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added missing ctf return sound
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@ -76,6 +76,7 @@ void GAMECONTROLLER_CTF::tick()
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// flag hits death-tile, reset it
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if(col_get((int)f->pos.x, (int)f->pos.y)&COLFLAG_DEATH)
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{
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game.create_sound_global(SOUND_CTF_RETURN);
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f->reset();
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continue;
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}
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