ddnet/src/game/server
2020-06-15 11:14:15 +02:00
..
entities Thread safe /load 2020-06-15 11:14:15 +02:00
gamemodes Thread save Init 2020-06-15 11:14:15 +02:00
score Thread safe random_unfinished_map and modified sql statement 2020-06-15 11:14:15 +02:00
ddracechat.cpp Thread safe /map 2020-06-15 11:14:15 +02:00
ddracechat.h Generate passphrase for save-code 2020-06-15 11:14:15 +02:00
ddracecommands.cpp Kill player when /practice is on and they get kicked out of team 2020-05-28 21:50:35 +02:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
gamecontext.cpp Thread safe /map 2020-06-15 11:14:15 +02:00
gamecontext.h Thread safe /map 2020-06-15 11:14:15 +02:00
gamecontroller.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gamecontroller.h Remove unused vanilla code (closed #1658) 2019-04-24 22:36:47 +02:00
gameworld.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Thread safe random_unfinished_map and modified sql statement 2020-06-15 11:14:15 +02:00
player.h Thread safe random_map 2020-06-15 11:14:15 +02:00
save.cpp Thread safe /load 2020-06-15 11:14:15 +02:00
save.h Thread safe /load 2020-06-15 11:14:15 +02:00
score.h Thread safe random_map 2020-06-15 11:14:15 +02:00
teams.cpp Read SaveID from database on /load 2020-06-15 11:14:15 +02:00
teams.h Thread safe /save 2020-06-15 11:14:15 +02:00
teehistorian.cpp Merge #2202 2020-05-27 17:49:31 +00:00
teehistorian.h Merge #2202 2020-05-27 17:49:31 +00:00