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Fix destructor
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@ -15,9 +15,10 @@ CGameControllerDDRace::CGameControllerDDRace(class CGameContext *pGameServer) :
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CGameControllerDDRace::~CGameControllerDDRace()
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{
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delete[] m_pTele1D;
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//delete[] m_pTele1D;
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//TODO make normal cleanup
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delete[] m_pNumTele;
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m_pTele2D = 0x0;
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//m_pTele2D = 0x0;
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}
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void CGameControllerDDRace::Tick()
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