Commit graph

5354 commits

Author SHA1 Message Date
def 62d3c97ad1 Version 11.4.5 2018-10-29 22:19:34 +01:00
def aab6fa152a Fix #1357 2018-10-29 22:16:32 +01:00
def c0b60979ec style 2018-10-29 22:09:11 +01:00
Dennis Felsing 80f4b7934c
Merge pull request #1365 from Jupeyy/pr_bordercorner_fix
Border corner minimum fix
2018-10-29 22:08:43 +01:00
def faf388b853 Fix #1350 2018-10-29 22:03:57 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
bors[bot] 25bd83225f Merge #1340
1340: Editor fixes r=def- a=Learath2

Address #1331 and also fix the scrollbar enabling when there isn't enough elements.

Co-authored-by: Learath <learath2@gmail.com>
2018-10-29 14:16:38 +00:00
jupeyy 95e8a031c7 style 2018-10-29 09:00:47 +01:00
jupeyy c666417fa0 less code 2018-10-29 08:44:55 +01:00
jupeyy 536bb4ad3d check minimum for width and height seperatelly 2018-10-29 04:21:35 +01:00
Learath 657e869901 Handle Tile and Sound layers 2018-10-14 16:57:30 +03:00
fokkonaut 1082ba77b0 increase max score that can be displayed in scoreboard 2018-10-11 22:19:26 +02:00
Learath cdce9d84ac Mark unused envelopes. Fix #1139 2018-10-09 13:42:04 +03:00
Bojidar Marinov 823e4ee0f3
Save automapper config as external-typed mapitem 2018-10-09 13:17:05 +03:00
Bojidar Marinov 351fee2666 Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov c52a3c970e Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
bors[bot] 61559f2ff0 Merge #1329
1329: Add support for extra map items in datafiles r=Learath2 a=heinrich5991

This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-09 09:30:23 +00:00
heinrich5991 4660e0a680 Add support for extra map items in datafiles
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
2018-10-08 23:05:56 +02:00
Learath 571b069b91 Small cleanup of *Mute functions 2018-10-08 21:29:33 +03:00
Learath 5b95eddca1 DRY with net_addr_comp_noport 2018-10-08 21:04:04 +03:00
Learath 4fedd91020 Arrow keys should account for visibility 2018-10-08 19:07:25 +03:00
Learath ad566aa158 Consider the search text when counting elements 2018-10-08 18:43:39 +03:00
Learath 5c4203b747 Reset scroll when search text changes. Fix #1331 2018-10-08 18:43:37 +03:00
Learath 1073b72965 Ignore DNSBL on "empty" servers. 2018-10-08 01:59:07 +03:00
Dennis Felsing a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Dennis Felsing fc7b3732e6
Merge pull request #1315 from Learath2/dd_pr_brushsave
Implement brush saving. Fix #1111
2018-10-04 10:59:00 +02:00
Dennis Felsing 20b31723c9
Merge pull request #1323 from heinrich5991/pr_ddnet_fix_editor_dontembedvanilla
Duh. Fix editor embedding vanilla images and not others
2018-10-03 20:40:48 +02:00
heinrich5991 479dc8ad8f Duh. Fix editor embedding vanilla images and not others
I don't know how I managed to get this wrong.

Fixes #1178.
2018-10-03 20:34:13 +02:00
Ryozuki 09c82fba7a indent 2018-10-03 07:40:50 +02:00
Tim Schumacher ab6f344daa
Fix current selection highlighting 2018-10-02 23:39:22 +02:00
Tim Schumacher fd52bc7a26
List all game layer entities images in directory 2018-10-02 23:08:17 +02:00
Ryozuki 5c51e3b80d change to c style casts 2018-10-02 20:52:21 +02:00
Ryozuki be3cfe88e6 fix 2018-10-02 20:45:44 +02:00
Ryozuki 0a91fef8c8 fix tabs 2018-10-02 14:36:55 +02:00
Ryozuki e21a08f700 another improvement 2018-10-02 14:35:50 +02:00
Ryozuki 7efe2b436e code improvement on gameclient.cpp 2018-10-02 14:32:59 +02:00
Learath fef22f34f2 Implement brush saving. Fix #1111 2018-10-02 03:52:01 +02:00
Tim Schumacher bee694a8cb
Forgot to remove debug 2018-10-01 23:10:46 +02:00
Tim Schumacher 2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283 2018-10-01 23:05:36 +02:00
Dennis Felsing 24bd8f2d56
Merge pull request #1312 from timakro/pr_fix_dragging_quads
Fix #963 dragging quads
2018-10-01 22:39:15 +02:00
Tim Schumacher 3fd2f60034
Left align editor menu texts like server settings, closes #1215 2018-10-01 21:45:29 +02:00
Tim Schumacher 8da9a5f9f1
Fix #963 dragging quads 2018-10-01 21:12:14 +02:00
def 542e027de4 Version 11.4.4 2018-09-30 15:25:42 +02:00
fokkonaut 3240f6fbc5 fix bw support 2018-09-28 18:27:51 +02:00
Bojidar Marinov 1e2dce06ae
Fix crash when filling selection on tele/switch/speedup layers 2018-09-26 15:53:25 +03:00
Dennis Felsing a2e3496005
Merge pull request #1220 from heinrich5991/pr_ddnet_ui_skinprefix
Add some UI for the skin prefix stuff
2018-09-20 08:41:20 +02:00
heinrich5991 08b885dbbb Just render the skin prefix suggestions line by line
For three items, it's not worthwhile to put two of them in the same
line.
2018-09-20 07:50:17 +02:00
heinrich5991 13e3872dca Add clear button to skin prefix edit box 2018-09-20 07:48:14 +02:00
heinrich5991 9ff8b6e2df Factor out clear button from four different places 2018-09-20 07:43:05 +02:00
Dennis Felsing 0605a4f662 Version 11.4.3 2018-09-11 14:56:28 +02:00
Bojidar Marinov 50d53603e1
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
def ff8e97fbf8 Fix cl_nameplates_own with antiping on when spectating 2018-08-30 22:53:28 +02:00
Ryozuki dc4179b056 it's safe to delete a null pointer 2018-08-24 20:02:23 +02:00
ChillerDragon 273c545f4e Remove useless semicolon 2018-08-24 16:17:23 +02:00
Dennis Felsing d2dcb4fe84
Merge pull request #1270 from Jupeyy/pr_nan
Don't update particles, if no time passed
2018-08-24 10:14:38 +02:00
Dennis Felsing dc08ac2d6d Version 11.4.2 2018-08-24 09:51:41 +02:00
Dennis Felsing 13aa154d47 Revert "Rewrite stopper code a bit"
This reverts commit 4ee5c5a781.
2018-08-24 09:34:54 +02:00
jupeyy 6c10eb13c0 Don't update, if no time passed 2018-08-24 05:56:33 +02:00
Dennis Felsing d5defd2853 Version 11.4.1 2018-08-23 10:00:28 +02:00
def 58927375fc Add message for failed database connection 2018-08-22 22:27:01 +02:00
Dennis Felsing 02e5fa20a0 Revert "Fix stoppers while retaining backward-compatibility"
This reverts commit e2d3e353cf.
2018-08-22 08:33:28 +02:00
Dennis Felsing d60b0db632 Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
This reverts commit 25e86851d3.
2018-08-22 08:33:21 +02:00
bors[bot] 46bdc7af3e Merge #1252
1252: fix #1226 r=heinrich5991 a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2018-08-21 17:29:31 +00:00
fokkonaut 7a4fa97ef0 fuck this no-space-convention 2018-08-21 18:29:25 +02:00
fokkonaut 533d4fe574 allow for non-vanilla aswell and fixed some stuff 2018-08-21 18:27:34 +02:00
Dennis Felsing c3efb38d1d HTTP options should be saved 2018-08-21 14:50:36 +02:00
Dennis Felsing 63c7105c86 Version 11.4 2018-08-21 09:10:56 +02:00
Dennis Felsing 6f75cff582
Merge pull request #1259 from heinrich5991/pr_ddnet_mapbugs_sha256
Also use sha256 for the mapbugs stuff
2018-08-21 09:07:57 +02:00
Dennis Felsing f8e1056ea4
Merge pull request #1258 from heinrich5991/pr_ddnet_stopper_fix
Fix stoppers while retaining backward-compatibility
2018-08-21 09:06:22 +02:00
Dennis Felsing e2eb4a66dc Add Filter for connecting players (fixes #1263) 2018-08-21 09:03:48 +02:00
bors[bot] 36a243e395 Merge #1251
1251: Selecting multiple quads r=def- a=Aerll

- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath c5d69f9f63 Fix crash with FillSelection 2018-08-19 20:05:42 +03:00
heinrich5991 67d36b695d Also use sha256 for the mapbugs stuff 2018-08-19 12:12:11 +02:00
def 311e89c79d Fix votes 2018-08-16 21:42:10 +02:00
heinrich5991 25e86851d3 Add mapbug "stoppers-passthrough@ddnet.tw"
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991 e2d3e353cf Fix stoppers while retaining backward-compatibility
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.

A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991 4ee5c5a781 Rewrite stopper code a bit
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
fokkonaut 53e4bd44b7 fix #1226 2018-08-13 20:54:01 +02:00
Aerll 520aa7dd0d naming & eol 2018-08-13 16:46:53 +02:00
Aerll f79bf5d03b selecting multiple quads 2018-08-13 11:11:56 +02:00
Aerll 9951b2a187 optimize automapper a bit 2018-08-11 03:01:25 +02:00
bors[bot] 22ff46e204 Merge #1245
1245: Fix automapper bug r=def- a=Aerll

There is some weird bug caused by my last changes, looks like automapper is working only fine for tiles without rotation.
![unknown](https://user-images.githubusercontent.com/31746984/43928232-73d9e8f4-9c30-11e8-802f-e4d239fdf8d4.png)
![unknown2](https://user-images.githubusercontent.com/31746984/43928244-793a25d4-9c30-11e8-9c37-e1fc5c3fd39b.png)
I'm not really sure why it doesn't work with -1, so I did some workaround.

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-10 08:17:37 +00:00
Aerll abc55396d0 fix flag test bug 2018-08-09 23:45:04 +02:00
Bojidar Marinov 80c829681e
Don't copy alpha when coloring the brush 2018-08-09 13:07:49 +03:00
Dennis Felsing 461a83871b Version 11.3.1 2018-08-07 09:43:52 +02:00
def 0518769500 fix cl_show_nameplates_own with antiping off ingame 2018-08-03 23:40:03 +02:00
Aerll a7a8db4dcb fix crash when deleting layer 2018-08-03 14:14:25 +02:00
Jupeyy d7bb03ee19 don't render all border all the time 2018-08-02 18:26:12 +02:00
bors[bot] 8194274352 Merge #1236
1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg

![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png)
Before is on the left, after is on the right.


Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:25:11 +00:00
bors[bot] b82930b56a Merge #1227
1227: Allow multiple layers to be selected and edited at the same time. r=heinrich5991 a=bojidar-bg

Resolves #486.

Please test, I'm still not completely sure it won't crash or mess up a map from time to time.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:12:49 +00:00
Bojidar Marinov 0f6bd99d12
Copy tile layer color to brush and picker 2018-07-27 21:38:36 +03:00
Bojidar Marinov 333572acd4
Polish; disable picker and quad/sounds popup menus in multi-select 2018-07-27 16:54:52 +03:00
Dennis Felsing 409abf1b90 Simplify code a bit 2018-07-27 07:51:16 +02:00
Dennis Felsing 4f18d7f9b8
Merge pull request #1213 from Aerll/automapper
Add 2 new commands for automapper
2018-07-27 07:49:04 +02:00
Aerll 292f0a2b09 no need for all pos rule tests 2018-07-27 00:23:53 +02:00
Aerll 52fbade30c remove unnecessary tiles overwriting 2018-07-26 22:58:05 +02:00
Aerll 56a5ee6d1b formatting.. 2018-07-26 18:59:29 +02:00
Aerll 2e7a0be516 wrong naming for pointer 2018-07-26 18:26:12 +02:00
Aerll 3c07a2b35b fixes #1213 2018-07-26 14:49:43 +02:00
heinrich5991 5c4e819e44 Use str_startswith, str_endswith instead of ad-hoc implementations 2018-07-26 14:18:23 +02:00
bors[bot] bfbeba54f5 Merge #1224
1224: vanilla skins only list now only shows vanilla skins r=Learath2 a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2018-07-26 11:49:24 +00:00
Tim Schumacher 1e3b8c7db5
Fix automapper crash without [section] line 2018-07-26 01:21:20 +02:00
fokkonaut 32b6bd44f6 heinrich styling 2018-07-25 23:36:52 +02:00
Bojidar Marinov aa091bb8f7
Allow multiple layers to be selected and edited at the same time. 2018-07-25 23:57:58 +03:00
fokkonaut e621a4a8a2 fixed, thanks heinrich 2018-07-25 22:41:24 +02:00
fokkonaut 59272476d6 fixed #1225 2018-07-25 21:14:10 +02:00
fokkonaut 63f2a091b6 vanilla skins only list now only shows vanilla skins 2018-07-25 14:13:07 +02:00
Dennis Felsing 473048dac0 Update credits 2018-07-25 09:04:47 +02:00
heinrich5991 6b1a037415 Add some UI for the skin prefix stuff
This displays four buttons below the edit box, one for resetting the
skin prefix, and the other three for activating the shipped variants
"kitty", "coala", "santa".

The "none" string is translatable, the variants names are not because
they correspond to file names.
2018-07-25 08:16:57 +02:00
Aerll d235036f7d
Merge branch 'master' into automapper 2018-07-25 00:25:30 +02:00
bors[bot] 71c38d829a Merge #1221
1221: Allow entering automapper rule probability as percentage r=heinrich5991 a=bojidar-bg

Fixes #837 

Took a while to guess the right `sscanf` usage (since it does not detect unmatched input past the last format specifier).

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-24 19:21:27 +00:00
Bojidar Marinov a635d4a121
Allow entering automapper rule probability as percentage
Fixes #837
2018-07-24 21:44:33 +03:00
Bojidar Marinov d08f03fecf
Changing vanila skins option no longer requires restart
Fixes #1216
2018-07-24 19:56:09 +03:00
fokkonaut b8b97eb740 added skin prefix (#1218) 2018-07-24 17:26:39 +02:00
Dennis Felsing 2b1df782d3 Version 11.3 2018-07-24 08:03:02 +02:00
Aerll d5572dcb23 add 2 new commands to automapper 2018-07-19 17:09:29 +02:00
bors[bot] e571dc8d93 Merge #1200
1200: Share libcurl resources across requests r=def- a=heinrich5991

Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-07-19 09:15:10 +00:00
Edgar ee756f2b1a
apparently 0 is used and NULL not... 2018-07-17 19:25:38 +02:00
Edgar ef4505e96d
we don't use nullptr in tw code 2018-07-17 19:24:10 +02:00
Ryozuki 4d7e493391 another style fix 2018-07-16 18:57:33 +02:00
Ryozuki 9cf0a60e3a remove useles brackets 2018-07-16 00:53:36 +02:00
Ryozuki 97ecd62214 fix timakro review 2018-07-16 00:43:54 +02:00
Tim Schumacher a3a4d4f519
Fix teleport rifle "backtracking" logic, now pretty sure about this 2018-07-15 23:33:49 +02:00
Tim Schumacher ea68ef201f
Initialize m_TeleGunTeleport to false 2018-07-15 23:03:30 +02:00
Tim Schumacher bbcc9aca0c Fix stopper teleport gun bug 2018-07-15 12:02:48 +02:00
Ryozuki 890c3a511e remove unused telegun function 2018-07-15 10:22:04 +02:00
Ryozuki b811d18422 make laser telegun use the new function 2018-07-15 10:22:03 +02:00
Ryozuki 2bee4a9807 remove comments and stuff that shouldn't be there 2018-07-15 10:22:02 +02:00
Ryozuki c074fdd30f fix all known bugs 2018-07-15 10:22:01 +02:00
Ryozuki 747946b291 fix style a bit 2018-07-15 10:22:00 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
Learath2 e2314a33c8 Let the receiver decide instead 2018-07-12 12:58:33 +02:00
Learath2 5a5c563a20 Require DNSBL check on /modhelp 2018-07-12 12:50:27 +02:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
bors[bot] 1cebe615dd Merge #1195
1195: Fix votespec on /pause (Fixes #1193) r=heinrich5991 a=ChillerDragon

I also thought about using a `` if (str_find(m_aVoteCommand, "set_team"))`` in front of the pause reset.
But then i thought its ok to unpause the VoteVictim every time.

I didn't test but i could belive that this can cause some unwanted unpause for a player with the id of the last VoteVictim on a server type vote for example. Thats why i also reset the ``m_VoteVictim`` to -1 to avoid this.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-07-10 07:26:08 +00:00
ChillerDragon 819ae338d8 Improved pause fix (thanks to heinrich5991) 2018-07-10 00:08:57 +02:00
ChillerDragon e9807fe47c Fix votespec on /pause (Fixes #1193) 2018-07-08 04:39:36 +02:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
bors[bot] 7c3e4e7f09 Merge #1187
1187: fix projectiles not rendering on mods based on ddnet r=heinrich5991 a=ZombieToad

for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-07-06 12:27:33 +00:00
ChillerDragon 0ebf7b614d Oop! forgot one 2018-07-06 11:37:33 +02:00
ChillerDragon 4e9eac432c Better button id for dummy settings (thanks to deen) 2018-07-06 11:24:57 +02:00
ZombieToad 93cb1d8479 oops missed 1 2018-07-04 04:44:35 +01:00
ZombieToad 712fca8adc fixes
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
ZombieToad 5e723f6199 fix projectiles not rendering on mods based on ddnet
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
def af2d86765c Version 11.2.1 2018-06-30 09:49:42 +02:00
heinrich5991 c07412b6c8 By default, don't embed vanilla images
Previously, when you added an image to the map in the editor, it would
start off as embedded, i.e. included in the map file. This does not make
sense for vanilla images as every client has those.

That's why we now only mark non-vanilla images as external by default.
2018-06-29 23:28:49 +02:00
Dennis Felsing 9e9a344197 Version 11.2 2018-06-27 08:32:21 +02:00
Dennis Felsing 2adff3eca8
Merge pull request #1136 from heinrich5991/pr_ddnet_sha256
Use more secure hash function for map downloads
2018-06-27 08:15:19 +02:00
Dennis Felsing 079322899f
Merge pull request #1173 from ZombieToad/patch-3
fix Pain weapons bug
2018-06-27 08:08:13 +02:00
def 89ca2cfe8b Allow some key binds in editor when GUI is hidden 2018-06-26 22:51:43 +02:00
def daf83470cc Add cl_nameplates_own for demo recording 2018-06-26 22:30:28 +02:00
def 38767df2a4 Update credits 2018-06-26 21:19:17 +02:00
ZombieToad 4d2ee25bfb
fix Pain weapons bug
https://cdn.discordapp.com/attachments/293493549758939136/461236206131478538/PainWeaponBug.gif

because I'm new to coding it took me 2 hours to find this bug. I spent a while looking at the POWERUP_ARMOR and RemoveNinja() code wondering why it didn't work.

this bug is funny to some players so maybe you don't want to fix it. i wont mind because it was a challange for me to find it
2018-06-26 19:45:40 +01:00
Piepow 9f61424860 Fix pain emote immunity with jetpack 2018-06-25 21:11:22 -04:00
Pavel Titov e0ee4ffe8a Fixed dyncam 2018-06-25 15:34:31 +03:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
heinrich5991 125377bf2d Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
heinrich5991 7b76208431 Use m_ModhelpTick to store the last modhelp action
This addresses @Learath2's comment.
2018-06-24 11:15:16 +02:00
heinrich5991 57e26450b2 Unify spelling of Modhelp
Since the command name is `/modhelp` it should be written `Modhelp` in
camel case.
2018-06-24 11:03:18 +02:00
heinrich5991 cdffd7616f More style fixes 2018-06-24 09:57:30 +02:00
heinrich5991 e5e05081a7 Make port and client ID integers on /modhelp POST 2018-06-23 19:39:38 +02:00
heinrich5991 56876c7516 Add information about whether a moderator is present to the /modhelp POST 2018-06-23 19:38:27 +02:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
Dennis Felsing 45cf274fa9
Merge pull request #1153 from ZombieToad/patch-1
fix server browser bug
2018-06-18 09:03:44 +02:00
bors[bot] 048176d043 Merge #1155
1155: fix sv_skinstealaction r=Learath2 a=ZombieToad



Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-17 13:03:09 +00:00
bors[bot] 6850fa98bf Merge #1154
1154: Rename 'credit' -> 'credits' r=Learath2 a=ChillerDragon

It's named ConCredits and there are many people credited so i guess the plural is fitting better c;

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-06-17 12:53:18 +00:00
ZombieToad 79c3327199
fix sv_skinstealaction 2018-06-17 07:28:32 +01:00
ChillerDragon bc89e1644d Rename 'credit' -> 'credits' 2018-06-17 05:42:41 +02:00
ZombieToad 7da716e3f0
fix server browser bug
ddnet client has the server browser while online
2018-06-17 03:26:23 +01:00
ZombieToad 13722d849d
fix server browser bug
it loaded favourite servers into ddnet serverlist if you used add_favorite or remove_favorite
2018-06-17 02:47:18 +01:00
bors[bot] d52143ffd5 Merge #1151
1151: fix veto r=heinrich5991 a=ZombieToad

before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-15 07:44:28 +00:00
ZombieToad 4544d02639
fix veto
before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto
2018-06-15 00:49:09 +01:00
ZombieToad 99d0360947
fix pause messages
they were reversed
2018-06-14 22:41:28 +01:00
ZombieToad a858b7ddcd
fix /settings stuff 2018-06-14 00:33:07 +01:00
ChillerDragon 4b6133003b Fix help for showall command
current ddnet doesn't support the '/help showall' command.
This commit should fix that.
2018-06-12 00:30:21 +02:00
Dennis Felsing e72413c43b
Merge pull request #1137 from ChillerDragon/UpdateCredits
Update credits
2018-06-06 09:49:31 +02:00
Dennis Felsing 08c45ced0f
Merge pull request #1133 from ChillerDragon/ConsolePages
Add commands for switching pages in console
2018-06-06 09:48:00 +02:00
ChillerDragon 522c893812 Update credits 2018-06-06 02:40:37 +02:00
Dennis Felsing 0a7284913b
Merge pull request #1134 from ChillerDragon/DummyHammerflyFix
Fix unwanted dummy fire
2018-06-05 09:04:29 +02:00
ChillerDragon 0fe419589e All hail teeworlds convention 2018-06-04 11:16:04 +02:00
ChillerDragon 6564b93a35 Fix unwanted dummy fire
If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
ChillerDragon 8a761bfedf Add commands for switching pages in console
For now they were just hardcodet on page up and down keys.
The new command allows it to bind it for example on the f-keys for laptop users.
2018-06-03 11:48:08 +02:00
def 626de24d65 Version 11.1.9 2018-05-29 22:10:33 +02:00
Ryozuki 21d6f4f39b use cstdint also in gamecontroller.h 2018-05-29 11:38:52 +02:00
Dennis Felsing 69667d4537 Also use cstdint on non-MSVC instead of stdint.h 2018-05-29 09:15:00 +02:00
Ryozuki d539331c64 use includes first in msc in eventhandler.h 2018-05-29 09:01:35 +02:00
def 5726d5647c Version 11.1.8 2018-05-13 22:23:11 +02:00
def 59675fe63c Rate-limit /lock (fixes #1122) 2018-05-11 22:05:32 +02:00
def a7b778977a Add sv_sql_validservernames (fixes #1123) 2018-05-11 21:57:47 +02:00
def 121c3b8076 11.1.7 2018-05-09 22:07:03 +02:00
Dennis Felsing bffa406e2c Version 11.1.6 2018-05-09 09:10:46 +02:00
Dennis Felsing 05c41efcea Version 11.1.5 2018-05-07 08:29:27 +02:00
Dennis Felsing 722087ba29
Merge pull request #1091 from heinrich5991/pr_ddnet_mapbugs
Add infrastructure for preserving bugs
2018-05-07 08:27:29 +02:00
bors[bot] 00dd1be3bf Merge #1120
1120: Allows low mousesens r=heinrich5991 a=ChillerDragon

Lower minimum mousesens value to avoid confusion. Responing to GG Kid's request:
https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207

I did some testing and found no bugs... but i wonder why it was set to 5. So maybe it had some reason i don't understand so please only merge if you know what you are doing ;p

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-05-01 19:15:33 +00:00
ChillerDragon e31f53f651 Fix ui for low mousesens 2018-05-01 17:51:36 +02:00
ChillerDragon 4fe6a23d0c Allow low mosesens in menu 2018-05-01 17:23:14 +02:00
bors[bot] 97ce07a1ab Merge #1118
1118: Add vote_ban rcon command r=heinrich5991 a=ChillerDragon

Works the same as muteid.
Vote banned players aren't allowed to start or participate in votes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-05-01 15:04:27 +00:00
ChillerDragon d4b0ad462b Allow vote muted players to vote...
It is a feature not a bug lol. Vote muted players are still not able to call own votes but they now can vote yes or no.
2018-05-01 16:58:03 +02:00
heinrich5991 81aeb30654 Also add a console command to enable map compatibility mode 2018-05-01 12:38:33 +02:00
def 8225077d17 Explicit type conversion 2018-04-30 18:22:31 +02:00
def c594a59569 /timeout without parameter: Try to reclaim using already set timeout code 2018-04-29 16:01:01 +02:00
def 5473012a6d /showall: Only print message if state changed 2018-04-29 15:57:57 +02:00
def 6793acafc4 Allow longer server settings in editor 2018-04-27 21:36:29 +02:00
Dennis Felsing e561498617 fix... 2018-04-25 14:12:49 +02:00
Dennis Felsing 96ecbfcfa8 Add cl_show_hook_coll_always 2018-04-25 12:03:27 +02:00
ChillerDragon d6be41d7ab Fix style and imporve performance 2018-04-21 18:45:33 +02:00
ChillerDragon 32189f8485 Pointer naming convention 2018-04-19 11:51:10 +02:00
ChillerDragon c1952d3ff1 'VoteBan' -> 'VoteMute' 2018-04-19 11:49:18 +02:00
ChillerDragon 6b26751eba Fixes style and shows ban message only in console 2018-04-19 11:01:27 +02:00
ChillerDragon 835f560013 Add vote_ban rcon command 2018-04-18 19:26:49 +02:00
Edgar 2ece3f36b7
remove periods 2018-04-17 19:35:25 +02:00
Ryozuki 07bc652896 add showall message 2018-04-17 17:52:35 +02:00
def 160b4df81c Version 11.1.4 2018-04-15 20:15:13 +02:00
bors[bot] 73a65a7026 Merge #1116
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy 5b4a889ae0 quad positioning to center of text 2018-04-15 19:35:56 +02:00
bors[bot] d77d18c98a Merge #1114
1114: Some text positioning r=def- a=Jupeyy

To be clear, the entity text was meant to be a bit higher, so the text of the overlay is not overwritten("FROM", "CFROM")?

Because there was -4.f added to the y coordinate. Atleast it looks pretty much the same as the old renderer now.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 10:27:07 +00:00
Jupeyy 8cc0de8d31 Some text positioning 2018-04-11 12:19:30 +02:00
bors[bot] 23f560f3d2 Merge #1112
1112: Fix default dyncam values r=def- a=Jupeyy

Since dyncam is disabled by default:
these are default static values.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 09:35:40 +00:00
Jupeyy 3118ad4069 Fix default dyncam values 2018-04-11 11:27:30 +02:00
bors[bot] 73cc3a147b Merge #1110
1110: Fix killmessage flag render r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy 2a6050eaf4 use killer team not victim 2018-04-09 22:11:51 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
def b504ae60fb Improve wording in moderation messages 2018-04-07 16:51:17 +02:00
Jupeyy fbaedff1e6 reset color for the gameflags 2018-04-05 20:46:22 +02:00
Dennis Felsing f426fef7f5 Version 11.1.3 2018-04-05 13:48:38 +02:00
def bd1653a91b Editor: Fix debug client crash 2018-04-04 21:41:14 +02:00
def 6d3b8f2d36 fix2 2018-04-04 20:41:05 +02:00
def 03ee53eaf1 space 2018-04-04 20:11:24 +02:00
def 30679364f5 Fix 2018-04-04 20:03:05 +02:00
def 8d98bd4e9f Projectiles explode per team 2018-04-04 19:48:46 +02:00
Dennis Felsing 30588918c4
Merge pull request #1100 from Jupeyy/master
More GUI text positioning fixes
2018-04-04 08:40:22 +02:00
Dennis Felsing e78c0b6085 Version 11.1.2 2018-04-04 08:39:13 +02:00
Jupeyy c7114e734c more ui text positioning fixes 2018-04-04 02:40:30 +02:00
def c8c4fd5617 Fix reconnect timer display... 2018-04-03 21:32:21 +02:00
def 910b507903 Version 11.1.1 2018-04-03 19:20:34 +02:00
Dennis Felsing dbc8321c56
Merge pull request #1098 from Jupeyy/master
Some text related fixes (color, positining)
2018-04-03 19:11:19 +02:00
def 07460ede9e cl_control_dummy -> cl_dummy_control 2018-04-03 18:12:27 +02:00
Jupeyy 1a74d8c039 ui fixes: text positining 2018-04-03 17:41:11 +02:00
Ryozuki 722b003d6b
fix command typo 2018-04-03 16:28:02 +02:00
Dennis Felsing 43bb77af05 Version 11.1 2018-04-03 10:30:08 +02:00
Dennis Felsing 5a53e4c54d Fix compilation 2018-04-03 10:27:19 +02:00
Dennis Felsing f8a00ad8af
Merge pull request #1000 from Ryozuki/pr_modhelp_chat_cmd
Add /modhelp chat command
2018-04-03 10:21:01 +02:00
Dennis Felsing 256845c824
Merge pull request #1072 from ChillerDragon/Broadcasts
Add broadcast importance (fixes #669)
2018-04-03 10:15:01 +02:00
Dennis Felsing ed33557a97
Merge pull request #1081 from Jupeyy/master
New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Dennis Felsing b3a8cef274
Merge pull request #1086 from QingGo/patch-1
Provide more controlable command for dummy
2018-04-03 10:10:35 +02:00
heinrich5991 b9cdacbb37 Try to unfix the grenade bug for the map "Binary" 2018-03-24 14:01:01 +01:00
heinrich5991 4576dae6aa Add infrastructure for special-casing maps 2018-03-24 14:00:41 +01:00
Jupeyy 375b127f4e style fix 2018-03-21 16:02:11 +01:00
Jupeyy 887bcb52ff add window event listener for the client 2018-03-21 15:54:51 +01:00
Jupeyy 2cbb8af75b add window resize event, and fix some ui things 2018-03-21 15:53:29 +01:00
bors[bot] 1e15b97543 Merge #1088
1088: Only count distinct client IP addresses for minimum player vote count r=heinrich5991 a=heinrich5991
2018-03-20 10:21:49 +00:00
heinrich5991 08e2c843a1 Only count distinct client IP addresses for minimum player vote count 2018-03-18 20:53:05 +01:00
Chiller Dragon 74ecdea3ab Add assert on unimportant broadcasts to all players 2018-03-16 13:30:47 +01:00
Chiller Dragon cc70628a49 Static broadcast delay (10 sec) 2018-03-15 22:35:25 +01:00
Jupeyy 71a4a20812 team name position fix 2018-03-15 03:59:57 +01:00
清歌 06143eb273
Register more controlable command for dummy
Which is cl_control_dummy, cl_dummy_jump, cl_dummy_fire and cl_dummy_fire.
if i want to contol my dummy to jump, 
first, press f1 in game, and use "cl_control_dummy 0",
second, use "bind mouse1 +toggle cl_dummy_jump 1 0".
finally, i can contol my dummy to jump by pressing left mouse button.
2018-03-14 20:20:41 +08:00
清歌 c976e6d017
Provide more controlable command for dummy
When g_Config.m_ClControlDummy id 1, we can control dummy by toggle g_Config.m_ClDummyJump or another to 1 or 0.
2018-03-14 20:14:18 +08:00
bors[bot] c65ffeb4ae Merge #1082
1082: Fix a bug with name bans r=Learath2 a=heinrich5991

Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991 d7f6cf2892 Fix some system.c insanity
`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.

Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.

Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy c1a962b870 add ui fixes to work with new text renderer 2018-03-13 21:59:07 +01:00
Jupeyy 0930a3b7de buffer quads, and use the new backend system (+ fix a bug when
rendering)
2018-03-13 21:57:46 +01:00
Jupeyy 790201f751 add buffering for the ingame visible components of the hud 2018-03-13 21:56:37 +01:00
Jupeyy db48a03898 add text buffering for nameplates and killmessages 2018-03-13 21:55:47 +01:00
Jupeyy 6919a9da40 add new sprite functions for easier sprite quad buffering, and add this
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy a59d7401b5 add buffering for dmg indicator, map items, particles and players 2018-03-13 21:52:44 +01:00
Jupeyy 59f9d021ce buffer ingame chat 2018-03-13 21:50:49 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
bors[bot] cc6449bcd6 Merge #1055
1055: Keep track of lost frames and update time r=heinrich5991 a=Jupeyy

The problem a friend was occuring was, that on a fresh Windows install settings like cl_refresh_rate are set to 480.
Since the render calls take longer time than no render calls, it happened that client was sleeping on one update cycle and then took to long in another, where it called the render functions, leeding to less FPS than the cl_refresh_rate. this caused mouse lags and rarely frame drops.

another thing is, that select on Windows is non microsecond accurate, or just often returns too early, which caused that the refresh rate is much too high, or even ignored, (probably windows can only sleep on milliseconds, or again, is extremly inaccurate).

Another things on windows is that time_freq might be a "very odd" number ^^
i mean like on unix it's one microsecond (1,000,000 = 1s), but on windows the time_freq depends on the CPU leading to inaccurate calculation of the sleep time and render time.
This wasn't insanly huge issue, but probably skipped a few microseconds here and there.

This fix should stabilize the frames. I'd like to hear your opinion on this tho.
2018-03-13 19:41:38 +00:00
VeH-c 748007d525
Fixed typo 2018-03-09 22:24:56 -08:00
ChillerDragon 8d1e60d5a6 Fix code style 2018-03-07 18:10:57 +01:00
ChillerDragon ab2876743a Make broadcast importance delay configurable 2018-03-07 18:06:39 +01:00
ChillerDragon 052e67c541 Add broadcast importance (fixes #669) 2018-03-07 17:22:41 +01:00
ChillerDragon 57cb136c55 Remove teamkill message on solo teams
For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 14:08:04 +01:00
Dennis Felsing 93f0cd8933 Proper negative top5 calculation (fixes #1064) 2018-03-05 11:53:55 +01:00
bors[bot] e64919ddcb Merge #1058
1058: Add /pausevoted and /specvoted r=heinrich5991 a=def-

- Also fix /pause and /spec with name parameter a bit
- Move out common code between pause/spec
2018-03-02 14:41:31 +00:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00
def ad99c58528 Add /pausevoted and /specvoted
- Also fix /pause and /spec with name parameter a bit
- Move out common code between pause/spec
2018-03-01 19:46:07 +01:00
heinrich5991 1387ee9a3a Regenerate version file on git changes
Previously, this file had to be manually deleted if you wanted to have a
new version compiled in.
2018-03-01 16:50:29 +01:00
ChillerDragon c1e3dec980 Remove unused teams function 2018-02-27 16:40:52 +01:00
Dennis Felsing 03792c1d0f
Merge pull request #1047 from Learath2/dd_pr_ctrldelete
Add ctrl-delete to chat. Closes #1032
2018-02-22 21:58:51 +01:00
Dennis Felsing 4cebe86ad8
Merge pull request #1049 from Learath2/dd_pr_scoreboardclan
A little more space for clan name. Fixes #724
2018-02-22 21:58:10 +01:00
Learath 7d1aaa735a A little more space for clan name. Fixes #724 2018-02-22 21:17:10 +01:00
Learath 4031e15fc8 Remove extra conditional
Stricter scope on temporary var.
2018-02-22 20:48:47 +01:00
Learath 20cac1c2bb Fix dyncam confusion. Closes #783
Remove "vanilla" dyncam toggle.
2018-02-22 20:40:14 +01:00
Learath 1f2e398819 Add ctrl-delete to chat. Closes #1032 2018-02-22 20:11:56 +01:00
bors[bot] b14370e6ad Merge #1035
1035: Fix #1031 r=heinrich5991 a=Learath2

Not sure if this is the best way to do this though :D
2018-02-14 13:08:15 +00:00
Learath2 ff872b39cd Forgot to add GameID to the col-list 2018-02-14 01:17:40 +01:00
Learath2 61f0461d46 Style 2018-02-13 17:15:16 +01:00
bors[bot] 6338a05fd3 Merge #1025
1025: Add Teehistorian UUIDs to every record r=heinrich5991 a=Learath2

For statistic collecting purposes, don't merge before updating the SQL Schema.

    ALTER TABLE record_race ADD COLUMN GameID VARCHAR(64) AFTER cp25;
    ALTER TABLE record_teamrace ADD COLUMN GameID VARCHAR(64) AFTER ID;
2018-02-13 16:01:20 +00:00
Learath2 8cfebaa0b2 Fix #1031 2018-02-13 03:45:43 +01:00
bors[bot] c0fa444f3a Merge #1034
1034: Try to find external GLEW, pnglite and Wavpack  r=Learath2 a=heinrich5991

Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-13 02:02:07 +00:00
heinrich5991 797581502a Remove spurious engine/server include in game 2018-02-12 23:29:45 +01:00
heinrich5991 9e9b57ec62 Move generated files to the CMake build directory 2018-02-12 23:29:45 +01:00
Learath bc11fc2a35 Add GameUuid to teamscore aswell
Also get GameUuid through an interface.
2018-02-07 16:43:36 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Learath 94d98e833a Fix mistakes. Fix CREATE TABLE 2018-02-07 01:10:02 +01:00
Learath 0aeb912db2 Escape the UUID just in case 2018-02-07 00:44:03 +01:00
Learath 4a52bca55d Include the teehistorian uuid instead 2018-02-07 00:35:21 +01:00
Learath 4748d5f065 Add client version to the record 2018-02-06 20:07:42 +01:00
def a00d4112a7 Version 11.0.3 2018-02-03 21:47:09 +01:00
def c73e2a7ba8 New year is on January 1, not February 1 2018-02-01 20:22:18 +01:00
bors[bot] 4b84d7558f Merge #1007
1007: Record rcon authentication stuff into teehistorian r=Learath2 a=heinrich5991

This allows to check moderator actions after-the-fact.
2018-01-30 10:38:01 +00:00
heinrich5991 1c3dc8c316 Record rcon authentication stuff into teehistorian
This allows to check moderator actions after-the-fact.
2018-01-28 03:13:05 +01:00
heinrich5991 a744fe53a2 Remove CPlayer::m_Authed
This can't get out of sync now.
2018-01-27 23:13:17 +01:00
bors[bot] f48a2a395b Merge #947
947: Add support for extra chunks in teehistorian r=Learath2 a=heinrich5991

This allows to add rarely-used chunks without increasing the file format
version.
2018-01-27 21:09:43 +00:00
def 4377c5d707 comma 2018-01-27 10:54:24 +01:00
def 3672efb6fe Can't change GAME_VERSION after all 2018-01-26 22:12:12 +01:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
Ryozuki 214a8ba10a fix votes 2018-01-25 19:36:40 +01:00
Dennis Felsing cb0209d6e3 Reapply "Only make grenades explode once (fix by timakro)" 2018-01-25 02:32:34 +01:00
Dennis Felsing f3256f0b6c Revert "Only make grenades explode once (fix by timakro)"
This reverts commit b9a93a18fb.
2018-01-24 07:50:15 +01:00
def 39cb6ad8b7 Version 11.0.2 2018-01-22 20:55:24 +01:00
Dennis Felsing fac054275c
Merge pull request #992 from Jupeyy/master
RAM usage reduction for map buffering and foreground layer count fix
2018-01-22 20:44:56 +01:00
Dennis Felsing 8f2ce84f4e
Merge pull request #996 from Ryozuki/pr_cmd_vote_no
Add vote_no command
2018-01-22 20:36:20 +01:00
Dennis Felsing b9a93a18fb Only make grenades explode once (fix by timakro) 2018-01-22 14:15:53 +01:00
def 3033fbb466 Also pass negative numbers 2018-01-21 19:13:20 +01:00
def a731482152 /top5, /top5team, /top5points, /times also show worst results with negative numbers 2018-01-21 19:08:52 +01:00
Ryozuki 79fedff12d add /modhelp chat command 2018-01-21 01:32:55 +01:00
Ryozuki 0f328d6c52
wrong side.. 2018-01-18 18:41:37 +01:00
Ryozuki e039145628
fix pointer naming 2018-01-18 18:30:38 +01:00
Ryozuki e59387a304 revision changes 2018-01-18 16:17:23 +01:00
Ryozuki 6413cab702 forgot newline 2018-01-18 07:58:22 +01:00
Ryozuki 1e88ad92a0 add vote_no command and show auth rank in force vote 2018-01-18 07:56:07 +01:00
Ryozuki 6bf4a6e2ee fix style in ddracecommands.h 2018-01-18 01:25:45 +01:00
Jupeyy 15cc8e2dc8 use type that can hold any pointer size 2018-01-16 10:18:14 +01:00
Jupeyy 99bb1cc7db add parentheses 2018-01-16 09:41:06 +01:00
Jupeyy e9a2fc1d6e reduce RAM allocation for map buffering, and fix forground layer count 2018-01-16 09:35:28 +01:00
def c295ffbb6f Version 11.0.1 2018-01-15 20:19:23 +01:00
Dennis Felsing d174509f50
Merge pull request #990 from Ryozuki/pr_add_output_mutes_muteid
Add more output to mutes and muteid
2018-01-15 19:41:19 +01:00
Ryozuki 05ece01690 Add more output to mutes and muteid 2018-01-15 19:31:14 +01:00
def 949bb2d9fc Fix crash in emoji on map change, clear emojis 2018-01-15 19:08:51 +01:00
Dennis Felsing 31bbbaf512 case sensitivity 2018-01-15 09:10:20 +01:00
Dennis Felsing 272e14357c Fix SQL code for points/top5points 2018-01-15 09:08:51 +01:00
def 7ae5f33bdd fix cl_show_direction (thanks jupeyy) 2018-01-14 20:51:02 +01:00
def c8d4b605bf Improved cl_showfps, don't need average/current anymore 2018-01-14 17:21:50 +01:00
def 325371331d Version 11.0 2018-01-14 15:04:18 +01:00
def 2af80de4ea Teeworlds game version update 2018-01-14 13:57:57 +01:00
def 80cf5eff45 Update credits 2018-01-14 08:11:48 +01:00
def 9d5976a07d Fix version number... 2018-01-14 07:37:03 +01:00
def dee03a4f2e Version 11.0 2018-01-14 07:34:46 +01:00
def 4bc0d176d3 More reverts.. 2018-01-13 22:22:55 +01:00
def 3ee76bc5ff Revert voting change 2018-01-13 21:40:29 +01:00
def 16117f74d7 People don't like my vote changes 2018-01-13 16:46:31 +01:00
def 4dc118c752 Mutes work independent of port, don't announce IP in chat (fixes #908) 2018-01-13 10:50:31 +01:00
def 4682eaff56 Add option to turn off emojis (fixes #936) and add options in settings menu 2018-01-13 10:37:24 +01:00
def 484325f493 Fix nameplates with antiping (fixes #943) 2018-01-12 19:24:44 +01:00
heinrich5991 9d9bfee53f Move to ISO 8601-compliant timestamps
https://en.wikipedia.org/w/index.php?title=ISO_8601&oldid=819129098
2018-01-11 16:01:19 +01:00