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Improve wording in moderation messages
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parent
bf772769ad
commit
b504ae60fb
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@ -775,7 +775,7 @@ void CGameContext::OnTick()
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VetoStop = true;
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}
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// Check if a active moderator has voted.
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// Check if an active moderator has voted.
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if (m_apPlayers[i] && m_apPlayers[i]->m_Vote != 0 && m_apPlayers[i]->m_Moderating)
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{
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if (m_apPlayers[i]->m_Vote == 1)
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@ -784,13 +784,13 @@ void CGameContext::OnTick()
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Console()->ExecuteLine(m_aVoteCommand);
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Server()->SetRconCID(IServer::RCON_CID_SERV);
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed enforced by server moderator");
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed enforced by authorized player");
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return;
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}
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else if (m_apPlayers[i]->m_Vote == -1)
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{
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed enforced by server moderator");
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed enforced by authorized player");
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return;
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}
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}
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@ -846,7 +846,7 @@ void CGameContext::OnTick()
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else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf),"Vote passed enforced by server moderator");
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str_format(aBuf, sizeof(aBuf),"Vote passed enforced by authorized player");
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Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
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SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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EndVote();
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@ -854,7 +854,7 @@ void CGameContext::OnTick()
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else if(m_VoteEnforce == VOTE_ENFORCE_NO_ADMIN)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf),"Vote failed enforced by server moderator");
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str_format(aBuf, sizeof(aBuf),"Vote failed enforced by authorized player");
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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}
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@ -1509,7 +1509,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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int KickedAuthed = Server()->GetAuthedState(KickID);
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if(KickedAuthed > 0 && KickedAuthed >= Authed)
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{
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SendChatTarget(ClientID, "You can't kick moderators");
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SendChatTarget(ClientID, "You can't kick authorized players");
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m_apPlayers[ClientID]->m_Last_KickVote = time_get();
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char aBufKick[128];
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str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
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@ -2394,7 +2394,7 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
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{
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if(str_comp_nocase(pValue, pOption->m_aDescription) == 0)
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{
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str_format(aBuf, sizeof(aBuf), "moderator forced server option '%s' (%s)", pValue, pReason);
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str_format(aBuf, sizeof(aBuf), "authroized player forced server option '%s' (%s)", pValue, pReason);
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pSelf->SendChatTarget(-1, aBuf);
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pSelf->Console()->ExecuteLine(pOption->m_aCommand);
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break;
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@ -3481,7 +3481,7 @@ void CGameContext::ForceVote(int EnforcerID, bool Success)
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char aBuf[256];
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const char *pOption = Success ? "yes" : "no";
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str_format(aBuf, sizeof(aBuf), "moderator forced vote %s", pOption);
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str_format(aBuf, sizeof(aBuf), "authorized player forced vote %s", pOption);
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SendChatTarget(-1, aBuf);
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str_format(aBuf, sizeof(aBuf), "forcing vote %s", pOption);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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