def
f7b37eaf6a
clang-format fixes
2020-09-10 20:16:09 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
279deffa86
Refresh server browser immediately when updated ddnet info arrived
...
At the moment it only happens the next time you press refresh.
Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.
The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2020-09-09 17:51:32 +02:00
def
45457b6185
Bundle FFmpeg for everything
...
so that we can enable videorecorder by default
Works as expected.
2020-09-07 07:04:29 +02:00
bors[bot]
e3cfb23f28
Merge #2742 #2745
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2742: Add str_utf8_copy that trim broken utf8 sequence at the end. r=heinrich5991 a=TsFreddie
Currently this replaces `str_copy` text input and clipboard paste in chat. Many places may need the same treatments, like steam names.
![image](https://user-images.githubusercontent.com/3797859/92263741-08b8e080-eed5-11ea-84a5-b7f070ded260.png )
Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打
2745: Update mapres by mind r=heinrich5991 a=def-
Adapted from 0.7 for new renderer. Not sure if this makes sense :D
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:12:04 +00:00
bors[bot]
742ee9094c
Merge #2744
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2744: Allow different timeouts for different downloads r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:05:57 +00:00
TsFreddie
badc49cac7
Revert "Revert & use "str_utf8_truncate" instead"
...
This reverts commit b045a3d6ee
.
2020-09-06 20:54:57 +01:00
heinrich5991
435137d79e
Allow joining and inviting others via Steam friend list while ingame
...
Fixes #2642 .
2020-09-06 17:08:38 +02:00
heinrich5991
7162ded266
Fix formatting in CClient::Update
2020-09-06 15:43:02 +02:00
heinrich5991
89eb210297
Mark players on the same server as playing together in Steam
2020-09-06 13:38:03 +02:00
heinrich5991
f682a79d5f
Make it possible to join via the Steam friend list
2020-09-06 13:37:48 +02:00
bors[bot]
7fd43163b7
Merge #2751 #2752 #2756
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2751: More aggressive analysis & check 2.0 gl Functions that were used r=def- a=Jupeyy
If even that fails, I'm out of ideas
Checks all texture shaders, checks all functions used.
2752: Can't detect if paused on KoG, so don't show button r=def- a=def-
Since they're running an old version of DDNet server
2756: Don't deactivate menu when a popup is active r=def- a=Learath2
Deactivating menu while a popup is active causes the menu to never open again.
Reported by Anxton on discord.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2020-09-05 17:10:35 +00:00
Jupeyy
7ca716fb3f
Do more aggressive analysis and check all gl Functions that were used and added in 2.0
2020-09-05 13:07:25 +02:00
TsFreddie
b045a3d6ee
Revert & use "str_utf8_truncate" instead
2020-09-05 00:51:39 +01:00
def
b7c3a6dfd8
Allow different timeouts for different downloads
2020-09-04 19:58:32 +02:00
TsFreddie
92d08d07de
add str_utf8_copy
2020-09-04 17:34:27 +01:00
def
35a8aa5146
Revert "Don't time out on info2.ddnet.tw"
...
This reverts commit e936a86b5b
.
2020-09-04 18:23:43 +02:00
Jupeyy
9299a2a1e4
Initialize variables from base class for the gl 3.3 class
2020-09-04 18:08:00 +02:00
Dennis Felsing
27f8402755
Merge pull request #2735 from def-/pr-timeout
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Don't time out on info2.ddnet.tw
2020-09-04 16:26:03 +02:00
def
e936a86b5b
Don't time out on info2.ddnet.tw
2020-09-04 15:36:00 +02:00
def
80df6ca3b1
Remove temporary files after failure
2020-09-04 15:32:35 +02:00
bors[bot]
f48ba92161
Merge #2718
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2718: Fix texture destroy r=heinrich5991 a=Jupeyy
Might already help with #2717
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-04 10:14:34 +00:00
TsFreddie
f71c36285f
Textrender: count glyphs and chars separately
2020-09-03 23:53:26 +01:00
bors[bot]
9edb3706dd
Merge #2721
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2721: Don't update news when something was only removed r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-03 18:49:22 +00:00
bors[bot]
53e03192dd
Merge #2722
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2722: Increase default font texture size r=heinrich5991 a=Jupeyy
Now that we have fallback fonts this makes sense.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-03 15:38:45 +00:00
Jupeyy
b0bd0a8c62
Increase default font texture size
2020-09-03 14:18:44 +02:00
def
d6f74eb654
Don't update news when something was only removed
2020-09-03 12:32:13 +02:00
Jupeyy
6b3ad82786
Add shutdown command again
2020-09-03 11:49:47 +02:00
Jupeyy
49d2e36e26
Fix texture destroy
2020-09-03 10:46:15 +02:00
d3fault
b5861f2857
add #ifdef check around GLEW_VERSION_4_6
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This fixes compilation on Debian Stretch
2020-09-02 23:44:24 -07:00
bors[bot]
7a1d2c0f4e
Merge #2715
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2715: Fix server responses handling in game browser r=heinrich5991 a=BannZay
Fixes all problems for #2620
Explanations of existed problems:
Lan has non expected servers because we were creating browser entry regardless token check
DDNet tab has ping 0 for servers as we weren`t rejecting previous refresh responses
Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-03 01:37:37 +00:00
Andrii
840d8cb1a7
reset token seed on browser refresh
2020-09-03 03:03:22 +03:00
Andrii
836c56aeb5
create serverbrowser entry only after broadcast token check
2020-09-03 02:51:33 +03:00
Andrii
a215e375db
allow empty max ping filter
2020-09-02 19:26:26 +03:00
heinrich5991
674d7856fd
Begin the groundwork to set a custom status on Steam
...
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.
CC #2642
2020-09-02 00:32:22 +02:00
def
e0cbd3b888
Remove fallback for Teeworlds' settings.cfg (partially fixes #2698 )
2020-09-01 09:55:14 +02:00
def
ffa955096f
Add localization for texture warning, improve wording ( fixes #2688 )
2020-08-31 13:07:57 +02:00
def
44b1014f41
Load serverbrowser more fairly
...
One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.
2020-08-31 00:10:26 +02:00
Dennis Felsing
92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
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Revert "Revert Jupeyy's OpenGL changes" (fixes #2659 )
2020-08-30 10:55:15 +02:00
Jupeyy
af4923b75b
Add config variable, to ignore the check after it executed once
2020-08-29 18:44:48 +02:00
Jupeyy
570f148287
Analyse 3D/2D array texture sampling data when creating context
2020-08-29 18:44:42 +02:00
bors[bot]
3101747d46
Merge #2666
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2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
heinrich5991
db52340ab1
Use the correct name for determining ranks
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Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
...
This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
Jupeyy
e84d3a2659
Resize non devidable by 16 images for 3D/2D array textures
2020-08-27 02:07:25 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
...
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Dennis Felsing
62d68d24fa
Merge pull request #2654 from def-/pr-input
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Try to fix input in Steam version on Windows (fixes #2645 )
2020-08-26 19:59:52 +02:00
bors[bot]
b13197e9f2
Merge #2650
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2650: Remove panic quit button r=Learath2 a=def-
Use alt-f4 or whatever your window manager wants instead.
Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:26:26 +00:00
bors[bot]
9ba36991a9
Merge #2655
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2655: Entity text should use space more effectively r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 16:07:58 +00:00
Jupeyy
410c4b3250
Entity text should use space more effectivly
2020-08-26 15:56:23 +02:00
def
df82d24ffc
Remove panic quit button
2020-08-26 15:38:39 +02:00
def
71cd53acfe
Try to fix input in Steam version on Windows ( fixes #2645 )
2020-08-26 15:15:06 +02:00
bors[bot]
01944fabd4
Merge #2648
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2648: Support Linux shared libs in autoupdater r=Learath2 a=def-
Since we now ship our first shared lib on Linux, libsteam_api.so
Co-authored-by: def <dennis@felsin9.de>
2020-08-26 09:35:13 +00:00
bors[bot]
736488cdf7
Merge #2647
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2647: No sampler calls in old OpenGL API r=def- a=Jupeyy
Sadly didn't see it earlier, old API still binds its samplers to textures directly.
Need this before steam release @def-
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 09:26:49 +00:00
def
ca5346ed61
Support Linux shared libs in autoupdater
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Since we now ship our first shared lib on Linux, libsteam_api.so
2020-08-26 11:14:04 +02:00
Jupeyy
61374cfb33
No sampler calls in old OpenGL API
2020-08-26 00:59:31 +02:00
bors[bot]
694db44ee2
Merge #2598
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2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-25 15:35:30 +00:00
heinrich5991
bfe7b3cbeb
Use player name prefixed with "[D] " for the dummy name
2020-08-25 16:22:03 +02:00
heinrich5991
5d83e9177f
Use player name from the Steam API as fallback
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Fixes #2605 .
2020-08-25 16:21:58 +02:00
heinrich5991
3c6f05887f
Add SteamAPI + stub
2020-08-25 13:03:20 +02:00
trml
d5c030065a
Sort players by descending order first
2020-08-25 02:26:36 +02:00
trml
4abe8caab8
Sort servers by a combination of players and ping as default
2020-08-24 23:25:45 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
2c02314708
Stronger 1.x fallback, if OpenGL 3.0 was invalidly created
2020-08-22 21:49:30 +02:00
Jupeyy
5b9269f30a
Check NPOT textures and stronger 1.x fallback ( fixes #2630 )
2020-08-22 21:15:50 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Dennis Felsing
dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
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Font fallback
2020-08-20 20:34:48 +02:00
def
a388b709d6
Generalize loading fallback fonts
2020-08-20 19:48:08 +02:00
def
178d864ec9
Switch to Source Han Sans font
2020-08-20 13:55:03 +02:00
def
446526486d
Use two fonts, one as explicit fallback
...
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def
c458ee52b0
Remove need for custom certificate
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in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
bors[bot]
607f5f0014
Merge #2594
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2594: Add support for PLATFORM_SUFFIX define, Don't bother Steam users with red update text r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-08-19 13:33:14 +00:00
def
539c20a200
Add support for PLATFORM_SUFFIX define
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So that we can set it like this:
CXXFLAGS='-DPLATFORM_SUFFIX="steam"' CPPFLAGS='-DPLATFORM_SUFFIX="steam"' make
2020-08-19 13:41:06 +02:00
def
1394ac0fc4
Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all ( fixes #2593 )
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got them merged with fontforge, finally looks good.
allows reading CJK for everyone independent of language chosen.
Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Jupeyy
c2ce132ba3
Allow specifying an OpenGL version manually
2020-08-19 07:04:54 +02:00
def
b756eaf6dc
Ignore non-existing dll file
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Happened when adding the new sqlite3.dll file.
2020-08-11 14:07:16 +02:00
Zwelf
81e5bb924c
Move sync_barrier to only used place
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to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
def
07f18d4ac4
Client: Support .map file drag-and-drop to open map in editor
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As suggested by Lady Saavik
2020-08-02 13:00:01 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
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The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball
b1c17c3248
Backported fix for TextWidth() parameter mix-up
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Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
Fireball
918f321dfb
Improved dummy switching
...
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
bors[bot]
c4d5c8dfa2
Merge #2478 #2480
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2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:31:32 +00:00
def
f4344dc420
Use (u)int64 from system.h instead of (u)int64_t from cstdint
...
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2020-07-09 13:55:28 +02:00
def
42f1aba2c3
Fix video recorder (follow-up to 83c820db
)
2020-07-07 15:45:36 +02:00
def
d6ba9440ca
Get rid of the annoying font size warnings
...
Since we're not doing anything about them anyway, and I get them
spamming me on every client start.
2020-06-26 23:42:04 +02:00
def
cf77b567f8
Allow any update.json size
...
just grew over 16 KB and thus updates failed. I still need to setup
update5 server and will need to release a last release on update4 to
have a seemless upgrade-path.
2020-06-25 00:11:00 +02:00
bors[bot]
160a7b71fb
Merge #2279 #2327
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2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
def
83c820db09
Fix some naming conventions in videorecorder
2020-06-23 08:00:03 +02:00
Edgar
a03a22b8e5
Fix uninitialized warning on SBufferContainerInfo
2020-06-22 11:23:52 +02:00
Learath
b0e5a37fa9
Do message translation differently
2020-06-19 20:27:15 +03:00
def
47e6c7cce2
Only forbid resizing when videorecorder is recording
2020-06-19 08:19:40 +02:00
Learath
345798f9e1
Don't miss dummy disconnects. Fix #2257
2020-06-11 13:33:08 +03:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
trml
99baf219d0
Revert "Remove the dummy prediction"
...
This reverts commit 681f30950c
.
2020-04-18 22:16:25 +02:00
Arda Demir
8648b1a7dc
Don't push notification when active
2020-04-15 00:37:58 +03:00
Arda Demir
b7d452d2a0
Libnotify support for linux client ( #2099 )
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Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki
ea7f3f0a62
prevent endless loop
2020-04-14 12:51:48 +02:00
Ryozuki
5f565a5eb5
check for WavpackCloseFile
2020-04-11 13:17:21 +02:00
Ryozuki
7d51a0992a
fix memory leak on sound decoding
2020-04-11 13:17:21 +02:00
Ryozuki
09b79701af
don't check, use dbg_assert
2020-04-11 13:17:20 +02:00
Ryozuki
cde63e2f48
Fix TexEx UB
2020-04-11 13:17:20 +02:00
Ryozuki
c6731c7e83
Fix uninitialized m_LastProgramID
2020-04-11 13:17:19 +02:00
def
dde88bbd77
Fix division by 0 ( fixes #2131 )
...
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Ryozuki
0da0dddf15
drop glu dependency
2020-04-08 18:19:12 +02:00
def
6fd7ded869
Whitespace
2020-04-07 22:57:07 +02:00
Learath
388d792205
Add an option for highdpi
2020-04-07 23:47:15 +03:00
Jupeyy
888223a529
Change last render logic, when inactive
2020-04-06 03:18:30 +02:00
Learath
61e5667624
Streamline platform client
2020-03-28 02:20:16 +03:00
sirius
3c085b53ed
fix bug that demo can't play when demo pause and use start_video
2020-03-26 18:25:50 +08:00
bors[bot]
6e78deb0c4
Merge #2069 #2076 #2095
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2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon
2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2
Requested by Ravie on discord
2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.
Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
Learath
6919ed3041
Use updated stub, switch around versions
2020-03-23 15:46:57 +01:00
Learath
060d60f2ea
Output library versions
2020-03-23 15:46:57 +01:00
sirius
b5c931279f
add option to pause video rendering when demo playing pause
2020-02-27 18:50:18 +08:00
def
127372b03d
Fix timeout protection ( fixes #2067 )
...
CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
bors[bot]
43ecec1f2f
Merge #2061
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2061: use pid in file names of temporary files r=heinrich5991 a=def-
to prevent race conditions with multiple clients running when saving maps, config on quit, during upgrade
Co-authored-by: def <dennis@felsin9.de>
2020-02-13 00:03:23 +00:00
def
31ae4c4d5a
use pid in file names of temporary files
...
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
def
00b74d2acb
Don't overcomplicate Success = false
2020-02-12 22:45:09 +01:00
bors[bot]
72fcf9caa8
Merge #2050
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2050: Fix race condition. Closes #2004 r=def- a=Learath2
I guess a new state is better then a global variable
Co-authored-by: Learath <learath2@gmail.com>
2020-01-26 15:49:30 +00:00
Learath
cc8dea393d
Address feedback
2020-01-25 21:05:33 +01:00
Dennis Felsing
50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
...
Demo to video converter function.
2020-01-25 21:01:08 +01:00
Learath
40dc9692aa
Fix race condition. Closes #2004
2020-01-25 17:48:32 +01:00
bors[bot]
7a3ebd5948
Merge #2041
...
2041: Strip spaces in browser (server name) r=heinrich5991 a=ChillerDragon
before:
![image](https://user-images.githubusercontent.com/20344300/72688976-b45f1d00-3b0c-11ea-8920-5328c6d721f7.png )
after:
![image](https://user-images.githubusercontent.com/20344300/72688970-9db8c600-3b0c-11ea-8636-330218d75ca1.png )
Co-authored-by: KillaBilla <robomastermail@googlemail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-01-25 12:45:36 +00:00
bors[bot]
749929431a
Merge #2040
...
2040: fixed faulty message id r=heinrich5991 a=ChillerDragon
(cherry picked from commit 9023796d27
)
Co-authored-by: oy <Tom_Adams@web.de>
2020-01-25 12:40:14 +00:00
sirius
97064a1b09
Keep trying to solve fluency issues
2020-01-25 19:14:45 +08:00
def
8779be6bd8
Looks like my comment was wrong...
2020-01-25 07:37:28 +01:00
12pm
ec42291756
Allow filtering by name in status
...
Easier to find players when the server is full
2020-01-24 14:44:54 +01:00
ChillerDragon
610976eddd
Fix max snapshot size
2020-01-22 13:44:05 +01:00
ChillerDragon
ee825f42e9
Add snap check for dummy
2020-01-21 22:20:09 +01:00
oy
49168da784
fixed typo
...
(cherry picked from commit 3deb58d409
)
2020-01-21 22:17:20 +01:00
oy
ef3bce204c
added some checks to snap handling
...
(cherry picked from commit a09d498bc9
)
2020-01-21 22:16:28 +01:00
KillaBilla
ba1abac52f
remove leading and trailing space from server name and forbit the use of multiple spaces
...
(cherry picked from commit a9cc1e8de2
)
2020-01-19 22:28:19 +01:00
oy
1b4131a7fd
fixed faulty message id
...
(cherry picked from commit 9023796d27
)
2020-01-19 21:30:12 +01:00
sirius
d6dc811674
seems fluent problem solved, and fix a error when compile by msvs
2020-01-12 16:57:40 +08:00
sirius
483885b6b1
try to solve the problem that video not fluent caused by previous commits
2020-01-08 14:25:06 +08:00
sirius
d45b66938d
make latter to wait when write_frame collision between audio and video
2020-01-07 11:32:56 +08:00
sirius
3baba93ed2
fix the problem of audio when video fps is low
2020-01-06 11:57:24 +08:00
sirius
779afcb771
crf and preset can be set by variables
2020-01-05 11:18:51 +08:00
sirius
0be4629cc1
forget to deal with pError
2020-01-04 17:44:12 +08:00
sirius
3967ddba00
replace same operations by call Demoplay_Play() when rendering video by render button
2020-01-04 17:08:00 +08:00
sirius
521e822bbb
update map fix part when rendering video
2020-01-04 17:02:00 +08:00
sirius
5350a12185
fix wired sound
2020-01-04 10:17:16 +08:00
def
600a3b0bad
Fix preprocessor
2020-01-03 22:07:02 +01:00
def
511c9d248e
Fix alignment of pixels for reading to video recorder
2020-01-03 21:43:15 +01:00
def
1e36b4df15
Move some code out as a small optimization
2020-01-03 21:42:53 +01:00
def
8d716452ba
Fix sizes so that we don't write too far
2020-01-03 21:42:19 +01:00
def
54ae929b2f
Disallow resizing windows when videorecorder is compiled in
2020-01-03 21:40:41 +01:00
def
a0362019f0
Initialize m_NextaFrame
2020-01-03 20:37:27 +01:00
Learath
d2fad6c79a
Fix demo bug
2020-01-03 12:13:40 +03:00
sirius
6803726209
extend sound buffer, try to solve segment fault problem
2020-01-03 10:26:10 +08:00
def
017b8c3621
Move DDNet-custom json code out of external directory ( fixes #2022 )
2020-01-01 20:07:04 +01:00
def
df807a7486
-DVIDEORECORDER=ON instead of -DFFMPEG=ON, fix README
...
remove unused files
2020-01-01 16:56:54 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Dennis Felsing
811ddb3283
Merge pull request #2008 from Learath2/dd_pr_demohotfix
...
Fix (not) small bug with demos that don't include a map
2019-12-22 22:38:22 +01:00
Dennis Felsing
83f2fc2669
Merge pull request #2012 from ChillerDragon/pr_func_style
...
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 18:18:49 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Dennis Felsing
3e08d473ab
Merge pull request #2011 from heinrich5991/pr_ddnet_fix_comment
...
Fix outdated comment
2019-12-21 08:00:38 +01:00
heinrich5991
e70fb8e43d
Fix outdated comment
2019-12-20 22:51:10 +01:00
Learath
65ec25a8a1
Fix small bug with demos that don't include a map
2019-12-18 13:51:08 +01:00
Dennis Felsing
4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
...
Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
ChillerDragon
4a6a85124a
Remove some unused includes
2019-12-14 10:20:42 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
sirius
76a80fe01b
deal with warnings
2019-11-12 21:41:30 +08:00
ChillerDragon
9c3447dd17
Use an enum for netclient indices
2019-11-10 13:46:27 +01:00
sirius
8c48e7d633
some small changes
2019-11-03 11:20:24 +08:00
sirius
4cc03af9a9
remove useless functions for previous audio sync
2019-11-02 18:32:48 +08:00
sirius
e910fe404f
Direct mix when recording audio now, and seems solve the stuck problem when
...
DDNet is not the focusing window
2019-11-02 18:21:47 +08:00
sirius
f2ffa996c2
GetSync calculate only when m_Recording true (otherwise sometimes core dump)
2019-11-01 10:52:24 +08:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
sirius
ae1ff28579
not abort sample when sync now
2019-10-31 22:01:12 +08:00
WsYFU
1a16f5b5f0
Update serverbrowser.cpp
2019-10-31 16:16:35 +03:00
sirius
5ad8028aa4
sync audio frame with video frame number
2019-10-31 20:02:41 +08:00
sirius
99f6b66fbd
solve sync between video and audio by magic number
2019-10-31 17:37:38 +08:00
sirius
99df692e00
interleaving problem solved, but a little misplacement of video and audio stream
2019-10-31 17:00:05 +08:00
sirius
0a6edd02ca
solve the problem when video finished
2019-10-30 22:26:45 +08:00
sirius
9f009e0e04
interleaving problem seems solved, but still have some problem when playing by mplayer
2019-10-30 22:10:44 +08:00
sirius
f0e7ca200f
remove two first audio frames to avoid noise in the begining
2019-10-30 10:56:20 +08:00
sirius
a7c2a65ebc
audio seems correct, but need more elegant way, and still bad interleaving
2019-10-30 00:01:25 +08:00
sirius
49ff1a5827
not play sound when rendering video
2019-10-26 20:01:09 +08:00
sirius
9866a73b1c
sync audio and video
2019-10-26 19:54:25 +08:00
ChillerDragon
47b41f35ff
Fix objc_msgSend() xcode11 error
...
Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
*
* On some architectures, use objc_msgSend_stret for some struct return types.
* On some architectures, use objc_msgSend_fpret for some float return types.
* On some architectures, use objc_msgSend_fp2ret for some float return types.
*
* These functions must be cast to an appropriate function pointer type
* before being called.
*/
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```
2019-10-23 17:23:51 +02:00
sirius
b175a6fd42
add button to use sound when rendering video
2019-10-17 13:38:00 +08:00
Learath
7cdd050fee
Add SHA to demos. Bump Demo Version
2019-10-14 02:27:08 +02:00
Learath
b2cefb20ed
Always try extracting map before fail. Fix #1886
2019-10-13 18:46:28 +02:00
Learath
49a2a47dc8
Fix #1888
2019-10-02 20:44:03 +03:00
sirius
6acae69d96
repair the segment fault bug in con_startvideo
2019-10-02 09:52:54 +08:00
sirius
ca583ba2a9
solve the problem about disorder of frames, reason is that no glReadBuffer() before glReadPixel()
2019-10-02 09:52:47 +08:00
sirius
b0ee5671ff
rebased to ef32fc4
2019-10-02 09:51:33 +08:00
sirius
e4fdeefdd4
remove first two frames to forbid from interface before playback being rendered to video
2019-09-30 20:55:23 +08:00
sirius
605da124d4
add button to adjust render speed
2019-09-30 20:54:42 +08:00
sirius
1c150106f8
demoplayer disconnect when render finished
2019-09-30 20:54:42 +08:00
sirius
d9d1e8b309
add if defined to newly added lines
2019-09-30 20:54:19 +08:00
sirius
562dffe800
segment fault repaired (don't nest others' function thoughtless)
2019-09-30 20:52:25 +08:00
sirius
a71339366b
add function to appoint video name, but will segment fault
2019-09-30 20:52:25 +08:00
sirius
1375fbb95d
add a button to render whole demo
2019-09-30 20:52:24 +08:00
H-M-H
78e851c52c
hopefully made msvc happy now
2019-09-30 20:48:50 +08:00
H-M-H
4b86630b42
fps for videos configurable and videos are stored at a proper location
2019-09-30 20:48:47 +08:00
H-M-H
98568eba43
no audio for now
2019-09-30 20:48:47 +08:00
H-M-H
ab9e716444
fixed compiling on linux
2019-09-30 20:48:47 +08:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H
94860c935f
raw H.264 --> mp4 \o/
2019-09-30 20:46:45 +08:00
H-M-H
c5c171a3cb
initial work on a video recorder
2019-09-30 20:46:45 +08:00
bors[bot]
0c34b6eb55
Merge #1878 #1903
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1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki
I think client should know about this, maybe we can do something with it in the future.
It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.
1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
ChillerDragon
f5f07860c4
Consistent spacing for getters and setters
2019-09-08 19:22:12 +02:00
Corantin H
043859b66d
Fix keeping tmp replay demo file on map change
2019-08-21 22:49:21 +02:00
def
0018ed27df
Don't attempt to move DLLs on Linux ( fixes #1867 )
2019-07-31 18:00:48 +02:00
heinrich5991
ca03ab6337
Address Learath2's comments
2019-06-14 00:28:59 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
...
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
...
Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
archimede67
0e62b4b9b9
fix code style
2019-06-05 19:49:00 +02:00
archimede67
65353c2030
fix
2019-06-05 19:36:45 +02:00
archimede67
929bf57bf6
infinite length and a lot of changes including notifications are now chat messages
2019-06-05 19:17:55 +02:00
Corantin H
2e27a22927
typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values
2019-06-02 15:34:01 +02:00
Corantin H
761e73a131
should be thread safe now + moved demoedit to a new file
2019-05-31 20:42:28 +02:00
bors[bot]
647bbcc259
Merge #1732
...
1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2
This is an attempt at implementing the two things in a cleaner way.
Deprecated #1320
Willfix #1622 soon(tm)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-31 10:12:10 +00:00
Corantin H
04464a325e
fix
2019-05-28 15:39:11 +02:00
Corantin H
709a6c2924
Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop
2019-05-28 13:24:55 +02:00
Corantin H
7c79b48da5
The demoeditors are now initialised in the constructor of the job
2019-05-26 21:06:43 +02:00
Corantin H
cbcb8d4830
The slicing is now done with a new demoeditor each time we save a replay
2019-05-25 15:16:03 +02:00
Corantin H
e35951dedc
demo slicing is now done in a separate task to prevent ingame freeze
2019-05-25 00:24:13 +02:00
Corantin H
bf435e8b72
coding style + added cl_notification_time
2019-05-23 23:17:12 +02:00
Corantin H
858a85e7b5
fixed some typo errors, fixed code style and added a slider setting to set the replay length
2019-05-21 23:59:57 +02:00
Corantin H
e6ce2c0c46
Renamed class CNotification to CHudNotification
2019-05-21 18:50:41 +02:00
Corantin H
857656e8db
Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays".
2019-05-21 17:21:53 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
Learath2
c7d8ca129a
Rerevert #1187
2019-05-21 10:51:43 +02:00
Corantin H
817bdaf9cd
initial work on a replay system
2019-05-20 23:55:40 +02:00
Learath
66b1b44e07
Style
2019-05-20 00:18:19 +02:00
Kpro998
0856fec38e
fix particles, emote wheel, zoom and score for blockworlds
2019-05-19 22:11:16 +01:00
Andrii Vynychenko
0353eb94ef
fix zero fonsize
2019-05-11 18:59:47 +03:00
12pm
219d6dcd92
Explicitly filter finished maps
...
Otherwise this filters all maps in all other tabs
2019-05-11 13:45:41 +02:00
12pm
ea324592c6
Change col to color in variable names
2019-05-10 23:34:21 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
...
* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
979d58f830
Use colors in CTextRender
2019-04-27 01:34:20 +03:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
trml
681f30950c
Remove the dummy prediction
2019-04-23 02:01:17 +02:00
trml
c5c837e0e3
Revert dummy input fix (which wasn't a sufficient fix)
2019-04-21 16:12:21 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
bors[bot]
279eeed9fc
Merge #1614
...
1614: Remove unmaintained Android code (fixes #1575 ) r=heinrich5991 a=def-
Thoughts?
Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def
ab9912c9c1
Rcon console: Don't show duplicates
...
when connecting to next server after old server shutdown
2019-04-10 23:31:06 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
Dennis Felsing
7c0f4c9856
Address reviewer comments
2019-04-10 09:00:06 +02:00
def
cca80da554
Enable dragging demo file into client to play it directly
2019-04-08 21:43:59 +02:00
bors[bot]
52c00dcc02
Merge #1573
...
1573: Handle FS failures while updating (fixes #1560 ) r=heinrich5991 a=def-
Not sure if I caught all locations
Co-authored-by: def <dennis@felsin9.de>
2019-04-07 18:50:08 +00:00
bors[bot]
5d9d0d7d35
Merge #1587
...
1587: Small fixxings r=heinrich5991 a=ChillerDragon
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-06 21:08:40 +00:00
def
e539bbacb1
Handle FS failures while updating ( fixes #1560 )
...
Not sure if I caught all locations
2019-04-06 19:24:40 +02:00
bors[bot]
b25c5275d5
Merge #1585
...
1585: Use OpenSSL md5 if it is available r=def- a=heinrich5991
Fixes #1582 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-04-06 15:43:24 +00:00
ChillerDragon
abba71e6d6
Fix tw code style
2019-04-06 17:06:12 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
heinrich5991
e3657ab2d5
Use SHA256 instead of MD5 in some places
...
This only works in places where the actual choice of hashing function
doesn't matter.
2019-04-06 02:56:29 +02:00
heinrich5991
e44b1ca986
Use OpenSSL md5 if it is available
...
Fixes #1582 .
2019-04-06 02:56:29 +02:00
def
ad70456687
Some more dummy fixes (might fix #1415 )
2019-04-02 22:02:55 +02:00
Dennis Felsing
5124372e9d
Merge pull request #1546 from def-/pr-glyph-missing
...
Fix text render when a glyph is missing (fixes #1543 )
2019-03-28 23:38:31 +01:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
...
Move out common font loading into method
2019-03-28 23:38:24 +01:00
Dennis Felsing
95cc357dd6
Merge pull request #1540 from def-/pr-disconnect-time
...
Add cl_confirm_disconnect_quit_time (fixes #1530 )
2019-03-28 23:38:16 +01:00
def
4171db48a9
Fix text render when a glyph is missing ( fixes #1543 )
...
Instead show □ (white square, 0x25a1) as replacement character
The old behaviour was to continue when a glyph was missing, not load
the glyph and then instead fill the bitmap with random garbage that was
still in the buffer. Introduced by https://github.com/ddnet/ddnet/pull/1081
2019-03-28 22:46:08 +01:00
def
9e25f4c113
Move out common font loading into method
2019-03-28 21:51:42 +01:00
def
8908102536
Add cl_confirm_disconnect_quit_time ( fixes #1530 )
...
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def
bf576723a3
Add KoG tab in server browser
...
- As requested by qshar and KoG players
- Similar to DDNet tab
- Info fetched from servers-kog entry from https://info.ddnet.tw/info
- Also supports countries and types
- Doesn't inform whether map has been finished
- Generalized the code a bit but it's still ugly
- Depends on #1533 , also shows KoG servers as official/verified
2019-03-24 23:15:40 +01:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
def
ed5b08e7dc
Also recheck official server status when json gets loaded
2019-03-19 07:57:09 +01:00
def
4f515bf67e
Add symbol for official servers in server browser ( fixes #1501 )
...
- Also fix favorites checkbox when removing favorite
- Might need a nicer looking symbol
2019-03-19 07:46:50 +01:00
def
6f9cfd5af1
Increase MAX_PATH_LENGTH to support our own downloadedmaps names
2019-03-12 18:43:03 +01:00
def
a7548511bf
Don't allow sound format changes, use preferred driver, print more debug info
2019-03-11 22:32:14 +01:00
bors[bot]
d8e8a21a30
Merge #1469
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1469: Don't use strtok. Close #1468 r=heinrich5991 a=Learath2
^
Co-authored-by: Learath <learath2@gmail.com>
2019-03-11 11:56:26 +00:00
Learath
f6c15f1de0
Style
2019-03-11 14:54:31 +03:00
Learath
9713f6c2cd
Improve interface to function
2019-03-11 14:39:54 +03:00
def
bc91659aa8
Get GAME_RELEASE_VERSION back, fix compatibility filter in server browser
2019-03-06 21:02:06 +01:00
Learath
c4af290df5
Don't use strtok. Close #1468
2019-03-05 12:46:29 +03:00
def
deb2494692
Don't suggest to downgrade, clean up versioning ( fixes #1440 )
2019-03-03 20:31:23 +01:00
jupeyy
28ba295792
Don't use compression for text rendering
2019-01-20 14:28:59 +01:00
heinrich5991
c24c6274b6
Decode extended packets for the dummy as well
2019-01-14 15:42:37 +01:00
fokkonaut
b2b6d25a92
add missing semicolon
2019-01-14 08:01:20 +01:00
fokkonaut
d156ac47b7
forgot one
2019-01-14 08:01:20 +01:00
fokkonaut
fe4426b008
fixed ddrace score (time score)
2019-01-14 08:01:20 +01:00
fokkonaut
0e842359ad
Add DDRace Score NETMSG
2019-01-14 08:01:20 +01:00
def
caa9e4ba29
Fix auto save statboard limit ( fixes #528 )
2019-01-11 12:07:12 +01:00
def
f05c56d6ce
Fix cl_dyncam_mousesens
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should only have an effect ingame, not in menus or editor
2019-01-11 09:40:04 +01:00
def
1ece46aa4e
Revert "setlocale for XOpenIM with compose key"
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Has been fixed: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
This reverts commit 6c4e6c5c44
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2019-01-07 21:27:09 +01:00
Dennis Felsing
afbb741910
Merge pull request #1420 from Jupeyy/master
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Fix text kerning and add flags for better positioning
2019-01-06 10:57:16 +01:00
jupeyy
6fc49cbc9e
style
2019-01-06 06:45:47 +01:00
jupeyy
619a33a7d5
text kerning fix, add new text render flags for accurate positioning
2019-01-06 06:42:57 +01:00
def
aa7e6ff3e3
Disable borderless on Mac ( fixes #1413 )
2018-12-28 17:29:54 +01:00
def
6846a6ecad
Fixes and stress improvements
2018-12-17 20:05:50 +01:00
Dennis Felsing
e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
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Remove /modhelp (fixes #1401 )
2018-12-17 14:42:07 +01:00
def
c4d437bc0f
Make client launchable from browser
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By needs from https://github.com/teeworlds/teeworlds/pull/1478/files
2018-12-13 19:57:34 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00
Learath
0c13c8cebb
Handle the windows console properly. Fixes #1394
2018-12-07 23:52:33 +01:00
Learath2
21609d43fb
Fix the beep. Fixes #985
2018-11-22 17:37:52 +01:00
Ryozuki
d9d3ed783e
fix windows sound
2018-11-02 12:47:20 +01:00
def
faf388b853
Fix #1350
2018-10-29 22:03:57 +01:00