Commit graph

6800 commits

Author SHA1 Message Date
Ryozuki 4d7e493391 another style fix 2018-07-16 18:57:33 +02:00
Ryozuki 9cf0a60e3a remove useles brackets 2018-07-16 00:53:36 +02:00
Ryozuki 97ecd62214 fix timakro review 2018-07-16 00:43:54 +02:00
Tim Schumacher a3a4d4f519
Fix teleport rifle "backtracking" logic, now pretty sure about this 2018-07-15 23:33:49 +02:00
Tim Schumacher ea68ef201f
Initialize m_TeleGunTeleport to false 2018-07-15 23:03:30 +02:00
Tim Schumacher bbcc9aca0c Fix stopper teleport gun bug 2018-07-15 12:02:48 +02:00
Ryozuki 890c3a511e remove unused telegun function 2018-07-15 10:22:04 +02:00
Ryozuki b811d18422 make laser telegun use the new function 2018-07-15 10:22:03 +02:00
Ryozuki 2bee4a9807 remove comments and stuff that shouldn't be there 2018-07-15 10:22:02 +02:00
Ryozuki c074fdd30f fix all known bugs 2018-07-15 10:22:01 +02:00
Ryozuki 747946b291 fix style a bit 2018-07-15 10:22:00 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
Learath2 e2314a33c8 Let the receiver decide instead 2018-07-12 12:58:33 +02:00
Learath2 5a5c563a20 Require DNSBL check on /modhelp 2018-07-12 12:50:27 +02:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
heinrich5991 fe1c54c11e Update modhelp.py
Make a couple of things customizable using environment variables.
2018-07-10 18:59:40 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
bors[bot] 1cebe615dd Merge #1195
1195: Fix votespec on /pause (Fixes #1193) r=heinrich5991 a=ChillerDragon

I also thought about using a `` if (str_find(m_aVoteCommand, "set_team"))`` in front of the pause reset.
But then i thought its ok to unpause the VoteVictim every time.

I didn't test but i could belive that this can cause some unwanted unpause for a player with the id of the last VoteVictim on a server type vote for example. Thats why i also reset the ``m_VoteVictim`` to -1 to avoid this.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-07-10 07:26:08 +00:00
ChillerDragon 819ae338d8 Improved pause fix (thanks to heinrich5991) 2018-07-10 00:08:57 +02:00
ChillerDragon e9807fe47c Fix votespec on /pause (Fixes #1193) 2018-07-08 04:39:36 +02:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
bors[bot] 7c3e4e7f09 Merge #1187
1187: fix projectiles not rendering on mods based on ddnet r=heinrich5991 a=ZombieToad

for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-07-06 12:27:33 +00:00
ChillerDragon 0ebf7b614d Oop! forgot one 2018-07-06 11:37:33 +02:00
ChillerDragon 4e9eac432c Better button id for dummy settings (thanks to deen) 2018-07-06 11:24:57 +02:00
ZombieToad 93cb1d8479 oops missed 1 2018-07-04 04:44:35 +01:00
ZombieToad 712fca8adc fixes
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
ZombieToad 5e723f6199 fix projectiles not rendering on mods based on ddnet
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
def af2d86765c Version 11.2.1 2018-06-30 09:49:42 +02:00
Dennis Felsing 051a84ea2d
Merge pull request #1178 from heinrich5991/pr_ddnet_editor_dontembedvanilla
By default, don't embed vanilla images
2018-06-30 09:48:41 +02:00
def 5e1f62fe7c Fix http map download... 2018-06-30 09:47:45 +02:00
heinrich5991 c07412b6c8 By default, don't embed vanilla images
Previously, when you added an image to the map in the editor, it would
start off as embedded, i.e. included in the map file. This does not make
sense for vanilla images as every client has those.

That's why we now only mark non-vanilla images as external by default.
2018-06-29 23:28:49 +02:00
Dennis Felsing 35a26290db Mac OSX: Don't use desktop resolution (fixes #1174) 2018-06-27 11:01:59 +02:00
Dennis Felsing abb959eef4 Fix C89 compilation "for loop initial declarations"
/ddnet-master/src/base/hash_libtomcrypt.c:45:5: error: ‘for’ loop initial declarations are only allowed in C99 or C11 mode
     for(int i = 0; i != 8; ++i)
2018-06-27 09:43:22 +02:00
Dennis Felsing 9e9a344197 Version 11.2 2018-06-27 08:32:21 +02:00
Dennis Felsing 2adff3eca8
Merge pull request #1136 from heinrich5991/pr_ddnet_sha256
Use more secure hash function for map downloads
2018-06-27 08:15:19 +02:00
Dennis Felsing 079322899f
Merge pull request #1173 from ZombieToad/patch-3
fix Pain weapons bug
2018-06-27 08:08:13 +02:00
def 89ca2cfe8b Allow some key binds in editor when GUI is hidden 2018-06-26 22:51:43 +02:00
def daf83470cc Add cl_nameplates_own for demo recording 2018-06-26 22:30:28 +02:00
def 38767df2a4 Update credits 2018-06-26 21:19:17 +02:00
ZombieToad 4d2ee25bfb
fix Pain weapons bug
https://cdn.discordapp.com/attachments/293493549758939136/461236206131478538/PainWeaponBug.gif

because I'm new to coding it took me 2 hours to find this bug. I spent a while looking at the POWERUP_ARMOR and RemoveNinja() code wondering why it didn't work.

this bug is funny to some players so maybe you don't want to fix it. i wont mind because it was a challange for me to find it
2018-06-26 19:45:40 +01:00
Piepow 9f61424860 Fix pain emote immunity with jetpack 2018-06-25 21:11:22 -04:00
Pavel Titov e0ee4ffe8a Fixed dyncam 2018-06-25 15:34:31 +03:00
heinrich5991 ab55bcd9c8 Also search for maps with sha256 in downloadedmaps
Additionally, forget the extra map details after disconnecting, they
shouldn't be used for the next server.
2018-06-24 17:04:50 +02:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
heinrich5991 125377bf2d Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
heinrich5991 7b76208431 Use m_ModhelpTick to store the last modhelp action
This addresses @Learath2's comment.
2018-06-24 11:15:16 +02:00
heinrich5991 57e26450b2 Unify spelling of Modhelp
Since the command name is `/modhelp` it should be written `Modhelp` in
camel case.
2018-06-24 11:03:18 +02:00
heinrich5991 cdffd7616f More style fixes 2018-06-24 09:57:30 +02:00
heinrich5991 e5e05081a7 Make port and client ID integers on /modhelp POST 2018-06-23 19:39:38 +02:00
heinrich5991 56876c7516 Add information about whether a moderator is present to the /modhelp POST 2018-06-23 19:38:27 +02:00
heinrich5991 1b4a16233d Fix warning about incompatible function pointers
This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.
2018-06-20 22:26:43 +02:00
heinrich5991 33acd36b81 Add shebang line to the modhelp script (thanks @ChillerDragon) 2018-06-20 22:18:07 +02:00
bors[bot] af1f9d198a Merge #1152
1152: send password to first connected server r=heinrich5991 a=ZombieToad

https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132

fixes issues with connecting to servers with reserved slots

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-20 09:05:56 +00:00
ZombieToad f6d107b264
Update client.cpp 2018-06-20 07:44:44 +01:00
ZombieToad dfaa8d1f46
Update client.cpp 2018-06-20 07:43:55 +01:00
ZombieToad 1c88ffd663
Update client.h 2018-06-20 07:36:10 +01:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
Dennis Felsing 45cf274fa9
Merge pull request #1153 from ZombieToad/patch-1
fix server browser bug
2018-06-18 09:03:44 +02:00
bors[bot] 048176d043 Merge #1155
1155: fix sv_skinstealaction r=Learath2 a=ZombieToad



Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-17 13:03:09 +00:00
bors[bot] 6850fa98bf Merge #1154
1154: Rename 'credit' -> 'credits' r=Learath2 a=ChillerDragon

It's named ConCredits and there are many people credited so i guess the plural is fitting better c;

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-06-17 12:53:18 +00:00
ZombieToad 79c3327199
fix sv_skinstealaction 2018-06-17 07:28:32 +01:00
ChillerDragon bc89e1644d Rename 'credit' -> 'credits' 2018-06-17 05:42:41 +02:00
ZombieToad 7da716e3f0
fix server browser bug
ddnet client has the server browser while online
2018-06-17 03:26:23 +01:00
ZombieToad 13722d849d
fix server browser bug
it loaded favourite servers into ddnet serverlist if you used add_favorite or remove_favorite
2018-06-17 02:47:18 +01:00
ZombieToad 57d1c37fb4
send password to first connected server 2018-06-16 00:44:24 +01:00
ZombieToad 45a9d96a76
send password to first connected server 2018-06-16 00:41:55 +01:00
bors[bot] d52143ffd5 Merge #1151
1151: fix veto r=heinrich5991 a=ZombieToad

before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-15 07:44:28 +00:00
bors[bot] ffb77f5962 Merge #1150
1150: fix pause messages r=heinrich5991 a=ZombieToad

they were reversed

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-15 07:25:06 +00:00
ZombieToad 4544d02639
fix veto
before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto
2018-06-15 00:49:09 +01:00
ZombieToad 99d0360947
fix pause messages
they were reversed
2018-06-14 22:41:28 +01:00
ZombieToad e05bd9c6c8
remove unused thingy 2018-06-14 20:44:14 +01:00
ZombieToad a858b7ddcd
fix /settings stuff 2018-06-14 00:33:07 +01:00
ChillerDragon 4b6133003b Fix help for showall command
current ddnet doesn't support the '/help showall' command.
This commit should fix that.
2018-06-12 00:30:21 +02:00
Dennis Felsing e72413c43b
Merge pull request #1137 from ChillerDragon/UpdateCredits
Update credits
2018-06-06 09:49:31 +02:00
Dennis Felsing 08c45ced0f
Merge pull request #1133 from ChillerDragon/ConsolePages
Add commands for switching pages in console
2018-06-06 09:48:00 +02:00
ChillerDragon 522c893812 Update credits 2018-06-06 02:40:37 +02:00
Dennis Felsing 0a7284913b
Merge pull request #1134 from ChillerDragon/DummyHammerflyFix
Fix unwanted dummy fire
2018-06-05 09:04:29 +02:00
ChillerDragon 0fe419589e All hail teeworlds convention 2018-06-04 11:16:04 +02:00
ChillerDragon 6564b93a35 Fix unwanted dummy fire
If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
ChillerDragon 8a761bfedf Add commands for switching pages in console
For now they were just hardcodet on page up and down keys.
The new command allows it to bind it for example on the f-keys for laptop users.
2018-06-03 11:48:08 +02:00
def 626de24d65 Version 11.1.9 2018-05-29 22:10:33 +02:00
Ryozuki 21d6f4f39b use cstdint also in gamecontroller.h 2018-05-29 11:38:52 +02:00
Dennis Felsing 69667d4537 Also use cstdint on non-MSVC instead of stdint.h 2018-05-29 09:15:00 +02:00
Ryozuki d539331c64 use includes first in msc in eventhandler.h 2018-05-29 09:01:35 +02:00
Dennis Felsing ae3d91cf17 Set cl_refresh_rate to 0 by default to get higher fps and faster input processing 2018-05-28 08:03:31 +02:00
def 5726d5647c Version 11.1.8 2018-05-13 22:23:11 +02:00
bors[bot] eca23e45b7 Merge #1128
1128: Remove superfluous parameter from `CServer::NewClientNoAuthCallback` r=Learath2 a=heinrich5991

The `Reset` parameter was only ever set to true, at the only call site.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-05-12 15:47:29 +00:00
def 59675fe63c Rate-limit /lock (fixes #1122) 2018-05-11 22:05:32 +02:00
def a7b778977a Add sv_sql_validservernames (fixes #1123) 2018-05-11 21:57:47 +02:00
heinrich5991 9454dfbff9 Remove superfluous parameter from CServer::NewClientNoAuthCallback
The `Reset` parameter was only ever set to true, at the only call site.
2018-05-09 23:50:25 +02:00
def 121c3b8076 11.1.7 2018-05-09 22:07:03 +02:00
Dennis Felsing bffa406e2c Version 11.1.6 2018-05-09 09:10:46 +02:00
Dennis Felsing 44a8752929
Merge pull request #1126 from Jupeyy/master
Text fix
2018-05-09 08:53:05 +02:00
Dennis Felsing 05c41efcea Version 11.1.5 2018-05-07 08:29:27 +02:00
Dennis Felsing 722087ba29
Merge pull request #1091 from heinrich5991/pr_ddnet_mapbugs
Add infrastructure for preserving bugs
2018-05-07 08:27:29 +02:00
jupeyy 88acd47c99 reset font texture at window resize 2018-05-07 06:02:44 +02:00
jupeyy 62352a78dd respect text alpha channel correctly (fixes #1124) 2018-05-07 05:52:02 +02:00
bors[bot] 00dd1be3bf Merge #1120
1120: Allows low mousesens r=heinrich5991 a=ChillerDragon

Lower minimum mousesens value to avoid confusion. Responing to GG Kid's request:
https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207

I did some testing and found no bugs... but i wonder why it was set to 5. So maybe it had some reason i don't understand so please only merge if you know what you are doing ;p

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-05-01 19:15:33 +00:00
ChillerDragon e31f53f651 Fix ui for low mousesens 2018-05-01 17:51:36 +02:00
ChillerDragon 4fe6a23d0c Allow low mosesens in menu 2018-05-01 17:23:14 +02:00
bors[bot] 97ce07a1ab Merge #1118
1118: Add vote_ban rcon command r=heinrich5991 a=ChillerDragon

Works the same as muteid.
Vote banned players aren't allowed to start or participate in votes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-05-01 15:04:27 +00:00
ChillerDragon d4b0ad462b Allow vote muted players to vote...
It is a feature not a bug lol. Vote muted players are still not able to call own votes but they now can vote yes or no.
2018-05-01 16:58:03 +02:00
heinrich5991 81aeb30654 Also add a console command to enable map compatibility mode 2018-05-01 12:38:33 +02:00
def 8225077d17 Explicit type conversion 2018-04-30 18:22:31 +02:00
def c594a59569 /timeout without parameter: Try to reclaim using already set timeout code 2018-04-29 16:01:01 +02:00
def 5473012a6d /showall: Only print message if state changed 2018-04-29 15:57:57 +02:00
def 6793acafc4 Allow longer server settings in editor 2018-04-27 21:36:29 +02:00
ChillerDragon 589749c2cf Allows low mousesens
Lower minimum mousesens value to avoid confusion. Responing to GG Kid's request:
https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207
2018-04-27 01:40:59 +02:00
Dennis Felsing e561498617 fix... 2018-04-25 14:12:49 +02:00
Dennis Felsing 96ecbfcfa8 Add cl_show_hook_coll_always 2018-04-25 12:03:27 +02:00
def 3f7b18322c Set up DB by default 2018-04-24 23:07:51 +02:00
ChillerDragon d6be41d7ab Fix style and imporve performance 2018-04-21 18:45:33 +02:00
ChillerDragon 32189f8485 Pointer naming convention 2018-04-19 11:51:10 +02:00
ChillerDragon c1952d3ff1 'VoteBan' -> 'VoteMute' 2018-04-19 11:49:18 +02:00
ChillerDragon 6b26751eba Fixes style and shows ban message only in console 2018-04-19 11:01:27 +02:00
ChillerDragon 835f560013 Add vote_ban rcon command 2018-04-18 19:26:49 +02:00
Edgar 2ece3f36b7
remove periods 2018-04-17 19:35:25 +02:00
Ryozuki 07bc652896 add showall message 2018-04-17 17:52:35 +02:00
def 160b4df81c Version 11.1.4 2018-04-15 20:15:13 +02:00
bors[bot] 73a65a7026 Merge #1116
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy 5b4a889ae0 quad positioning to center of text 2018-04-15 19:35:56 +02:00
Jupeyy 27d9440751 don't create buffers, if OpenGL 3.3 is not used 2018-04-15 19:34:56 +02:00
def 666b1a9576 Another SDL GL try 2018-04-13 21:34:12 +02:00
def 920597d48e Revert "Revert "Don't use aio logging to stdout on Windows""
This reverts commit 26b3be58bf.
2018-04-13 20:04:40 +02:00
def d0bb180473 Only run glewInit when using OpenGL3.3 2018-04-13 20:03:51 +02:00
bors[bot] d77d18c98a Merge #1114
1114: Some text positioning r=def- a=Jupeyy

To be clear, the entity text was meant to be a bit higher, so the text of the overlay is not overwritten("FROM", "CFROM")?

Because there was -4.f added to the y coordinate. Atleast it looks pretty much the same as the old renderer now.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 10:27:07 +00:00
Jupeyy 8cc0de8d31 Some text positioning 2018-04-11 12:19:30 +02:00
bors[bot] 23f560f3d2 Merge #1112
1112: Fix default dyncam values r=def- a=Jupeyy

Since dyncam is disabled by default:
these are default static values.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 09:35:40 +00:00
Jupeyy 3118ad4069 Fix default dyncam values 2018-04-11 11:27:30 +02:00
bors[bot] 73cc3a147b Merge #1110
1110: Fix killmessage flag render r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy 2a6050eaf4 use killer team not victim 2018-04-09 22:11:51 +02:00
Jupeyy 52ff132e56 reset color after text is drawn 2018-04-09 22:02:16 +02:00
heinrich5991 26b3be58bf Revert "Don't use aio logging to stdout on Windows"
This reverts commit 8f291ce528.
2018-04-09 15:02:34 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
def b504ae60fb Improve wording in moderation messages 2018-04-07 16:51:17 +02:00
Jupeyy fbaedff1e6 reset color for the gameflags 2018-04-05 20:46:22 +02:00
def c95e1a61c6 More conservative config saving 2018-04-05 17:24:49 +02:00
Dennis Felsing f426fef7f5 Version 11.1.3 2018-04-05 13:48:38 +02:00
Dennis Felsing fc355797a5
Merge pull request #1101 from Jupeyy/pr_mem_fix
Make mem_alloc, mem_free thread safe (fixes #1087)
2018-04-05 09:10:55 +02:00
yangfl 46b7e4198b Allow specifying DATA_DIR by compiler option, retry #1042 2018-04-05 11:11:31 +08:00
Jupeyy a83a89703e change position of mutex lock 2018-04-05 04:42:03 +02:00
Jupeyy 1208bcc562 Make mem_alloc, mem_free thread safe (fixes #1087) 2018-04-05 04:17:21 +02:00
def bd1653a91b Editor: Fix debug client crash 2018-04-04 21:41:14 +02:00
def 6d3b8f2d36 fix2 2018-04-04 20:41:05 +02:00
def 03ee53eaf1 space 2018-04-04 20:11:24 +02:00
def 30679364f5 Fix 2018-04-04 20:03:05 +02:00
def 8d98bd4e9f Projectiles explode per team 2018-04-04 19:48:46 +02:00
Dennis Felsing 30588918c4
Merge pull request #1100 from Jupeyy/master
More GUI text positioning fixes
2018-04-04 08:40:22 +02:00
Dennis Felsing e78c0b6085 Version 11.1.2 2018-04-04 08:39:13 +02:00
Jupeyy c7114e734c more ui text positioning fixes 2018-04-04 02:40:30 +02:00
def c8c4fd5617 Fix reconnect timer display... 2018-04-03 21:32:21 +02:00
def 910b507903 Version 11.1.1 2018-04-03 19:20:34 +02:00
def a9a71094dd Revert "Allow specifying DATA_DIR by compiler option"
This reverts commit 3c488ff5c7.
2018-04-03 19:18:27 +02:00
Dennis Felsing dbc8321c56
Merge pull request #1098 from Jupeyy/master
Some text related fixes (color, positining)
2018-04-03 19:11:19 +02:00
def 07460ede9e cl_control_dummy -> cl_dummy_control 2018-04-03 18:12:27 +02:00
Jupeyy 1a74d8c039 ui fixes: text positining 2018-04-03 17:41:11 +02:00
Jupeyy 15f0efc2bd fix text color if opengl3.3 is off 2018-04-03 17:40:21 +02:00
Ryozuki 722b003d6b
fix command typo 2018-04-03 16:28:02 +02:00
Dennis Felsing 43bb77af05 Version 11.1 2018-04-03 10:30:08 +02:00
Dennis Felsing 5a53e4c54d Fix compilation 2018-04-03 10:27:19 +02:00
Dennis Felsing f8a00ad8af
Merge pull request #1000 from Ryozuki/pr_modhelp_chat_cmd
Add /modhelp chat command
2018-04-03 10:21:01 +02:00
Dennis Felsing 256845c824
Merge pull request #1072 from ChillerDragon/Broadcasts
Add broadcast importance (fixes #669)
2018-04-03 10:15:01 +02:00
Dennis Felsing ed33557a97
Merge pull request #1081 from Jupeyy/master
New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Dennis Felsing b3a8cef274
Merge pull request #1086 from QingGo/patch-1
Provide more controlable command for dummy
2018-04-03 10:10:35 +02:00
Jupeyy 53622f56b4 respect the area width in any case 2018-03-26 05:08:21 +02:00
heinrich5991 b9cdacbb37 Try to unfix the grenade bug for the map "Binary" 2018-03-24 14:01:01 +01:00
heinrich5991 4576dae6aa Add infrastructure for special-casing maps 2018-03-24 14:00:41 +01:00
Jupeyy abb9ba5572 use debug variable in a better way 2018-03-21 16:07:03 +01:00
Jupeyy 375b127f4e style fix 2018-03-21 16:02:11 +01:00
Jupeyy 887bcb52ff add window event listener for the client 2018-03-21 15:54:51 +01:00
Jupeyy 2cbb8af75b add window resize event, and fix some ui things 2018-03-21 15:53:29 +01:00
Jupeyy 16894155e5 add attributes for screen state check 2018-03-21 15:49:15 +01:00
Jupeyy 53a93c077e add window resize listener 2018-03-21 15:48:48 +01:00
Jupeyy 70c06be87e allow non pixel alignment rendering, instead fo changing texture filter
add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy 9b8da90151 check screen state 2018-03-21 15:41:45 +01:00
heinrich5991 6d88a29910 Add LATIN SMALL LETTER L confusable
This makes `LATIN SMALL LETTER L` confusable with `LATIN SMALL LETTER I`
because `CYRILLIC SMALL LETTER PALOCHKA` "ӏ" (mapping to i) wasn't
confusable with `LATIN SMALL LETTER L` "l" (mapping to l) before.

Also add tests for `str_utf8_comp_confusable`.
2018-03-20 21:11:44 +01:00
heinrich5991 5be3e1ca84 Update confusable data to Unicode 11.0.0 2018-03-20 20:54:29 +01:00
bors[bot] 1e15b97543 Merge #1088
1088: Only count distinct client IP addresses for minimum player vote count r=heinrich5991 a=heinrich5991
2018-03-20 10:21:49 +00:00
heinrich5991 08e2c843a1 Only count distinct client IP addresses for minimum player vote count 2018-03-18 20:53:05 +01:00
Chiller Dragon 74ecdea3ab Add assert on unimportant broadcasts to all players 2018-03-16 13:30:47 +01:00
Chiller Dragon cc70628a49 Static broadcast delay (10 sec) 2018-03-15 22:35:25 +01:00
Jupeyy 91b1699994 remove unused and check freetype version 2018-03-15 14:22:08 +01:00
Jupeyy 71a4a20812 team name position fix 2018-03-15 03:59:57 +01:00
Jupeyy da311d03c4 use a different texture filter instead of correcting text coordinates 2018-03-15 03:33:22 +01:00
heinrich5991 aa85c5b4a8 Add string and nameban tests with Unicode characters 2018-03-14 14:20:15 +01:00
清歌 06143eb273
Register more controlable command for dummy
Which is cl_control_dummy, cl_dummy_jump, cl_dummy_fire and cl_dummy_fire.
if i want to contol my dummy to jump, 
first, press f1 in game, and use "cl_control_dummy 0",
second, use "bind mouse1 +toggle cl_dummy_jump 1 0".
finally, i can contol my dummy to jump by pressing left mouse button.
2018-03-14 20:20:41 +08:00
清歌 c976e6d017
Provide more controlable command for dummy
When g_Config.m_ClControlDummy id 1, we can control dummy by toggle g_Config.m_ClDummyJump or another to 1 or 0.
2018-03-14 20:14:18 +08:00
bors[bot] c65ffeb4ae Merge #1082
1082: Fix a bug with name bans r=Learath2 a=heinrich5991

Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991 11304661db Put name ban stuff into a separate file
Fix a bug when overlong names could be used to circumvent name bans. Add
tests for name bans.
2018-03-14 02:35:31 +01:00
heinrich5991 d7f6cf2892 Fix some system.c insanity
`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.

Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.

Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy c1a962b870 add ui fixes to work with new text renderer 2018-03-13 21:59:07 +01:00
Jupeyy 0930a3b7de buffer quads, and use the new backend system (+ fix a bug when
rendering)
2018-03-13 21:57:46 +01:00
Jupeyy 790201f751 add buffering for the ingame visible components of the hud 2018-03-13 21:56:37 +01:00
Jupeyy db48a03898 add text buffering for nameplates and killmessages 2018-03-13 21:55:47 +01:00
Jupeyy 6919a9da40 add new sprite functions for easier sprite quad buffering, and add this
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy a59d7401b5 add buffering for dmg indicator, map items, particles and players 2018-03-13 21:52:44 +01:00
Jupeyy 59f9d021ce buffer ingame chat 2018-03-13 21:50:49 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy 75eddfec7a add new shader programs 2018-03-13 21:47:45 +01:00
Jupeyy 898af39311 add new functions to support the new backend layout and the new
rendering system
2018-03-13 21:47:07 +01:00
Jupeyy 35f3dd5bc2 add new shader programs in the backend 2018-03-13 21:44:58 +01:00
bors[bot] cc6449bcd6 Merge #1055
1055: Keep track of lost frames and update time r=heinrich5991 a=Jupeyy

The problem a friend was occuring was, that on a fresh Windows install settings like cl_refresh_rate are set to 480.
Since the render calls take longer time than no render calls, it happened that client was sleeping on one update cycle and then took to long in another, where it called the render functions, leeding to less FPS than the cl_refresh_rate. this caused mouse lags and rarely frame drops.

another thing is, that select on Windows is non microsecond accurate, or just often returns too early, which caused that the refresh rate is much too high, or even ignored, (probably windows can only sleep on milliseconds, or again, is extremly inaccurate).

Another things on windows is that time_freq might be a "very odd" number ^^
i mean like on unix it's one microsecond (1,000,000 = 1s), but on windows the time_freq depends on the CPU leading to inaccurate calculation of the sleep time and render time.
This wasn't insanly huge issue, but probably skipped a few microseconds here and there.

This fix should stabilize the frames. I'd like to hear your opinion on this tho.
2018-03-13 19:41:38 +00:00
Learath 729a42adec More style 2018-03-13 00:13:50 +01:00
Learath b7610901e3 Handle empty reason. Fix formatting 2018-03-12 23:29:46 +01:00
Learath 22c21f73ae Actually display the reason 2018-03-12 19:09:53 +01:00
Learath c1a7c30f0f Add reason to name bans 2018-03-12 19:05:49 +01:00
Jupeyy 3858a930a9 merge mac and linux impl into one 2018-03-12 17:10:11 +01:00
Jupeyy 5b56e5b2c4 move the keyboard state back into the gfx update 2018-03-12 16:51:31 +01:00
Jupeyy 72c38bca0c devide by the time_freq 2018-03-12 16:41:02 +01:00
Jupeyy c6a9aadbb0 add missing return statement 2018-03-12 16:21:21 +01:00
Jupeyy e0b8ecabe4 move time fetch to time_get_impl 2018-03-12 16:12:06 +01:00
Jupeyy 081057d6b9 style fixes and remove float cast 2018-03-12 15:43:31 +01:00
Jupeyy 5e1bee2760 clean up a bit to and descripe it better 2018-03-12 15:10:49 +01:00
VeH-c 748007d525
Fixed typo 2018-03-09 22:24:56 -08:00
heinrich5991 31a3e8d4c0 Add possibility to ban players by name
This uses the Unicode confusable data together with judging how close
two strings are by using the Levenshtein distance.

Adds the commands `name_ban`, `name_unban` and `name_bans`. Kicks
players who join using a banned name and doesn't allow ingame players to
change their names to the banned ones.
2018-03-09 20:30:27 +01:00
ChillerDragon 8d1e60d5a6 Fix code style 2018-03-07 18:10:57 +01:00
ChillerDragon ab2876743a Make broadcast importance delay configurable 2018-03-07 18:06:39 +01:00
ChillerDragon 052e67c541 Add broadcast importance (fixes #669) 2018-03-07 17:22:41 +01:00
ChillerDragon 57cb136c55 Remove teamkill message on solo teams
For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 14:08:04 +01:00
bors[bot] eef5131b0d Merge #1065
1065: Proper negative top5 calculation (fixes #1064) r=heinrich5991 a=def-
2018-03-05 11:00:57 +00:00
Dennis Felsing 93f0cd8933 Proper negative top5 calculation (fixes #1064) 2018-03-05 11:53:55 +01:00
bors[bot] fb69fa1815 Merge #1042
1042: Allow specifying DATA_DIR by compiler option r=heinrich5991 a=yangfl
2018-03-05 10:50:38 +00:00
bors[bot] e64919ddcb Merge #1058
1058: Add /pausevoted and /specvoted r=heinrich5991 a=def-

- Also fix /pause and /spec with name parameter a bit
- Move out common code between pause/spec
2018-03-02 14:41:31 +00:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00
Jupeyy cc7371c1cd set upper limit, for the case, if the refreshrate is smaller than the gameticks 2018-03-02 03:12:30 +01:00
def ad99c58528 Add /pausevoted and /specvoted
- Also fix /pause and /spec with name parameter a bit
- Move out common code between pause/spec
2018-03-01 19:46:07 +01:00
heinrich5991 1387ee9a3a Regenerate version file on git changes
Previously, this file had to be manually deleted if you wanted to have a
new version compiled in.
2018-03-01 16:50:29 +01:00
Jupeyy 089cb1ea44 this must be inactive ofc 2018-03-01 08:25:34 +01:00
Jupeyy a808ee07d3 add accedentially removed cast 2018-03-01 08:07:48 +01:00
Jupeyy 3458ee0976 check if gfx_refresh_rate is non zero 2018-03-01 07:50:52 +01:00
Jupeyy 6f0509cfae the actual description to the problem 2018-03-01 07:44:22 +01:00
Jupeyy edaf632c04 Merge branch 'master' of https://github.com/ddnet/ddnet 2018-03-01 07:38:50 +01:00
Jupeyy 238c8847c0 keep track of lost frames and updates, to ensure FPS stability and
better CPU sleep times
2018-03-01 07:34:14 +01:00
Jupeyy 3dabb5c2bd ensure right internal image format, to prevent unsupported reformatting 2018-03-01 07:31:09 +01:00
ChillerDragon c1e3dec980 Remove unused teams function 2018-02-27 16:40:52 +01:00
heinrich5991 61c7e9307d Don't log out on sv_rcon{,_mod,_helper}_password if not changed 2018-02-26 18:01:02 +01:00
Dennis Felsing 03792c1d0f
Merge pull request #1047 from Learath2/dd_pr_ctrldelete
Add ctrl-delete to chat. Closes #1032
2018-02-22 21:58:51 +01:00
Dennis Felsing 4cebe86ad8
Merge pull request #1049 from Learath2/dd_pr_scoreboardclan
A little more space for clan name. Fixes #724
2018-02-22 21:58:10 +01:00
Learath 7d1aaa735a A little more space for clan name. Fixes #724 2018-02-22 21:17:10 +01:00
Learath 4031e15fc8 Remove extra conditional
Stricter scope on temporary var.
2018-02-22 20:48:47 +01:00
Learath 20cac1c2bb Fix dyncam confusion. Closes #783
Remove "vanilla" dyncam toggle.
2018-02-22 20:40:14 +01:00
Learath 1f2e398819 Add ctrl-delete to chat. Closes #1032 2018-02-22 20:11:56 +01:00
yangfl 3c488ff5c7 Allow specifying DATA_DIR by compiler option 2018-02-22 00:12:52 +08:00
heinrich5991 f7b7054152 Fix crash on startup due to sound initialization
Of course `WavpackOpenFileInputEx` is subtly incompatible to
`WavpackOpenFileInputEx64` in that it requires the userdata for the main
steam to be nonnull.

Fixes #1041.
2018-02-18 12:45:03 +01:00
heinrich5991 73c03544b4 Support older wavpack versions 2018-02-17 01:35:07 +01:00
heinrich5991 99fe1d7bcf Revert "Fix bundled wavpack when system wavpack is available"
This reverts commit 0d9265b1fa.
2018-02-17 01:31:40 +01:00
def 0d9265b1fa Fix bundled wavpack when system wavpack is available 2018-02-15 19:30:40 +01:00
bors[bot] b14370e6ad Merge #1035
1035: Fix #1031 r=heinrich5991 a=Learath2

Not sure if this is the best way to do this though :D
2018-02-14 13:08:15 +00:00