GreYFoXGTi
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cebbecf632
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Some Code Improvements and Compiler warnings
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2010-12-07 19:44:23 +02:00 |
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GreYFoXGTi
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5d9ee1736e
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
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2010-11-22 00:26:00 +02:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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GreYFoXGTi
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505a5b4172
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Refactoring
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2010-10-29 23:29:07 +02:00 |
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GreYFoXGTi
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cf08ccb597
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Fixed Doors + Switches creation, Closes #77.
DDRace.cpp and gamecontext.cpp cleanup, old comments that are not needed
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2010-10-07 15:22:03 +02:00 |
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btd
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538efe273b
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Clean Tele Layer initialization and holding.
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2010-10-04 23:17:56 +04:00 |
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btd
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3f7c5c4413
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Fix crashing on Mo(2) map, Thanks him
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2010-10-04 22:51:16 +04:00 |
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btd
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cdc2cfe220
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Fix destructor
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2010-10-04 22:43:25 +04:00 |
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btd
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6969851ca3
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Clean up Doors and Teleport initialization.
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2010-10-04 22:37:39 +04:00 |
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btd
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b1cadd2d4d
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See this carefully
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2010-10-04 11:59:16 +04:00 |
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GreYFoXGTi
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81eec1e6b8
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Fix Crash Noob Mistake -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-28 17:54:50 +03:00 |
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GreYFoXGTi
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2a966fda05
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Fixed crash on Reloading a map that has no telelayer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 22:50:30 +03:00 |
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GreYFoXGTi
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beb2b2802d
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no need for those to be public
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 07:39:01 +03:00 |
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GreYFoXGTi
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31892f7475
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of course delete[] makes problems for me with 2D array even when i loop on 1D 1st .... so here's my alternative
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 07:34:45 +03:00 |
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GreYFoXGTi
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526e36f8a0
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/client/components/menus.h
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/variables.h
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2010-09-27 06:32:14 +03:00 |
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GreYFoXGTi
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5a6a508204
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Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 06:15:56 +03:00 |
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GreYFoXGTi
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e56b75090c
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/server/player.cpp
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2010-09-22 11:46:18 +03:00 |
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oy
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12233ecdaf
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fixed that ctf gametype doesn't work if the map has more than 1 flag per team. Closes #124
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2010-09-22 01:07:11 +02:00 |
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GreYFoXGTi
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8e066517ad
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Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
src/game/server/gamecontext.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-15 05:57:34 +03:00 |
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GreYFoXGTi
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fa379a806a
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/engine/server/server.cpp
src/game/client/components/scoreboard.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
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2010-09-13 07:49:01 +03:00 |
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oy
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64c9b5c4ab
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added quotes around player names in the other server messages too and changed it to ' for consistency
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2010-09-12 13:34:30 +02:00 |
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btd
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7ed685ee11
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Merge
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2010-09-11 13:42:35 +04:00 |
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btd
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bbe66c5f20
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Revert last not working fix
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2010-09-11 13:31:36 +04:00 |
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GreYFoXGTi
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363cc10d28
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/* ..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-09 15:25:23 +02:00 |
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GreYFoXGTi
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1119432e60
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Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
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2010-09-09 05:37:45 +02:00 |
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GreYFoXGTi
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0b1b949a3c
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamemodes/ctf.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-09 05:37:08 +02:00 |
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GreYFoXGTi
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ddb4c2e370
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Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
Conflicts:
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamemodes/DDRace.h
src/engine/shared/config_variables.h
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-08 22:22:08 +02:00 |
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Choupom
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532ea85aeb
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separated CFlag from ctf
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2010-09-07 20:02:46 +02:00 |
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GreYFoXGTi
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3df855df00
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Moved Switch layer Initialization from CGameContext to GameControllerDDRace
i Quote btd "gamecontext as a global rubbish" xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-07 07:48:20 +02:00 |
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Fujnky
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69adb4800e
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Put quotes around player names in server messages.
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2010-09-07 01:11:20 +02:00 |
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btd
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86cd59b907
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Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'(
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2010-08-30 16:13:43 +04:00 |
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btd
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e611357dd5
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I need to think how make it better
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2010-08-29 16:28:21 +04:00 |
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btd
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faf743b02a
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Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams
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2010-08-29 01:05:02 +04:00 |
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btd
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366e175983
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Logic and scores seems done. Next will be collision
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2010-08-29 00:53:42 +04:00 |
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GreYFoXGTi
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7f0fa6d6b1
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Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 18:24:56 +02:00 |
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oy
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41afca6db2
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added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
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2010-08-25 01:17:02 +02:00 |
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btd
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6fabca9e10
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Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
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2010-08-23 23:37:27 +04:00 |
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oy
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cabecb7fa9
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added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
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2010-08-18 00:06:00 +02:00 |
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oy
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0e36b772d4
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fixed line endings in some files
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2010-08-15 15:34:55 +02:00 |
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GreYFoXGTi
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20930ce68b
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too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-10 19:32:32 +03:00 |
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btd
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9c052398f4
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Last changes added. All fixed. Server builded.
Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-30 16:50:09 +04:00 |
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GreYFoXGTi
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0a9dc07d0c
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Fixes Issue #5
Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-07-29 17:54:04 +03:00 |
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GreYFoXGTi
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f41d4851d2
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Cleanup a bit and modified the binary name
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-07-29 10:40:27 +03:00 |
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GreYFoXGTi
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434b4aad86
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The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-29 08:59:32 +03:00 |
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Fujnky
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5849aeb86c
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Merge branch 'master' of git://github.com/matricks/teeworlds
Conflicts:
src/game/server/gamemodes/ctf.cpp
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2010-06-03 17:47:32 +02:00 |
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Magnus Auvinen
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a6ab379e67
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fixed so that the same distance is used when leaving off the flag and taking it
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2010-06-03 17:40:01 +02:00 |
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Fujnky
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feb8894b4d
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Flag catch and capture should now be exactly the same
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2010-06-03 16:42:37 +02:00 |
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Fujnky
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7b74cd248b
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made flag catch and capture distances fit
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2010-06-03 15:30:33 +02:00 |
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Magnus Auvinen
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4c0886f087
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renamned m_pCarryingCCharacter correctly
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2010-05-29 11:26:17 +00:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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4bb1df3189
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moved 0.5 branch to trunk
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2009-05-31 09:44:20 +00:00 |
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Magnus Auvinen
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bd1556ce76
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added missing ctf return sound
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2009-01-21 00:00:04 +00:00 |
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Alfred Eriksson
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335aa0feb2
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flag position is only sent when player is near
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2009-01-17 17:26:56 +00:00 |
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Magnus Auvinen
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123c5b5b99
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introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
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2009-01-12 21:41:16 +00:00 |
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Magnus Auvinen
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172463b2bb
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fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now
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2009-01-11 14:16:49 +00:00 |
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Magnus Auvinen
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7c0413ebac
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added some modding comments
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2009-01-11 13:23:40 +00:00 |
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Magnus Auvinen
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371e862316
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fixed so the laser bounces correctly at low angles
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2009-01-11 10:26:17 +00:00 |
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Alfred Eriksson
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9a65b577ad
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added mod gamemode
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2009-01-11 09:29:15 +00:00 |
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scosu
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579065bb22
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Chat message for capture timing. ticket #278
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2008-11-08 15:17:59 +00:00 |
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scosu
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cd1c92c41b
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a nicer solution for changeset:1669
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2008-11-08 09:02:35 +00:00 |
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Dominik Geyer
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1adbddccca
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do not take/reset the flag if character is dead or spectator; ticket #556
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2008-11-04 16:35:48 +00:00 |
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Dominik Geyer
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0259e5c3e5
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fixed null-pointer server-crash
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2008-11-04 13:19:05 +00:00 |
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Dominik Geyer
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d37c54a995
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tdm: fix team-scoring on teammate-kill; ticket #557
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2008-11-04 11:55:26 +00:00 |
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scosu
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e1807ea08a
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fix for ticket #549 by using col_intersect_line
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2008-11-04 07:20:24 +00:00 |
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Dominik Geyer
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3cdb90c10c
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reset flag when it hits a death-tile; ticket #513
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2008-10-18 20:37:41 +00:00 |
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Alfred Eriksson
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2c274fcd19
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fixed server crash when disconnecting in ctf
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2008-10-05 15:40:36 +00:00 |
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Magnus Auvinen
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d9d37b945e
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some server restructure. added hook no attach sound
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2008-09-23 18:08:19 +00:00 |
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Alfred Eriksson
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554089b018
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fixed #470
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2008-09-13 19:53:13 +00:00 |
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Magnus Auvinen
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04eddacd65
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setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
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2008-08-31 21:50:14 +00:00 |
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Magnus Auvinen
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0a48454a55
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removed the GAMETYPE_ enum
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2008-08-31 14:37:35 +00:00 |
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Magnus Auvinen
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d711dd190c
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continued with clean up
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2008-08-17 08:52:24 +00:00 |
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Magnus Auvinen
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a420eb543f
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moved alot of stuff to their own cpp/hpp files
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2008-08-14 18:25:44 +00:00 |
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