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entities
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Merge #2242
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2020-06-24 14:51:13 +00:00 |
gamemodes
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Thread save Init
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2020-06-15 11:14:15 +02:00 |
score
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Merge #2242
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2020-06-24 14:51:13 +00:00 |
ddracechat.cpp
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Use the racetimer in 0.7
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2020-06-21 17:15:08 +03:00 |
ddracechat.h
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Generate passphrase for save-code
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2020-06-15 11:14:15 +02:00 |
ddracecommands.cpp
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Merge #2263
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2020-06-18 22:17:43 +00:00 |
entity.cpp
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Add a limit to GetNearestAirPos. Fix #1931
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2019-10-13 16:34:03 +02:00 |
entity.h
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remove unused telegun function
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2018-07-15 10:22:04 +02:00 |
eventhandler.cpp
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Fix NetObj translation, fix sounds
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2020-06-19 20:28:55 +03:00 |
eventhandler.h
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Translate Damage Indicators
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2020-06-19 20:28:54 +03:00 |
gamecontext.cpp
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Ugly fix for SendChatTarget(-1...). Closes #2337
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2020-06-24 18:54:27 +03:00 |
gamecontext.h
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Merge #2321
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2020-06-22 16:04:18 +00:00 |
gamecontroller.cpp
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Ingame time is in milliseconds
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2020-06-20 17:31:06 +03:00 |
gamecontroller.h
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Allow larger map names
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2020-06-18 18:29:27 +02:00 |
gameworld.cpp
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Send DDNet version early in the connection process
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2020-05-22 17:58:41 +02:00 |
gameworld.h
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Merge ddrace64 from eeeeee
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2013-12-31 06:13:57 +01:00 |
player.cpp
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Make it more clear that this is a sixup translation server
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2020-06-24 14:49:23 +02:00 |
player.h
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Merge #2321
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2020-06-22 16:04:18 +00:00 |
save.cpp
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Use str_comp instead of strcmp
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2020-06-22 14:47:49 +02:00 |
save.h
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Use CSaveTee for rescue (fixes #2241)
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2020-06-18 23:41:37 +02:00 |
score.h
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Thread safe random_map
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2020-06-15 11:14:15 +02:00 |
teams.cpp
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Keeping multiple states consistent is hard (fixes #2315)
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2020-06-24 14:50:32 +02:00 |
teams.h
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Keeping multiple states consistent is hard (fixes #2315)
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2020-06-24 14:50:32 +02:00 |
teehistorian.cpp
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teehistorian: Track whether clients join via the 0.7 protocol
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2020-06-19 22:06:39 +02:00 |
teehistorian.h
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teehistorian: Track whether clients join via the 0.7 protocol
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2020-06-19 22:06:39 +02:00 |
teeinfo.cpp
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Fix whitespace in teeinfo.cpp
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2020-06-22 15:06:01 +02:00 |
teeinfo.h
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Fix array as initializer g++ 4.9 error (fixes #2320)
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2020-06-23 08:02:09 +02:00 |