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Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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parent
ac36e562a5
commit
5a6a508204
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@ -37,6 +37,8 @@ void CCollision::Init(class CLayers *pLayers)
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m_pSwitch = static_cast<CTeleTile *>(m_pLayers->Map()->GetData(m_pLayers->SwitchLayer()->m_Switch));
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m_pDoor = new CDoorTile[m_Width*m_Height];
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}
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else
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m_pDoor = 0;
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if(m_pLayers->FrontLayer())
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{
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m_pFront = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->FrontLayer()->m_Front));
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@ -994,7 +994,7 @@ void CCharacter::Tick()
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m_Core.m_HookState = HOOK_RETRACTED;
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m_Core.m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
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m_Core.m_HookState = HOOK_RETRACTED;
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m_Core.m_Pos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_pTeleporter[z-1];
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m_Core.m_Pos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_pTeleOuts[z-1][rand()%(((CGameControllerDDRace*)GameServer()->m_pController)->m_pNumTele[z-1] - 1)];
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m_Core.m_HookPos = m_Core.m_Pos;
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}
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int evilz = GameServer()->Collision()->IsEvilTeleport(MapIndex);
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@ -1005,7 +1005,7 @@ void CCharacter::Tick()
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m_Core.m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
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m_Core.m_HookState = HOOK_RETRACTED;
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GameWorld()->ReleaseHooked(GetPlayer()->GetCID());
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m_Core.m_Pos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_pTeleporter[evilz-1];
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m_Core.m_Pos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_pTeleOuts[evilz-1][rand()%(((CGameControllerDDRace*)GameServer()->m_pController)->m_pNumTele[evilz-1] - 1)];
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m_Core.m_HookPos = m_Core.m_Pos;
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m_Core.m_Vel = vec2(0,0);
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}
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@ -15,7 +15,8 @@ CGameControllerDDRace::CGameControllerDDRace(class CGameContext *pGameServer) :
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CGameControllerDDRace::~CGameControllerDDRace()
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{
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delete[] m_pTeleporter;
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delete[] m_pNumTele;
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delete[][] m_pTeleOuts;
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}
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void CGameControllerDDRace::Tick()
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@ -26,6 +27,7 @@ void CGameControllerDDRace::Tick()
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void CGameControllerDDRace::InitTeleporter()
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{
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int ArraySize = 0;
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m_TotalTele = 0;
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if(GameServer()->Collision()->Layers()->TeleLayer())
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{
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for(int i = 0; i < GameServer()->Collision()->Layers()->TeleLayer()->m_Width*GameServer()->Collision()->Layers()->TeleLayer()->m_Height; i++)
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@ -38,18 +40,40 @@ void CGameControllerDDRace::InitTeleporter()
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if(!ArraySize)
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{
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m_pTeleporter = 0x0;
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m_pNumTele = 0x0;
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return;
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}
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int *Count;
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m_pNumTele = new int[ArraySize];
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Count = new int[ArraySize];
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m_pTeleOuts = new vec2*[ArraySize];
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mem_zero(m_pTeleOuts, ArraySize*sizeof(vec2));
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mem_zero(m_pNumTele, ArraySize*sizeof(int));
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mem_zero(Count, ArraySize*sizeof(int));
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for (int i = 0; i < ArraySize; ++i)
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Count[i] = m_pNumTele[i] = 0;
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m_pTeleporter = new vec2[ArraySize];
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mem_zero(m_pTeleporter, ArraySize*sizeof(vec2));
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// assign the values
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// Count
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for(int i = 0; i < GameServer()->Collision()->Layers()->TeleLayer()->m_Width*GameServer()->Collision()->Layers()->TeleLayer()->m_Height; i++)
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{
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if(GameServer()->Collision()->TeleLayer()[i].m_Number > 0 && GameServer()->Collision()->TeleLayer()[i].m_Type == TILE_TELEOUT)
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m_pTeleporter[GameServer()->Collision()->TeleLayer()[i].m_Number-1] = vec2(i%GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16, i/GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16);
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{
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m_pNumTele[GameServer()->Collision()->TeleLayer()[i].m_Number-1]++;
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Count[GameServer()->Collision()->TeleLayer()[i].m_Number-1]++;
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m_TotalTele++;
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}
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}
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for (int i = 0; i < ArraySize; ++i)
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{
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m_pTeleOuts[i] = new vec2[m_pNumTele[i]];
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mem_zero(m_pTeleOuts[i], m_pNumTele[i]*sizeof(vec2));
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}
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for(int i = 0; i < GameServer()->Collision()->Layers()->TeleLayer()->m_Width*GameServer()->Collision()->Layers()->TeleLayer()->m_Height; i++)
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{
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if(GameServer()->Collision()->TeleLayer()[i].m_Number > 0 && GameServer()->Collision()->TeleLayer()[i].m_Type == TILE_TELEOUT)
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{
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m_pTeleOuts[GameServer()->Collision()->TeleLayer()[i].m_Number-1][--Count[GameServer()->Collision()->TeleLayer()[i].m_Number-1]] = vec2(i%GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16, i/GameServer()->Collision()->Layers()->TeleLayer()->m_Width*32+16);
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}
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}
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}
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@ -17,7 +17,9 @@ public:
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CGameTeams m_Teams;
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vec2 *m_pTeleporter;
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int *m_pNumTele;
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vec2 **m_pTeleOuts;
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int m_TotalTele;
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void InitTeleporter();
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void InitSwitcher();
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