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moved the fps counter a bit up
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@ -153,7 +153,7 @@ void HUD::render_fps()
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{
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char buf[512];
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str_format(buf, sizeof(buf), "%d", (int)(1.0f/client_frametime()));
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gfx_text(0, width-10-gfx_text_width(0,12,buf,-1), 10, 12, buf, -1);
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gfx_text(0, width-10-gfx_text_width(0,12,buf,-1), 5, 12, buf, -1);
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}
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}
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