mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Merge #4710
4710: Add some modernize-* clang-tidy checks r=edg-l a=def- Some of them are now possible with C++ > 11. This includes https://github.com/ddnet/ddnet/pull/4709 ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
This commit is contained in:
commit
218f4a4768
18
.clang-tidy
18
.clang-tidy
|
@ -40,7 +40,25 @@ Checks: >
|
|||
-misc-non-private-member-variables-in-classes,
|
||||
-misc-static-assert,
|
||||
-misc-unused-parameters,
|
||||
modernize-avoid-bind,
|
||||
modernize-concat-nested-namespaces,
|
||||
modernize-deprecated-headers,
|
||||
modernize-deprecated-ios-base-aliases,
|
||||
modernize-loop-convert,
|
||||
modernize-make-unique,
|
||||
modernize-make-shared,
|
||||
modernize-redundant-void-arg,
|
||||
modernize-replace-auto-ptr,
|
||||
modernize-replace-disallow-copy-and-assign-macro,
|
||||
modernize-replace-random-shuffle,
|
||||
modernize-shrink-to-fit,
|
||||
modernize-unary-static-assert,
|
||||
modernize-use-bool-literals,
|
||||
modernize-use-emplace,
|
||||
modernize-use-equals-default,
|
||||
modernize-use-equals-delete,
|
||||
modernize-use-transparent-functors,
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||||
modernize-use-uncaught-exceptions,
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||||
readability-*,
|
||||
-readability-braces-around-statements,
|
||||
-readability-convert-member-functions-to-static,
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||||
|
|
12
.github/workflows/build.yaml
vendored
12
.github/workflows/build.yaml
vendored
|
@ -17,8 +17,7 @@ jobs:
|
|||
os: [ubuntu-latest, macOS-latest, windows-latest, ubuntu-18.04]
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||||
include:
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||||
- os: ubuntu-latest
|
||||
cmake-args: -G "Unix Makefiles"
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||||
build-args: --parallel
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||||
cmake-args: -G Ninja
|
||||
package-file: DDNet-*-linux_x86_64.tar.xz
|
||||
fancy: true
|
||||
env:
|
||||
|
@ -26,7 +25,7 @@ jobs:
|
|||
CXXFLAGS: -Werror
|
||||
- os: ubuntu-18.04
|
||||
cmake-path: /usr/bin/
|
||||
cmake-args: -G "Unix Makefiles"
|
||||
cmake-args: -G Ninja
|
||||
package-file: DDNet-*-linux_x86_64.tar.xz
|
||||
fancy: false
|
||||
env:
|
||||
|
@ -34,8 +33,7 @@ jobs:
|
|||
CXXFLAGS: -Werror
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||||
GTEST_FILTER: -*SQLite*
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||||
- os: macOS-latest
|
||||
cmake-args: -G "Unix Makefiles"
|
||||
build-args: --parallel
|
||||
cmake-args: -G Ninja
|
||||
package-file: DDNet-*-macos.dmg
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||||
fancy: false
|
||||
env:
|
||||
|
@ -59,7 +57,7 @@ jobs:
|
|||
if: contains(matrix.os, 'ubuntu')
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||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install pkg-config cmake libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev -y
|
||||
sudo apt-get install pkg-config cmake ninja-build libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev -y
|
||||
|
||||
- name: Prepare Linux (fancy)
|
||||
if: contains(matrix.os, 'ubuntu') && matrix.fancy
|
||||
|
@ -80,7 +78,7 @@ jobs:
|
|||
if: contains(matrix.os, 'macOS')
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||||
run: |
|
||||
brew update || true
|
||||
brew install pkg-config sdl2 python3
|
||||
brew install pkg-config sdl2 python3 ninja
|
||||
brew upgrade freetype
|
||||
pip3 install dmgbuild
|
||||
sudo rm -rf /Library/Developer/CommandLineTools
|
||||
|
|
6
.github/workflows/clang-tidy.yml
vendored
6
.github/workflows/clang-tidy.yml
vendored
|
@ -20,11 +20,11 @@ jobs:
|
|||
- name: Install clang-tidy
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install pkg-config cmake libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev clang-tidy -y
|
||||
sudo apt-get install pkg-config cmake ninja-build libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev clang-tidy -y
|
||||
- name: Build with clang-tidy
|
||||
run: |
|
||||
mkdir clang-tidy
|
||||
cd clang-tidy
|
||||
cmake -G "Unix Makefiles" -DCMAKE_CXX_CLANG_TIDY="clang-tidy;-warnings-as-errors=*" -DCMAKE_C_CLANG_TIDY="clang-tidy;-warnings-as-errors=*" -DCMAKE_BUILD_TYPE=Debug -Werror=dev -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=. ..
|
||||
cmake --build . --config Debug --parallel --target everything -- --keep-going
|
||||
cmake -G Ninja -DCMAKE_CXX_CLANG_TIDY="clang-tidy;-warnings-as-errors=*" -DCMAKE_C_CLANG_TIDY="clang-tidy;-warnings-as-errors=*" -DCMAKE_BUILD_TYPE=Debug -Werror=dev -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=. ..
|
||||
cmake --build . --config Debug --target everything -- -k 0
|
||||
|
||||
|
|
2
.github/workflows/codeql-analysis.yaml
vendored
2
.github/workflows/codeql-analysis.yaml
vendored
|
@ -55,7 +55,7 @@ jobs:
|
|||
run: |
|
||||
mkdir release
|
||||
cd release
|
||||
cmake -G "Ninja" -DCMAKE_BUILD_TYPE=RelWithDebInfo -DANTIBOT=ON -DMYSQL=ON -DWEBSOCKETS=ON ..
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DANTIBOT=ON -DMYSQL=ON -DWEBSOCKETS=ON ..
|
||||
cmake --build . --config RelWithDebInfo --target everything
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
|
|
6
.github/workflows/style.yml
vendored
6
.github/workflows/style.yml
vendored
|
@ -19,11 +19,11 @@ jobs:
|
|||
- name: Prepare
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install clang-format imagemagick ddnet-tools shellcheck pkg-config cmake libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev pylint3 python3-clang -y
|
||||
sudo apt-get install clang-format imagemagick ddnet-tools shellcheck pkg-config cmake ninja-build libfreetype6-dev libnotify-dev libsdl2-dev libsqlite3-dev pylint3 python3-clang -y
|
||||
mkdir release
|
||||
cd release
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DDOWNLOAD_GTEST=OFF -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=. ..
|
||||
cmake --build . --config Release --target dilate --parallel
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DDOWNLOAD_GTEST=OFF -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=. ..
|
||||
cmake --build . --config Release --target dilate
|
||||
- name: Check clang-format
|
||||
run: clang-format -version
|
||||
- name: Check fix_style
|
||||
|
|
|
@ -184,12 +184,12 @@ endif()
|
|||
|
||||
if(NOT MSVC AND NOT HAIKU)
|
||||
if(CMAKE_VERSION VERSION_LESS 3.1 OR TARGET_OS STREQUAL "mac")
|
||||
check_cxx_compiler_flag(-std=gnu++11 FLAG_SUPPORTED_std_gnu__11)
|
||||
if(FLAG_SUPPORTED_std_gnu__11)
|
||||
check_cxx_compiler_flag(-std=gnu++17 FLAG_SUPPORTED_std_gnu__17)
|
||||
if(FLAG_SUPPORTED_std_gnu__17)
|
||||
if(CMAKE_CXX_FLAGS)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17")
|
||||
else()
|
||||
set(CMAKE_CXX_FLAGS -std=gnu++11)
|
||||
set(CMAKE_CXX_FLAGS -std=gnu++17)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
@ -2803,7 +2803,7 @@ endforeach()
|
|||
|
||||
foreach(target ${TARGETS_OWN})
|
||||
if((CMAKE_VERSION VERSION_GREATER 3.1 OR CMAKE_VERSION VERSION_EQUAL 3.1) AND NOT TARGET_OS STREQUAL "mac")
|
||||
set_property(TARGET ${target} PROPERTY CXX_STANDARD 11)
|
||||
set_property(TARGET ${target} PROPERTY CXX_STANDARD 17)
|
||||
set_property(TARGET ${target} PROPERTY CXX_STANDARD_REQUIRED ON)
|
||||
endif()
|
||||
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
|
||||
#include "hash_ctxt.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
typedef uint32_t u32;
|
||||
typedef uint64_t u64;
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <ctype.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <cctype>
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
|
||||
#include "system.h"
|
||||
#if !defined(CONF_PLATFORM_MACOS)
|
||||
|
@ -24,7 +24,7 @@
|
|||
#endif
|
||||
|
||||
#if defined(CONF_FAMILY_UNIX)
|
||||
#include <signal.h>
|
||||
#include <csignal>
|
||||
#include <sys/time.h>
|
||||
#include <sys/utsname.h>
|
||||
#include <sys/wait.h>
|
||||
|
@ -32,7 +32,7 @@
|
|||
|
||||
/* unix net includes */
|
||||
#include <arpa/inet.h>
|
||||
#include <errno.h>
|
||||
#include <cerrno>
|
||||
#include <fcntl.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
|
@ -557,7 +557,7 @@ static void aio_thread(void *user)
|
|||
ASYNCIO *aio = (ASYNCIO *)user;
|
||||
|
||||
lock_wait(aio->lock);
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
struct BUFFERS buffers;
|
||||
int result_io_error;
|
||||
|
@ -1347,7 +1347,7 @@ static int parse_int(int *out, const char **str)
|
|||
i = **str - '0';
|
||||
(*str)++;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(**str < '0' || **str > '9')
|
||||
{
|
||||
|
@ -2727,7 +2727,7 @@ void str_clean_whitespaces(char *str_in)
|
|||
read++;
|
||||
|
||||
/* end of read string is detected in the loop */
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
/* skip whitespace */
|
||||
int found_whitespace = 0;
|
||||
|
@ -3439,7 +3439,7 @@ int str_utf8_decode(const char **ptr)
|
|||
int utf8_code_point = 0;
|
||||
int utf8_bytes_seen = 0;
|
||||
int utf8_bytes_needed = 0;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned char byte = str_byte_next(ptr);
|
||||
if(utf8_bytes_needed == 0)
|
||||
|
@ -3904,7 +3904,7 @@ int secure_rand_below(int below)
|
|||
{
|
||||
unsigned int mask = find_next_power_of_two_minus_one(below);
|
||||
dbg_assert(below > 0, "below must be positive");
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned int n;
|
||||
secure_random_fill(&n, sizeof(n));
|
||||
|
@ -4054,7 +4054,7 @@ int os_version_str(char *version, int length)
|
|||
*newline = 0;
|
||||
}
|
||||
str_format(extra, sizeof(extra), "; %s", buf + offset + 12);
|
||||
} while(0);
|
||||
} while(false);
|
||||
|
||||
str_format(version, length, "%s %s (%s, %s)%s", u.sysname, u.release, u.machine, u.version, extra);
|
||||
return 0;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "../system.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <cstddef>
|
||||
|
||||
static int str_utf8_skeleton(int ch, const int **skeleton, int *skeleton_len)
|
||||
{
|
||||
|
@ -88,7 +88,7 @@ int str_utf8_comp_confusable(const char *str1, const char *str2)
|
|||
str_utf8_skeleton_begin(&skel1, str1);
|
||||
str_utf8_skeleton_begin(&skel2, str2);
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
int ch1 = str_utf8_skeleton_next(&skel1);
|
||||
int ch2 = str_utf8_skeleton_next(&skel2);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "tolower_data.h"
|
||||
|
||||
|
|
|
@ -1824,7 +1824,7 @@ void CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(const CCommandBuf
|
|||
{
|
||||
for(int i = m_BufferObjectIndices.size(); i < Index + 1; ++i)
|
||||
{
|
||||
m_BufferObjectIndices.push_back(SBufferObject(0));
|
||||
m_BufferObjectIndices.emplace_back(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
#if defined(BACKEND_AS_OPENGL_ES) || !defined(CONF_BACKEND_OPENGL_ES)
|
||||
|
||||
#include <cstdio>
|
||||
#include <engine/shared/linereader.h>
|
||||
#include <engine/storage.h>
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
@ -42,18 +42,18 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
|
|||
if(pCompiler->m_OpenGLVersionMajor == 3)
|
||||
{
|
||||
if(pCompiler->m_OpenGLVersionMinor == 0)
|
||||
Lines.push_back(std::string("#version 130 \r\n"));
|
||||
Lines.emplace_back("#version 130 \r\n");
|
||||
if(pCompiler->m_OpenGLVersionMinor == 1)
|
||||
Lines.push_back(std::string("#version 140 \r\n"));
|
||||
Lines.emplace_back("#version 140 \r\n");
|
||||
if(pCompiler->m_OpenGLVersionMinor == 2)
|
||||
Lines.push_back(std::string("#version 150 \r\n"));
|
||||
Lines.emplace_back("#version 150 \r\n");
|
||||
}
|
||||
else if(pCompiler->m_OpenGLVersionMajor == 2)
|
||||
{
|
||||
if(pCompiler->m_OpenGLVersionMinor == 0)
|
||||
Lines.push_back(std::string("#version 110 \r\n"));
|
||||
Lines.emplace_back("#version 110 \r\n");
|
||||
if(pCompiler->m_OpenGLVersionMinor == 1)
|
||||
Lines.push_back(std::string("#version 120 \r\n"));
|
||||
Lines.emplace_back("#version 120 \r\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,14 +61,14 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
|
|||
{
|
||||
if(Type == GL_FRAGMENT_SHADER)
|
||||
{
|
||||
Lines.push_back("precision highp float; \r\n");
|
||||
Lines.push_back("precision highp sampler2D; \r\n");
|
||||
Lines.push_back("precision highp sampler3D; \r\n");
|
||||
Lines.push_back("precision highp samplerCube; \r\n");
|
||||
Lines.push_back("precision highp samplerCubeShadow; \r\n");
|
||||
Lines.push_back("precision highp sampler2DShadow; \r\n");
|
||||
Lines.push_back("precision highp sampler2DArray; \r\n");
|
||||
Lines.push_back("precision highp sampler2DArrayShadow; \r\n");
|
||||
Lines.emplace_back("precision highp float; \r\n");
|
||||
Lines.emplace_back("precision highp sampler2D; \r\n");
|
||||
Lines.emplace_back("precision highp sampler3D; \r\n");
|
||||
Lines.emplace_back("precision highp samplerCube; \r\n");
|
||||
Lines.emplace_back("precision highp samplerCubeShadow; \r\n");
|
||||
Lines.emplace_back("precision highp sampler2DShadow; \r\n");
|
||||
Lines.emplace_back("precision highp sampler2DArray; \r\n");
|
||||
Lines.emplace_back("precision highp sampler2DArrayShadow; \r\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
|
|||
|
||||
if(Type == GL_FRAGMENT_SHADER && !IsNewOpenGL && pCompiler->m_OpenGLVersionMajor <= 3 && pCompiler->m_HasTextureArray)
|
||||
{
|
||||
Lines.push_back(std::string("#extension GL_EXT_texture_array : enable\r\n"));
|
||||
Lines.emplace_back("#extension GL_EXT_texture_array : enable\r\n");
|
||||
}
|
||||
|
||||
CLineReader LineReader;
|
||||
|
|
|
@ -72,7 +72,7 @@ void CGLSLProgram::DetachAllShaders()
|
|||
{
|
||||
TWGLuint aShaders[100];
|
||||
GLsizei ReturnedCount = 0;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
glGetAttachedShaders(m_ProgramID, 100, &ReturnedCount, aShaders);
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <base/detect.h>
|
||||
#include <base/math.h>
|
||||
#include <cmath>
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_pixels.h"
|
||||
|
@ -193,9 +193,7 @@ void CCommandProcessorFragment_SDL::Cmd_WindowDestroyNtf(const CCommandBuffer::S
|
|||
#endif
|
||||
}
|
||||
|
||||
CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
|
||||
{
|
||||
}
|
||||
CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL() = default;
|
||||
|
||||
bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <climits>
|
||||
#include <new>
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <cstdarg>
|
||||
#include <tuple>
|
||||
|
||||
#include <base/hash_ctxt.h>
|
||||
|
@ -376,7 +376,7 @@ CClient::CClient() :
|
|||
|
||||
m_CurrentInput[0] = 0;
|
||||
m_CurrentInput[1] = 0;
|
||||
m_LastDummy = 0;
|
||||
m_LastDummy = false;
|
||||
|
||||
mem_zero(&m_aInputs, sizeof(m_aInputs));
|
||||
|
||||
|
@ -2518,7 +2518,7 @@ void CClient::Update()
|
|||
{
|
||||
// switch dummy snapshot
|
||||
int64_t Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
|
||||
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
|
||||
|
@ -2557,7 +2557,7 @@ void CClient::Update()
|
|||
Repredict = 1;
|
||||
}
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
||||
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
|
||||
|
@ -2979,7 +2979,7 @@ void CClient::Run()
|
|||
int64_t LastTime = time_get_microseconds();
|
||||
int64_t LastRenderTime = time_get();
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
set_new_tick();
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include <engine/shared/image_manipulation.h>
|
||||
|
||||
#include <math.h> // cosf, sinf, log2f
|
||||
#include <cmath> // cosf, sinf, log2f
|
||||
|
||||
#if defined(CONF_VIDEORECORDER)
|
||||
#include "video.h"
|
||||
|
@ -1252,7 +1252,7 @@ int CGraphics_Threaded::CreateQuadContainer(bool AutomaticUpload)
|
|||
if(m_FirstFreeQuadContainer == -1)
|
||||
{
|
||||
Index = m_QuadContainers.size();
|
||||
m_QuadContainers.push_back(SQuadContainer(AutomaticUpload));
|
||||
m_QuadContainers.emplace_back(AutomaticUpload);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1293,7 +1293,7 @@ void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
|
|||
SBufferContainerInfo Info;
|
||||
Info.m_Stride = sizeof(CCommandBuffer::SVertex);
|
||||
|
||||
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
Info.m_Attributes.emplace_back();
|
||||
SBufferContainerInfo::SAttribute *pAttr = &Info.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -1301,7 +1301,7 @@ void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
|
|||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
|
||||
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
Info.m_Attributes.emplace_back();
|
||||
pAttr = &Info.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -1309,7 +1309,7 @@ void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
|
|||
pAttr->m_pOffset = (void *)(sizeof(float) * 2);
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
|
||||
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
Info.m_Attributes.emplace_back();
|
||||
pAttr = &Info.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -1333,7 +1333,7 @@ void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pA
|
|||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
Container.m_Quads.push_back(SQuadContainer::SQuad());
|
||||
Container.m_Quads.emplace_back();
|
||||
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
|
||||
|
||||
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X;
|
||||
|
@ -1379,7 +1379,7 @@ void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem
|
|||
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
Container.m_Quads.push_back(SQuadContainer::SQuad());
|
||||
Container.m_Quads.emplace_back();
|
||||
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
|
||||
|
||||
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0;
|
||||
|
@ -1946,7 +1946,7 @@ int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerIn
|
|||
if(m_FirstFreeVertexArrayInfo == -1)
|
||||
{
|
||||
Index = m_VertexArrayInfo.size();
|
||||
m_VertexArrayInfo.push_back(SVertexArrayInfo());
|
||||
m_VertexArrayInfo.emplace_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2420,7 +2420,7 @@ void CGraphics_Threaded::GotResized(int w, int h, int RefreshRate)
|
|||
|
||||
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
|
||||
{
|
||||
m_ResizeListeners.push_back(SWindowResizeListener(pFunc, pUser));
|
||||
m_ResizeListeners.emplace_back(pFunc, pUser);
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::GetWindowScreen()
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <game/version.h>
|
||||
|
||||
#if !defined(CONF_FAMILY_WINDOWS)
|
||||
#include <signal.h>
|
||||
#include <csignal>
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
@ -201,9 +201,7 @@ CHead::CHead(const char *pUrl, CTimeout Timeout, HTTPLOG LogProgress) :
|
|||
{
|
||||
}
|
||||
|
||||
CHead::~CHead()
|
||||
{
|
||||
}
|
||||
CHead::~CHead() = default;
|
||||
|
||||
bool CHead::AfterInit(void *pCurl)
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "serverbrowser_ping_cache.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits.h>
|
||||
#include <climits>
|
||||
|
||||
#include <base/hash_ctxt.h>
|
||||
#include <base/math.h>
|
||||
|
@ -1194,7 +1194,7 @@ void CServerBrowser::Update(bool ForceResort)
|
|||
|
||||
CServerEntry *pEntry = m_pFirstReqServer;
|
||||
int Count = 0;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(!pEntry) // no more entries
|
||||
break;
|
||||
|
@ -1223,7 +1223,7 @@ void CServerBrowser::Update(bool ForceResort)
|
|||
{
|
||||
//reset old ones
|
||||
pEntry = m_pFirstReqServer;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(!pEntry) // no more entries
|
||||
break;
|
||||
|
@ -1239,7 +1239,7 @@ void CServerBrowser::Update(bool ForceResort)
|
|||
else if(Count == 0 && m_CurrentMaxRequests == 1) //we reached the limit, just release all left requests. IF a server sends us a packet, a new request will be added automatically, so we can delete all
|
||||
{
|
||||
pEntry = m_pFirstReqServer;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(!pEntry) // no more entries
|
||||
break;
|
||||
|
|
|
@ -6,14 +6,14 @@
|
|||
#include <sqlite3.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
#include <vector>
|
||||
|
||||
class CServerBrowserPingCache : public IServerBrowserPingCache
|
||||
{
|
||||
public:
|
||||
CServerBrowserPingCache(IConsole *pConsole, IStorage *pStorage);
|
||||
virtual ~CServerBrowserPingCache() {}
|
||||
virtual ~CServerBrowserPingCache() = default;
|
||||
|
||||
void Load();
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ extern "C" {
|
|||
#include <opusfile.h>
|
||||
#include <wavpack.h>
|
||||
}
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
@ -264,7 +264,7 @@ class CTextRender : public IEngineTextRender
|
|||
int WordLength(const char *pText)
|
||||
{
|
||||
const char *pCursor = pText;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(*pCursor == 0)
|
||||
return pCursor - pText;
|
||||
|
@ -666,7 +666,7 @@ public:
|
|||
|
||||
m_DefaultTextContainerInfo.m_Stride = sizeof(STextCharQuadVertex);
|
||||
|
||||
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
m_DefaultTextContainerInfo.m_Attributes.emplace_back();
|
||||
SBufferContainerInfo::SAttribute *pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -674,7 +674,7 @@ public:
|
|||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_VertBufferBindingIndex = -1;
|
||||
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
m_DefaultTextContainerInfo.m_Attributes.emplace_back();
|
||||
pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -682,7 +682,7 @@ public:
|
|||
pAttr->m_pOffset = (void *)(sizeof(float) * 2);
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_VertBufferBindingIndex = -1;
|
||||
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
m_DefaultTextContainerInfo.m_Attributes.emplace_back();
|
||||
pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_FuncType = 0;
|
||||
|
@ -1267,7 +1267,7 @@ public:
|
|||
// don't add text that isn't drawn, the color overwrite is used for that
|
||||
if(m_Color.a != 0.f && IsRendered)
|
||||
{
|
||||
TextContainer.m_StringInfo.m_CharacterQuads.push_back(STextCharQuad());
|
||||
TextContainer.m_StringInfo.m_CharacterQuads.emplace_back();
|
||||
STextCharQuad &TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads.back();
|
||||
|
||||
TextCharQuad.m_Vertices[0].m_X = CharX;
|
||||
|
@ -1371,7 +1371,7 @@ public:
|
|||
|
||||
if(SelectionStarted && IsRendered)
|
||||
{
|
||||
SelectionQuads.push_back(IGraphics::CQuadItem(SelX, DrawY, SelWidth, Size));
|
||||
SelectionQuads.emplace_back(SelX, DrawY, SelWidth, Size);
|
||||
}
|
||||
|
||||
LastSelX = SelX;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <engine/storage.h>
|
||||
#include <game/version.h>
|
||||
|
||||
#include <stdlib.h> // system
|
||||
#include <cstdlib> // system
|
||||
|
||||
using std::map;
|
||||
using std::string;
|
||||
|
|
|
@ -195,9 +195,7 @@ CAntibot::CAntibot() :
|
|||
m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false)
|
||||
{
|
||||
}
|
||||
CAntibot::~CAntibot()
|
||||
{
|
||||
}
|
||||
CAntibot::~CAntibot() = default;
|
||||
void CAntibot::Init()
|
||||
{
|
||||
m_pServer = Kernel()->RequestInterface<IServer>();
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <engine/console.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
// helper struct to hold thread data
|
||||
struct CSqlExecData
|
||||
{
|
||||
|
@ -14,7 +16,7 @@ struct CSqlExecData
|
|||
CDbConnectionPool::FWrite pFunc,
|
||||
std::unique_ptr<const ISqlData> pThreadData,
|
||||
const char *pName);
|
||||
~CSqlExecData() {}
|
||||
~CSqlExecData() = default;
|
||||
|
||||
enum
|
||||
{
|
||||
|
@ -61,9 +63,7 @@ CDbConnectionPool::CDbConnectionPool() :
|
|||
thread_init_and_detach(CDbConnectionPool::Worker, this, "database worker thread");
|
||||
}
|
||||
|
||||
CDbConnectionPool::~CDbConnectionPool()
|
||||
{
|
||||
}
|
||||
CDbConnectionPool::~CDbConnectionPool() = default;
|
||||
|
||||
void CDbConnectionPool::Print(IConsole *pConsole, Mode DatabaseMode)
|
||||
{
|
||||
|
@ -86,7 +86,7 @@ void CDbConnectionPool::Execute(
|
|||
std::unique_ptr<const ISqlData> pSqlRequestData,
|
||||
const char *pName)
|
||||
{
|
||||
m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pSqlRequestData), pName));
|
||||
m_aTasks[FirstElem++] = std::make_unique<CSqlExecData>(pFunc, std::move(pSqlRequestData), pName);
|
||||
FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
|
||||
m_NumElem.Signal();
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ void CDbConnectionPool::ExecuteWrite(
|
|||
std::unique_ptr<const ISqlData> pSqlRequestData,
|
||||
const char *pName)
|
||||
{
|
||||
m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pSqlRequestData), pName));
|
||||
m_aTasks[FirstElem++] = std::make_unique<CSqlExecData>(pFunc, std::move(pSqlRequestData), pName);
|
||||
FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
|
||||
m_NumElem.Signal();
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ void CDbConnectionPool::Worker()
|
|||
// enter fail mode when a sql request fails, skip read request during it and
|
||||
// write to the backup database until all requests are handled
|
||||
bool FailMode = false;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(FailMode && m_NumElem.GetApproximateValue() == 0)
|
||||
{
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <signal.h>
|
||||
#include <csignal>
|
||||
|
||||
volatile sig_atomic_t InterruptSignaled = 0;
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ int CConsole::ParseArgs(CResult *pResult, const char *pFormat)
|
|||
|
||||
pStr = pResult->m_pArgsStart;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(!Command)
|
||||
break;
|
||||
|
@ -198,7 +198,7 @@ int CConsole::ParseArgs(CResult *pResult, const char *pFormat)
|
|||
pResult->AddArgument(pStr);
|
||||
|
||||
pDst = pStr; // we might have to process escape data
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(pStr[0] == '"')
|
||||
break;
|
||||
|
|
|
@ -126,7 +126,7 @@ bool CDataFileReader::Open(class IStorage *pStorage, const char *pFilename, int
|
|||
sha256_init(&Sha256Ctxt);
|
||||
unsigned char aBuffer[BUFFER_SIZE];
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned Bytes = io_read(File, aBuffer, BUFFER_SIZE);
|
||||
if(Bytes <= 0)
|
||||
|
@ -144,14 +144,14 @@ bool CDataFileReader::Open(class IStorage *pStorage, const char *pFilename, int
|
|||
if(sizeof(Header) != io_read(File, &Header, sizeof(Header)))
|
||||
{
|
||||
dbg_msg("datafile", "couldn't load header");
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
if(Header.m_aID[0] != 'A' || Header.m_aID[1] != 'T' || Header.m_aID[2] != 'A' || Header.m_aID[3] != 'D')
|
||||
{
|
||||
if(Header.m_aID[0] != 'D' || Header.m_aID[1] != 'A' || Header.m_aID[2] != 'T' || Header.m_aID[3] != 'A')
|
||||
{
|
||||
dbg_msg("datafile", "wrong signature. %x %x %x %x", Header.m_aID[0], Header.m_aID[1], Header.m_aID[2], Header.m_aID[3]);
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -161,7 +161,7 @@ bool CDataFileReader::Open(class IStorage *pStorage, const char *pFilename, int
|
|||
if(Header.m_Version != 3 && Header.m_Version != 4)
|
||||
{
|
||||
dbg_msg("datafile", "wrong version. version=%x", Header.m_Version);
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// read in the rest except the data
|
||||
|
|
|
@ -152,7 +152,7 @@ int CDemoRecorder::Start(class IStorage *pStorage, class IConsole *pConsole, con
|
|||
else
|
||||
{
|
||||
// write map data
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned char aChunk[1024 * 64];
|
||||
int Bytes = io_read(MapFile, &aChunk, sizeof(aChunk));
|
||||
|
@ -373,7 +373,7 @@ void CDemoRecorder::AddDemoMarker()
|
|||
if(m_NumTimelineMarkers > 0)
|
||||
{
|
||||
int Diff = m_LastTickMarker - m_aTimelineMarkers[m_NumTimelineMarkers - 1];
|
||||
if(Diff < SERVER_TICK_SPEED * 1.0f)
|
||||
if(Diff < (float)SERVER_TICK_SPEED)
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -487,7 +487,7 @@ void CDemoPlayer::ScanFile()
|
|||
StartPos = io_tell(m_File);
|
||||
m_Info.m_SeekablePoints = 0;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
long CurrentPos = io_tell(m_File);
|
||||
|
||||
|
@ -554,7 +554,7 @@ void CDemoPlayer::DoTick()
|
|||
if(m_UpdateIntraTimesFunc)
|
||||
m_UpdateIntraTimesFunc();
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(ReadChunkHeader(&ChunkType, &ChunkSize, &ChunkTick))
|
||||
{
|
||||
|
@ -672,7 +672,7 @@ void CDemoPlayer::DoTick()
|
|||
|
||||
void CDemoPlayer::Pause()
|
||||
{
|
||||
m_Info.m_Info.m_Paused = 1;
|
||||
m_Info.m_Info.m_Paused = true;
|
||||
#if defined(CONF_VIDEORECORDER)
|
||||
if(IVideo::Current() && g_Config.m_ClVideoPauseWithDemo)
|
||||
IVideo::Current()->Pause(true);
|
||||
|
@ -685,7 +685,7 @@ void CDemoPlayer::Unpause()
|
|||
{
|
||||
/*m_Info.start_tick = m_Info.current_tick;
|
||||
m_Info.start_time = time_get();*/
|
||||
m_Info.m_Info.m_Paused = 0;
|
||||
m_Info.m_Info.m_Paused = false;
|
||||
}
|
||||
#if defined(CONF_VIDEORECORDER)
|
||||
if(IVideo::Current() && g_Config.m_ClVideoPauseWithDemo)
|
||||
|
@ -924,7 +924,7 @@ int CDemoPlayer::SeekPercent(float Percent)
|
|||
|
||||
int CDemoPlayer::SeekTime(float Seconds)
|
||||
{
|
||||
int WantedTick = m_Info.m_Info.m_CurrentTick + (Seconds * SERVER_TICK_SPEED);
|
||||
int WantedTick = m_Info.m_Info.m_CurrentTick + (Seconds * (float)SERVER_TICK_SPEED);
|
||||
return SetPos(WantedTick);
|
||||
}
|
||||
|
||||
|
@ -991,7 +991,7 @@ int CDemoPlayer::Update(bool RealTime)
|
|||
int64_t Freq = time_freq();
|
||||
m_Info.m_CurrentTime += (int64_t)(Deltatime * (double)m_Info.m_Info.m_Speed);
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
int64_t CurtickStart = (m_Info.m_Info.m_CurrentTick) * Freq / SERVER_TICK_SPEED;
|
||||
|
||||
|
|
|
@ -9,9 +9,7 @@
|
|||
#include <engine/shared/network.h>
|
||||
#include <engine/storage.h>
|
||||
|
||||
CHostLookup::CHostLookup()
|
||||
{
|
||||
}
|
||||
CHostLookup::CHostLookup() = default;
|
||||
|
||||
CHostLookup::CHostLookup(const char *pHostname, int Nettype)
|
||||
{
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fcntl.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
|
|
@ -211,7 +211,7 @@ int CHuffman::Decompress(const void *pInput, int InputSize, void *pOutput, int O
|
|||
CNode *pEof = &m_aNodes[HUFFMAN_EOF_SYMBOL];
|
||||
CNode *pNode = 0;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
// {A} try to load a node now, this will reduce dependency at location {D}
|
||||
pNode = 0;
|
||||
|
@ -246,7 +246,7 @@ int CHuffman::Decompress(const void *pInput, int InputSize, void *pOutput, int O
|
|||
Bitcount -= HUFFMAN_LUTBITS;
|
||||
|
||||
// walk the tree bit by bit
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
// traverse tree
|
||||
pNode = &m_aNodes[pNode->m_aLeafs[Bits & 1]];
|
||||
|
|
|
@ -18,9 +18,7 @@ IJob &IJob::operator=(const IJob &Other)
|
|||
return *this;
|
||||
}
|
||||
|
||||
IJob::~IJob()
|
||||
{
|
||||
}
|
||||
IJob::~IJob() = default;
|
||||
|
||||
int IJob::Status()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,7 @@ char *CLineReader::Get()
|
|||
unsigned LineStart = m_BufferPos;
|
||||
bool CRLFBreak = false;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(m_BufferPos >= m_BufferSize)
|
||||
{
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#include "map.h"
|
||||
#include <engine/storage.h>
|
||||
|
||||
CMap::CMap()
|
||||
{
|
||||
}
|
||||
CMap::CMap() = default;
|
||||
|
||||
void *CMap::GetData(int Index)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <stdio.h> // sscanf
|
||||
#include <cstdio> // sscanf
|
||||
|
||||
#include <base/system.h>
|
||||
|
||||
|
@ -155,7 +155,7 @@ public:
|
|||
|
||||
CLineReader LineReader;
|
||||
LineReader.Init(File);
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
CMasterInfo Info = {{0}};
|
||||
const char *pLine = LineReader.Get();
|
||||
|
|
|
@ -26,7 +26,7 @@ int CNetRecvUnpacker::FetchChunk(CNetChunk *pChunk)
|
|||
CNetChunkHeader Header;
|
||||
unsigned char *pEnd = m_Data.m_aChunkData + m_Data.m_DataSize;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned char *pData = m_Data.m_aChunkData;
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ int CNetClient::ResetErrorString()
|
|||
|
||||
int CNetClient::Recv(CNetChunk *pChunk)
|
||||
{
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
// check for a chunk
|
||||
if(m_RecvUnpacker.FetchChunk(pChunk))
|
||||
|
|
|
@ -68,7 +68,7 @@ void CNetConnection::Init(NETSOCKET Socket, bool BlockCloseMsg)
|
|||
|
||||
void CNetConnection::AckChunks(int Ack)
|
||||
{
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
CNetChunkResend *pResend = m_Buffer.First();
|
||||
if(!pResend)
|
||||
|
|
|
@ -627,7 +627,7 @@ static bool IsDDNetControlMsg(const CNetPacketConstruct *pPacket)
|
|||
*/
|
||||
int CNetServer::Recv(CNetChunk *pChunk, SECURITY_TOKEN *pResponseToken)
|
||||
{
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
NETADDR Addr;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ void *CRingBufferBase::Allocate(int Size)
|
|||
if(WantedSize > m_Size)
|
||||
return 0;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
// check for space
|
||||
if(m_pProduce->m_Free)
|
||||
|
@ -153,7 +153,7 @@ void *CRingBufferBase::Prev(void *pCurrent)
|
|||
{
|
||||
CItem *pItem = ((CItem *)pCurrent) - 1;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
pItem = PrevBlock(pItem);
|
||||
if(pItem == m_pProduce)
|
||||
|
@ -167,7 +167,7 @@ void *CRingBufferBase::Next(void *pCurrent)
|
|||
{
|
||||
CItem *pItem = ((CItem *)pCurrent) - 1;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
pItem = NextBlock(pItem);
|
||||
if(pItem == m_pProduce)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <base/hash_ctxt.h>
|
||||
#include <engine/shared/packer.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
|
||||
static const CUuid TEEWORLDS_NAMESPACE = {{// "e05ddaaa-c4e6-4cfb-b642-5d48e80c0029"
|
||||
0xe0, 0x5d, 0xda, 0xaa, 0xc4, 0xe6, 0x4c, 0xfb,
|
||||
|
@ -67,8 +67,7 @@ int ParseUuid(CUuid *pUuid, const char *pBuffer)
|
|||
return 1;
|
||||
}
|
||||
aCopy[8] = aCopy[13] = aCopy[18] = aCopy[23] = 0;
|
||||
if(0 ||
|
||||
str_hex_decode(pUuid->m_aData + 0, 4, aCopy + 0) ||
|
||||
if(static_cast<bool>(str_hex_decode(pUuid->m_aData + 0, 4, aCopy + 0)) ||
|
||||
str_hex_decode(pUuid->m_aData + 4, 2, aCopy + 9) ||
|
||||
str_hex_decode(pUuid->m_aData + 6, 2, aCopy + 14) ||
|
||||
str_hex_decode(pUuid->m_aData + 8, 2, aCopy + 19) ||
|
||||
|
|
|
@ -683,7 +683,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
|
|||
if(*p == 0)
|
||||
return;
|
||||
|
||||
auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
|
||||
auto &&FChatMsgCheckAndPrint = [this](CLine *pLine) {
|
||||
if(pLine->m_ClientID < 0) // server or client message
|
||||
{
|
||||
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include <base/tl/sorted_array.h>
|
||||
|
||||
#include <limits.h>
|
||||
#include <climits>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
|
||||
|
|
|
@ -339,12 +339,12 @@ bool AddTile(std::vector<SGraphicTile> &TmpTiles, std::vector<SGraphicTileTexure
|
|||
{
|
||||
if(Index)
|
||||
{
|
||||
TmpTiles.push_back(SGraphicTile());
|
||||
TmpTiles.emplace_back();
|
||||
SGraphicTile &Tile = TmpTiles.back();
|
||||
SGraphicTileTexureCoords *pTileTex = NULL;
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
TmpTileTexCoords.push_back(SGraphicTileTexureCoords());
|
||||
TmpTileTexCoords.emplace_back();
|
||||
SGraphicTileTexureCoords &TileTex = TmpTileTexCoords.back();
|
||||
pTileTex = &TileTex;
|
||||
}
|
||||
|
@ -844,7 +844,7 @@ void CMapLayers::OnMapLoad()
|
|||
// then create the buffer container
|
||||
SBufferContainerInfo ContainerInfo;
|
||||
ContainerInfo.m_Stride = (DoTextureCoords ? (sizeof(float) * 2 + sizeof(vec3)) : 0);
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
ContainerInfo.m_Attributes.emplace_back();
|
||||
SBufferContainerInfo::SAttribute *pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
|
@ -854,7 +854,7 @@ void CMapLayers::OnMapLoad()
|
|||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
ContainerInfo.m_Attributes.emplace_back();
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 3;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
|
@ -948,7 +948,7 @@ void CMapLayers::OnMapLoad()
|
|||
// then create the buffer container
|
||||
SBufferContainerInfo ContainerInfo;
|
||||
ContainerInfo.m_Stride = (Textured ? (sizeof(STmpQuadTextured) / 4) : (sizeof(STmpQuad) / 4));
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
ContainerInfo.m_Attributes.emplace_back();
|
||||
SBufferContainerInfo::SAttribute *pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
|
@ -956,7 +956,7 @@ void CMapLayers::OnMapLoad()
|
|||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
ContainerInfo.m_Attributes.emplace_back();
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
||||
|
@ -966,7 +966,7 @@ void CMapLayers::OnMapLoad()
|
|||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
if(Textured)
|
||||
{
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
ContainerInfo.m_Attributes.emplace_back();
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
|
|
|
@ -390,9 +390,9 @@ std::vector<CTheme> &CMenuBackground::GetThemes()
|
|||
if(m_lThemes.empty()) // not loaded yet
|
||||
{
|
||||
// when adding more here, make sure to change the value of PREDEFINED_THEMES_COUNT too
|
||||
m_lThemes.push_back(CTheme("", true, true)); // no theme
|
||||
m_lThemes.push_back(CTheme("auto", true, true)); // auto theme
|
||||
m_lThemes.push_back(CTheme("rand", true, true)); // random theme
|
||||
m_lThemes.emplace_back("", true, true); // no theme
|
||||
m_lThemes.emplace_back("auto", true, true); // auto theme
|
||||
m_lThemes.emplace_back("rand", true, true); // random theme
|
||||
|
||||
Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeScan, (CMenuBackground *)this);
|
||||
Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeIconScan, (CMenuBackground *)this);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include <base/tl/array.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
|
||||
#include <base/math.h>
|
||||
#include <base/system.h>
|
||||
|
|
|
@ -1449,7 +1449,7 @@ void CMenus::RenderSettingsSound(CUIRect MainView)
|
|||
class CLanguage
|
||||
{
|
||||
public:
|
||||
CLanguage() {}
|
||||
CLanguage() = default;
|
||||
CLanguage(const char *n, const char *f, int Code) :
|
||||
m_Name(n), m_FileName(f), m_CountryCode(Code) {}
|
||||
|
||||
|
|
|
@ -200,7 +200,7 @@ void CPlayers::RenderPlayer(
|
|||
AttackTime = (Client()->PredIntraGameTick(g_Config.m_ClDummy) + (Client()->PredGameTick(g_Config.m_ClDummy) - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
|
||||
LastAttackTime = (s_LastPredIntraTick + (Client()->PredGameTick(g_Config.m_ClDummy) - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
|
||||
}
|
||||
float AttackTicksPassed = AttackTime * SERVER_TICK_SPEED;
|
||||
float AttackTicksPassed = AttackTime * (float)SERVER_TICK_SPEED;
|
||||
|
||||
float Angle;
|
||||
if(Local && Client()->State() != IClient::STATE_DEMOPLAYBACK)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* (c) Redix and Sushi */
|
||||
|
||||
#include <ctype.h>
|
||||
#include <cctype>
|
||||
|
||||
#include <base/system.h>
|
||||
#include <engine/serverbrowser.h>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
|
||||
#include <base/math.h>
|
||||
#include <base/system.h>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
|
||||
#include <limits.h>
|
||||
#include <climits>
|
||||
|
||||
#include <engine/demo.h>
|
||||
#include <engine/graphics.h>
|
||||
|
|
|
@ -1074,7 +1074,7 @@ void CGameClient::InvalidateSnapshot()
|
|||
|
||||
void CGameClient::OnNewSnapshot()
|
||||
{
|
||||
auto &&Evolve = [=](CNetObj_Character *pCharacter, int Tick) {
|
||||
auto &&Evolve = [this](CNetObj_Character *pCharacter, int Tick) {
|
||||
CWorldCore TempWorld;
|
||||
CCharacterCore TempCore;
|
||||
CTeamsCore TempTeams;
|
||||
|
@ -1344,8 +1344,8 @@ void CGameClient::OnNewSnapshot()
|
|||
}
|
||||
else if(Item.m_Type == NETOBJTYPE_GAMEINFO)
|
||||
{
|
||||
static bool s_GameOver = 0;
|
||||
static bool s_GamePaused = 0;
|
||||
static bool s_GameOver = false;
|
||||
static bool s_GamePaused = false;
|
||||
m_Snap.m_pGameInfoObj = (const CNetObj_GameInfo *)pData;
|
||||
bool CurrentTickGameOver = (bool)(m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER);
|
||||
if(!s_GameOver && CurrentTickGameOver)
|
||||
|
@ -1813,7 +1813,7 @@ void CGameClient::OnPredict()
|
|||
|
||||
// detect mispredictions of other players and make corrections smoother when possible
|
||||
static vec2 s_aLastPos[MAX_CLIENTS] = {{0, 0}};
|
||||
static bool s_aLastActive[MAX_CLIENTS] = {0};
|
||||
static bool s_aLastActive[MAX_CLIENTS] = {false};
|
||||
|
||||
if(g_Config.m_ClAntiPingSmooth && Predict() && AntiPingPlayers() && m_NewTick && abs(m_PredictedTick - Client()->PredGameTick(g_Config.m_ClDummy)) <= 1 && abs(Client()->GameTick(g_Config.m_ClDummy) - Client()->PrevGameTick(g_Config.m_ClDummy)) <= 2)
|
||||
{
|
||||
|
@ -2622,7 +2622,7 @@ int CGameClient::SwitchStateTeam()
|
|||
bool CGameClient::IsLocalCharSuper()
|
||||
{
|
||||
if(m_Snap.m_LocalClientID < 0)
|
||||
return 0;
|
||||
return false;
|
||||
return m_aClients[m_Snap.m_LocalClientID].m_Super;
|
||||
}
|
||||
|
||||
|
|
|
@ -369,8 +369,8 @@ void CCharacter::FireWeapon()
|
|||
ProjStartPos, //Pos
|
||||
Direction, //Dir
|
||||
Lifetime, //Span
|
||||
0, //Freeze
|
||||
0, //Explosive
|
||||
false, //Freeze
|
||||
false, //Explosive
|
||||
0, //Force
|
||||
-1 //SoundImpact
|
||||
);
|
||||
|
@ -397,8 +397,8 @@ void CCharacter::FireWeapon()
|
|||
ProjStartPos, //Pos
|
||||
vec2(cosf(a), sinf(a)) * Speed, //Dir
|
||||
(int)(GameWorld()->GameTickSpeed() * Tuning()->m_ShotgunLifetime), //Span
|
||||
0, //Freeze
|
||||
0, //Explosive
|
||||
false, //Freeze
|
||||
false, //Explosive
|
||||
0, //Force
|
||||
-1 //SoundImpact
|
||||
);
|
||||
|
@ -424,7 +424,7 @@ void CCharacter::FireWeapon()
|
|||
ProjStartPos, //Pos
|
||||
Direction, //Dir
|
||||
Lifetime, //Span
|
||||
0, //Freeze
|
||||
false, //Freeze
|
||||
true, //Explosive
|
||||
0, //Force
|
||||
SOUND_GRENADE_EXPLODE //SoundImpact
|
||||
|
@ -1064,7 +1064,7 @@ CCharacter::CCharacter(CGameWorld *pGameWorld, int ID, CNetObj_Character *pChar,
|
|||
mem_zero(&m_SavedInput, sizeof(m_SavedInput));
|
||||
m_LatestInput = m_LatestPrevInput = m_PrevInput = m_Input = m_SavedInput;
|
||||
m_ProximityRadius = ms_PhysSize;
|
||||
m_Core.m_LeftWall = 1;
|
||||
m_Core.m_LeftWall = true;
|
||||
m_ReloadTimer = 0;
|
||||
m_NumObjectsHit = 0;
|
||||
m_LastRefillJumps = false;
|
||||
|
@ -1101,8 +1101,8 @@ void CCharacter::ResetPrediction()
|
|||
m_NumInputs = 0;
|
||||
m_FreezeTime = 0;
|
||||
m_FreezeTick = 0;
|
||||
m_DeepFreeze = 0;
|
||||
m_LiveFreeze = 0;
|
||||
m_DeepFreeze = false;
|
||||
m_LiveFreeze = false;
|
||||
m_FrozenLastTick = false;
|
||||
m_Super = false;
|
||||
for(int w = 0; w < NUM_WEAPONS; w++)
|
||||
|
|
|
@ -173,7 +173,7 @@ CProjectile::CProjectile(CGameWorld *pGameWorld, int ID, CProjectileData *pProj,
|
|||
{
|
||||
m_Owner = -1;
|
||||
m_Bouncing = 0;
|
||||
m_Freeze = 0;
|
||||
m_Freeze = false;
|
||||
m_Explosive = (pProj->m_Type == WEAPON_GRENADE) && (fabs(1.0f - length(m_Direction)) < 0.015f);
|
||||
}
|
||||
m_Type = pProj->m_Type;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include <ctype.h>
|
||||
#include <cctype>
|
||||
#include <list>
|
||||
|
||||
#include <base/math.h>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
|
||||
#include <base/math.h>
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <base/math.h>
|
||||
#include <cmath>
|
||||
#include <engine/graphics.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "render.h"
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
|
||||
#include <antibot/antibot_data.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <engine/kernel.h>
|
||||
#include <engine/map.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <game/collision.h>
|
||||
#include <game/layers.h>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <inttypes.h>
|
||||
#include <stdio.h> // sscanf
|
||||
#include <cinttypes>
|
||||
#include <cstdio> // sscanf
|
||||
|
||||
#include <engine/console.h>
|
||||
#include <engine/shared/linereader.h>
|
||||
|
|
|
@ -9,9 +9,7 @@ CLayerGame::CLayerGame(int w, int h) :
|
|||
m_Game = 1;
|
||||
}
|
||||
|
||||
CLayerGame::~CLayerGame()
|
||||
{
|
||||
}
|
||||
CLayerGame::~CLayerGame() = default;
|
||||
|
||||
CTile CLayerGame::GetTile(int x, int y)
|
||||
{
|
||||
|
|
|
@ -17,9 +17,7 @@ CLayerQuads::CLayerQuads()
|
|||
m_Image = -1;
|
||||
}
|
||||
|
||||
CLayerQuads::~CLayerQuads()
|
||||
{
|
||||
}
|
||||
CLayerQuads::~CLayerQuads() = default;
|
||||
|
||||
void CLayerQuads::Render(bool QuadPicker)
|
||||
{
|
||||
|
|
|
@ -12,9 +12,7 @@ CLayerSounds::CLayerSounds()
|
|||
m_Sound = -1;
|
||||
}
|
||||
|
||||
CLayerSounds::~CLayerSounds()
|
||||
{
|
||||
}
|
||||
CLayerSounds::~CLayerSounds() = default;
|
||||
|
||||
void CLayerSounds::Render(bool Tileset)
|
||||
{
|
||||
|
|
|
@ -182,7 +182,7 @@ void CCharacterCore::Tick(bool UseInput)
|
|||
m_HookPos = m_Pos + TargetDirection * PhysSize * 1.5f;
|
||||
m_HookDir = TargetDirection;
|
||||
m_HookedPlayer = -1;
|
||||
m_HookTick = SERVER_TICK_SPEED * (1.25f - m_Tuning.m_HookDuration);
|
||||
m_HookTick = (float)SERVER_TICK_SPEED * (1.25f - m_Tuning.m_HookDuration);
|
||||
m_TriggeredEvents |= COREEVENT_HOOK_LAUNCH;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -484,8 +484,8 @@ void CCharacter::FireWeapon()
|
|||
ProjStartPos, //Pos
|
||||
Direction, //Dir
|
||||
Lifetime, //Span
|
||||
0, //Freeze
|
||||
0, //Explosive
|
||||
false, //Freeze
|
||||
false, //Explosive
|
||||
0, //Force
|
||||
-1 //SoundImpact
|
||||
);
|
||||
|
@ -541,7 +541,7 @@ void CCharacter::FireWeapon()
|
|||
ProjStartPos, //Pos
|
||||
Direction, //Dir
|
||||
Lifetime, //Span
|
||||
0, //Freeze
|
||||
false, //Freeze
|
||||
true, //Explosive
|
||||
0, //Force
|
||||
SOUND_GRENADE_EXPLODE //SoundImpact
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "teeinfo.h"
|
||||
#include <antibot/antibot_data.h>
|
||||
#include <base/math.h>
|
||||
#include <cstring>
|
||||
#include <engine/console.h>
|
||||
#include <engine/engine.h>
|
||||
#include <engine/map.h>
|
||||
|
@ -18,7 +19,6 @@
|
|||
#include <game/collision.h>
|
||||
#include <game/gamecore.h>
|
||||
#include <game/version.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <game/generated/protocol7.h>
|
||||
#include <game/generated/protocolglue.h>
|
||||
|
@ -648,8 +648,8 @@ void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
|
|||
|
||||
if(Total > VANILLA_MAX_CLIENTS && m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetClientVersion() <= VERSION_DDRACE)
|
||||
{
|
||||
Yes = float(Yes) * VANILLA_MAX_CLIENTS / float(Total);
|
||||
No = float(No) * VANILLA_MAX_CLIENTS / float(Total);
|
||||
Yes = float(Yes * VANILLA_MAX_CLIENTS) / float(Total);
|
||||
No = float(No * VANILLA_MAX_CLIENTS) / float(Total);
|
||||
Total = VANILLA_MAX_CLIENTS;
|
||||
}
|
||||
|
||||
|
@ -3872,7 +3872,7 @@ void CGameContext::Whisper(int ClientID, char *pStr)
|
|||
|
||||
pName = pStr;
|
||||
char *pDst = pStr; // we might have to process escape data
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(pStr[0] == '"')
|
||||
{
|
||||
|
@ -3911,7 +3911,7 @@ void CGameContext::Whisper(int ClientID, char *pStr)
|
|||
else
|
||||
{
|
||||
pName = pStr;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
if(pStr[0] == 0)
|
||||
{
|
||||
|
|
|
@ -45,9 +45,7 @@ IGameController::IGameController(class CGameContext *pGameServer)
|
|||
m_CurrentRecord = 0;
|
||||
}
|
||||
|
||||
IGameController::~IGameController()
|
||||
{
|
||||
}
|
||||
IGameController::~IGameController() = default;
|
||||
|
||||
void IGameController::DoActivityCheck()
|
||||
{
|
||||
|
|
|
@ -21,10 +21,7 @@ CGameControllerDDRace::CGameControllerDDRace(class CGameContext *pGameServer) :
|
|||
InitTeleporter();
|
||||
}
|
||||
|
||||
CGameControllerDDRace::~CGameControllerDDRace()
|
||||
{
|
||||
// Nothing to clean
|
||||
}
|
||||
CGameControllerDDRace::~CGameControllerDDRace() = default;
|
||||
|
||||
CScore *CGameControllerDDRace::Score()
|
||||
{
|
||||
|
|
|
@ -106,7 +106,7 @@ void CPlayer::Reset()
|
|||
m_ShowOthers = g_Config.m_SvShowOthersDefault;
|
||||
m_ShowAll = g_Config.m_SvShowAllDefault;
|
||||
m_ShowDistance = vec2(1200, 800);
|
||||
m_SpecTeam = 0;
|
||||
m_SpecTeam = false;
|
||||
m_NinjaJetpack = false;
|
||||
|
||||
m_Paused = PAUSE_NONE;
|
||||
|
|
|
@ -9,13 +9,7 @@
|
|||
#include "teams.h"
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
CSaveTee::CSaveTee()
|
||||
{
|
||||
}
|
||||
|
||||
CSaveTee::~CSaveTee()
|
||||
{
|
||||
}
|
||||
CSaveTee::CSaveTee() = default;
|
||||
|
||||
void CSaveTee::Save(CCharacter *pChr)
|
||||
{
|
||||
|
|
|
@ -14,7 +14,7 @@ class CSaveTee
|
|||
{
|
||||
public:
|
||||
CSaveTee();
|
||||
~CSaveTee();
|
||||
~CSaveTee() = default;
|
||||
void Save(CCharacter *pchr);
|
||||
void Load(CCharacter *pchr, int Team, bool IsSwap = false);
|
||||
char *GetString(const CSaveTeam *pTeam);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
#include <random>
|
||||
|
||||
std::shared_ptr<CScorePlayerResult> CScore::NewSqlPlayerResult(int ClientID)
|
||||
|
@ -39,7 +40,7 @@ void CScore::ExecPlayerThread(
|
|||
auto pResult = NewSqlPlayerResult(ClientID);
|
||||
if(pResult == nullptr)
|
||||
return;
|
||||
auto Tmp = std::unique_ptr<CSqlPlayerRequest>(new CSqlPlayerRequest(pResult));
|
||||
auto Tmp = std::make_unique<CSqlPlayerRequest>(pResult);
|
||||
str_copy(Tmp->m_aName, pName, sizeof(Tmp->m_aName));
|
||||
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
|
||||
str_copy(Tmp->m_aServer, g_Config.m_SvSqlServerName, sizeof(Tmp->m_aServer));
|
||||
|
@ -78,7 +79,7 @@ CScore::CScore(CGameContext *pGameServer, CDbConnectionPool *pPool) :
|
|||
m_pServer(pGameServer->Server())
|
||||
{
|
||||
auto InitResult = std::make_shared<CScoreInitResult>();
|
||||
auto Tmp = std::unique_ptr<CSqlInitData>(new CSqlInitData(InitResult));
|
||||
auto Tmp = std::make_unique<CSqlInitData>(InitResult);
|
||||
((CGameControllerDDRace *)(pGameServer->m_pController))->m_pInitResult = InitResult;
|
||||
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
|
||||
|
||||
|
@ -97,7 +98,7 @@ CScore::CScore(CGameContext *pGameServer, CDbConnectionPool *pPool) :
|
|||
char aWord[32] = {0};
|
||||
sscanf(pLine, "%*s %31s", aWord);
|
||||
aWord[31] = 0;
|
||||
m_aWordlist.push_back(aWord);
|
||||
m_aWordlist.emplace_back(aWord);
|
||||
}
|
||||
io_close(File);
|
||||
}
|
||||
|
@ -146,7 +147,7 @@ void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float C
|
|||
if(pCurPlayer->m_ScoreFinishResult != nullptr)
|
||||
dbg_msg("sql", "WARNING: previous save score result didn't complete, overwriting it now");
|
||||
pCurPlayer->m_ScoreFinishResult = std::make_shared<CScorePlayerResult>();
|
||||
auto Tmp = std::unique_ptr<CSqlScoreData>(new CSqlScoreData(pCurPlayer->m_ScoreFinishResult));
|
||||
auto Tmp = std::make_unique<CSqlScoreData>(pCurPlayer->m_ScoreFinishResult);
|
||||
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
|
||||
FormatUuid(GameServer()->GameUuid(), Tmp->m_aGameUuid, sizeof(Tmp->m_aGameUuid));
|
||||
Tmp->m_ClientID = ClientID;
|
||||
|
@ -169,7 +170,7 @@ void CScore::SaveTeamScore(int *pClientIDs, unsigned int Size, float Time, const
|
|||
if(GameServer()->m_apPlayers[pClientIDs[i]]->m_NotEligibleForFinish)
|
||||
return;
|
||||
}
|
||||
auto Tmp = std::unique_ptr<CSqlTeamScoreData>(new CSqlTeamScoreData());
|
||||
auto Tmp = std::make_unique<CSqlTeamScoreData>();
|
||||
for(unsigned int i = 0; i < Size; i++)
|
||||
str_copy(Tmp->m_aaNames[i], Server()->ClientName(pClientIDs[i]), sizeof(Tmp->m_aaNames[i]));
|
||||
Tmp->m_Size = Size;
|
||||
|
@ -249,7 +250,7 @@ void CScore::RandomMap(int ClientID, int Stars)
|
|||
auto pResult = std::make_shared<CScoreRandomMapResult>(ClientID);
|
||||
GameServer()->m_SqlRandomMapResult = pResult;
|
||||
|
||||
auto Tmp = std::unique_ptr<CSqlRandomMapRequest>(new CSqlRandomMapRequest(pResult));
|
||||
auto Tmp = std::make_unique<CSqlRandomMapRequest>(pResult);
|
||||
Tmp->m_Stars = Stars;
|
||||
str_copy(Tmp->m_aCurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_aCurrentMap));
|
||||
str_copy(Tmp->m_aServerType, g_Config.m_SvServerType, sizeof(Tmp->m_aServerType));
|
||||
|
@ -263,7 +264,7 @@ void CScore::RandomUnfinishedMap(int ClientID, int Stars)
|
|||
auto pResult = std::make_shared<CScoreRandomMapResult>(ClientID);
|
||||
GameServer()->m_SqlRandomMapResult = pResult;
|
||||
|
||||
auto Tmp = std::unique_ptr<CSqlRandomMapRequest>(new CSqlRandomMapRequest(pResult));
|
||||
auto Tmp = std::make_unique<CSqlRandomMapRequest>(pResult);
|
||||
Tmp->m_Stars = Stars;
|
||||
str_copy(Tmp->m_aCurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_aCurrentMap));
|
||||
str_copy(Tmp->m_aServerType, g_Config.m_SvServerType, sizeof(Tmp->m_aServerType));
|
||||
|
@ -288,7 +289,7 @@ void CScore::SaveTeam(int ClientID, const char *Code, const char *Server)
|
|||
return;
|
||||
pController->m_Teams.SetSaving(Team, SaveResult);
|
||||
|
||||
auto Tmp = std::unique_ptr<CSqlTeamSave>(new CSqlTeamSave(SaveResult));
|
||||
auto Tmp = std::make_unique<CSqlTeamSave>(SaveResult);
|
||||
str_copy(Tmp->m_aCode, Code, sizeof(Tmp->m_aCode));
|
||||
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
|
||||
str_copy(Tmp->m_aServer, Server, sizeof(Tmp->m_aServer));
|
||||
|
@ -321,7 +322,7 @@ void CScore::LoadTeam(const char *Code, int ClientID)
|
|||
auto SaveResult = std::make_shared<CScoreSaveResult>(ClientID, pController);
|
||||
SaveResult->m_Status = CScoreSaveResult::LOAD_FAILED;
|
||||
pController->m_Teams.SetSaving(Team, SaveResult);
|
||||
auto Tmp = std::unique_ptr<CSqlTeamLoad>(new CSqlTeamLoad(SaveResult));
|
||||
auto Tmp = std::make_unique<CSqlTeamLoad>(SaveResult);
|
||||
str_copy(Tmp->m_aCode, Code, sizeof(Tmp->m_aCode));
|
||||
str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
|
||||
Tmp->m_ClientID = ClientID;
|
||||
|
|
|
@ -482,7 +482,7 @@ bool CScoreWorker::SaveTeamScore(IDbConnection *pSqlServer, const ISqlData *pGam
|
|||
// get the names sorted in a tab separated string
|
||||
std::vector<std::string> aNames;
|
||||
for(unsigned int i = 0; i < pData->m_Size; i++)
|
||||
aNames.push_back(pData->m_aaNames[i]);
|
||||
aNames.emplace_back(pData->m_aaNames[i]);
|
||||
|
||||
std::sort(aNames.begin(), aNames.end());
|
||||
str_format(aBuf, sizeof(aBuf),
|
||||
|
|
|
@ -380,7 +380,7 @@ int main(int argc, const char **argv) // ignore_convention
|
|||
|
||||
dbg_msg("mastersrv", "started");
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
m_NetOp.Update();
|
||||
m_NetChecker.Update();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <steam/steam_api_flat.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
|
||||
extern "C" {
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ void Run(unsigned short Port, NETADDR Dest)
|
|||
MMSGS m;
|
||||
net_init_mmsgs(&m);
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
static int Lastcfg = 0;
|
||||
int n = ((time_get() / time_freq()) / m_ConfigInterval) % m_ConfigNumpingconfs;
|
||||
|
@ -64,7 +64,7 @@ void Run(unsigned short Port, NETADDR Dest)
|
|||
Lastcfg = n;
|
||||
|
||||
// handle incoming packets
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
// fetch data
|
||||
int DataTrash = 0;
|
||||
|
@ -142,7 +142,7 @@ void Run(unsigned short Port, NETADDR Dest)
|
|||
{*/
|
||||
CPacket *p = 0;
|
||||
CPacket *pNext = m_pFirst;
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
p = pNext;
|
||||
if(!p)
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <base/system.h>
|
||||
#include <cstdlib> //rand
|
||||
#include <engine/shared/config.h>
|
||||
#include <engine/shared/network.h>
|
||||
#include <mastersrv/mastersrv.h>
|
||||
#include <stdlib.h> //rand
|
||||
|
||||
CNetServer *pNet;
|
||||
|
||||
|
@ -116,7 +116,7 @@ static int Run()
|
|||
if(!pNet->Open(BindAddr, 0, 0, 0, 0))
|
||||
return 0;
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
CNetChunk p;
|
||||
pNet->Update();
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#include <algorithm>
|
||||
#include <base/math.h>
|
||||
#include <base/system.h>
|
||||
#include <cstdint>
|
||||
#include <engine/shared/datafile.h>
|
||||
#include <engine/shared/image_manipulation.h>
|
||||
#include <engine/storage.h>
|
||||
#include <game/mapitems.h>
|
||||
#include <stdint.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ void Run(NETADDR Dest)
|
|||
Socket = net_udp_create(BindAddr);
|
||||
}
|
||||
|
||||
while(1)
|
||||
while(true)
|
||||
{
|
||||
unsigned char aData[1024];
|
||||
int Size = 0;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include <base/math.h>
|
||||
#include <base/system.h>
|
||||
#include <cstdio>
|
||||
#include <engine/shared/network.h>
|
||||
#include <engine/shared/packer.h>
|
||||
#include <mastersrv/mastersrv.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static CNetClient g_NetOp; // main
|
||||
|
||||
|
|
Loading…
Reference in a new issue