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2913 commits

Author SHA1 Message Date
bors[bot] edb4462f8a
Merge #2814 #2818
2814: Remove saving to other servers r=Learath2 a=def-

sv_sql_valid_servernames is no longer required

2818: Load fonts from memory (fixes #2810) r=Learath2 a=def-

Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.

Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:16:21 +00:00
def a67a8e36aa clang-format: fix style 2020-09-14 16:00:51 +02:00
Vlad be90f3f48b Replaced tile names. 2020-09-13 23:00:49 +03:00
def 0f8d682f81 Remove saving to other servers
sv_sql_valid_servernames is no longer required
2020-09-13 21:49:44 +02:00
Andrii a2b149a114 remove sv_team_lock command 2020-09-13 00:46:49 +03:00
heinrich5991 35228fb997 Always accept the local server name for saves 2020-09-11 06:10:53 +02:00
Zwelf 3a986fbe52 Fix SQL query style using clang-format 2020-09-10 20:24:34 +02:00
Zwelf 88dc1c1a9c Add print functionality to SQLite 2020-09-10 20:16:42 +02:00
Zwelf 46b0ff354e Align InsertIgnore with other SQL query related functions 2020-09-10 20:16:42 +02:00
def 9bbd7f6259 Improve performance of /points
No need to do the rank() calculation at all

by heinrich5991
2020-09-07 23:11:24 +02:00
def a2b5d639a0 Fix duplicate teamranks (fixes #2405)
by ordering names in binary collation, consistent with C++ std::sort

Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:12:55 +02:00
def d492d6d270 Fix duplicate teamranks (fixes #2405)
by ordering names in binary collation, consistent with C++ std::sort

Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:10:23 +02:00
def f89766034c Don't lock SQL writes for teamrace
The slow query logs are full of this:

  # Time: 200906 21:03:43
  # User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
  # Thread_id: 101540  Schema: teeworlds  QC_hit: No
  # Query_time: 11.012166  Lock_time: 0.000000  Rows_sent: 0  Rows_examined: 0
  # Rows_affected: 0  Bytes_sent: 67
  SET timestamp=1599419023;
  LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;

Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html

> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
2020-09-07 00:34:01 +02:00
def c3f9dc7c9f INSERT OR IGNORE on sqlite 2020-09-04 16:12:12 +02:00
def e613f7df7f Allow loading from any server
Since we are switching to a single write sql server for sake of
simplicity
2020-09-03 22:56:22 +02:00
def 0ba18cd891 Inform client about failure to join because of invalid utf8 2020-09-03 20:34:05 +02:00
def 253c8e00b2 Clarify kill and /kill 2020-09-01 15:35:17 +02:00
Dennis Felsing 958d75abf1
Merge pull request #2663 from def-/pr-duplicate-db
Ignore duplicate records when inserting (fixes #2636)
2020-08-29 15:02:46 +02:00
heinrich5991 31cfa9250d Fix server port in teehistorian
Official servers weren't affected because they didn't use the default of
`sv_port 0`.
2020-08-29 14:14:37 +02:00
def 63f6ecd19d Ignore duplicate records when inserting (fixes #2636) 2020-08-29 08:26:03 +02:00
Learath fbb498588c Missed a vote case 2020-08-27 19:48:19 +03:00
trml c98a1f0a59 Only send pain sound in freeze if fire was released 2020-08-25 22:45:23 +02:00
Zwelf 52af88826c Allow switching weak/strong with saving and loading 2020-08-13 16:19:07 +02:00
Zwelf f3619c27ee Remove incorrect check when inserting team ranks
Can be reliable reproduced by finishing in this sequence:

1. A, B
2. A, C
3. B, C <- triggers error

Fixes #2568
2020-08-13 09:58:56 +02:00
Zwelf a866c3e9b7 Fix team rank not updating after SQLite update 2020-08-12 10:57:43 +02:00
Arda Demir fabc194081 Flag afk when player timed-out 2020-08-10 21:59:31 +03:00
Dennis Felsing 77d61973fa
Merge pull request #2545 from def-/pr-version-14.3
Version 14.3
2020-08-10 17:50:29 +02:00
def 4ceb4ddb9f Version 14.3 2020-08-10 17:50:05 +02:00
bors[bot] b06bea7c04
Merge #2465
2465: Sqlite3 support and prepared statements r=heinrich5991 a=Zwelf

This PR changes the abstraction layer of the score backend to thin abstractions over the MySQL and SQLite3 library. It executes all Queries in one worker thread making it easier to use the ddnet thread pool. This doesn't change much, because each the mysql-connection was locked with `m_SqlLock` beforehand, serializing writes and reads respectively.

Behavior change (even though I tried to minimize them):

* `sv_use_sql` is used to determine if mysql server should be added
* `sv_sql_failure_file` is replaced by `sv_sqlite_file`
* `sv_sqlite_file` is either used as a backup server when `sv_use_sql` is enabled or as the primary read+write server when `sv_use_sql` is disabled
* `/load` now escapes the like-string

Since I am not good at designing config file commands, I would appreciate feedback on this part.

WIP:
* [x] rewrite SQL statements to work in both MySQL and SQLite (preferable just ANSI-SQL)
  * [x] create tables (`COLLATE BINARY` and encoding info)
  * [x] store rank (UPSERT for points)
  * [x] load birthday (different function in sqlite for time handling)
  * [x] `/mapinfo` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] `/map` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] store teamrank (`GROUP_CONCAT`)
  * [x] `/teamrank` (`GROUP_CONCAT`)
  * [x] ~`/top5team` (`GROUP_CONCAT`)~ doesn't contain GROUP_CONCAT
  * [x] `/times` (`UNIX_TIMESTAMP`)
  * [x] `/load` without any arguments (`UNIX_TIMESTAMP`)
* [x] all commits compiling, making future bisect easier
* [x] write a sqlite_to_mysql script
* [x] write an old_file_server to sqlite script
* [x] gracefully shutdown DbPool

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-08-09 23:30:08 +00:00
Zwelf 5893913922 Clean up includes in sql backend 2020-08-09 17:54:25 +02:00
Zwelf 5b53a05a40 Rename LoadString to FromString to fix windows build 2020-08-09 17:14:11 +02:00
def 20e8bfd12a Try to fix Windows build 2020-08-09 17:14:11 +02:00
Learath 039139b836 Fix more sixup vote issues 2020-08-04 20:14:37 +03:00
Zwelf d71bf5cef1 Use DB write server for /load 2020-08-03 12:58:52 +02:00
Zwelf 3e1324dd0a Add uuid parsing 2020-08-03 12:58:52 +02:00
Zwelf c6b1b08355 Database specific collate utf8 nocase
making and work
2020-08-03 12:58:52 +02:00
Zwelf d16bb5cc08 Make timestamps compatible with SQLite
works for `/mapinfo`, `/load`, `/save`, `/times`
2020-08-03 12:58:52 +02:00
Zwelf 41b5ee9dd8 Make /teamrank compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf aee73b99dc Rewrite insert teamrank making code reuse easier 2020-08-03 12:58:52 +02:00
Zwelf c8d710926f Fix missing last line 2020-08-03 12:58:52 +02:00
Zwelf 044edbe42b Make storing teamrank compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf a6df9be98e Make getting birthday compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf eb4d77f071 Make inserting ranks compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf 89ee5944b4 Add missing include 2020-08-03 12:58:52 +02:00
Zwelf 2eb3d23ef4 Rewrite score using the new interface
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Fireball 7e610f9944 Fix sixup players not making sounds when hooking others
This also fixes some less noticeable edgecases with ground jump sound: for example, when spectating a tee who is in a solo part.
2020-07-18 19:13:56 +01:00
bors[bot] 37a906d972
Merge #2501
2501: Show "Free View" for Sixup r=fokkonaut a=Learath2

@fokkonaut is this enough?

bors delegate=fokkonaut

Co-authored-by: Learath <learath2@gmail.com>
2020-07-13 09:50:48 +00:00
Learath 85a2268b2a Show "Free View" for Sixup 2020-07-13 11:35:03 +03:00
bors[bot] 38ea723d94
Merge #2433 #2505 #2506
2433: Fix votes for sixup r=heinrich5991 a=Learath2

I think this looks sane but I haven't tested it at all for idk how to even test this locally/alone

2505: Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495) r=heinrich5991 a=def-

For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.

For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.

Introduced in #1955.

2506: Prevent whisper spam from 0.7 (fixes #2504) r=heinrich5991 a=def-



Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-07-12 22:58:23 +00:00
def 74197fc027 Prevent whisper spam from 0.7 (fixes #2504) 2020-07-13 00:28:47 +02:00
Learath dd010364ed Fix double messages 2020-07-12 10:34:36 +03:00
bors[bot] c4d5c8dfa2
Merge #2478 #2480
2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-

src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~

2480: Send zoom status for dummy too r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:31:32 +00:00
def f4344dc420 Use (u)int64 from system.h instead of (u)int64_t from cstdint
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~
2020-07-09 13:55:28 +02:00
def 5e7a45a49b Set smaller default area for what distance to show
as suggested by fokkonaut
2020-07-08 23:16:30 +02:00
bors[bot] 8a3743fa90
Merge #2474 #2476
2474: Remove IP skins r=heinrich5991 a=def-



2476: Use x instead of y in show distance (fixes #2475) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-08 20:39:01 +00:00
Dennis Felsing 05ed51cf86
Update src/game/server/gamecontext.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-07-08 22:02:36 +02:00
Dennis Felsing 71bd706f2a
Update src/game/server/gamecontext.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-07-08 22:02:31 +02:00
def 2a35121c84 Use x instead of y in show distance (fixes #2475) 2020-07-08 15:57:00 +02:00
def 66c7bf8851 Tell why DNSBL isn't allowing to vote (fixes #2466) 2020-07-07 23:12:55 +02:00
Learath fb09f8a6c6 "Translate" the vote message 2020-07-07 13:16:53 +03:00
Learath 95d363b42c Fix votes for sixup 2020-07-07 13:14:07 +03:00
Zwelf d0975f9c4b Fix storing finish on solo server with practice mode enabled 2020-07-02 22:49:30 +02:00
bors[bot] 7266bcad78
Merge #2444
2444: Fix erroneous "unable to find all characters" message r=heinrich5991 a=Zwelf

Fixes #2443 

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-02 15:07:55 +00:00
Zwelf 17bb4522fc Fix erroneous "unable to find all characters" message 2020-07-02 16:34:36 +02:00
Zwelf ab9cdc294d Reset all input after rescuing 2020-07-02 16:24:23 +02:00
Zwelf 538de72c94 Don't load movement and pause state when rescuing 2020-07-02 14:06:18 +02:00
Zwelf 4388579d48 Fix reenabling practice mode after kill on solo server 2020-07-02 11:13:07 +02:00
Learath f9bf6cf354 Spam protection on /rank 2020-07-01 23:53:25 +03:00
bors[bot] 6da2f117cf
Merge #2425
2425: Fix doors not resetting on restart on solo server r=heinrich5991 a=Zwelf



Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:10:34 +00:00
bors[bot] 98779776e5
Merge #2424
2424:  Keep hook when loading  r=heinrich5991 a=Zwelf

Solves issue discussed in #2374. Also keeps direction and jump, which is evaluated when player is in /pause. Fire could be deleted, as it does not affect game play in any way.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:01:25 +00:00
Zwelf bff8e90319 Fix loading team sets teamstate to TEAMSTATE_OPEN 2020-07-01 09:03:16 +02:00
Zwelf 9e43f8d483 Add CCharacter::m_ReloadTimer to save 2020-06-30 23:49:40 +02:00
def 1cb9454ab8 Rename showothers2 -> showothers
and the old showothers to legacy
2020-06-30 21:38:51 +02:00
def c3521572ea Add showothers2@netmsg.ddnet.tw
to support cl_show_others 2 properly
2020-06-30 21:38:14 +02:00
Zwelf 6f9dd48401 Fix doors not resetting on restart on solo server 2020-06-30 20:42:01 +02:00
Zwelf b99bbccd24 Revert "Revert "Fix /save on solo server""
This reverts commit 59a7e1f187.
2020-06-30 20:22:17 +02:00
def 3de5b3a12f Revert "Revert "Explain why the randomly generated save code is used""
This reverts commit 4476ec39f9.
2020-06-30 20:18:58 +02:00
def 4476ec39f9 Revert "Explain why the randomly generated save code is used"
This reverts commit 0d887e8b37.
2020-06-30 20:15:50 +02:00
def d10cb17e54 Revert "Restore old /save behavior"
This reverts commit d169bb1b52.
2020-06-30 20:15:46 +02:00
Zwelf 839fd08d6a Check if player still in team when loading hook 2020-06-30 20:13:45 +02:00
def 59a7e1f187 Revert "Fix /save on solo server"
This reverts commit 506602d472.
2020-06-30 18:41:22 +02:00
bors[bot] 5a41318cbd
Merge #2423
2423: Only SendChat to clients that exist. Initialize m_Sixup anyway r=def- a=Learath2

#2421 

Co-authored-by: Learath <learath2@gmail.com>
2020-06-30 16:25:47 +00:00
Zwelf 7427e41959 Keep hook when loading 2020-06-30 18:09:26 +02:00
Learath 8d8f1d7208 Only SendChat to clients that exist. Initialize m_Sixup anyway 2020-06-30 18:58:44 +03:00
Zwelf f2b5abb1fb Keep weak/strong when reloading 2020-06-30 17:52:55 +02:00
Zwelf 949d710597 Fix wrong indention 2020-06-30 17:52:55 +02:00
Zwelf c9f8cc99b1 Stop searching when player was found 2020-06-30 17:52:55 +02:00
bors[bot] b96544f8ac
Merge #2413
2413: Fix showothers for specchar r=heinrich5991 a=edg-l

Fixes https://github.com/ddnet/ddnet/issues/2410

I also made it use the Alpha on specchars that are on another team.

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:45:18 +00:00
bors[bot] 3e77272133
Merge #2417
2417: Fix out of bounds read in CPlayer::Snap with IsSixup (fixes #2416) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-30 12:37:37 +00:00
bors[bot] 3f61babae3
Merge #2418
2418: Clean and fix style on character snap r=def- a=edg-l



Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:19:34 +00:00
Edgar 5c45f0876b
Clean and fix style on character snap 2020-06-30 14:17:27 +02:00
def 49ba9078f5 Fix out of bounds read in CPlayer::Snap with IsSixup (fixes #2416) 2020-06-30 14:08:55 +02:00
Edgar eb1779f58c
Fix showothers for specchar 2020-06-30 14:04:41 +02:00
bors[bot] a79b1265df
Merge #2401
2401: Client tells server its zoom level (fixes #2087) r=heinrich5991 a=def-

and server adapts the visible distance to it

Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
def ead2422dcf Fix practice on solo servers 2020-06-29 19:34:22 +02:00
Zwelf 506602d472 Fix /save on solo server
Fixes #2404
2020-06-29 19:34:21 +02:00
def 1782d95d99 Client tells server its zoom level (fixes #2087)
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
bors[bot] 87407be1c5
Merge #2408
2408: Don't use %ll format r=def- a=heinrich5991

It's not supported in MSVS. Fix #2407.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-29 12:17:44 +00:00
heinrich5991 efc4a8abf7 Don't use %ll format
It's not supported in MSVS. Fix #2407.
2020-06-29 13:57:08 +02:00
def ab22bb9665 Add ; when writing save into file 2020-06-29 11:08:51 +02:00
def 6455689e32 Super team can't be saved/loaded
Thanks to Lady Saavik for report
2020-06-29 08:46:34 +02:00
def 1c09798504 Update game id when updating team score 2020-06-27 22:30:14 +02:00
bors[bot] ec472a9d0a
Merge #2298
2298: Log save/load in teehistorian r=heinrich5991 a=Zwelf

Including tests

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-26 12:45:08 +00:00
Zwelf ef2f306067 Fix teehistorian debug output for save/load 2020-06-26 14:37:14 +02:00
Zwelf d8aab366fc Log save/load in teehistorian 2020-06-26 00:01:12 +02:00
bors[bot] 00eb2044b2
Merge #2374
2374: Restore old /save behavior r=def- a=Zwelf

Fixes #2362, supersedes #2367 

I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue".
I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team.

>  I guess this can't be used to cheat anything?

Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim).

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 19:43:30 +00:00
Zwelf 0d887e8b37 Explain why the randomly generated save code is used
to the player when the database connection failed
2020-06-25 20:44:00 +02:00
Zwelf d169bb1b52 Restore old /save behavior 2020-06-25 20:42:48 +02:00
bors[bot] 97c7525438
Merge #2368
2368: Make spec character rendering a bit cleaner r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 16:18:20 +00:00
heinrich5991 8c095b2727 Make spec character rendering a bit cleaner 2020-06-25 14:56:23 +02:00
bors[bot] df66d83a04
Merge #2356
2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf

Behavior change:
* `sv_save_worse_scores` is respected on file based servers

Mainly a clean up after #2247, but helps #2298 too

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 10:40:02 +00:00
Zwelf a8abc3937b Make game less dependend on score backend 2020-06-25 12:36:01 +02:00
Edgar 2f3073c547
fix /spec hook 2020-06-25 10:12:17 +02:00
bors[bot] bad43e77a0
Merge #2354
2354: Set rescue tee immediately after loading (fixes #2248) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-24 21:37:47 +00:00
bors[bot] 677d92aa32
Merge #2353
2353: Fix /spec rendering r=def- a=edg-l

Fixes https://github.com/ddnet/ddnet/issues/2344

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-24 19:29:29 +00:00
def 3530d0ae32 Set rescue tee immediately after loading (fixes #2248) 2020-06-24 21:19:46 +02:00
Edgar b33180ae77
fix /spec rendering 2020-06-24 19:01:01 +02:00
Learath 581904d849 Fix SendChatTarget demo recording 2020-06-24 19:22:41 +03:00
Learath e122462ae8 Ugly fix for SendChatTarget(-1...). Closes #2337 2020-06-24 18:54:27 +03:00
Learath b6fb304508 Name change hack for 0.7. Close #2330 2020-06-24 18:14:15 +03:00
bors[bot] 09f60fc919
Merge #2242
2242: Use CSaveTee for rescue (fixes #2241) r=heinrich5991 a=def-

Untested. Edit: Tested, seems to work.

Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:51:13 +00:00
bors[bot] 1750bb09f7
Merge #2335 #2336 #2340 #2342 #2349
2335: Make it more clear that this is a sixup translation server r=heinrich5991 a=def-



2336: Set skill level for Sixup (fixes #2334) r=heinrich5991 a=def-



2340: Keeping multiple states consistent is hard (fixes #2315) r=heinrich5991 a=def-

let's go recount every time

2342: Don't forget video recorder fps setting r=heinrich5991 a=def-

after switching to non-videorecorder client

2349: Document which MySQL/MariaDB versions we require (fixes #2343) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:37:53 +00:00
Learath 3a9fa693f2 Set LastChangeInfo on a Sixup skin change 2020-06-24 16:25:35 +03:00
def 243be18fb4 Keeping multiple states consistent is hard (fixes #2315)
let's go recount every time
2020-06-24 14:50:32 +02:00
def 5b3b42b771 Make it more clear that this is a sixup translation server 2020-06-24 14:49:23 +02:00
def ff4c2c51ec Don't fail on empty teamtop5 2020-06-24 12:13:18 +02:00
trml ca36f4787c Ensure that team state is always sent 2020-06-23 23:57:33 +02:00
Learath 5293f78f22 Translate the emoticon message 2020-06-23 12:25:04 +03:00
def 85f772ba56 Fix array as initializer g++ 4.9 error (fixes #2320) 2020-06-23 08:02:09 +02:00
Learath ce5aca4759 Check for a null CPlayer::m_pCharacter
Players need not have characters at all times
2020-06-23 01:36:51 +03:00
bors[bot] 6384ebf13f
Merge #2321
2321: Use the 0.7 race features better r=def- a=Learath2

Mostly tested, couldn't test the diffs though as I don't have score set up. It looks good to me though.

Co-authored-by: Learath <learath2@gmail.com>
2020-06-22 16:04:18 +00:00
Learath 62d014d999 Forgot we faked ids for vanilla 2020-06-22 19:02:17 +03:00
Learath 287e3e2a45 Use 0.7 finish messages 2020-06-22 18:08:08 +03:00
def 07830c868f Fix whitespace in teeinfo.cpp 2020-06-22 15:06:01 +02:00
def 252cda2d49 Use str_comp instead of strcmp
error: ‘strcmp’ was not declared in this scope
2020-06-22 14:47:49 +02:00
def 79cb7d14eb Don't log preprocess nullptr return 2020-06-22 10:06:55 +02:00
def 9d9d5e26e6 Fix double hook sound in 0.7 2020-06-22 09:27:41 +02:00
bors[bot] 39eae1935b
Merge #2312
2312: Fix crash when player voting random_map leaves and vote passes r=def- a=Zwelf

Closes #2310 

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-22 05:47:46 +00:00
Zwelf b96d8673f3 Fix crash when player voting random_map leaves and vote passes
Closes #2310
2020-06-22 00:47:49 +02:00
def b1ff7d3ef2 Handle invalid packets more gracefully 2020-06-22 00:13:16 +02:00
def 9fccd5ecf6 Fix team rank for long map names 2020-06-21 23:47:45 +02:00
Learath ea3772ce2a Don't send redundant commands. Remove /team on clientside. 2020-06-21 17:28:02 +03:00
Learath 35acd21933 Use the racetimer in 0.7
Clean up /timer while at it
2020-06-21 17:15:08 +03:00
bors[bot] 4dd72df777
Merge #2297
2297: Ingame time is in milliseconds on 0.7 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 17:25:02 +00:00
Learath 28905c4659 Disable timeout for 0.7 clients 2020-06-20 19:52:23 +03:00
Learath 865afa613b Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
bors[bot] 17e77d73bb
Merge #2291
2291: Make PlayerResult messages an union variant r=def- a=Zwelf

and some small style and readability fixes in sql_score.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:44:59 +00:00
bors[bot] a3ab572fdc
Merge #2290
2290: Restore old message behavior when using /load and /save r=def- a=Zwelf

Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.

Not sure if the old behavior is better or if we want to keep the new with sending two messages per /save and /load.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:34:28 +00:00
bors[bot] 07f6e71376
Merge #2289
2289: Fix votes called from 0.7 r=def- a=Learath2

Never assume how structures are laid out

Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 12:27:22 +00:00
Zwelf 1e4ccd7cc2 Small style and readability fixes in sql_score 2020-06-20 14:08:38 +02:00
Zwelf 67643e82b0 Make PlayerResult messages an union variant
as it is only used for DIRECT and ALL variants and for no other variants
2020-06-20 14:04:08 +02:00
Learath 8d422dfd70 Fix snapping for ninja 2020-06-20 14:24:38 +03:00
Learath b032eddcb4 Fix votes called from 0.7 2020-06-20 14:22:46 +03:00
Zwelf 673f59d99f Restore old message behavior when using /load and /save
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
bors[bot] 4a810091b1
Merge #2284
2284: Remove sv_spectator_votes r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-20 10:46:03 +00:00
def c53528b92f Allow spectators to start votes 2020-06-20 11:20:54 +02:00
Learath 6db72b2388 Times are no longer negative in 0.7 2020-06-20 11:59:46 +03:00
heinrich5991 e294da41ba teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
Learath 75e96aa5d3 Get rid of more magic constants, adapt to 0.7 2020-06-19 21:48:48 +03:00
Learath 623ba68c19 Fix an oversight on skin conversion and some UB 2020-06-19 20:28:55 +03:00
Learath ddaea93e60 Implement the new Chat Commands protocol 2020-06-19 20:28:55 +03:00
Learath 1d4ea6c41b Drop clients properly 2020-06-19 20:28:55 +03:00
Learath d794520748 Remove forgotten debug messages 2020-06-19 20:28:55 +03:00
Learath effa964f08 Translate playerflags 2020-06-19 20:28:55 +03:00
Learath df42ce8b16 Send gameinfo correctly 2020-06-19 20:28:55 +03:00
Learath 32fb6718dd Allow joining TEAM_SPECTATOR 2020-06-19 20:28:55 +03:00
Learath 4067e711ef More template magic. Cleans up 'send-to-all-sixup' 2020-06-19 20:28:55 +03:00
Learath 9e2434c65d Better skin colors. Better game message translation 2020-06-19 20:28:55 +03:00
Learath 1514a6df85 Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
Learath 46a7b6de2c Fix some oob access 2020-06-19 20:28:55 +03:00
Learath 9dc1a0357a Get /spec working 2020-06-19 20:28:55 +03:00
Learath e81c718180 Rework netobjs, fix chat 2020-06-19 20:28:55 +03:00
Learath eff28c658a Fix server messages 2020-06-19 20:28:55 +03:00
Learath 939b45a0aa Actually remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 465fd570e0 Implement whispers 2020-06-19 20:28:55 +03:00
Learath 25664da121 Remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 974b373ec2 Translate Damage Indicators 2020-06-19 20:28:54 +03:00
Learath 03070d0567 Fix many issues 2020-06-19 20:28:52 +03:00
Learath 807c92f1a4 Generate the 0.7 protocol 2020-06-19 20:27:15 +03:00
Learath b0e5a37fa9 Do message translation differently 2020-06-19 20:27:15 +03:00
Learath 5000b248bb Fix things 2020-06-19 20:27:15 +03:00
Tim Schumacher 442148a194 Begin work on 0.7 support 2020-06-19 20:27:15 +03:00
bors[bot] 7d428676e2
Merge #2263
2263: Fix /spec + super bug r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-18 22:17:43 +00:00
def e38cd6b6f2 Fix /spec + super crash (fixes #2262)
Thanks to Learath2 for finding a better solution.
2020-06-18 23:54:05 +02:00
def 79ef6c0e84 Use CSaveTee for rescue (fixes #2241) 2020-06-18 23:41:37 +02:00
def 2c7f4c71aa Minor code style fixes in sql_score.cpp 2020-06-18 23:03:53 +02:00
def 7aed6476dc Allow larger map names 2020-06-18 18:29:27 +02:00
def 6fcb8abbd0 Initialize m_SqlRandomMapResult (fixes #2272) 2020-06-18 08:18:33 +02:00
def b3d22204c3 Update credits 2020-06-17 23:23:27 +02:00
bors[bot] 98b448ebcc
Merge #2247
2247: Thread safe SQL interaction r=def- a=Zwelf

This PR intends to make the database interaction thread safe and optimizes some SQL queries. This is still a WIP, but since it is a rather big PR I wanted to get feedback early on.

Benefits:

* remove race conditions leading to undefined behavior and potential crashes
* logging game related database results in teehistorian would be possible

Behavior change:

* /top5team prints ranks in reverse order when passing a negative number (like /top5, /top5points)
* Optimize SQL statements for /rank /teamrank /top5 /top5team /points /top5points
* /load without parameters doesn't pass the SQL error to the user (as most other functions)
* Simplify IScore interface
* Add UUID to /save table (update of database schema necessary):
  ```
  ALTER TABLE record_saves ADD SaveID varchar(64);
  ```
* /save immediately kills team and loads it again if the database insert fails.

still TBD:
* [x] saving (team) score when finishing
* [x] loading team save
* [x] loading initial time and birthday check
* [x] /map and random map votes
* [x] RFC: generate a passphrase (2-3 word) if save-code exists or no save-code is given making /save failures much more rare and save-codes more secure
* [x] clean up code (removing now unused structs, ordering of functions in IScore)

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-17 19:35:45 +00:00
Zwelf f1b2ff086c Clean up thread safe SQL refactor 2020-06-17 21:15:07 +02:00
Zwelf 9f15acdbee Thread safe random_unfinished_map and modified sql statement 2020-06-15 11:14:15 +02:00
Zwelf afe96ed69c Thread safe random_map 2020-06-15 11:14:15 +02:00
Zwelf 7f4dc2bb4e Thread safe /map 2020-06-15 11:14:15 +02:00
Zwelf ea31171873 Generate passphrase for save-code
* when none is given
* if the given save-code already exist
* if the database connection fails therefore it can't be checked if the save-code already exists

Using the short word list from eff:
https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
2020-06-15 11:14:15 +02:00
Zwelf 528ca377ed Thread safe saving of team score 2020-06-15 11:14:15 +02:00
Zwelf 13c80fdc56 Thread safe saving of score 2020-06-15 11:14:15 +02:00
Zwelf 5dcb6f3b0d Thread save Init 2020-06-15 11:14:15 +02:00
Zwelf c278d8dbc3 Read SaveID from database on /load 2020-06-15 11:14:15 +02:00
Zwelf dbf6ac88f6 Thread save loading of player time and birthday 2020-06-15 11:14:15 +02:00