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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# include <new>
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# include <stdio.h>
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# include <string.h>
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# include <base/math.h>
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# include <base/tl/sorted_array.h>
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# include <engine/shared/config.h>
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# include <engine/server/server.h>
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# include <engine/map.h>
# include <engine/console.h>
# include "gamecontext.h"
# include <game/version.h>
# include <game/collision.h>
# include <game/gamecore.h>
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# include "gamemodes/DDRace.h"
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/*
# include "gamemodes/dm.h"
# include "gamemodes/tdm.h"
# include "gamemodes/ctf.h"
# include "gamemodes/mod.h"
*/
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# include "score.h"
# include "score/file_score.h"
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# if defined(CONF_SQL)
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# include "score/sql_score.h"
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# endif
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struct CMute CGameContext : : m_aMutes [ MAX_MUTES ] ;
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enum
{
RESET ,
NO_RESET
} ;
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void CGameContext : : Construct ( int Resetting )
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{
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m_Resetting = 0 ;
m_pServer = 0 ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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m_apPlayers [ i ] = 0 ;
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m_pController = 0 ;
m_VoteCloseTime = 0 ;
m_pVoteOptionFirst = 0 ;
m_pVoteOptionLast = 0 ;
if ( Resetting = = NO_RESET )
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{
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m_pVoteOptionHeap = new CHeap ( ) ;
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m_pScore = 0 ;
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for ( int z = 0 ; z < MAX_MUTES ; + + z )
m_aMutes [ z ] . m_IP [ 0 ] = 0 ;
}
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}
CGameContext : : CGameContext ( int Resetting )
{
Construct ( Resetting ) ;
}
CGameContext : : CGameContext ( )
{
Construct ( NO_RESET ) ;
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}
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CGameContext : : ~ CGameContext ( )
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{
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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delete m_apPlayers [ i ] ;
if ( ! m_Resetting )
delete m_pVoteOptionHeap ;
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}
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void CGameContext : : Clear ( )
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{
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CHeap * pVoteOptionHeap = m_pVoteOptionHeap ;
CVoteOption * pVoteOptionFirst = m_pVoteOptionFirst ;
CVoteOption * pVoteOptionLast = m_pVoteOptionLast ;
CTuningParams Tuning = m_Tuning ;
m_Resetting = true ;
this - > ~ CGameContext ( ) ;
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mem_zero ( this , sizeof ( * this ) ) ;
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new ( this ) CGameContext ( RESET ) ;
m_pVoteOptionHeap = pVoteOptionHeap ;
m_pVoteOptionFirst = pVoteOptionFirst ;
m_pVoteOptionLast = pVoteOptionLast ;
m_Tuning = Tuning ;
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}
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class CCharacter * CGameContext : : GetPlayerChar ( int ClientID )
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{
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if ( ClientID < 0 | | ClientID > = MAX_CLIENTS | | ! m_apPlayers [ ClientID ] )
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return 0 ;
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return m_apPlayers [ ClientID ] - > GetCharacter ( ) ;
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}
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void CGameContext : : CreateDamageInd ( vec2 Pos , float Angle , int Amount , int Mask )
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{
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float a = 3 * 3.14159f / 2 + Angle ;
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//float a = get_angle(dir);
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float s = a - pi / 3 ;
float e = a + pi / 3 ;
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for ( int i = 0 ; i < Amount ; i + + )
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{
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float f = mix ( s , e , float ( i + 1 ) / float ( Amount + 2 ) ) ;
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NETEVENT_DAMAGEIND * pEvent = ( NETEVENT_DAMAGEIND * ) m_Events . Create ( NETEVENTTYPE_DAMAGEIND , sizeof ( NETEVENT_DAMAGEIND ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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pEvent - > m_Angle = ( int ) ( f * 256.0f ) ;
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}
}
}
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void CGameContext : : CreateHammerHit ( vec2 Pos , int Mask )
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{
// create the event
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NETEVENT_HAMMERHIT * pEvent = ( NETEVENT_HAMMERHIT * ) m_Events . Create ( NETEVENTTYPE_HAMMERHIT , sizeof ( NETEVENT_HAMMERHIT ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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}
}
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void CGameContext : : CreateExplosion ( vec2 Pos , int Owner , int Weapon , bool NoDamage , int ActivatedTeam , int Mask )
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{
// create the event
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NETEVENT_EXPLOSION * pEvent = ( NETEVENT_EXPLOSION * ) m_Events . Create ( NETEVENTTYPE_EXPLOSION , sizeof ( NETEVENT_EXPLOSION ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
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}
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if ( ! NoDamage )
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{
// deal damage
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CCharacter * apEnts [ MAX_CLIENTS ] ;
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float Radius = 135.0f ;
float InnerRadius = 48.0f ;
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int Num = m_World . FindEntities ( Pos , Radius , ( CEntity * * ) apEnts , MAX_CLIENTS , CGameWorld : : ENTTYPE_CHARACTER ) ;
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for ( int i = 0 ; i < Num ; i + + )
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{
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vec2 Diff = apEnts [ i ] - > m_Pos - Pos ;
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vec2 ForceDir ( 0 , 1 ) ;
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float l = length ( Diff ) ;
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if ( l )
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ForceDir = normalize ( Diff ) ;
l = 1 - clamp ( ( l - InnerRadius ) / ( Radius - InnerRadius ) , 0.0f , 1.0f ) ;
float Dmg = 6 * l ;
if ( ( int ) Dmg )
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if ( ( g_Config . m_SvHit | | NoDamage ) | | Owner = = apEnts [ i ] - > GetPlayer ( ) - > GetCID ( ) )
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{
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if ( Owner ! = - 1 & & apEnts [ i ] - > IsAlive ( ) & & ! apEnts [ i ] - > CanCollide ( Owner ) ) continue ;
if ( Owner = = - 1 & & ActivatedTeam ! = - 1 & & apEnts [ i ] - > IsAlive ( ) & & apEnts [ i ] - > Team ( ) ! = ActivatedTeam ) continue ;
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apEnts [ i ] - > TakeDamage ( ForceDir * Dmg * 2 , ( int ) Dmg , Owner , Weapon ) ;
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if ( ! g_Config . m_SvHit | | NoDamage ) break ;
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}
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}
}
}
/*
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void create_smoke ( vec2 Pos )
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{
// create the event
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EV_EXPLOSION * pEvent = ( EV_EXPLOSION * ) events . create ( EVENT_SMOKE , sizeof ( EV_EXPLOSION ) ) ;
if ( pEvent )
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{
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pEvent - > x = ( int ) Pos . x ;
pEvent - > y = ( int ) Pos . y ;
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}
} */
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void CGameContext : : CreatePlayerSpawn ( vec2 Pos , int Mask )
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{
// create the event
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NETEVENT_SPAWN * ev = ( NETEVENT_SPAWN * ) m_Events . Create ( NETEVENTTYPE_SPAWN , sizeof ( NETEVENT_SPAWN ) ) ;
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if ( ev )
{
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ev - > m_X = ( int ) Pos . x ;
ev - > m_Y = ( int ) Pos . y ;
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}
}
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void CGameContext : : CreateDeath ( vec2 Pos , int ClientID , int Mask )
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{
// create the event
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NETEVENT_DEATH * pEvent = ( NETEVENT_DEATH * ) m_Events . Create ( NETEVENTTYPE_DEATH , sizeof ( NETEVENT_DEATH ) , Mask ) ;
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if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
pEvent - > m_ClientID = ClientID ;
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}
}
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void CGameContext : : CreateSound ( vec2 Pos , int Sound , int Mask )
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{
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if ( Sound < 0 )
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return ;
// create a sound
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NETEVENT_SOUNDWORLD * pEvent = ( NETEVENT_SOUNDWORLD * ) m_Events . Create ( NETEVENTTYPE_SOUNDWORLD , sizeof ( NETEVENT_SOUNDWORLD ) , Mask ) ;
if ( pEvent )
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{
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pEvent - > m_X = ( int ) Pos . x ;
pEvent - > m_Y = ( int ) Pos . y ;
pEvent - > m_SoundID = Sound ;
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}
}
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void CGameContext : : CreateSoundGlobal ( int Sound , int Target )
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{
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if ( Sound < 0 )
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return ;
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CNetMsg_Sv_SoundGlobal Msg ;
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Msg . m_SoundID = Sound ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , Target ) ;
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}
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void CGameContext : : SendChatTarget ( int To , const char * pText )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
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Msg . m_ClientID = - 1 ;
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Msg . m_pMessage = pText ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , To ) ;
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}
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void CGameContext : : SendChat ( int ChatterClientID , int Team , const char * pText , int SpamProtectionClientID )
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{
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if ( SpamProtectionClientID > = 0 & & SpamProtectionClientID < MAX_CLIENTS )
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{
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if ( g_Config . m_SvSpamprotection & & m_apPlayers [ SpamProtectionClientID ] - > m_Last_Chat
& & m_apPlayers [ SpamProtectionClientID ] - > m_Last_Chat + Server ( ) - > TickSpeed ( ) + g_Config . m_SvChatDelay > Server ( ) - > Tick ( ) )
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return ;
else
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m_apPlayers [ SpamProtectionClientID ] - > m_Last_Chat = Server ( ) - > Tick ( ) ;
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}
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char aBuf [ 256 ] , aText [ 256 ] ;
str_copy ( aText , pText , sizeof ( aText ) ) ;
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if ( ChatterClientID > = 0 & & ChatterClientID < MAX_CLIENTS )
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str_format ( aBuf , sizeof ( aBuf ) , " %d:%d:%s: %s " , ChatterClientID , Team , Server ( ) - > ClientName ( ChatterClientID ) , aText ) ;
else if ( ChatterClientID = = - 2 )
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{
str_format ( aBuf , sizeof ( aBuf ) , " ### %s " , aText ) ;
str_copy ( aText , aBuf , sizeof ( aText ) ) ;
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ChatterClientID = - 1 ;
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}
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else
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str_format ( aBuf , sizeof ( aBuf ) , " *** %s " , aText ) ;
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " chat " , aBuf ) ;
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if ( Team = = CHAT_ALL )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
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Msg . m_ClientID = ChatterClientID ;
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Msg . m_pMessage = aText ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
else
{
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CTeamsCore * Teams = & ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core ;
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 1 ;
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Msg . m_ClientID = ChatterClientID ;
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Msg . m_pMessage = aText ;
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// pack one for the recording only
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NOSEND , - 1 ) ;
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// send to the clients
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] ! = 0 ) {
if ( Team = = CHAT_SPEC ) {
if ( m_apPlayers [ i ] - > GetTeam ( ) = = CHAT_SPEC ) {
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
} else {
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if ( Teams - > Team ( i ) = = Team & & m_apPlayers [ i ] - > GetTeam ( ) ! = CHAT_SPEC ) {
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
}
}
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}
}
}
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void CGameContext : : SendEmoticon ( int ClientID , int Emoticon )
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{
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CNetMsg_Sv_Emoticon Msg ;
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Msg . m_ClientID = ClientID ;
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Msg . m_Emoticon = Emoticon ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
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void CGameContext : : SendWeaponPickup ( int ClientID , int Weapon )
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{
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CNetMsg_Sv_WeaponPickup Msg ;
Msg . m_Weapon = Weapon ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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void CGameContext : : SendBroadcast ( const char * pText , int ClientID )
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{
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CNetMsg_Sv_Broadcast Msg ;
Msg . m_pMessage = pText ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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//
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void CGameContext : : StartVote ( const char * pDesc , const char * pCommand )
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{
// check if a vote is already running
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if ( m_VoteCloseTime )
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return ;
// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
{
m_apPlayers [ i ] - > m_Vote = 0 ;
m_apPlayers [ i ] - > m_VotePos = 0 ;
}
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}
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// start vote
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m_VoteCloseTime = time_get ( ) + time_freq ( ) * 25 ;
str_copy ( m_aVoteDescription , pDesc , sizeof ( m_aVoteDescription ) ) ;
str_copy ( m_aVoteCommand , pCommand , sizeof ( m_aVoteCommand ) ) ;
SendVoteSet ( - 1 ) ;
m_VoteUpdate = true ;
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}
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void CGameContext : : EndVote ( )
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{
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m_VoteCloseTime = 0 ;
SendVoteSet ( - 1 ) ;
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}
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void CGameContext : : SendVoteSet ( int ClientID )
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{
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CNetMsg_Sv_VoteSet Msg ;
if ( m_VoteCloseTime )
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{
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Msg . m_Timeout = ( m_VoteCloseTime - time_get ( ) ) / time_freq ( ) ;
Msg . m_pDescription = m_aVoteDescription ;
Msg . m_pCommand = " " ;
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}
else
{
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Msg . m_Timeout = 0 ;
Msg . m_pDescription = " " ;
Msg . m_pCommand = " " ;
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}
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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void CGameContext : : SendVoteStatus ( int ClientID , int Total , int Yes , int No )
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{
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CNetMsg_Sv_VoteStatus Msg = { 0 } ;
Msg . m_Total = Total ;
Msg . m_Yes = Yes ;
Msg . m_No = No ;
Msg . m_Pass = Total - ( Yes + No ) ;
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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void CGameContext : : AbortVoteKickOnDisconnect ( int ClientID )
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{
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if ( m_VoteCloseTime & & ! str_comp_num ( m_aVoteCommand , " kick " , 5 ) & & str_toint ( & m_aVoteCommand [ 5 ] ) = = ClientID )
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m_VoteCloseTime = - 1 ;
}
void CGameContext : : CheckPureTuning ( )
{
// might not be created yet during start up
if ( ! m_pController )
return ;
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( str_comp ( m_pController - > m_pGameType , " DM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " TDM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " CTF " ) = = 0 )
2008-09-24 14:47:03 +00:00
{
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CTuningParams p ;
if ( mem_comp ( & p , & m_Tuning , sizeof ( p ) ) ! = 0 )
2008-09-24 14:47:03 +00:00
{
2010-08-17 22:06:00 +00:00
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " resetting tuning due to pure server " ) ;
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m_Tuning = p ;
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}
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}
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}
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void CGameContext : : SendTuningParams ( int ClientID )
2008-10-21 17:26:32 +00:00
{
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CheckPureTuning ( ) ;
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2010-05-29 07:25:38 +00:00
CMsgPacker Msg ( NETMSGTYPE_SV_TUNEPARAMS ) ;
int * pParams = ( int * ) & m_Tuning ;
for ( unsigned i = 0 ; i < sizeof ( m_Tuning ) / sizeof ( int ) ; i + + )
Msg . AddInt ( pParams [ i ] ) ;
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Server ( ) - > SendMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
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}
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void CGameContext : : OnTick ( )
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{
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// check tuning
CheckPureTuning ( ) ;
// copy tuning
m_World . m_Core . m_Tuning = m_Tuning ;
m_World . Tick ( ) ;
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//if(world.paused) // make sure that the game object always updates
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m_pController - > Tick ( ) ;
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2008-08-14 18:42:47 +00:00
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
m_apPlayers [ i ] - > Tick ( ) ;
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}
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2008-09-24 14:47:03 +00:00
// update voting
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if ( m_VoteCloseTime )
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{
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// abort the kick-vote on player-leave
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if ( m_VoteCloseTime = = - 1 )
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{
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SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote aborted " ) ;
EndVote ( ) ;
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}
else
{
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int Total = 0 , Yes = 0 , No = 0 ;
if ( m_VoteUpdate )
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{
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// count votes
char aaBuf [ MAX_CLIENTS ] [ 64 ] = { { 0 } } ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
if ( m_apPlayers [ i ] )
Server ( ) - > GetClientIP ( i , aaBuf [ i ] , 64 ) ;
bool aVoteChecked [ MAX_CLIENTS ] = { 0 } ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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{
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if ( ! m_apPlayers [ i ] | | ( g_Config . m_SvSpectatorVotes = = 0 & & m_apPlayers [ i ] - > GetTeam ( ) = = TEAM_SPECTATORS ) | | aVoteChecked [ i ] ) // don't count in votes by spectators
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continue ;
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if ( m_VoteKick & &
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GetPlayerChar ( m_VoteCreator ) & & GetPlayerChar ( i ) & &
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GetPlayerChar ( m_VoteCreator ) - > Team ( ) ! = GetPlayerChar ( i ) - > Team ( ) ) continue ;
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int ActVote = m_apPlayers [ i ] - > m_Vote ;
int ActVotePos = m_apPlayers [ i ] - > m_VotePos ;
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2010-05-29 07:25:38 +00:00
// check for more players with the same ip (only use the vote of the one who voted first)
for ( int j = i + 1 ; j < MAX_CLIENTS ; + + j )
{
if ( ! m_apPlayers [ j ] | | aVoteChecked [ j ] | | str_comp ( aaBuf [ j ] , aaBuf [ i ] ) )
continue ;
aVoteChecked [ j ] = true ;
if ( m_apPlayers [ j ] - > m_Vote & & ( ! ActVote | | ActVotePos > m_apPlayers [ j ] - > m_VotePos ) )
{
ActVote = m_apPlayers [ j ] - > m_Vote ;
ActVotePos = m_apPlayers [ j ] - > m_VotePos ;
}
}
Total + + ;
if ( ActVote > 0 )
Yes + + ;
else if ( ActVote < 0 )
No + + ;
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}
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if ( Yes > Total / ( 100.0 / g_Config . m_SvVoteYesPercentage ) )
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m_VoteEnforce = VOTE_ENFORCE_YES ;
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else if ( No > = Total - Total / ( 100.0 / g_Config . m_SvVoteYesPercentage ) )
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m_VoteEnforce = VOTE_ENFORCE_NO ;
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m_VoteWillPass = Yes > ( Yes + No ) / ( 100.0 / g_Config . m_SvVoteYesPercentage ) ;
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}
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2011-02-12 20:31:42 +00:00
if ( time_get ( ) > m_VoteCloseTime & & ! g_Config . m_SvVoteMajority )
m_VoteEnforce = ( m_VoteWillPass ) ? VOTE_ENFORCE_YES : VOTE_ENFORCE_NO ;
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if ( m_VoteEnforce = = VOTE_ENFORCE_YES )
{
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Console ( ) - > ExecuteLine ( m_aVoteCommand , 4 , - 1 , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponseAll , this ) ;
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EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote passed " ) ;
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if ( m_apPlayers [ m_VoteCreator ] )
m_apPlayers [ m_VoteCreator ] - > m_Last_VoteCall = 0 ;
}
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else if ( m_VoteEnforce = = VOTE_ENFORCE_YES_ADMIN )
{
char aBuf [ 64 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " Vote passed enforced by '%s' " , ( m_VoteEnforcer < 0 ) ? " Server Administrator " : Server ( ) - > ClientName ( m_VoteEnforcer ) ) ;
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Console ( ) - > ExecuteLine ( m_aVoteCommand , 3 , - 1 , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponseAll , this ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
EndVote ( ) ;
m_VoteEnforcer = - 1 ;
}
else if ( m_VoteEnforce = = VOTE_ENFORCE_NO_ADMIN )
{
char aBuf [ 64 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " Vote failed enforced by '%s' " , ( m_VoteEnforcer < 0 ) ? " Server Administrator " : Server ( ) - > ClientName ( m_VoteEnforcer ) ) ;
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EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
2011-02-12 20:31:42 +00:00
else if ( m_VoteEnforce = = VOTE_ENFORCE_NO | | ( time_get ( ) > m_VoteCloseTime & & g_Config . m_SvVoteMajority ) )
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{
EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote failed " ) ;
}
else if ( m_VoteUpdate )
{
m_VoteUpdate = false ;
SendVoteStatus ( - 1 , Total , Yes , No ) ;
}
}
}
2011-01-29 00:59:50 +00:00
2010-11-22 20:43:22 +00:00
2010-11-29 03:30:00 +00:00
if ( Server ( ) - > Tick ( ) % ( g_Config . m_SvAnnouncementInterval * Server ( ) - > TickSpeed ( ) * 60 ) = = 0 )
2010-11-22 10:59:25 +00:00
{
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char * Line = ( ( CServer * ) Server ( ) ) - > GetAnnouncementLine ( g_Config . m_SvAnnouncementFileName ) ;
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if ( Line )
SendChat ( - 1 , CGameContext : : CHAT_ALL , Line ) ;
}
2010-05-29 07:25:38 +00:00
2010-11-29 03:25:27 +00:00
if ( Collision ( ) - > m_NumSwitchers > 0 )
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for ( int i = 0 ; i < Collision ( ) - > m_NumSwitchers + 1 ; + + i )
{
for ( int j = 0 ; j < 16 ; + + j )
{
if ( Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] < = Server ( ) - > Tick ( ) & & Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = = TILE_SWITCHTIMEDOPEN )
{
Collision ( ) - > m_pSwitchers [ i ] . m_Status [ j ] = false ;
Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] = 0 ;
Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = TILE_SWITCHCLOSE ;
}
else if ( Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] < = Server ( ) - > Tick ( ) & & Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = = TILE_SWITCHTIMEDCLOSE )
{
Collision ( ) - > m_pSwitchers [ i ] . m_Status [ j ] = true ;
Collision ( ) - > m_pSwitchers [ i ] . m_EndTick [ j ] = 0 ;
Collision ( ) - > m_pSwitchers [ i ] . m_Type [ j ] = TILE_SWITCHOPEN ;
}
}
}
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# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
CNetObj_PlayerInput Input = { 0 } ;
Input . m_Direction = ( i & 1 ) ? - 1 : 1 ;
m_apPlayers [ MAX_CLIENTS - i - 1 ] - > OnPredictedInput ( & Input ) ;
}
}
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# endif
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}
// Server hooks
void CGameContext : : OnClientDirectInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnDirectInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
void CGameContext : : OnClientPredictedInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnPredictedInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
2011-02-12 10:40:36 +00:00
void CGameContext : : OnClientEnter ( int ClientID )
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{
//world.insert_entity(&players[client_id]);
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m_apPlayers [ ClientID ] - > Respawn ( ) ;
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// init the player
2011-02-13 05:35:13 +00:00
Score ( ) - > PlayerData ( ClientID ) - > Reset ( ) ;
Score ( ) - > LoadScore ( ClientID ) ;
Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime = Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ;
m_apPlayers [ ClientID ] - > m_Score = ( Score ( ) - > PlayerData ( ClientID ) - > m_BestTime ) ? Score ( ) - > PlayerData ( ClientID ) - > m_BestTime : - 9999 ;
2010-09-26 21:31:33 +00:00
2011-02-13 05:35:13 +00:00
if ( ( ( CServer * ) Server ( ) ) - > m_aPrevStates [ ClientID ] < CServer : : CClient : : STATE_INGAME )
2011-01-20 20:25:09 +00:00
{
char aBuf [ 512 ] ;
2011-02-13 05:35:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " '%s' entered and joined the %s " , Server ( ) - > ClientName ( ClientID ) , m_pController - > GetTeamName ( m_apPlayers [ ClientID ] - > GetTeam ( ) ) ) ;
2011-01-20 20:25:09 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " DDRace Mod. Version: " GAME_VERSION ) ;
SendChatTarget ( ClientID , " Official site: DDRace.info " ) ;
SendChatTarget ( ClientID , " For more Info /cmdlist " ) ;
SendChatTarget ( ClientID , " Or visit DDRace.info " ) ;
SendChatTarget ( ClientID , " To see this again say /info " ) ;
SendChatTarget ( ClientID , " Note This is an Alpha release, just for testing, your feedback is important!! " ) ;
2011-01-20 20:25:09 +00:00
2011-02-13 05:35:13 +00:00
if ( g_Config . m_SvWelcome [ 0 ] ! = 0 ) SendChatTarget ( ClientID , g_Config . m_SvWelcome ) ;
//str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientID, Server()->ClientName(ClientID), m_apPlayers[ClientID]->GetTeam());
2010-09-26 15:18:56 +00:00
2011-01-20 20:25:09 +00:00
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " game " , aBuf ) ;
}
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m_VoteUpdate = true ;
}
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void CGameContext : : OnClientConnected ( int ClientID )
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{
// Check which team the player should be on
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const int StartTeam = g_Config . m_SvTournamentMode ? TEAM_SPECTATORS : m_pController - > GetAutoTeam ( ClientID ) ;
2010-05-29 07:25:38 +00:00
2011-02-12 10:40:36 +00:00
m_apPlayers [ ClientID ] = new ( ClientID ) CPlayer ( this , ClientID , StartTeam ) ;
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//players[client_id].init(client_id);
//players[client_id].client_id = client_id;
2011-01-29 00:59:50 +00:00
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
2010-05-29 07:25:38 +00:00
# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
2011-02-12 10:40:36 +00:00
if ( ClientID > = MAX_CLIENTS - g_Config . m_DbgDummies )
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return ;
}
# endif
// send active vote
if ( m_VoteCloseTime )
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SendVoteSet ( ClientID ) ;
2010-05-29 07:25:38 +00:00
// send motd
CNetMsg_Sv_Motd Msg ;
Msg . m_pMessage = g_Config . m_SvMotd ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2010-05-29 07:25:38 +00:00
}
2011-02-12 10:40:36 +00:00
void CGameContext : : OnClientDrop ( int ClientID )
2010-05-29 07:25:38 +00:00
{
2011-02-12 10:40:36 +00:00
AbortVoteKickOnDisconnect ( ClientID ) ;
m_apPlayers [ ClientID ] - > OnDisconnect ( ) ;
delete m_apPlayers [ ClientID ] ;
m_apPlayers [ ClientID ] = 0 ;
2011-01-29 00:59:50 +00:00
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
}
2011-02-13 05:35:13 +00:00
void CGameContext : : OnMessage ( int MsgId , CUnpacker * pUnpacker , int ClientID )
2010-05-29 07:25:38 +00:00
{
void * pRawMsg = m_NetObjHandler . SecureUnpackMsg ( MsgId , pUnpacker ) ;
2011-02-13 05:35:13 +00:00
CPlayer * p = m_apPlayers [ ClientID ] ;
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( ! pRawMsg )
{
2010-08-17 22:06:00 +00:00
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " dropped weird message '%s' (%d), failed on '%s' " , m_NetObjHandler . GetMsgName ( MsgId ) , MsgId , m_NetObjHandler . FailedMsgOn ( ) ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
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return ;
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( MsgId = = NETMSGTYPE_CL_SAY )
{
CNetMsg_Cl_Say * pMsg = ( CNetMsg_Cl_Say * ) pRawMsg ;
2010-10-07 12:10:49 +00:00
int Team = pMsg - > m_Team ;
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/*
if ( Team )
Team = p - > GetTeam ( ) ;
else
Team = CGameContext : : CHAT_ALL ;
if ( g_Config . m_SvSpamprotection & & p - > m_Last_Chat & & p - > m_Last_Chat + Server ( ) - > TickSpeed ( ) > Server ( ) - > Tick ( ) )
return ;
p - > m_Last_Chat = Server ( ) - > Tick ( ) ;
*/
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int GameTeam = ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core . Team ( p - > GetCID ( ) ) ;
2010-10-07 12:10:49 +00:00
if ( Team ) {
2011-01-17 00:01:11 +00:00
Team = ( ( p - > GetTeam ( ) = = - 1 ) ? CHAT_SPEC : GameTeam ) ;
2010-10-07 12:10:49 +00:00
} else {
Team = CHAT_ALL ;
}
2010-08-20 20:40:12 +00:00
2010-09-16 21:26:03 +00:00
if ( str_length ( pMsg - > m_pMessage ) > 370 )
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Your Message is too long " ) ;
2010-07-30 12:50:09 +00:00
return ;
}
2010-08-20 20:40:12 +00:00
2011-02-03 12:02:32 +00:00
char aIP [ 16 ] ;
int MuteTicks = 0 ;
2011-02-13 05:35:13 +00:00
Server ( ) - > GetClientIP ( ClientID , aIP , sizeof aIP ) ;
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for ( int z = 0 ; z < MAX_MUTES & & MuteTicks < = 0 ; + + z ) //find a mute, remove it, if expired.
if ( m_aMutes [ z ] . m_IP [ 0 ] & & str_comp ( aIP , m_aMutes [ z ] . m_IP ) = = 0 & & ( MuteTicks = m_aMutes [ z ] . m_Expire - Server ( ) - > Tick ( ) ) < = 0 )
m_aMutes [ z ] . m_IP [ 0 ] = 0 ;
2011-02-13 08:27:00 +00:00
if ( pMsg - > m_pMessage [ 0 ] ! = ' / ' )
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{
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if ( MuteTicks > 0 )
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof aBuf , " You are not permitted to talk for the next %d seconds. " , MuteTicks / Server ( ) - > TickSpeed ( ) ) ;
SendChatTarget ( ClientID , aBuf ) ;
return ;
}
2011-02-03 12:02:32 +00:00
2011-02-13 08:27:00 +00:00
if ( ( p - > m_ChatScore + = g_Config . m_SvChatPenalty ) > g_Config . m_SvChatThreshold )
{
char aIP [ 16 ] ;
Server ( ) - > GetClientIP ( ClientID , aIP , sizeof aIP ) ;
Mute ( aIP , g_Config . m_SvSpamMuteDuration , Server ( ) - > ClientName ( ClientID ) ) ;
p - > m_ChatScore = 0 ;
return ;
}
2011-02-03 13:39:00 +00:00
}
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// check for invalid chars
unsigned char * pMessage = ( unsigned char * ) pMsg - > m_pMessage ;
while ( * pMessage )
{
if ( * pMessage < 32 )
* pMessage = ' ' ;
pMessage + + ;
}
2010-09-09 13:32:14 +00:00
if ( pMsg - > m_pMessage [ 0 ] = = ' / ' )
{
2010-10-10 22:40:07 +00:00
ChatResponseInfo Info ;
Info . m_GameContext = this ;
2011-02-13 05:35:13 +00:00
Info . m_To = ClientID ;
2010-08-20 20:40:12 +00:00
2011-02-13 05:35:13 +00:00
Console ( ) - > ExecuteLine ( pMsg - > m_pMessage + 1 , ( ( CServer * ) Server ( ) ) - > m_aClients [ ClientID ] . m_Authed , ClientID , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponse , & Info ) ;
2010-09-09 13:32:14 +00:00
}
2010-09-16 21:26:03 +00:00
else
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SendChat ( ClientID , Team , pMsg - > m_pMessage , ClientID ) ;
2010-09-08 16:22:11 +00:00
}
2010-05-29 07:25:38 +00:00
else if ( MsgId = = NETMSGTYPE_CL_CALLVOTE )
{
2010-12-03 01:05:56 +00:00
if ( g_Config . m_SvSpamprotection & & p - > m_Last_VoteTry & & p - > m_Last_VoteTry + Server ( ) - > TickSpeed ( ) * g_Config . m_SvVoteDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
int64 Now = Server ( ) - > Tick ( ) ;
2010-12-03 01:05:56 +00:00
p - > m_Last_VoteTry = Now ;
2011-01-04 20:30:15 +00:00
if ( g_Config . m_SvSpectatorVotes = = 0 & & p - > GetTeam ( ) = = TEAM_SPECTATORS )
2010-08-06 19:03:38 +00:00
{
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SendChatTarget ( ClientID , " Spectators aren't allowed to start a vote. " ) ;
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return ;
}
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if ( m_VoteCloseTime )
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Wait for current vote to end before calling a new one. " ) ;
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return ;
}
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
int Timeleft = p - > m_Last_VoteCall + Server ( ) - > TickSpeed ( ) * 60 - Now ;
if ( p - > m_Last_VoteCall & & Timeleft > 0 )
2010-05-29 07:25:38 +00:00
{
char aChatmsg [ 512 ] = { 0 } ;
str_format ( aChatmsg , sizeof ( aChatmsg ) , " You must wait %d seconds before making another vote " , ( Timeleft / Server ( ) - > TickSpeed ( ) ) + 1 ) ;
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , aChatmsg ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
char aChatmsg [ 512 ] = { 0 } ;
char aDesc [ 512 ] = { 0 } ;
char aCmd [ 512 ] = { 0 } ;
CNetMsg_Cl_CallVote * pMsg = ( CNetMsg_Cl_CallVote * ) pRawMsg ;
if ( str_comp_nocase ( pMsg - > m_Type , " option " ) = = 0 )
{
CVoteOption * pOption = m_pVoteOptionFirst ;
2010-07-29 19:55:33 +00:00
static int64 last_mapvote = 0 ; //floff
2010-05-29 07:25:38 +00:00
while ( pOption )
2008-10-21 17:26:32 +00:00
{
2010-05-29 07:25:38 +00:00
if ( str_comp_nocase ( pMsg - > m_Value , pOption - > m_aCommand ) = = 0 )
{
2011-01-21 13:40:39 +00:00
if ( ! Console ( ) - > LineIsValid ( pOption - > m_aCommand ) )
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Invalid option " ) ;
2011-01-21 13:40:39 +00:00
return ;
}
2011-02-13 05:35:13 +00:00
if ( m_apPlayers [ ClientID ] - > m_Authed < = 0 & & strncmp ( pOption - > m_aCommand , " sv_map " , 7 ) = = 0 & & time_get ( ) < last_mapvote + ( time_freq ( ) * g_Config . m_SvVoteMapTimeDelay ) )
2010-08-20 20:40:12 +00:00
{
2010-07-29 19:55:33 +00:00
char chatmsg [ 512 ] = { 0 } ;
2010-07-30 12:50:09 +00:00
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second delay between map-votes,Please wait %d Second(s) " , g_Config . m_SvVoteMapTimeDelay , ( ( last_mapvote + ( g_Config . m_SvVoteMapTimeDelay * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) ) ) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , chatmsg ) ;
2010-08-20 20:40:12 +00:00
2010-07-29 19:55:33 +00:00
return ;
}
2011-02-12 10:40:36 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' " , Server ( ) - > ClientName ( ClientID ) , pOption - > m_aCommand ) ;
2010-05-29 07:25:38 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " %s " , pOption - > m_aCommand ) ;
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pOption - > m_aCommand ) ;
2010-07-29 19:55:33 +00:00
last_mapvote = time_get ( ) ;
2010-05-29 07:25:38 +00:00
break ;
}
pOption = pOption - > m_pNext ;
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( ! pOption )
{
2010-12-03 01:05:56 +00:00
if ( p - > m_Authed < 3 ) // allow admins to call any vote they want
2010-10-11 09:18:44 +00:00
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' isn't an option on this server " , pMsg - > m_Value ) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , aChatmsg ) ;
2010-10-11 09:18:44 +00:00
return ;
}
else
{
2011-02-13 05:35:13 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' " , Server ( ) - > ClientName ( ClientID ) , pMsg - > m_Value ) ;
2010-10-11 09:18:44 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " %s " , pMsg - > m_Value ) ;
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pMsg - > m_Value ) ;
}
2008-10-21 17:26:32 +00:00
}
2011-01-29 00:59:50 +00:00
2010-07-29 19:55:33 +00:00
last_mapvote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
m_VoteKick = false ;
2010-05-29 07:25:38 +00:00
}
else if ( str_comp_nocase ( pMsg - > m_Type , " kick " ) = = 0 )
{
2011-02-13 05:35:13 +00:00
if ( m_apPlayers [ ClientID ] - > m_Authed = = 0 & & time_get ( ) < m_apPlayers [ ClientID ] - > m_Last_KickVote + ( time_freq ( ) * 5 ) )
2011-01-29 00:59:50 +00:00
return ;
2011-02-13 05:35:13 +00:00
else if ( m_apPlayers [ ClientID ] - > m_Authed = = 0 & & time_get ( ) < m_apPlayers [ ClientID ] - > m_Last_KickVote + ( time_freq ( ) * g_Config . m_SvVoteKickTimeDelay ) )
2010-07-29 19:55:33 +00:00
{
char chatmsg [ 512 ] = { 0 } ;
2010-09-16 22:38:39 +00:00
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second wait time between kick votes for each player please wait %d second(s) " ,
2010-07-30 12:50:09 +00:00
g_Config . m_SvVoteKickTimeDelay ,
2011-02-13 05:35:13 +00:00
( ( m_apPlayers [ ClientID ] - > m_Last_KickVote + ( m_apPlayers [ ClientID ] - > m_Last_KickVote * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) )
2010-07-29 19:55:33 +00:00
) ;
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , chatmsg ) ;
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-07-29 19:55:33 +00:00
return ;
}
2010-12-03 01:05:56 +00:00
else if ( ! g_Config . m_SvVoteKick & & p - > m_Authed < 2 ) // allow admins to call kick votes even if they are forbidden
2008-10-21 17:26:32 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Server does not allow voting to kick players " ) ;
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-05-29 07:25:38 +00:00
return ;
2008-10-21 17:26:32 +00:00
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
int KickId = str_toint ( pMsg - > m_Value ) ;
if ( KickId < 0 | | KickId > = MAX_CLIENTS | | ! m_apPlayers [ KickId ] )
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " Invalid client id to kick " ) ;
2010-05-29 07:25:38 +00:00
return ;
}
2011-02-13 05:35:13 +00:00
if ( KickId = = ClientID )
2010-06-02 02:42:17 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " You cant kick yourself " ) ;
2010-06-02 02:42:17 +00:00
return ;
}
2010-12-03 01:05:56 +00:00
if ( ComparePlayers ( m_apPlayers [ KickId ] , p ) )
2010-06-02 02:42:17 +00:00
{
2011-02-12 10:40:36 +00:00
SendChatTarget ( ClientID , " You cant kick admins " ) ;
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-06-02 02:42:17 +00:00
char aBufKick [ 128 ] ;
2011-02-12 10:40:36 +00:00
str_format ( aBufKick , sizeof ( aBufKick ) , " '%s' called for vote to kick you " , Server ( ) - > ClientName ( ClientID ) ) ;
2010-06-02 02:42:17 +00:00
SendChatTarget ( KickId , aBufKick ) ;
return ;
}
2011-01-29 00:59:50 +00:00
2011-02-13 05:35:13 +00:00
if ( GetPlayerChar ( ClientID ) & & GetPlayerChar ( KickId ) & & GetPlayerChar ( ClientID ) - > Team ( ) ! = GetPlayerChar ( KickId ) - > Team ( ) )
2010-09-16 21:26:03 +00:00
{
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " You can kick only your team member " ) ;
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
return ;
}
2010-10-09 18:34:17 +00:00
const char * pReason = " No reason given " ;
2010-10-10 23:06:44 +00:00
for ( const char * p = pMsg - > m_Value ; * p ; + + p )
2010-10-09 18:34:17 +00:00
{
2010-10-10 23:06:44 +00:00
if ( * p = = ' ' )
{
pReason = p + 1 ;
break ;
}
2010-10-09 18:34:17 +00:00
}
2011-02-13 05:35:13 +00:00
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called for vote to kick '%s' (%s) " , Server ( ) - > ClientName ( ClientID ) , Server ( ) - > ClientName ( KickId ) , pReason ) ;
2010-05-29 07:25:38 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " Kick '%s' " , Server ( ) - > ClientName ( KickId ) ) ;
2011-01-29 00:59:50 +00:00
if ( ! g_Config . m_SvVoteKickBantime )
2010-10-13 18:31:21 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " kick %d Kicked by vote " , KickId ) ;
2010-05-29 07:25:38 +00:00
else
{
char aBuf [ 64 ] = { 0 } ;
Server ( ) - > GetClientIP ( KickId , aBuf , sizeof ( aBuf ) ) ;
2010-10-13 18:31:21 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " ban %s %d Banned by vote " , aBuf , g_Config . m_SvVoteKickBantime ) ;
2010-05-29 07:25:38 +00:00
}
2011-02-13 05:35:13 +00:00
m_apPlayers [ ClientID ] - > m_Last_KickVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
m_VoteKick = true ;
2010-05-29 07:25:38 +00:00
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( aCmd [ 0 ] )
{
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatmsg ) ;
StartVote ( aDesc , aCmd ) ;
2010-12-03 01:05:56 +00:00
p - > m_Vote = 1 ;
p - > m_VotePos = m_VotePos = 1 ;
2011-02-12 10:40:36 +00:00
m_VoteCreator = ClientID ;
2010-12-03 01:05:56 +00:00
p - > m_Last_VoteCall = Now ;
2010-05-29 07:25:38 +00:00
}
}
else if ( MsgId = = NETMSGTYPE_CL_VOTE )
{
if ( ! m_VoteCloseTime )
return ;
2010-12-03 01:05:56 +00:00
if ( p - > m_Vote = = 0 )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Vote * pMsg = ( CNetMsg_Cl_Vote * ) pRawMsg ;
if ( ! pMsg - > m_Vote )
return ;
2010-12-03 01:05:56 +00:00
p - > m_Vote = pMsg - > m_Vote ;
p - > m_VotePos = + + m_VotePos ;
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2008-09-25 12:23:44 +00:00
}
2008-09-24 14:47:03 +00:00
}
2011-01-29 00:59:50 +00:00
else if ( MsgId = = NETMSGTYPE_CL_SETTEAM & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_SetTeam * pMsg = ( CNetMsg_Cl_SetTeam * ) pRawMsg ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
if ( p - > GetTeam ( ) = = pMsg - > m_Team | | ( g_Config . m_SvSpamprotection & & p - > m_Last_SetTeam & & p - > m_Last_SetTeam + Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay > Server ( ) - > Tick ( ) ) )
2010-05-29 07:25:38 +00:00
return ;
// Switch team on given client and kill/respawn him
2011-02-12 10:40:36 +00:00
if ( m_pController - > CanJoinTeam ( pMsg - > m_Team , ClientID ) )
2010-05-29 07:25:38 +00:00
{
2011-01-29 00:59:50 +00:00
//if(m_pController->CanChangeTeam(p, pMsg->m_Team))
2010-07-29 05:21:18 +00:00
//{
2010-12-03 01:05:56 +00:00
if ( p - > GetTeam ( ) = = - 1 & & p - > m_InfoSaved )
2011-02-13 05:35:13 +00:00
SendChatTarget ( ClientID , " Use /pause first then you can kill " ) ;
2011-01-29 00:59:50 +00:00
else
{
2010-12-03 01:05:56 +00:00
p - > m_Last_SetTeam = Server ( ) - > Tick ( ) ;
2011-01-03 11:50:38 +00:00
if ( p - > GetTeam ( ) = = TEAM_SPECTATORS | | pMsg - > m_Team = = TEAM_SPECTATORS )
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2010-12-03 01:05:56 +00:00
p - > SetTeam ( pMsg - > m_Team ) ;
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
2011-01-29 00:59:50 +00:00
}
2010-07-29 05:21:18 +00:00
//else
2011-02-13 05:35:13 +00:00
//SendBroadcast("Teams must be balanced, please join other team", ClientID);
2010-05-29 07:25:38 +00:00
}
else
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Only %d active players are allowed " , g_Config . m_SvMaxClients - g_Config . m_SvSpectatorSlots ) ;
2011-02-12 10:40:36 +00:00
SendBroadcast ( aBuf , ClientID ) ;
2010-05-29 07:25:38 +00:00
}
}
2010-10-31 20:50:40 +00:00
else if ( MsgId = = NETMSGTYPE_CL_ISDDRACE )
2010-10-23 19:26:10 +00:00
{
2010-12-03 01:05:56 +00:00
p - > m_IsUsingDDRaceClient = true ;
2010-10-30 14:22:35 +00:00
2010-10-24 10:47:25 +00:00
char aBuf [ 128 ] ;
2011-02-13 05:35:13 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %d use DDRace Client " , ClientID ) ;
2010-10-24 10:47:25 +00:00
dbg_msg ( " DDRace " , aBuf ) ;
2010-10-30 14:22:35 +00:00
//first update his teams state
2011-02-13 05:35:13 +00:00
( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . SendTeamsState ( ClientID ) ;
2010-10-30 14:22:35 +00:00
//second give him records
2011-02-13 05:35:13 +00:00
SendRecord ( ClientID ) ;
2010-10-30 14:22:35 +00:00
//third give him others current time for table score
if ( g_Config . m_SvHideScore ) return ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( m_apPlayers [ i ] & & Score ( ) - > PlayerData ( i ) - > m_CurrentTime > 0 )
{
CNetMsg_Sv_PlayerTime Msg ;
2010-11-07 11:03:26 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( i ) - > m_CurrentTime * 100 ;
2011-02-13 05:35:13 +00:00
Msg . m_ClientID = i ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientID ) ;
2010-11-04 18:33:51 +00:00
//also send its time to others
2010-10-30 14:22:35 +00:00
}
}
2010-11-04 18:33:51 +00:00
//also send its time to others
2011-02-13 05:35:13 +00:00
if ( Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime > 0 ) {
2010-11-04 18:33:51 +00:00
//TODO: make function for this fucking steps
CNetMsg_Sv_PlayerTime Msg ;
2011-02-13 05:35:13 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( ClientID ) - > m_CurrentTime * 100 ;
Msg . m_ClientID = ClientID ;
2010-11-04 18:33:51 +00:00
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
}
2010-10-23 19:26:10 +00:00
}
2010-12-03 01:05:56 +00:00
else if ( MsgId = = NETMSGTYPE_CL_CHANGEINFO | | MsgId = = NETMSGTYPE_CL_STARTINFO )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_ChangeInfo * pMsg = ( CNetMsg_Cl_ChangeInfo * ) pRawMsg ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
if ( g_Config . m_SvSpamprotection & & p - > m_Last_ChangeInfo & & p - > m_Last_ChangeInfo + Server ( ) - > TickSpeed ( ) * g_Config . m_SvInfoChangeDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
p - > m_Last_ChangeInfo = Server ( ) - > Tick ( ) ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
p - > m_TeeInfos . m_UseCustomColor = pMsg - > m_UseCustomColor ;
p - > m_TeeInfos . m_ColorBody = pMsg - > m_ColorBody ;
p - > m_TeeInfos . m_ColorFeet = pMsg - > m_ColorFeet ;
2010-05-29 07:25:38 +00:00
// copy old name
char aOldName [ MAX_NAME_LENGTH ] ;
2011-02-12 10:40:36 +00:00
str_copy ( aOldName , Server ( ) - > ClientName ( ClientID ) , MAX_NAME_LENGTH ) ;
2011-01-29 00:59:50 +00:00
2011-02-12 10:40:36 +00:00
Server ( ) - > SetClientName ( ClientID , pMsg - > m_pName ) ;
2011-02-13 05:35:13 +00:00
if ( MsgId = = NETMSGTYPE_CL_CHANGEINFO & & str_comp ( aOldName , Server ( ) - > ClientName ( ClientID ) ) ! = 0 )
2010-05-29 07:25:38 +00:00
{
char aChatText [ 256 ] ;
2011-02-12 10:40:36 +00:00
str_format ( aChatText , sizeof ( aChatText ) , " '%s' changed name to '%s' " , aOldName , Server ( ) - > ClientName ( ClientID ) ) ;
2010-05-29 07:25:38 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatText ) ;
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
// set skin
2010-12-03 01:05:56 +00:00
str_copy ( p - > m_TeeInfos . m_SkinName , pMsg - > m_pSkin , sizeof ( p - > m_TeeInfos . m_SkinName ) ) ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
//m_pController->OnPlayerInfoChange(p);
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
if ( MsgId = = NETMSGTYPE_CL_STARTINFO )
{
// send vote options
CNetMsg_Sv_VoteClearOptions ClearMsg ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & ClearMsg , MSGFLAG_VITAL , ClientID ) ;
2010-05-29 07:25:38 +00:00
CVoteOption * pCurrent = m_pVoteOptionFirst ;
while ( pCurrent )
{
CNetMsg_Sv_VoteOption OptionMsg ;
OptionMsg . m_pCommand = pCurrent - > m_aCommand ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , ClientID ) ;
2010-05-29 07:25:38 +00:00
pCurrent = pCurrent - > m_pNext ;
}
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
// send tuning parameters to client
2011-02-12 10:40:36 +00:00
SendTuningParams ( ClientID ) ;
2010-05-29 07:25:38 +00:00
//
CNetMsg_Sv_ReadyToEnter m ;
2011-02-12 10:40:36 +00:00
Server ( ) - > SendPackMsg ( & m , MSGFLAG_VITAL | MSGFLAG_FLUSH , ClientID ) ;
2010-05-29 07:25:38 +00:00
}
}
2011-01-29 00:59:50 +00:00
else if ( MsgId = = NETMSGTYPE_CL_EMOTICON & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Emoticon * pMsg = ( CNetMsg_Cl_Emoticon * ) pRawMsg ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
if ( g_Config . m_SvSpamprotection & & p - > m_Last_Emote & & p - > m_Last_Emote + Server ( ) - > TickSpeed ( ) * g_Config . m_SvEmoticonDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
p - > m_Last_Emote = Server ( ) - > Tick ( ) ;
2011-01-29 00:59:50 +00:00
2011-02-12 10:40:36 +00:00
SendEmoticon ( ClientID , pMsg - > m_Emoticon ) ;
2010-12-03 01:05:56 +00:00
CCharacter * pChr = p - > GetCharacter ( ) ;
2010-10-10 22:40:07 +00:00
if ( pChr & & g_Config . m_SvEmotionalTees & & pChr - > m_EyeEmote )
2010-08-22 02:23:18 +00:00
{
switch ( pMsg - > m_Emoticon )
{
case EMOTICON_2 :
2010-08-22 12:32:52 +00:00
case EMOTICON_8 :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_SURPRISE ) ;
2010-08-22 02:23:18 +00:00
break ;
2010-08-27 07:09:47 +00:00
case EMOTICON_1 :
case EMOTICON_4 :
2010-08-22 12:32:52 +00:00
case EMOTICON_7 :
2010-08-27 07:09:47 +00:00
case EMOTICON_13 :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_BLINK ) ;
2010-08-22 02:23:18 +00:00
break ;
case EMOTICON_3 :
case EMOTICON_6 :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_HAPPY ) ;
2010-08-22 02:23:18 +00:00
break ;
case EMOTICON_9 :
2010-08-22 12:32:52 +00:00
case EMOTICON_15 :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_PAIN ) ;
2010-08-22 02:23:18 +00:00
break ;
case EMOTICON_10 :
case EMOTICON_11 :
case EMOTICON_12 :
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteType ( EMOTE_ANGRY ) ;
2010-08-22 02:23:18 +00:00
break ;
default :
break ;
}
2011-01-29 00:59:50 +00:00
pChr - > SetEmoteStop ( Server ( ) - > Tick ( ) + 2 * Server ( ) - > TickSpeed ( ) ) ;
2010-08-22 02:23:18 +00:00
}
2010-05-29 07:25:38 +00:00
}
2011-01-29 00:59:50 +00:00
else if ( MsgId = = NETMSGTYPE_CL_KILL & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
2010-12-03 01:05:56 +00:00
if ( p - > m_Last_Kill & & p - > m_Last_Kill + Server ( ) - > TickSpeed ( ) * g_Config . m_SvKillDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2011-01-29 00:59:50 +00:00
2010-12-03 01:05:56 +00:00
p - > m_Last_Kill = Server ( ) - > Tick ( ) ;
p - > KillCharacter ( WEAPON_SELF ) ;
p - > m_RespawnTick = Server ( ) - > Tick ( ) + Server ( ) - > TickSpeed ( ) * g_Config . m_SvSuicidePenalty ;
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}
}
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void CGameContext : : ConTuneParam ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
const char * pParamName = pResult - > GetString ( 0 ) ;
float NewValue = pResult - > GetFloat ( 1 ) ;
if ( pSelf - > Tuning ( ) - > Set ( pParamName , NewValue ) )
{
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " %s changed to %.2f " , pParamName , NewValue ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , aBuf ) ;
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pSelf - > SendTuningParams ( - 1 ) ;
}
else
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , " No such tuning parameter " ) ;
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}
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void CGameContext : : ConTuneReset ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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CTuningParams p ;
* pSelf - > Tuning ( ) = p ;
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pSelf - > SendTuningParams ( - 1 ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , " Tuning reset " ) ;
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}
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void CGameContext : : ConTuneDump ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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char aBuf [ 256 ] ;
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for ( int i = 0 ; i < pSelf - > Tuning ( ) - > Num ( ) ; i + + )
{
float v ;
pSelf - > Tuning ( ) - > Get ( i , & v ) ;
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str_format ( aBuf , sizeof ( aBuf ) , " %s %.2f " , pSelf - > Tuning ( ) - > m_apNames [ i ] , v ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " tuning " , aBuf ) ;
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}
}
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void CGameContext : : ConChangeMap ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > m_pController - > ChangeMap ( pResult - > NumArguments ( ) ? pResult - > GetString ( 0 ) : " " ) ;
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}
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void CGameContext : : ConRestart ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) )
pSelf - > m_pController - > DoWarmup ( pResult - > GetInteger ( 0 ) ) ;
else
pSelf - > m_pController - > StartRound ( ) ;
}
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void CGameContext : : ConBroadcast ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > SendBroadcast ( pResult - > GetString ( 0 ) , - 1 ) ;
}
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void CGameContext : : ConSay ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , pResult - > GetString ( 0 ) ) ;
}
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void CGameContext : : ConSetTeam ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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//int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
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int Victim = pResult - > GetVictim ( ) ;
int Team = clamp ( pResult - > GetInteger ( 0 ) , - 1 , 1 ) ;
if ( ! pSelf - > m_apPlayers [ Victim ] )
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return ;
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char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " moved client %d to team %d " , Victim , Team ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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pSelf - > m_apPlayers [ Victim ] - > SetTeam ( Team ) ;
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//(void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext : : ConSetTeamAll ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Team = clamp ( pResult - > GetInteger ( 0 ) , - 1 , 1 ) ;
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " moved all clients to team %d " , Team ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( pSelf - > m_apPlayers [ i ] )
pSelf - > m_apPlayers [ i ] - > SetTeam ( Team ) ;
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//(void)pSelf->m_pController->CheckTeamBalance();
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}
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void CGameContext : : ConAddVote ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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const char * pString = pResult - > GetString ( 0 ) ;
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2010-10-25 16:30:35 +00:00
// check for valid option
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if ( ! pSelf - > Console ( ) - > LineIsValid ( pResult - > GetString ( 0 ) ) & & pResult - > GetString ( 0 ) [ 0 ] ! = ' # ' )
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{
char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " skipped invalid option '%s' " , pResult - > GetString ( 0 ) ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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return ;
}
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2010-11-20 18:30:52 +00:00
CGameContext : : CVoteOption * pOption = pSelf - > m_pVoteOptionFirst ;
while ( pOption )
{
if ( str_comp_nocase ( pString , pOption - > m_aCommand ) = = 0 )
{
char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " option '%s' already exists " , pString ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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return ;
}
pOption = pOption - > m_pNext ;
}
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2010-11-20 18:30:52 +00:00
int Len = str_length ( pString ) ;
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2010-11-20 18:30:52 +00:00
pOption = ( CGameContext : : CVoteOption * ) pSelf - > m_pVoteOptionHeap - > Allocate ( sizeof ( CGameContext : : CVoteOption ) + Len ) ;
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pOption - > m_pNext = 0 ;
pOption - > m_pPrev = pSelf - > m_pVoteOptionLast ;
if ( pOption - > m_pPrev )
pOption - > m_pPrev - > m_pNext = pOption ;
pSelf - > m_pVoteOptionLast = pOption ;
if ( ! pSelf - > m_pVoteOptionFirst )
pSelf - > m_pVoteOptionFirst = pOption ;
2011-01-29 00:59:50 +00:00
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mem_copy ( pOption - > m_aCommand , pString , Len + 1 ) ;
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char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " added option '%s' " , pOption - > m_aCommand ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
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CNetMsg_Sv_VoteOption OptionMsg ;
OptionMsg . m_pCommand = pOption - > m_aCommand ;
pSelf - > Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , - 1 ) ;
}
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void CGameContext : : ConClearVotes ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2011-01-21 19:46:00 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " cleared votes " ) ;
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CNetMsg_Sv_VoteClearOptions VoteClearOptionsMsg ;
pSelf - > Server ( ) - > SendPackMsg ( & VoteClearOptionsMsg , MSGFLAG_VITAL , - 1 ) ;
pSelf - > m_pVoteOptionHeap - > Reset ( ) ;
pSelf - > m_pVoteOptionFirst = 0 ;
pSelf - > m_pVoteOptionLast = 0 ;
}
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void CGameContext : : ConVote ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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bool Private = false ;
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if ( str_comp_nocase ( pResult - > GetString ( 0 ) , " yes " ) = = 0 )
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pSelf - > m_VoteEnforce = CGameContext : : VOTE_ENFORCE_YES_ADMIN ;
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else if ( str_comp_nocase ( pResult - > GetString ( 0 ) , " no " ) = = 0 )
2010-11-21 22:25:30 +00:00
pSelf - > m_VoteEnforce = CGameContext : : VOTE_ENFORCE_NO_ADMIN ;
else
return ;
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if ( str_comp_nocase ( pResult - > GetString ( 1 ) , " yes " ) = = 0 )
Private = true ;
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char aBuf [ 256 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " forcing vote %s " , pResult - > GetString ( 0 ) ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , aBuf ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Due to vote enforcing, vote level has been set to 3 " ) ;
pSelf - > m_VoteEnforcer = ( Private ) ? - 1 : ClientID ;
2010-05-29 07:25:38 +00:00
}
void CGameContext : : ConchainSpecialMotdupdate ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData )
{
2010-11-21 22:25:30 +00:00
pfnCallback ( pResult , pCallbackUserData , - 1 ) ;
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if ( pResult - > NumArguments ( ) )
{
CNetMsg_Sv_Motd Msg ;
Msg . m_pMessage = g_Config . m_SvMotd ;
CGameContext * pSelf = ( CGameContext * ) pUserData ;
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
if ( pSelf - > m_apPlayers [ i ] )
pSelf - > Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , i ) ;
}
}
void CGameContext : : OnConsoleInit ( )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
2010-09-16 22:40:44 +00:00
2011-01-29 00:59:50 +00:00
Console ( ) - > Register ( " tune " , " si " , CFGFLAG_SERVER , ConTuneParam , this , " " , 4 ) ;
Console ( ) - > Register ( " tune_reset " , " " , CFGFLAG_SERVER , ConTuneReset , this , " " , 3 ) ;
Console ( ) - > Register ( " tune_dump " , " " , CFGFLAG_SERVER , ConTuneDump , this , " " , 3 ) ;
2010-09-16 21:22:00 +00:00
2011-01-29 00:59:50 +00:00
Console ( ) - > Register ( " change_map " , " ?r " , CFGFLAG_SERVER | CFGFLAG_STORE , ConChangeMap , this , " " , 3 ) ;
Console ( ) - > Register ( " restart " , " ?i " , CFGFLAG_SERVER | CFGFLAG_STORE , ConRestart , this , " " , 3 ) ;
Console ( ) - > Register ( " broadcast " , " r " , CFGFLAG_SERVER , ConBroadcast , this , " " , 2 ) ;
Console ( ) - > Register ( " say " , " r " , CFGFLAG_SERVER , ConSay , this , " " , 3 ) ;
2011-02-21 21:18:51 +00:00
Console ( ) - > Register ( " set_team " , " vi " , CFGFLAG_SERVER , ConSetTeam , this , " " , 2 ) ;
2011-01-29 00:59:50 +00:00
Console ( ) - > Register ( " set_team_all " , " i " , CFGFLAG_SERVER , ConSetTeamAll , this , " " , 2 ) ;
2010-09-16 22:40:44 +00:00
2011-01-29 00:59:50 +00:00
Console ( ) - > Register ( " addvote " , " r " , CFGFLAG_SERVER , ConAddVote , this , " " , 4 ) ;
Console ( ) - > Register ( " clear_votes " , " " , CFGFLAG_SERVER , ConClearVotes , this , " " , 3 ) ;
2011-02-12 20:31:42 +00:00
Console ( ) - > Register ( " vote " , " s ?s " , CFGFLAG_SERVER , ConVote , this , " Force the vote to yes or no?, Make the forcing of the vote private? " , 3 ) ;
2010-10-10 22:40:07 +00:00
2011-01-29 00:59:50 +00:00
# define CONSOLE_COMMAND(name, params, flags, callback, userdata, help, level) m_pConsole->Register(name, params, flags, callback, userdata, help, level);
# include "game/ddracecommands.h"
2010-08-20 20:40:12 +00:00
2011-01-29 00:59:50 +00:00
Console ( ) - > Chain ( " sv_motd " , ConchainSpecialMotdupdate , this ) ;
2010-05-29 07:25:38 +00:00
}
void CGameContext : : OnInit ( /*class IKernel *pKernel*/ )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
m_World . SetGameServer ( this ) ;
m_Events . SetGameServer ( this ) ;
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
//if(!data) // only load once
//data = load_data_from_memory(internal_data);
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
for ( int i = 0 ; i < NUM_NETOBJTYPES ; i + + )
Server ( ) - > SnapSetStaticsize ( i , m_NetObjHandler . GetObjSize ( i ) ) ;
m_Layers . Init ( Kernel ( ) ) ;
m_Collision . Init ( & m_Layers ) ;
// reset everything here
//world = new GAMEWORLD;
//players = new CPlayer[MAX_CLIENTS];
2010-08-20 20:40:12 +00:00
char buf [ 512 ] ;
2010-10-07 13:22:03 +00:00
str_format ( buf , sizeof ( buf ) , " data/maps/%s.cfg " , g_Config . m_SvMap ) ;
2010-11-22 08:32:00 +00:00
Console ( ) - > ExecuteFile ( buf , 0 , 0 , 0 , 0 , 4 ) ;
2010-08-20 20:40:12 +00:00
str_format ( buf , sizeof ( buf ) , " data/maps/%s.map.cfg " , g_Config . m_SvMap ) ;
2010-11-22 08:32:00 +00:00
Console ( ) - > ExecuteFile ( buf , 0 , 0 , 0 , 0 , 4 ) ;
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/* // select gametype
if ( str_comp ( g_Config . m_SvGametype , " mod " ) = = 0 )
m_pController = new CGameControllerMOD ( this ) ;
else if ( str_comp ( g_Config . m_SvGametype , " ctf " ) = = 0 )
m_pController = new CGameControllerCTF ( this ) ;
else if ( str_comp ( g_Config . m_SvGametype , " tdm " ) = = 0 )
m_pController = new CGameControllerTDM ( this ) ;
else
m_pController = new CGameControllerDM ( this ) ;
*/
2010-07-29 14:53:25 +00:00
m_pController = new CGameControllerDDRace ( this ) ;
2010-09-24 13:37:13 +00:00
( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . Reset ( ) ;
2010-08-20 20:40:12 +00:00
2010-06-07 11:34:47 +00:00
Server ( ) - > SetBrowseInfo ( m_pController - > m_pGameType , - 1 ) ;
2010-08-23 19:37:27 +00:00
// delete old score object
if ( m_pScore )
delete m_pScore ;
// create score object (add sql later)
2010-11-16 13:44:16 +00:00
# if defined(CONF_SQL)
2010-08-26 13:27:36 +00:00
if ( g_Config . m_SvUseSQL )
m_pScore = new CSqlScore ( this ) ;
else
2010-11-16 13:44:16 +00:00
# endif
2010-08-23 19:37:27 +00:00
m_pScore = new CFileScore ( this ) ;
2010-05-29 07:25:38 +00:00
// setup core world
//for(int i = 0; i < MAX_CLIENTS; i++)
// game.players[i].core.world = &game.world.core;
2011-01-29 00:59:50 +00:00
2010-05-29 07:25:38 +00:00
// create all entities from the game layer
CMapItemLayerTilemap * pTileMap = m_Layers . GameLayer ( ) ;
CTile * pTiles = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Data ) ;
2011-01-29 00:59:50 +00:00
/*
num_spawn_points [ 0 ] = 0 ;
num_spawn_points [ 1 ] = 0 ;
num_spawn_points [ 2 ] = 0 ;
*/
2010-11-13 13:22:19 +00:00
CTile * pFront = 0 ;
CSwitchTile * pSwitch = 0 ;
2010-10-10 22:40:07 +00:00
if ( m_Layers . FrontLayer ( ) )
2010-10-04 19:17:56 +00:00
pFront = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Front ) ;
2010-11-13 13:22:19 +00:00
if ( m_Layers . SwitchLayer ( ) )
pSwitch = ( CSwitchTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Switch ) ;
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
for ( int y = 0 ; y < pTileMap - > m_Height ; y + + )
{
for ( int x = 0 ; x < pTileMap - > m_Width ; x + + )
{
int Index = pTiles [ y * pTileMap - > m_Width + x ] . m_Index ;
2011-01-29 00:59:50 +00:00
2010-12-01 22:45:04 +00:00
if ( Index = = TILE_OLDLASER )
2010-12-01 23:33:02 +00:00
{
2010-12-01 22:45:04 +00:00
g_Config . m_SvOldLaser = 1 ;
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dbg_msg ( " Game Layer " , " Found Old Laser Tile " ) ;
2010-12-01 23:33:02 +00:00
}
2010-12-01 22:45:04 +00:00
else if ( Index = = TILE_NPC )
2010-12-01 23:33:02 +00:00
{
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m_Tuning . Set ( " player_collision " , 0 ) ;
dbg_msg ( " Game Layer " , " Found No Collision Tile " ) ;
2010-12-01 23:33:02 +00:00
}
2010-10-10 22:40:07 +00:00
else if ( Index = = TILE_EHOOK )
2010-12-01 23:33:02 +00:00
{
2010-08-28 19:34:21 +00:00
g_Config . m_SvEndlessDrag = 1 ;
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dbg_msg ( " Game Layer " , " Found No Unlimited hook time Tile " ) ;
2010-12-01 23:33:02 +00:00
}
2010-10-10 22:40:07 +00:00
else if ( Index = = TILE_NOHIT )
2010-12-01 23:33:02 +00:00
{
2010-08-28 19:34:21 +00:00
g_Config . m_SvHit = 0 ;
2011-01-29 00:59:50 +00:00
dbg_msg ( " Game Layer " , " Found No Weapons Hitting others Tile " ) ;
2010-12-01 23:33:02 +00:00
}
2010-10-10 22:40:07 +00:00
else if ( Index = = TILE_NPH )
2010-12-01 23:33:02 +00:00
{
2011-01-29 00:59:50 +00:00
m_Tuning . Set ( " player_hooking " , 0 ) ;
dbg_msg ( " Game Layer " , " Found No Player Hooking Tile " ) ;
2010-12-01 23:33:02 +00:00
}
2010-05-29 07:25:38 +00:00
if ( Index > = ENTITY_OFFSET )
{
2011-01-29 00:59:50 +00:00
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_GAME , pTiles [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
2010-08-20 20:40:12 +00:00
}
2010-10-10 22:40:07 +00:00
if ( pFront )
2010-08-20 20:40:12 +00:00
{
2011-01-29 00:59:50 +00:00
Index = pFront [ y * pTileMap - > m_Width + x ] . m_Index ;
2010-12-01 22:45:04 +00:00
if ( Index = = TILE_OLDLASER )
2011-01-29 00:59:50 +00:00
{
2010-12-01 22:45:04 +00:00
g_Config . m_SvOldLaser = 1 ;
2011-01-29 00:59:50 +00:00
dbg_msg ( " Front Layer " , " Found Old Laser Tile " ) ;
}
2010-12-01 22:45:04 +00:00
else if ( Index = = TILE_NPC )
2011-01-29 00:59:50 +00:00
{
m_Tuning . Set ( " player_collision " , 0 ) ;
dbg_msg ( " Front Layer " , " Found No Collision Tile " ) ;
}
2010-10-10 22:40:07 +00:00
else if ( Index = = TILE_EHOOK )
2011-01-29 00:59:50 +00:00
{
2010-08-28 19:34:21 +00:00
g_Config . m_SvEndlessDrag = 1 ;
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dbg_msg ( " Front Layer " , " Found No Unlimited hook time Tile " ) ;
}
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else if ( Index = = TILE_NOHIT )
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{
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g_Config . m_SvHit = 0 ;
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dbg_msg ( " Front Layer " , " Found No Weapons Hitting others Tile " ) ;
}
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else if ( Index = = TILE_NPH )
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{
m_Tuning . Set ( " player_hooking " , 0 ) ;
dbg_msg ( " Front Layer " , " Found No Player Hooking Tile " ) ;
}
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if ( Index > = ENTITY_OFFSET )
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{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_FRONT , pFront [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
}
}
if ( pSwitch )
{
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Index = pSwitch [ y * pTileMap - > m_Width + x ] . m_Type ;
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if ( Index > = ENTITY_OFFSET )
{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_SWITCH , pSwitch [ y * pTileMap - > m_Width + x ] . m_Flags , pSwitch [ y * pTileMap - > m_Width + x ] . m_Number ) ;
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}
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}
}
}
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//game.world.insert_entity(game.Controller);
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# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
OnClientConnected ( MAX_CLIENTS - i - 1 ) ;
}
}
# endif
}
void CGameContext : : OnShutdown ( )
{
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Layers ( ) - > Dest ( ) ;
Collision ( ) - > Dest ( ) ;
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delete m_pController ;
m_pController = 0 ;
Clear ( ) ;
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}
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void CGameContext : : OnSnap ( int ClientID )
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{
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m_World . Snap ( ClientID ) ;
m_pController - > Snap ( ClientID ) ;
m_Events . Snap ( ClientID ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
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m_apPlayers [ i ] - > Snap ( ClientID ) ;
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}
}
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void CGameContext : : OnPreSnap ( ) { }
void CGameContext : : OnPostSnap ( )
{
m_Events . Clear ( ) ;
}
const char * CGameContext : : Version ( ) { return GAME_VERSION ; }
const char * CGameContext : : NetVersion ( ) { return GAME_NETVERSION ; }
IGameServer * CreateGameServer ( ) { return new CGameContext ; }
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void CGameContext : : SendChatResponseAll ( const char * pLine , void * pUser )
{
CGameContext * pSelf = ( CGameContext * ) pUser ;
static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; //remove the category (e.g. [Console]: No Such Command)
pSelf - > SendChat ( - 1 , CHAT_ALL , pLine ) ;
ReentryGuard - - ;
}
void CGameContext : : SendChatResponse ( const char * pLine , void * pUser )
{
ChatResponseInfo * pInfo = ( ChatResponseInfo * ) pUser ;
static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; // remove the category (e.g. [Console]: No Such Command)
pInfo - > m_GameContext - > SendChatTarget ( pInfo - > m_To , pLine ) ;
ReentryGuard - - ;
}
bool ComparePlayers ( CPlayer * pl1 , CPlayer * pl2 )
{
if ( ( ( pl1 - > m_Authed > = 0 ) ? pl1 - > m_Authed : 0 ) > ( ( pl2 - > m_Authed > = 0 ) ? pl2 - > m_Authed : 0 ) )
return true ;
else
return false ;
}
bool CGameContext : : PlayerCollision ( )
{
float Temp ;
m_Tuning . Get ( " player_collision " , & Temp ) ;
return Temp ! = 0.0 ;
}
bool CGameContext : : PlayerHooking ( )
{
float Temp ;
m_Tuning . Get ( " player_hooking " , & Temp ) ;
return Temp ! = 0.0 ;
}
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void CGameContext : : OnSetAuthed ( int ClientID , int Level )
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{
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if ( m_apPlayers [ ClientID ] )
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{
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m_apPlayers [ ClientID ] - > m_Authed = Level ;
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char buf [ 11 ] ;
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str_format ( buf , sizeof ( buf ) , " ban %d %d " , ClientID , g_Config . m_SvVoteKickBantime ) ;
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if ( ! strcmp ( m_aVoteCommand , buf ) )
{
m_VoteEnforce = CGameContext : : VOTE_ENFORCE_NO ;
dbg_msg ( " hooks " , " Aborting vote " ) ;
}
}
}
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void CGameContext : : SendRecord ( int ClientID ) {
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CNetMsg_Sv_Record RecordsMsg ;
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RecordsMsg . m_PlayerTimeBest = Score ( ) - > PlayerData ( ClientID ) - > m_BestTime * 100.0f ; //
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RecordsMsg . m_ServerTimeBest = m_pController - > m_CurrentRecord * 100.0f ; //TODO: finish this
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Server ( ) - > SendPackMsg ( & RecordsMsg , MSGFLAG_VITAL , ClientID ) ;
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}