4715: Initialize m_aErrorString earlier (fixes#4707) r=Jupeyy a=def-
Just a guess that there might stil be garbage in this array
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4712: CMake: Use /utf-8 for MSVC r=def- a=TsFreddie
Because the good guy microsoft respects the old habit of using local codepages for source code in Asia.
(In china and japan MSVC defaults to treating the source code as GBK and SHIFT_JIS encoded still.)
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Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
4710: Add some modernize-* clang-tidy checks r=edg-l a=def-
Some of them are now possible with C++ > 11. This includes https://github.com/ddnet/ddnet/pull/4709
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
src/game/client/components/chat.cpp: In lambda function:
src/game/client/components/chat.cpp:686:33: error: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Werror=deprecated]
686 | auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
| ^
src/game/client/components/chat.cpp:686:33: note: add explicit ‘this’ or ‘*this’ capture
4703: Add localized wiki pages where there is some content at least r=edg-l a=def-
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Co-authored-by: def <dennis@felsin9.de>
4704: Add secure_random_uninit r=def- a=ChillerDragon
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Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4701: Add live freeze graphics by Soapy Sandwich r=Jupeyy a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4700: Fix integer overflow of snapshot delta item size r=def- a=Robyt3
Fixes
```
src/engine/shared/snapshot.cpp:373:13: runtime error: signed integer overflow: 1661611014 * 4 cannot be represented in type 'int'
#0 0x56377a580246 in CSnapshotDelta::UnpackDelta(CSnapshot const*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:373
#1 0x563779c540d3 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:1465
#2 0x563779c5a5fc in CClient::PumpNetwork() src/engine/client/client.cpp:1599
#3 0x563779c622ce in CClient::Update() src/engine/client/client.cpp:1769
#4 0x563779c774d2 in CClient::Run() src/engine/client/client.cpp:2112
#5 0x563779c92c74 in main src/engine/client/client.cpp:2712
#6 0x7fbf393bb0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
#7 0x563779b0e15d in _start (/teeworlds/build/x86_64/debug/teeworlds+0x121815d)
```
(Trace is from upstream; the affected code is identical).
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4695: Always destroy bullets/lasers on kill when in practice team (fixes#4694) r=heinrich5991 a=def-
to prevent /teleporting back to start line and cheating
Any thoughts on whether to include this for 15.9? I'd say yes.
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4698: Close wordlist.txt file handle after use r=def- a=ChillerDragon
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4680: Add CentOS, RedHat, AlmaLinux instructions and fix build r=heinrich5991 a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4693: Update Portuguese translations (by Rockus) r=heinrich5991 a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4689: Lower the sound volume even further after #4568 r=def- a=heinrich5991
In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.
CC #4567
CC #4568
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.
CC #4567
CC #4568
4688: Delay double click handling one frame after item activation r=def- a=Robyt3
Fix list items being activated by double clicks too fast.
This applies the fix that was already used for the server browser to demo browser, editor file list and ghost list.
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4686: Update includes, fixes#4685 r=Jupeyy a=def-
Forgot it in the last ddnet-libs update
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-
Since it causes crashes because another thread just accesses the data.
No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4684: Init m_NonEmptySince r=def- a=ChillerDragon
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Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>