ddnet/src/engine/client
def ca5346ed61 Support Linux shared libs in autoupdater
Since we now ship our first shared lib on Linux, libsteam_api.so
2020-08-26 11:14:04 +02:00
..
backend_sdl.cpp Do not create 2D textures, if not required 2020-08-23 08:53:26 +02:00
backend_sdl.h Check NPOT textures and stronger 1.x fallback (fixes #2630) 2020-08-22 21:15:50 +02:00
client.cpp Use player name prefixed with "[D] " for the dummy name 2020-08-25 16:22:03 +02:00
client.h Use player name prefixed with "[D] " for the dummy name 2020-08-25 16:22:03 +02:00
demoedit.cpp should be thread safe now + moved demoedit to a new file 2019-05-31 20:42:28 +02:00
demoedit.h fix 2019-06-05 19:36:45 +02:00
friends.cpp Inconvenience for windows 2019-04-26 22:36:49 +03:00
friends.h Improve friends and foes feature 2015-07-28 16:13:29 +02:00
graphics_threaded.cpp Do not create 2D textures, if not required 2020-08-23 08:53:26 +02:00
graphics_threaded.h Do not create 2D textures, if not required 2020-08-23 08:53:26 +02:00
http.cpp Remove need for custom certificate 2020-08-19 17:54:05 +02:00
http.h Fix outdated comment 2019-12-20 22:51:10 +01:00
input.cpp Only forbid resizing when videorecorder is recording 2020-06-19 08:19:40 +02:00
input.h Enable -Wextra and -Wformat=2 2017-07-27 20:38:17 +02:00
keynames.h Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
notifications.cpp Libnotify support for linux client (#2099) 2020-04-14 17:53:53 +02:00
notifications.h Libnotify support for linux client (#2099) 2020-04-14 17:53:53 +02:00
opengl_sl.cpp Add OpenGL 1.x, 2.x, 3.x support (fixes #2619) (fixes #2607) 2020-08-22 10:22:51 +02:00
opengl_sl.h Add OpenGL 1.x, 2.x, 3.x support (fixes #2619) (fixes #2607) 2020-08-22 10:22:51 +02:00
opengl_sl_program.cpp Add OpenGL 4.x support & cleanup 2020-08-19 08:42:09 +02:00
opengl_sl_program.h Add OpenGL 4.x support & cleanup 2020-08-19 08:42:09 +02:00
serverbrowser.cpp Sort players by descending order first 2020-08-25 02:26:36 +02:00
serverbrowser.h Sort servers by a combination of players and ping as default 2020-08-24 23:25:45 +02:00
sound.cpp Use (u)int64 from system.h instead of (u)int64_t from cstdint 2020-07-09 13:55:28 +02:00
sound.h Try to find external GLEW, pnglite and Wavpack 2018-02-12 23:29:45 +01:00
steam.cpp Use player name from the Steam API as fallback 2020-08-25 16:21:58 +02:00
text.cpp Merge #2598 2020-08-25 15:35:30 +00:00
updater.cpp Support Linux shared libs in autoupdater 2020-08-26 11:14:04 +02:00
updater.h use pid in file names of temporary files 2020-02-12 23:14:30 +01:00
video.cpp Merge #2478 #2480 2020-07-09 18:31:32 +00:00
video.h Use (u)int64 from system.h instead of (u)int64_t from cstdint 2020-07-09 13:55:28 +02:00