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fixed #470
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@ -91,6 +91,10 @@ void GAMECONTROLLER_CTF::tick()
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f->carrying_character->player->client_id,
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server_clientname(f->carrying_character->player->client_id));
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char buf[512];
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str_format(buf, sizeof(buf), "%s team has captured the flag!", fi^1 ? "Blue" : "Red");
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game.send_broadcast(buf, -1);
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for(int i = 0; i < 2; i++)
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flags[i]->reset();
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