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if ( pResult - > NumArguments ( ) )
{
CNetMsg_Sv_Motd Msg ;
Msg . m_pMessage = g_Config . m_SvMotd ;
CGameContext * pSelf = ( CGameContext * ) pUserData ;
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( pSelf - > m_apPlayers [ i ] )
pSelf - > Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , i ) ;
}
}
void CGameContext : : OnConsoleInit ( )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
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m_ChatPrintCBIndex = Console ( ) - > RegisterPrintCallback ( 0 , SendChatResponse , this ) ;
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Console ( ) - > Register ( " tune " , " si " , CFGFLAG_SERVER , ConTuneParam , this , " Tune variable to value " ) ;
Console ( ) - > Register ( " tune_reset " , " " , CFGFLAG_SERVER , ConTuneReset , this , " Reset tuning " ) ;
Console ( ) - > Register ( " tune_dump " , " " , CFGFLAG_SERVER , ConTuneDump , this , " Dump tuning " ) ;
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Console ( ) - > Register ( " pause_game " , " " , CFGFLAG_SERVER , ConPause , this , " Pause/unpause game " ) ;
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Console ( ) - > Register ( " change_map " , " ?r " , CFGFLAG_SERVER | CFGFLAG_STORE , ConChangeMap , this , " Change map " ) ;
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Console ( ) - > Register ( " restart " , " ?i " , CFGFLAG_SERVER | CFGFLAG_STORE , ConRestart , this , " Restart in x seconds (0 = abort) " ) ;
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Console ( ) - > Register ( " broadcast " , " r " , CFGFLAG_SERVER , ConBroadcast , this , " Broadcast message " ) ;
Console ( ) - > Register ( " say " , " r " , CFGFLAG_SERVER , ConSay , this , " Say in chat " ) ;
Console ( ) - > Register ( " set_team " , " ii?i " , CFGFLAG_SERVER , ConSetTeam , this , " Set team of player to team " ) ;
Console ( ) - > Register ( " set_team_all " , " i " , CFGFLAG_SERVER , ConSetTeamAll , this , " Set team of all players to team " ) ;
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//Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
//Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams");
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//Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams");
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Console ( ) - > Register ( " add_vote " , " sr " , CFGFLAG_SERVER , ConAddVote , this , " Add a voting option " ) ;
Console ( ) - > Register ( " remove_vote " , " s " , CFGFLAG_SERVER , ConRemoveVote , this , " remove a voting option " ) ;
Console ( ) - > Register ( " force_vote " , " ss?r " , CFGFLAG_SERVER , ConForceVote , this , " Force a voting option " ) ;
Console ( ) - > Register ( " clear_votes " , " " , CFGFLAG_SERVER , ConClearVotes , this , " Clears the voting options " ) ;
Console ( ) - > Register ( " vote " , " r " , CFGFLAG_SERVER , ConVote , this , " Force a vote to yes/no " ) ;
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Console ( ) - > Chain ( " sv_motd " , ConchainSpecialMotdupdate , this ) ;
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# define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
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# include "game/ddracecommands.h"
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# define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
# include "ddracechat.h"
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}
void CGameContext : : OnInit ( /*class IKernel *pKernel*/ )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
m_World . SetGameServer ( this ) ;
m_Events . SetGameServer ( this ) ;
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//if(!data) // only load once
//data = load_data_from_memory(internal_data);
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for ( int i = 0 ; i < NUM_NETOBJTYPES ; i + + )
Server ( ) - > SnapSetStaticsize ( i , m_NetObjHandler . GetObjSize ( i ) ) ;
m_Layers . Init ( Kernel ( ) ) ;
m_Collision . Init ( & m_Layers ) ;
// reset everything here
//world = new GAMEWORLD;
//players = new CPlayer[MAX_CLIENTS];
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// Reset Tuning
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if ( g_Config . m_SvTuneReset )
{
ResetTuning ( ) ;
}
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else
{
Tuning ( ) - > Set ( " gun_speed " , 1400 ) ;
Tuning ( ) - > Set ( " gun_curvature " , 0 ) ;
Tuning ( ) - > Set ( " shotgun_speed " , 500 ) ;
Tuning ( ) - > Set ( " shotgun_speeddiff " , 0 ) ;
Tuning ( ) - > Set ( " shotgun_curvature " , 0 ) ;
}
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if ( g_Config . m_SvDDRaceTuneReset )
{
g_Config . m_SvHit = 1 ;
g_Config . m_SvEndlessDrag = 0 ;
g_Config . m_SvOldLaser = 0 ;
}
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Console ( ) - > ExecuteFile ( g_Config . m_SvResetFile ) ;
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char buf [ 512 ] ;
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str_format ( buf , sizeof ( buf ) , " data/maps/%s.cfg " , g_Config . m_SvMap ) ;
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Console ( ) - > ExecuteFile ( buf ) ;
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str_format ( buf , sizeof ( buf ) , " data/maps/%s.map.cfg " , g_Config . m_SvMap ) ;
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Console ( ) - > ExecuteFile ( buf ) ;
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/* // select gametype
if ( str_comp ( g_Config . m_SvGametype , " mod " ) = = 0 )
m_pController = new CGameControllerMOD ( this ) ;
else if ( str_comp ( g_Config . m_SvGametype , " ctf " ) = = 0 )
m_pController = new CGameControllerCTF ( this ) ;
else if ( str_comp ( g_Config . m_SvGametype , " tdm " ) = = 0 )
m_pController = new CGameControllerTDM ( this ) ;
else
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m_pController = new CGameControllerDM ( this ) ; */
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m_pController = new CGameControllerDDRace ( this ) ;
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( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . Reset ( ) ;
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// delete old score object
if ( m_pScore )
delete m_pScore ;
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// create score object (add sql later)
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# if defined(CONF_SQL)
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if ( g_Config . m_SvUseSQL )
m_pScore = new CSqlScore ( this ) ;
else
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# endif
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m_pScore = new CFileScore ( this ) ;
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// setup core world
//for(int i = 0; i < MAX_CLIENTS; i++)
// game.players[i].core.world = &game.world.core;
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// create all entities from the game layer
CMapItemLayerTilemap * pTileMap = m_Layers . GameLayer ( ) ;
CTile * pTiles = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Data ) ;
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/*
num_spawn_points [ 0 ] = 0 ;
num_spawn_points [ 1 ] = 0 ;
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num_spawn_points [ 2 ] = 0 ;
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*/
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CTile * pFront = 0 ;
CSwitchTile * pSwitch = 0 ;
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if ( m_Layers . FrontLayer ( ) )
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pFront = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( m_Layers . FrontLayer ( ) - > m_Front ) ;
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if ( m_Layers . SwitchLayer ( ) )
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pSwitch = ( CSwitchTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( m_Layers . SwitchLayer ( ) - > m_Switch ) ;
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for ( int y = 0 ; y < pTileMap - > m_Height ; y + + )
{
for ( int x = 0 ; x < pTileMap - > m_Width ; x + + )
{
int Index = pTiles [ y * pTileMap - > m_Width + x ] . m_Index ;
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if ( Index = = TILE_OLDLASER )
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{
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g_Config . m_SvOldLaser = 1 ;
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dbg_msg ( " Game Layer " , " Found Old Laser Tile " ) ;
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}
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else if ( Index = = TILE_NPC )
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{
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m_Tuning . Set ( " player_collision " , 0 ) ;
dbg_msg ( " Game Layer " , " Found No Collision Tile " ) ;
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}
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else if ( Index = = TILE_EHOOK )
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{
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g_Config . m_SvEndlessDrag = 1 ;
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dbg_msg ( " Game Layer " , " Found No Unlimited hook time Tile " ) ;
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}
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else if ( Index = = TILE_NOHIT )
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{
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g_Config . m_SvHit = 0 ;
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dbg_msg ( " Game Layer " , " Found No Weapons Hitting others Tile " ) ;
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}
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else if ( Index = = TILE_NPH )
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{
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m_Tuning . Set ( " player_hooking " , 0 ) ;
dbg_msg ( " Game Layer " , " Found No Player Hooking Tile " ) ;
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}
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if ( Index > = ENTITY_OFFSET )
{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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//m_pController->OnEntity(Index-ENTITY_OFFSET, Pos);
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_GAME , pTiles [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
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}
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if ( pFront )
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{
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Index = pFront [ y * pTileMap - > m_Width + x ] . m_Index ;
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if ( Index = = TILE_OLDLASER )
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{
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g_Config . m_SvOldLaser = 1 ;
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dbg_msg ( " Front Layer " , " Found Old Laser Tile " ) ;
}
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else if ( Index = = TILE_NPC )
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{
m_Tuning . Set ( " player_collision " , 0 ) ;
dbg_msg ( " Front Layer " , " Found No Collision Tile " ) ;
}
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else if ( Index = = TILE_EHOOK )
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{
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g_Config . m_SvEndlessDrag = 1 ;
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dbg_msg ( " Front Layer " , " Found No Unlimited hook time Tile " ) ;
}
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else if ( Index = = TILE_NOHIT )
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{
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g_Config . m_SvHit = 0 ;
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dbg_msg ( " Front Layer " , " Found No Weapons Hitting others Tile " ) ;
}
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else if ( Index = = TILE_NPH )
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{
m_Tuning . Set ( " player_hooking " , 0 ) ;
dbg_msg ( " Front Layer " , " Found No Player Hooking Tile " ) ;
}
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if ( Index > = ENTITY_OFFSET )
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{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_FRONT , pFront [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
}
}
if ( pSwitch )
{
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Index = pSwitch [ y * pTileMap - > m_Width + x ] . m_Type ;
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if ( Index > = ENTITY_OFFSET )
{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_SWITCH , pSwitch [ y * pTileMap - > m_Width + x ] . m_Flags , pSwitch [ y * pTileMap - > m_Width + x ] . m_Number ) ;
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}
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}
}
}
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//game.world.insert_entity(game.Controller);
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# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
OnClientConnected ( MAX_CLIENTS - i - 1 ) ;
}
}
# endif
}
void CGameContext : : OnShutdown ( )
{
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Layers ( ) - > Dest ( ) ;
Collision ( ) - > Dest ( ) ;
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delete m_pController ;
m_pController = 0 ;
Clear ( ) ;
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}
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void CGameContext : : OnSnap ( int ClientID )
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{
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// add tuning to demo
CTuningParams StandardTuning ;
if ( ClientID = = - 1 & & Server ( ) - > DemoRecorder_IsRecording ( ) & & mem_comp ( & StandardTuning , & m_Tuning , sizeof ( CTuningParams ) ) ! = 0 )
{
CMsgPacker Msg ( NETMSGTYPE_SV_TUNEPARAMS ) ;
int * pParams = ( int * ) & m_Tuning ;
for ( unsigned i = 0 ; i < sizeof ( m_Tuning ) / sizeof ( int ) ; i + + )
Msg . AddInt ( pParams [ i ] ) ;
Server ( ) - > SendMsg ( & Msg , MSGFLAG_RECORD | MSGFLAG_NOSEND , ClientID ) ;
}
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m_World . Snap ( ClientID ) ;
m_pController - > Snap ( ClientID ) ;
m_Events . Snap ( ClientID ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
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m_apPlayers [ i ] - > Snap ( ClientID ) ;
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}
}
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void CGameContext : : OnPreSnap ( ) { }
void CGameContext : : OnPostSnap ( )
{
m_Events . Clear ( ) ;
}
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bool CGameContext : : IsClientReady ( int ClientID )
{
return m_apPlayers [ ClientID ] & & m_apPlayers [ ClientID ] - > m_IsReady ? true : false ;
}
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bool CGameContext : : IsClientPlayer ( int ClientID )
{
return m_apPlayers [ ClientID ] & & m_apPlayers [ ClientID ] - > GetTeam ( ) = = TEAM_SPECTATORS ? false : true ;
}
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const char * CGameContext : : GameType ( ) { return m_pController & & m_pController - > m_pGameType ? m_pController - > m_pGameType : " " ; }
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const char * CGameContext : : Version ( ) { return GAME_VERSION ; }
const char * CGameContext : : NetVersion ( ) { return GAME_NETVERSION ; }
IGameServer * CreateGameServer ( ) { return new CGameContext ; }
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void CGameContext : : SendChatResponseAll ( const char * pLine , void * pUser )
{
CGameContext * pSelf = ( CGameContext * ) pUser ;
static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; //remove the category (e.g. [Console]: No Such Command)
pSelf - > SendChat ( - 1 , CHAT_ALL , pLine ) ;
ReentryGuard - - ;
}
void CGameContext : : SendChatResponse ( const char * pLine , void * pUser )
{
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CGameContext * pSelf = ( CGameContext * ) pUser ;
int ClientID = pSelf - > m_ChatResponseTargetID ;
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS )
return ;
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static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; // remove the category (e.g. [Console]: No Such Command)
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pSelf - > SendChatTarget ( ClientID , pLine ) ;
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ReentryGuard - - ;
}
bool CGameContext : : PlayerCollision ( )
{
float Temp ;
m_Tuning . Get ( " player_collision " , & Temp ) ;
return Temp ! = 0.0 ;
}
bool CGameContext : : PlayerHooking ( )
{
float Temp ;
m_Tuning . Get ( " player_hooking " , & Temp ) ;
return Temp ! = 0.0 ;
}
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void CGameContext : : OnSetAuthed ( int ClientID , int Level )
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{
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CServer * pServ = ( CServer * ) Server ( ) ;
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if ( m_apPlayers [ ClientID ] )
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{
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m_apPlayers [ ClientID ] - > m_Authed = Level ;
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char aBuf [ 512 ] , aIP [ NETADDR_MAXSTRSIZE ] ;
pServ - > GetClientAddr ( ClientID , aIP , sizeof ( aIP ) ) ;
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str_format ( aBuf , sizeof ( aBuf ) , " ban %s %d Banned by vote " , aIP , g_Config . m_SvVoteKickBantime ) ;
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if ( ! str_comp_nocase ( m_aVoteCommand , aBuf ) & & Level > 0 )
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{
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m_VoteEnforce = CGameContext : : VOTE_ENFORCE_NO_ADMIN ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " CGameContext " , " Aborted vote by admin login. " ) ;
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}
}
}
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void CGameContext : : SendRecord ( int ClientID )
{
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CNetMsg_Sv_Record RecordsMsg ;
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RecordsMsg . m_PlayerTimeBest = Score ( ) - > PlayerData ( ClientID ) - > m_BestTime * 100.0f ;
RecordsMsg . m_ServerTimeBest = m_pController - > m_CurrentRecord * 100.0f ; //TODO: finish this
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Server ( ) - > SendPackMsg ( & RecordsMsg , MSGFLAG_VITAL , ClientID ) ;
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}
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int CGameContext : : ProcessSpamProtection ( int ClientID )
{
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if ( ! m_apPlayers [ ClientID ] )
return 0 ;
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if ( g_Config . m_SvSpamprotection & & m_apPlayers [ ClientID ] - > m_LastChat
& & m_apPlayers [ ClientID ] - > m_LastChat + Server ( ) - > TickSpeed ( ) * g_Config . m_SvChatDelay > Server ( ) - > Tick ( ) )
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return 1 ;
else
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m_apPlayers [ ClientID ] - > m_LastChat = Server ( ) - > Tick ( ) ;
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NETADDR Addr ;
Server ( ) - > GetClientAddr ( ClientID , & Addr ) ;
int Muted = 0 ;
for ( int i = 0 ; i < m_NumMutes & & ! Muted ; i + + )
{
if ( ! net_addr_comp ( & Addr , & m_aMutes [ i ] . m_Addr ) )
Muted = ( m_aMutes [ i ] . m_Expire - Server ( ) - > Tick ( ) ) / Server ( ) - > TickSpeed ( ) ;
}
if ( Muted > 0 )
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof aBuf , " You are not permitted to talk for the next %d seconds. " , Muted ) ;
SendChatTarget ( ClientID , aBuf ) ;
return 1 ;
}
if ( ( m_apPlayers [ ClientID ] - > m_ChatScore + = g_Config . m_SvChatPenalty ) > g_Config . m_SvChatThreshold )
{
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Mute ( 0 , & Addr , g_Config . m_SvSpamMuteDuration , Server ( ) - > ClientName ( ClientID ) ) ;
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m_apPlayers [ ClientID ] - > m_ChatScore = 0 ;
return 1 ;
}
return 0 ;
}
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int CGameContext : : GetDDRaceTeam ( int ClientID )
{
CGameControllerDDRace * pController = ( CGameControllerDDRace * ) m_pController ;
return pController - > m_Teams . m_Core . Team ( ClientID ) ;
}
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void CGameContext : : ResetTuning ( )
{
CTuningParams TuningParams ;
m_Tuning = TuningParams ;
Tuning ( ) - > Set ( " gun_speed " , 1400 ) ;
Tuning ( ) - > Set ( " gun_curvature " , 0 ) ;
Tuning ( ) - > Set ( " shotgun_speed " , 500 ) ;
Tuning ( ) - > Set ( " shotgun_speeddiff " , 0 ) ;
Tuning ( ) - > Set ( " shotgun_curvature " , 0 ) ;
SendTuningParams ( - 1 ) ;
}