Adding vote to force-pause players (instead of just moving them to spectators).

* Add the following config variables :
  * sv_vote_pause: Allow voting to pause players (instead of moving to spectators) (default: 1)
  * sv_vote_pause_time: The time (in seconds) players have to wait in pause when paused by vote (default: 60)
  * sv_vote_pause_auto: Automatically unpaused players after the force-pause delay or not (default: 0)
* Add the following functions :
  * force_pause v?i : Force v to pause for i seconds
  * force_unpause v : Force v to unpause
This commit is contained in:
Romain Labolle 2011-06-06 22:18:37 +02:00 committed by GreYFoX
parent 0ae0b0bb83
commit bb971bdcf0
7 changed files with 107 additions and 4 deletions

View file

@ -40,6 +40,8 @@ CONSOLE_COMMAND("help", "?r", CFGFLAG_SERVER, ConHelp, this, "Shows help to comm
CONSOLE_COMMAND("info", "", CFGFLAG_SERVER, ConInfo, this, "Shows info about this server", IConsole::CONSOLELEVEL_USER)
CONSOLE_COMMAND("me", "r", CFGFLAG_SERVER, ConMe, this, "Like the famous irc command '/me says hi' will display '<yourname> says hi'", IConsole::CONSOLELEVEL_USER)
CONSOLE_COMMAND("pause", "", CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause on/off (if activated on server)", IConsole::CONSOLELEVEL_USER)
CONSOLE_COMMAND("force_pause", "v?i", CFGFLAG_SERVER, ConForcePause, this, "Force v to pause for i seconds", IConsole::CONSOLELEVEL_ADMIN)
CONSOLE_COMMAND("force_unpause", "v", CFGFLAG_SERVER, ConForceUnpause, this, "Force v to unpause", IConsole::CONSOLELEVEL_ADMIN)
CONSOLE_COMMAND("rank", "?r", CFGFLAG_SERVER, ConRank, this, "Shows the rank of player with name r (your rank by default)", IConsole::CONSOLELEVEL_USER)
CONSOLE_COMMAND("rules", "", CFGFLAG_SERVER, ConRules, this, "Shows the server rules", IConsole::CONSOLELEVEL_USER)
CONSOLE_COMMAND("team", "?i", CFGFLAG_SERVER, ConJoinTeam, this, "Lets you join team i (shows your team if left blank)", IConsole::CONSOLELEVEL_USER)

View file

@ -458,6 +458,7 @@ void CGameContext::ConKill(IConsole::IResult *pResult, void *pUserData, int Clie
void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData, int ClientID)
{
CGameContext *pSelf = (CGameContext *)pUserData;
char aBuf[128];
CPlayer *pPlayer = pSelf->m_apPlayers[ClientID];
if(!pPlayer)
@ -477,7 +478,7 @@ void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData, i
else
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You can\'t pause that often.");
}
else if(pPlayer->GetTeam()==TEAM_SPECTATORS && pPlayer->m_InfoSaved)
else if(pPlayer->GetTeam()==TEAM_SPECTATORS && pPlayer->m_InfoSaved && pPlayer->m_ForcePauseTime==0)
{
pPlayer->m_PauseInfo.m_Respawn = true;
pPlayer->SetTeam(TEAM_RED);
@ -486,6 +487,15 @@ void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData, i
}
else if(pChr)
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", pChr->GetWeaponGot(WEAPON_NINJA)?"You can't use /pause while you are a ninja":(!pChr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving");
else if(pPlayer->m_ForcePauseTime > 0)
{
str_format(aBuf, sizeof(aBuf), "You have been force-paused. %ds left.", pPlayer->m_ForcePauseTime/pSelf->Server()->TickSpeed());
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
else if(pPlayer->m_ForcePauseTime < 0)
{
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You have been force-paused.");
}
else
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "No pause data saved.");
}
@ -493,6 +503,72 @@ void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData, i
pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Pause isn't allowed on this server.");
}
void CGameContext::ConForcePause(IConsole::IResult *pResult, void *pUserData, int ClientID)
{
CGameContext *pSelf = (CGameContext *)pUserData;
CServer* pServ = (CServer*)pSelf->Server();
int Victim = pResult->GetVictim();
int Seconds;
char aBuf[128];
if(pResult->NumArguments() > 0)
Seconds = pResult->GetInteger(0);
else
Seconds = g_Config.m_SvVotePauseTime;
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
CCharacter* pChr = pPlayer->GetCharacter();
if(!pPlayer->GetTeam() && pChr && !pPlayer->m_InfoSaved)
{
pPlayer->SaveCharacter();
pPlayer->m_InfoSaved = true;
pPlayer->SetTeam(TEAM_SPECTATORS);
pPlayer->m_ForcePauseTime = Seconds*pServ->TickSpeed();
}
else
{
pPlayer->m_ForcePauseTime = Seconds*pServ->TickSpeed();
}
if(ClientID < 0)
str_format(aBuf, sizeof(aBuf), "'%s' has been force-paused for %d seconds", pServ->ClientName(Victim), Seconds);
else
str_format(aBuf, sizeof(aBuf), "'%s' has been force-paused for %d seconds by '%s'", pServ->ClientName(Victim), Seconds, pServ->ClientName(ClientID));
pSelf->SendChat(-1, CHAT_ALL, aBuf);
}
void CGameContext::ConForceUnpause(IConsole::IResult *pResult, void *pUserData, int ClientID)
{
CGameContext *pSelf = (CGameContext *)pUserData;
CServer* pServ = (CServer*)pSelf->Server();
int Victim = pResult->GetVictim();
char aBuf[128];
CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
if(!pPlayer)
return;
if(pPlayer->GetTeam()==TEAM_SPECTATORS && pPlayer->m_InfoSaved)
{
pPlayer->m_PauseInfo.m_Respawn = true;
pPlayer->SetTeam(TEAM_RED);
pPlayer->m_InfoSaved = false;
//pPlayer->LoadCharacter();//TODO:Check if this system Works
pPlayer->m_ForcePauseTime = 0;
}
else // Shouldn't be reached
{
pPlayer->m_ForcePauseTime = 0;
}
if(ClientID < 0)
str_format(aBuf, sizeof(aBuf), "'%s' has been force-unpaused", pServ->ClientName(Victim));
else
str_format(aBuf, sizeof(aBuf), "'%s' has been force-unpaused by '%s'", pServ->ClientName(Victim), pServ->ClientName(ClientID));
pSelf->SendChat(-1, CHAT_ALL, aBuf);
}
void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData, int ClientID)
{
CGameContext *pSelf = (CGameContext *)pUserData;

View file

@ -942,9 +942,18 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
return;
}
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
if(g_Config.m_SvPauseable && g_Config.m_SvVotePause)
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to pause '%s' for %d seconds (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime, pReason);
str_format(aDesc, sizeof(aDesc), "Pause '%s' (%ds)", Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime);
str_format(aCmd, sizeof(aCmd), "force_pause %d", SpectateID);
}
else
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
}
}
if(aCmd[0])

View file

@ -218,6 +218,8 @@ private:
static void ConRules(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConKill(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConForcePause(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConForceUnpause(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConTop5(IConsole::IResult *pResult, void *pUserData, int ClientID);
#if defined(CONF_SQL)
static void ConTimes(IConsole::IResult *pResult, void *pUserData, int ClientID);

View file

@ -64,6 +64,16 @@ void CPlayer::Tick()
if (m_ChatScore > 0)
m_ChatScore--;
if (g_Config.m_SvVotePauseAuto && m_ForcePauseTime==1 && GetTeam()==TEAM_SPECTATORS && m_InfoSaved)
{
m_InfoSaved = false;
m_PauseInfo.m_Respawn = true;
SetTeam(TEAM_RED);
}
if (m_ForcePauseTime > 0)
m_ForcePauseTime--;
Server()->SetClientScore(m_ClientID, m_Score);
// do latency stuff

View file

@ -134,6 +134,7 @@ public:
int m_CpActive;
float m_CpCurrent[25];
} m_PauseInfo;
int m_ForcePauseTime;
bool m_InfoSaved;
bool IsPlaying();
void LoadCharacter();

View file

@ -78,6 +78,9 @@ MACRO_CONFIG_INT(SvVoteKick, sv_vote_kick, 1, 0, 1, CFGFLAG_SERVER, "Allow votin
MACRO_CONFIG_INT(SvVoteKickMin, sv_vote_kick_min, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "Minimum number of players required to start a kick vote", IConsole::CONSOLELEVEL_ADMIN)
MACRO_CONFIG_INT(SvVoteKickBantime, sv_vote_kick_bantime, 5, 0, 1440, CFGFLAG_SERVER, "The time to ban a player if kicked by vote. 0 makes it just use kick", IConsole::CONSOLELEVEL_ADMIN)
MACRO_CONFIG_INT(SvVotePause, sv_vote_pause, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to pause players (instead of moving to spectators)", IConsole::CONSOLELEVEL_ADMIN)
MACRO_CONFIG_INT(SvVotePauseTime, sv_vote_pause_time, 60, 0, 3600, CFGFLAG_SERVER, "The time (in seconds) players have to wait in pause when paused by vote", IConsole::CONSOLELEVEL_ADMIN)
MACRO_CONFIG_INT(SvVotePauseAuto, sv_vote_pause_auto, 0, 0, 1, CFGFLAG_SERVER, "Automatically unpaused players after the force-pause delay or not", IConsole::CONSOLELEVEL_ADMIN)
// debug
#ifdef CONF_DEBUG // this one can crash the server if not used correctly
MACRO_CONFIG_INT(DbgDummies, dbg_dummies, 0, 0, 15, CFGFLAG_SERVER, "", IConsole::CONSOLELEVEL_ADMIN)