ddnet/src/game/server
2020-06-24 18:54:27 +03:00
..
entities Merge #2242 2020-06-24 14:51:13 +00:00
gamemodes Thread save Init 2020-06-15 11:14:15 +02:00
score Merge #2242 2020-06-24 14:51:13 +00:00
ddracechat.cpp Use the racetimer in 0.7 2020-06-21 17:15:08 +03:00
ddracechat.h Generate passphrase for save-code 2020-06-15 11:14:15 +02:00
ddracecommands.cpp Merge #2263 2020-06-18 22:17:43 +00:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
eventhandler.h Translate Damage Indicators 2020-06-19 20:28:54 +03:00
gamecontext.cpp Ugly fix for SendChatTarget(-1...). Closes #2337 2020-06-24 18:54:27 +03:00
gamecontext.h Merge #2321 2020-06-22 16:04:18 +00:00
gamecontroller.cpp Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
gamecontroller.h Allow larger map names 2020-06-18 18:29:27 +02:00
gameworld.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Make it more clear that this is a sixup translation server 2020-06-24 14:49:23 +02:00
player.h Merge #2321 2020-06-22 16:04:18 +00:00
save.cpp Use str_comp instead of strcmp 2020-06-22 14:47:49 +02:00
save.h Use CSaveTee for rescue (fixes #2241) 2020-06-18 23:41:37 +02:00
score.h Thread safe random_map 2020-06-15 11:14:15 +02:00
teams.cpp Keeping multiple states consistent is hard (fixes #2315) 2020-06-24 14:50:32 +02:00
teams.h Keeping multiple states consistent is hard (fixes #2315) 2020-06-24 14:50:32 +02:00
teehistorian.cpp teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teehistorian.h teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teeinfo.cpp Fix whitespace in teeinfo.cpp 2020-06-22 15:06:01 +02:00
teeinfo.h Fix array as initializer g++ 4.9 error (fixes #2320) 2020-06-23 08:02:09 +02:00