ddnet/src/game/server
2020-06-22 09:27:41 +02:00
..
entities Fix double hook sound in 0.7 2020-06-22 09:27:41 +02:00
gamemodes Thread save Init 2020-06-15 11:14:15 +02:00
score Merge #2312 2020-06-22 05:47:46 +00:00
ddracechat.cpp Disable timeout for 0.7 clients 2020-06-20 19:52:23 +03:00
ddracechat.h Generate passphrase for save-code 2020-06-15 11:14:15 +02:00
ddracecommands.cpp Merge #2263 2020-06-18 22:17:43 +00:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
eventhandler.h Translate Damage Indicators 2020-06-19 20:28:54 +03:00
gamecontext.cpp Merge #2312 2020-06-22 05:47:46 +00:00
gamecontext.h Fix crash when player voting random_map leaves and vote passes 2020-06-22 00:47:49 +02:00
gamecontroller.cpp Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
gamecontroller.h Allow larger map names 2020-06-18 18:29:27 +02:00
gameworld.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Merge #2312 2020-06-22 05:47:46 +00:00
player.h Fix crash when player voting random_map leaves and vote passes 2020-06-22 00:47:49 +02:00
save.cpp Thread safe /load 2020-06-15 11:14:15 +02:00
save.h Thread safe /load 2020-06-15 11:14:15 +02:00
score.h Thread safe random_map 2020-06-15 11:14:15 +02:00
teams.cpp Restore old message behavior when using /load and /save 2020-06-20 13:03:25 +02:00
teams.h Thread safe /save 2020-06-15 11:14:15 +02:00
teehistorian.cpp teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teehistorian.h teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teeinfo.cpp Get rid of more magic constants, adapt to 0.7 2020-06-19 21:48:48 +03:00
teeinfo.h Get rid of more magic constants, adapt to 0.7 2020-06-19 21:48:48 +03:00