ddnet/src/game/server
2020-06-24 16:25:35 +03:00
..
entities Forgot we faked ids for vanilla 2020-06-22 19:02:17 +03:00
gamemodes Thread save Init 2020-06-15 11:14:15 +02:00
score Don't fail on empty teamtop5 2020-06-24 12:13:18 +02:00
ddracechat.cpp Use the racetimer in 0.7 2020-06-21 17:15:08 +03:00
ddracechat.h Generate passphrase for save-code 2020-06-15 11:14:15 +02:00
ddracecommands.cpp Merge #2263 2020-06-18 22:17:43 +00:00
entity.cpp Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
entity.h remove unused telegun function 2018-07-15 10:22:04 +02:00
eventhandler.cpp Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
eventhandler.h Translate Damage Indicators 2020-06-19 20:28:54 +03:00
gamecontext.cpp Set LastChangeInfo on a Sixup skin change 2020-06-24 16:25:35 +03:00
gamecontext.h Merge #2321 2020-06-22 16:04:18 +00:00
gamecontroller.cpp Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
gamecontroller.h Allow larger map names 2020-06-18 18:29:27 +02:00
gameworld.cpp Send DDNet version early in the connection process 2020-05-22 17:58:41 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Check for a null CPlayer::m_pCharacter 2020-06-23 01:36:51 +03:00
player.h Merge #2321 2020-06-22 16:04:18 +00:00
save.cpp Use str_comp instead of strcmp 2020-06-22 14:47:49 +02:00
save.h Thread safe /load 2020-06-15 11:14:15 +02:00
score.h Thread safe random_map 2020-06-15 11:14:15 +02:00
teams.cpp Ensure that team state is always sent 2020-06-23 23:57:33 +02:00
teams.h Thread safe /save 2020-06-15 11:14:15 +02:00
teehistorian.cpp teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teehistorian.h teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
teeinfo.cpp Fix whitespace in teeinfo.cpp 2020-06-22 15:06:01 +02:00
teeinfo.h Fix array as initializer g++ 4.9 error (fixes #2320) 2020-06-23 08:02:09 +02:00