Commit graph

1393 commits

Author SHA1 Message Date
Chairn 7437c5cea0 Add new french translations for 16.7 2023-01-08 16:34:39 +01:00
CHaBek 19e0d1e883
Update Korean translations by CHaBek 2023-01-08 23:39:20 +09:00
noKetchup c71b6c41b1
Update spanish.txt
Fixed some typos.
2023-01-06 03:52:23 -03:00
noKetchup 185b8b6738
Update spanish.txt
Fixed some words and updated translations.
2023-01-05 21:22:19 -03:00
Chairn 219e4e7d71
Merge branch 'master' into pr-transl-16.7 2023-01-05 23:50:37 +01:00
Chairn cbca71d65f Update french translations 2023-01-05 22:59:18 +01:00
bors[bot] 56dd799a21
Merge #6233
6233: Minor brazilian portuguese fix (by Akari) r=Chairn a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-05 21:06:55 +00:00
Dennis Felsing 6a13008147 Update translations for upcoming 16.7 2023-01-05 09:39:34 +01:00
lolipodass 0a9e0438d4
Update russian.txt to incoming 16.7 update 2023-01-05 10:22:24 +03:00
Dennis Felsing cb4c300a47 Minor brazilian portuguese fix (by Akari) 2023-01-05 00:38:45 +01:00
noKetchup db021f8412
Update spanish.txt 2022-12-11 19:27:38 -03:00
bors[bot] ac678e6f15
Merge #6122
6122: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-12-11 18:22:49 +00:00
Cheeser0613 dd2f12dc2c
Update simplified_chinese.txt 2022-12-11 23:26:05 +08:00
Cheeser0613 15234cead4
Update traditional_chinese.txt 2022-12-11 23:25:08 +08:00
Cheeser0613 5c445fe323
Update simplified_chinese.txt 2022-12-11 23:23:55 +08:00
Rafael Fontenelle 9c97b711e7
Update brazilian_portuguese.txt 2022-12-08 16:41:22 -03:00
lolipodass 2825f9d76a
Update russian.txt 2022-12-06 11:55:38 +03:00
lolipodass 37f581b5e7
Update russian.txt 2022-12-06 11:42:42 +03:00
lolipodass 82a610a113
add missing translating in russian.txt 2022-12-06 11:38:22 +03:00
Dennis Felsing c83a6e91c1 Update translations for 16.6 2022-12-05 17:47:48 +01:00
bors[bot] 48ac4c41a7
Merge #5984
5984: Fix misspellings r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request? -->

Fix misspellings ("typos") reported by [codespell](https://github.com/codespell-project/codespell).

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2022-10-25 17:29:32 +00:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
me e39546b948
Update french.txt
"Jouer" instead of "Lecture de"
2022-10-25 18:25:01 +02:00
NouaaTW fc3d091070 update french.txt 2022-10-25 18:06:22 +02:00
Rafael Fontenelle 5c8ba9d3c2
Update Brazilian Portuguese translation (#5981)
* Update brazilian_portuguese.txt

* Fix typo
2022-10-25 16:32:16 +02:00
bors[bot] 2330a85abc
Merge #5972 #5973
5972: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5973: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-10-23 20:38:58 +00:00
Cheeser0613 c7565ebaeb
Update traditional_chinese.txt 2022-10-24 02:26:42 +08:00
Cheeser0613 9d56aa36dd
Update simplified_chinese.txt 2022-10-24 02:25:55 +08:00
CHaBek 158b721bd4
Update Korean translations by CHaBek 2022-10-20 23:03:01 +09:00
lolipodass 8a39ef71de
Update russian.txt
added the missing translations
2022-10-20 09:40:16 +03:00
bors[bot] fba7211740
Merge #5905
5905: Update Tutorial map by unique_2 r=heinrich5991 a=def-

> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-10 19:53:37 +00:00
noKetchup b83a1a50c2
Update spanish.txt 2022-10-08 19:31:59 -03:00
def 72bc3c9f00 Update Tutorial map by unique_2
> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

Update LearnToPlay with new time cp version

Also check maps in CI using Patiga's twmap-check-ddnet tool.
2022-10-03 10:17:13 +02:00
def 361622ec37 Add help text at bottom left when menu is open 2022-10-03 00:11:01 +02:00
Robert Müller 3176032a7b Fix spelling seperate -> separate 2022-09-29 18:54:40 +02:00
zigtfm 45d9237487 Update russian.txt 2022-09-29 16:18:52 +05:00
Dennis Felsing e290a407d6 Fix other occurences of DDNet.tw 2022-09-23 10:59:36 +02:00
Dennis Felsing 2d479d80d1 Link to localized Wikis even if they are not complete 2022-09-19 16:54:19 +02:00
CHaBek cc9cc9be0a
Update Korean translations by CHaBek 2022-09-18 22:06:54 +09:00
Rafael Fontenelle 53e0b9667c
Update brazilian_portuguese.txt 2022-09-17 23:33:42 -03:00
bors[bot] 2b2e9d6ec2
Merge #5845 #5846
5845: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5846: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-09-17 09:22:25 +00:00
Cheeser0613 69dd43b08b
Update traditional_chinese.txt 2022-09-17 15:19:38 +08:00
Cheeser0613 66e2bd2bdd
Update simplified_chinese.txt 2022-09-17 15:16:34 +08:00
Dennis Felsing 9a2835c9dd Update translations via script, new German translations
New English text for marking the beginning/end of a cut
2022-09-15 14:38:08 +02:00
Dennis Felsing bd6644f59c Remove Aoe4leg skin on request of Aoe 2022-09-08 15:44:22 +02:00
def c479230d71 Use new ddnet.org domain 2022-08-30 10:09:06 +02:00
Veljko Radovanovic 440cf8ab90 Update latin variant 2022-08-28 11:58:35 +02:00
Veljko Radovanovic b135411065 Update serbian translation 2022-08-28 11:31:52 +02:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
VoxelDoesCode a1617dcf56 Replace all images with unicode chars 2022-08-17 03:58:13 -04:00
CHaBek d35a6747e5
Update Korean translations by CHaBek 2022-08-17 11:06:34 +09:00
bors[bot] 8d873d82bb
Merge #5738
5738: Update french.txt r=def- a=archimede67

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: archimede67 <archi0670@gmail.com>
2022-08-15 22:08:19 +00:00
archimede67 82c86cec6b
Better words 2022-08-15 16:36:02 +02:00
Rafael Fontenelle 6daeeaa06c
Update brazilian_portuguese.txt 2022-08-15 10:11:47 -03:00
archimede67 33e54729b1
Update french.txt 2022-08-15 13:03:23 +02:00
Dennis Felsing 1a2b52c0f5 Update hungarian language file (by Cellegen) 2022-08-14 13:57:15 +02:00
bors[bot] 3273781d3f
Merge #5713 #5714
5713: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5714: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-08-08 15:29:54 +00:00
Cheeser0613 1a0ba4e5b6
Update traditional_chinese.txt 2022-08-08 23:16:05 +08:00
Cheeser0613 20bfdba7fc
Update simplified_chinese.txt 2022-08-08 23:15:11 +08:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Dennis Felsing 526861f924 Update language files, remove half-translated graphics warning
Thanks to cheeser0613 for report
2022-08-08 16:10:48 +02:00
bors[bot] 9e1328f9dc
Merge #5643
5643: Update french.txt r=def- a=Sehyn

Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arthur.B <48888351+Sehyn@users.noreply.github.com>
2022-07-26 18:08:34 +00:00
zigtfm bf9adb7d57 Update russian.txt 2022-07-25 16:59:18 +05:00
zigtfm daf25535aa Update russian.txt 2022-07-25 16:57:57 +05:00
zigtfm f0cb5415c7 Update russian.txt 2022-07-25 16:56:40 +05:00
Danny Harpigny 48123394b6
2022-07-20 16:39:57 +02:00
Arthur.B f1b2d2750e
Update french.txt 2022-07-20 00:46:30 +02:00
Danny Harpigny 8e203cb84c
2022-07-20 00:26:18 +02:00
Arthur.B 36a54e787f
Update french.txt 2022-07-19 22:50:27 +02:00
Arthur.B 7e80441a38
Update french.txt
Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"
2022-07-19 20:41:17 +02:00
Dennis Felsing 44826b1f52 Update language files and new German translations
Lots of new translations recently
2022-07-07 12:47:14 +02:00
bors[bot] 9fd756224b
Merge #5575
5575: Remove sv_show_others from Tutorial map r=C0D3D3V a=def-

> Command 'sv_show_others' cannot be executed from a map.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-06 16:11:06 +00:00
Dennis Felsing 46e63979d4 Remove sv_show_others from Tutorial map
> Command 'sv_show_others' cannot be executed from a map.
2022-07-06 17:36:41 +02:00
bors[bot] b93b96d7c9
Merge #5566 #5567
5566: Update brazilian_portuguese.txt r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5567: Update spanish.txt r=def- a=n0Ketchp

Updated new translations + changed ones to sound/look better.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-07-06 08:06:06 +00:00
noKetchup f7e4bcc26b
Update spanish.txt
updated new translations + changed one to sound/look better
2022-07-05 22:48:57 -04:00
Rafael Fontenelle 1e3058c80e
Update brazilian_portuguese.txt 2022-07-05 23:10:54 -03:00
blueskyGH 8d59d0a872 Updated german language file 2022-07-05 21:37:29 +02:00
CHaBek ebd8569727
Update Korean translations by CHaBek 2022-07-05 20:26:10 +09:00
Cheeser0613 f469c4322b
Update simplified_chinese.txt 2022-07-04 09:52:32 +08:00
bors[bot] c345bc6993
Merge #5535 #5536
5535: Updated french language r=def- a=Chairn


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5536: Fix more unsafe define r=def- a=Chairn

Fix some unsafe define that can expand in an undesired way if used with some bitwise operator (very unlikely though)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-30 00:05:36 +00:00
c0d3d3v 756ef3dac9
simplify the snowflake 2022-06-30 00:02:51 +02:00
Chairn f908e4a182 Updated french language 2022-06-29 21:28:27 +02:00
bencie fb22a1c2ea
Update hungarian.txt
16.2-rc4 translations (missing: Aim bind, Show freeze bars, Opacity of freeze bars inside freeze )
2022-06-29 11:54:52 +02:00
zigtfm a26c7a05c9 Update russian.txt
added missing translations
2022-06-28 20:42:46 +05:00
def 451644f977 Update language files for 16.2-rc4 2022-06-27 00:57:10 +02:00
bors[bot] 3e54b35955
Merge #5513
5513: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-26 22:36:05 +00:00
Cheeser0613 1d1d1fdff9
Update simplified_chinese.txt 2022-06-27 03:58:23 +08:00
Cheeser0613 2c6e9cf464
Update traditional_chinese.txt 2022-06-27 03:56:55 +08:00
bors[bot] 1e31db257f
Merge #5420
5420: Improvments for new HUD r=def- a=C0D3D3V

for testing set `#define CLIENT_VERSIONNR 16020`
Some of the changes are only available in the next version

Impressions: https://youtu.be/E770vGp4KKY

Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord
- removes all player capability messages send by the server, that are now displayed in the HUD
- ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, 
- Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%)
- Added option `cl_show_jumps_indicator`
- We send now the real weapon the player is holding if he is frozen
    -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen.
    -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities)
- stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it 
- also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD.
- display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) 
- dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side)
- allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots)


fixes #5149
fixes #198
closes #5159

fixes #2252   ~~(But not clear if we should also display the weapon, still investigating)~~
- we do no longer display a weapon inside freeze, instead we have nice freeze particles

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-26 07:57:33 +00:00
c0d3d3v 4281df2429
Add new textures by ravie; Also add no gun hit for teleport gun 2022-06-25 16:05:38 +02:00
bors[bot] 8253581430
Merge #5437
5437: Update Brazilian Portuguese translation (supersedes #5304) r=def- a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-23 08:08:22 +00:00
noKetchup 72e0c19cd1
Update spanish.txt 2022-06-22 19:43:17 -04:00
bors[bot] 6055a7d972
Merge #5479
5479: Updated french translation r=def- a=Chairn



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-22 21:38:00 +00:00
bors[bot] b75289df35
Merge #4829 #5343 #5465
4829: Added map_replace_area tool r=def- a=sctt

Motivation:
sometimes mappers need to copy a certain area from a map to another (but also to a different position of the same map).
that's very time consuming on complex maps, as tiles and quads layers have to be manually copied one by one.

map_replace_area is designed to automatically replace all the tiles and quads from a specific area to another.
`Usage: map_replace_area <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>`

PoW screenshots attached below.

note: for the moment map_replace_area suppose that you are working on the same map  (that's what i needed), that means source and destination maps must have the same layers structure, or else an error is returned.
but i understand it might be useful to also work on totally different maps, in that case users must be able specify layers they want to consider by associating source map layers to destination map layers (by using a config file maybe).
i'm probably going to make another PR to add this enhancement in the future.

PoW:
![Screenshot from 2022-03-16 18-08-12](https://user-images.githubusercontent.com/3328841/158650515-17c31639-28f7-4e19-954a-b5734ee82703.png)
![Screenshot from 2022-03-16 18-08-43](https://user-images.githubusercontent.com/3328841/158650512-6e21f2b4-538f-4974-aaa2-2983551d24b4.png)
![Screenshot from 2022-03-16 18-11-50](https://user-images.githubusercontent.com/3328841/158650510-d00a05a9-a2e8-4df2-8674-0c80fd894f66.png)

5343: Add rcon and chat to integration test r=def- a=ChillerDragon

Add more action to the integration test script: chat messages, chat commands, rcon commands.
This unlocks more code coverage at runtime to catch asan issues.

It adds a very restrictive regex on the log format. But I am happy to maintain that in case changes to the log output happen.
The current version is already supporting heinrichs refactor https://github.com/ddnet/ddnet/pull/5036

Also ensure chat messages arrive in the correct format. Would have catched the following issues:
https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340
https://github.com/ddnet/ddnet/issues/5302
https://github.com/ddnet/ddnet/pull/5126

DEPENDS ON:

https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340

5465: Change from pnglite to libpng for PNG reading r=def- a=heinrich5991

This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.

libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.

This also refuses to load images of types not supported by pnglite,
which allows us to think about backward compatibility while also
introducing libpng.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: sctt <scottistefano91@gmail.com>
Co-authored-by: term <term@term.sinervis.pri>
Co-authored-by: f <scottistefano91@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-21 16:21:47 +00:00
bors[bot] eb0d48a0eb
Merge #5439
5439: Improve some german translations r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-20 22:45:06 +00:00
Jupeyy 4a32a95a9c Improve some german translations 2022-06-17 15:57:08 +02:00
CHaBek 690408f9d7
Update Korean translations by CHaBek 2022-06-17 14:16:21 +09:00
Chairn 4e20de1bc8 Updated french translation 2022-06-16 19:03:16 +02:00
bors[bot] 2dac4921f6
Merge #5432
5432: Added new translations + fixed current one r=heinrich5991 a=crqch

Completed the translation of polish langauge (for now), fixed one translation, which wasn't correct (missing verb)

Co-authored-by: crqch <48185508+crqch@users.noreply.github.com>
2022-06-16 14:10:40 +00:00