oy
|
1f10c1e8bf
|
fixed problem with ctf if there're no flags
|
2011-03-10 10:14:41 +01:00 |
|
oy
|
9811c2396b
|
made network clip flags. Closes #131
|
2011-03-04 17:08:10 +01:00 |
|
Sebastian Wojtowicz
|
60de0da1c3
|
Added timestamp into MySQL ranking, and function to have ago time web2.0 like printed on asking for /rank
|
2011-02-15 02:27:19 +02:00 |
|
GreYFoXGTi
|
718d697707
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/collision.cpp
src/game/collision.h
src/game/gamecore.cpp
src/game/server/gamecontext.cpp
|
2011-02-13 19:36:53 +02:00 |
|
GreYFoXGTi
|
f83132448d
|
Merged Oy, Isolated Freeze from Deep Freeze
|
2011-02-13 19:32:06 +02:00 |
|
Choupom
|
7bfbe24a1c
|
added flag return message on death tile collision
|
2011-02-13 12:24:19 +01:00 |
|
GreYFoXGTi
|
1b2703aaba
|
Refactoring & fixed WEAPONSPEC_GUN in content.py
|
2011-02-12 21:18:41 +01:00 |
|
GreYFoXGTi
|
c735384b52
|
If you Edit the Source Don't use the game mode DDRace
|
2011-02-08 18:35:48 +02:00 |
|
GreYFoXGTi
|
30f010593c
|
Teams with leaders
this maybe buggy but i will fix the bugs when they are reported
|
2011-02-04 18:49:37 +02:00 |
|
GreYFoXGTi
|
2151883b43
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/gamecore.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/pickup.cpp
src/game/server/entities/projectile.cpp
src/game/server/entity.h
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/variables.h
|
2011-01-20 16:10:32 +02:00 |
|
oy
|
19a9462fe8
|
removed double entity list in gameworld and cleaned up connected stuff
|
2011-01-19 18:27:50 +01:00 |
|
GreYFoXGTi
|
2ec0e0eec4
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/engine/shared/console.cpp
src/game/client/components/hud.cpp
src/game/client/components/scoreboard.cpp
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
|
2011-01-12 11:08:17 +02:00 |
|
oy
|
df47aedbfe
|
reset flags and projectiles when leaving the game layer too much. Closes #385
|
2011-01-08 11:34:19 +01:00 |
|
GreYFoXGTi
|
ddc5dd7ab3
|
Cleaned up & Re-arranged stuff
|
2011-01-06 05:46:10 +02:00 |
|
GreYFoXGTi
|
c5648311ed
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/german.txt
src/game/client/components/scoreboard.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/variables.h
|
2011-01-04 22:37:09 +02:00 |
|
oy
|
a72848e780
|
added constants for teams by Choupom
|
2011-01-03 12:50:38 +01:00 |
|
GreYFoXGTi
|
cebbecf632
|
Some Code Improvements and Compiler warnings
|
2010-12-07 19:44:23 +02:00 |
|
GreYFoXGTi
|
5d9ee1736e
|
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
|
2010-11-22 00:26:00 +02:00 |
|
Sworddragon
|
fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
GreYFoXGTi
|
071fb6a5a3
|
new Switch System //TODO Rendering Rotation
|
2010-11-14 02:39:04 +02:00 |
|
GreYFoXGTi
|
505a5b4172
|
Refactoring
|
2010-10-29 23:29:07 +02:00 |
|
GreYFoXGTi
|
cf08ccb597
|
Fixed Doors + Switches creation, Closes #77.
DDRace.cpp and gamecontext.cpp cleanup, old comments that are not needed
|
2010-10-07 15:22:03 +02:00 |
|
btd
|
538efe273b
|
Clean Tele Layer initialization and holding.
|
2010-10-04 23:17:56 +04:00 |
|
btd
|
3f7c5c4413
|
Fix crashing on Mo(2) map, Thanks him
|
2010-10-04 22:51:16 +04:00 |
|
btd
|
cdc2cfe220
|
Fix destructor
|
2010-10-04 22:43:25 +04:00 |
|
btd
|
6969851ca3
|
Clean up Doors and Teleport initialization.
|
2010-10-04 22:37:39 +04:00 |
|
btd
|
b1cadd2d4d
|
See this carefully
|
2010-10-04 11:59:16 +04:00 |
|
GreYFoXGTi
|
81eec1e6b8
|
Fix Crash Noob Mistake -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-28 17:54:50 +03:00 |
|
GreYFoXGTi
|
2a966fda05
|
Fixed crash on Reloading a map that has no telelayer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-27 22:50:30 +03:00 |
|
GreYFoXGTi
|
beb2b2802d
|
no need for those to be public
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-27 07:39:01 +03:00 |
|
GreYFoXGTi
|
31892f7475
|
of course delete[] makes problems for me with 2D array even when i loop on 1D 1st .... so here's my alternative
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-27 07:34:45 +03:00 |
|
GreYFoXGTi
|
526e36f8a0
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/client/components/menus.h
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/variables.h
|
2010-09-27 06:32:14 +03:00 |
|
GreYFoXGTi
|
5a6a508204
|
Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-27 06:15:56 +03:00 |
|
GreYFoXGTi
|
e56b75090c
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/server/player.cpp
|
2010-09-22 11:46:18 +03:00 |
|
oy
|
12233ecdaf
|
fixed that ctf gametype doesn't work if the map has more than 1 flag per team. Closes #124
|
2010-09-22 01:07:11 +02:00 |
|
GreYFoXGTi
|
8e066517ad
|
Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
src/game/server/gamecontext.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-15 05:57:34 +03:00 |
|
GreYFoXGTi
|
fa379a806a
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/engine/server/server.cpp
src/game/client/components/scoreboard.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
|
2010-09-13 07:49:01 +03:00 |
|
oy
|
64c9b5c4ab
|
added quotes around player names in the other server messages too and changed it to ' for consistency
|
2010-09-12 13:34:30 +02:00 |
|
btd
|
7ed685ee11
|
Merge
|
2010-09-11 13:42:35 +04:00 |
|
btd
|
bbe66c5f20
|
Revert last not working fix
|
2010-09-11 13:31:36 +04:00 |
|
GreYFoXGTi
|
363cc10d28
|
/* ..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-09 15:25:23 +02:00 |
|
GreYFoXGTi
|
1119432e60
|
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
|
2010-09-09 05:37:45 +02:00 |
|
GreYFoXGTi
|
0b1b949a3c
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamemodes/ctf.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-09 05:37:08 +02:00 |
|
GreYFoXGTi
|
ddb4c2e370
|
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
Conflicts:
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamemodes/DDRace.h
src/engine/shared/config_variables.h
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-08 22:22:08 +02:00 |
|
Choupom
|
532ea85aeb
|
separated CFlag from ctf
|
2010-09-07 20:02:46 +02:00 |
|
GreYFoXGTi
|
3df855df00
|
Moved Switch layer Initialization from CGameContext to GameControllerDDRace
i Quote btd "gamecontext as a global rubbish" xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-07 07:48:20 +02:00 |
|
Fujnky
|
69adb4800e
|
Put quotes around player names in server messages.
|
2010-09-07 01:11:20 +02:00 |
|
btd
|
86cd59b907
|
Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'(
|
2010-08-30 16:13:43 +04:00 |
|
btd
|
e611357dd5
|
I need to think how make it better
|
2010-08-29 16:28:21 +04:00 |
|
btd
|
faf743b02a
|
Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams
|
2010-08-29 01:05:02 +04:00 |
|
btd
|
366e175983
|
Logic and scores seems done. Next will be collision
|
2010-08-29 00:53:42 +04:00 |
|
GreYFoXGTi
|
7f0fa6d6b1
|
Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-28 18:24:56 +02:00 |
|
oy
|
41afca6db2
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-25 01:17:02 +02:00 |
|
btd
|
6fabca9e10
|
Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
|
2010-08-23 23:37:27 +04:00 |
|
oy
|
cabecb7fa9
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-18 00:06:00 +02:00 |
|
oy
|
0e36b772d4
|
fixed line endings in some files
|
2010-08-15 15:34:55 +02:00 |
|
GreYFoXGTi
|
20930ce68b
|
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
|
2010-08-10 19:32:32 +03:00 |
|
btd
|
9c052398f4
|
Last changes added. All fixed. Server builded.
Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
|
2010-07-30 16:50:09 +04:00 |
|
GreYFoXGTi
|
0a9dc07d0c
|
Fixes Issue #5
Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
|
2010-07-29 17:54:04 +03:00 |
|
GreYFoXGTi
|
f41d4851d2
|
Cleanup a bit and modified the binary name
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
|
2010-07-29 10:40:27 +03:00 |
|
GreYFoXGTi
|
434b4aad86
|
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
|
2010-07-29 08:59:32 +03:00 |
|
Fujnky
|
5849aeb86c
|
Merge branch 'master' of git://github.com/matricks/teeworlds
Conflicts:
src/game/server/gamemodes/ctf.cpp
|
2010-06-03 17:47:32 +02:00 |
|
Magnus Auvinen
|
a6ab379e67
|
fixed so that the same distance is used when leaving off the flag and taking it
|
2010-06-03 17:40:01 +02:00 |
|
Fujnky
|
feb8894b4d
|
Flag catch and capture should now be exactly the same
|
2010-06-03 16:42:37 +02:00 |
|
Fujnky
|
7b74cd248b
|
made flag catch and capture distances fit
|
2010-06-03 15:30:33 +02:00 |
|
Magnus Auvinen
|
4c0886f087
|
renamned m_pCarryingCCharacter correctly
|
2010-05-29 11:26:17 +00:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
|
4bb1df3189
|
moved 0.5 branch to trunk
|
2009-05-31 09:44:20 +00:00 |
|
Magnus Auvinen
|
bd1556ce76
|
added missing ctf return sound
|
2009-01-21 00:00:04 +00:00 |
|
Alfred Eriksson
|
335aa0feb2
|
flag position is only sent when player is near
|
2009-01-17 17:26:56 +00:00 |
|
Magnus Auvinen
|
123c5b5b99
|
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
|
2009-01-12 21:41:16 +00:00 |
|
Magnus Auvinen
|
172463b2bb
|
fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now
|
2009-01-11 14:16:49 +00:00 |
|
Magnus Auvinen
|
7c0413ebac
|
added some modding comments
|
2009-01-11 13:23:40 +00:00 |
|
Magnus Auvinen
|
371e862316
|
fixed so the laser bounces correctly at low angles
|
2009-01-11 10:26:17 +00:00 |
|
Alfred Eriksson
|
9a65b577ad
|
added mod gamemode
|
2009-01-11 09:29:15 +00:00 |
|
scosu
|
579065bb22
|
Chat message for capture timing. ticket #278
|
2008-11-08 15:17:59 +00:00 |
|
scosu
|
cd1c92c41b
|
a nicer solution for changeset:1669
|
2008-11-08 09:02:35 +00:00 |
|
Dominik Geyer
|
1adbddccca
|
do not take/reset the flag if character is dead or spectator; ticket #556
|
2008-11-04 16:35:48 +00:00 |
|
Dominik Geyer
|
0259e5c3e5
|
fixed null-pointer server-crash
|
2008-11-04 13:19:05 +00:00 |
|
Dominik Geyer
|
d37c54a995
|
tdm: fix team-scoring on teammate-kill; ticket #557
|
2008-11-04 11:55:26 +00:00 |
|
scosu
|
e1807ea08a
|
fix for ticket #549 by using col_intersect_line
|
2008-11-04 07:20:24 +00:00 |
|
Dominik Geyer
|
3cdb90c10c
|
reset flag when it hits a death-tile; ticket #513
|
2008-10-18 20:37:41 +00:00 |
|
Alfred Eriksson
|
2c274fcd19
|
fixed server crash when disconnecting in ctf
|
2008-10-05 15:40:36 +00:00 |
|
Magnus Auvinen
|
d9d37b945e
|
some server restructure. added hook no attach sound
|
2008-09-23 18:08:19 +00:00 |
|
Alfred Eriksson
|
554089b018
|
fixed #470
|
2008-09-13 19:53:13 +00:00 |
|
Magnus Auvinen
|
04eddacd65
|
setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
|
2008-08-31 21:50:14 +00:00 |
|
Magnus Auvinen
|
0a48454a55
|
removed the GAMETYPE_ enum
|
2008-08-31 14:37:35 +00:00 |
|
Magnus Auvinen
|
d711dd190c
|
continued with clean up
|
2008-08-17 08:52:24 +00:00 |
|
Magnus Auvinen
|
a420eb543f
|
moved alot of stuff to their own cpp/hpp files
|
2008-08-14 18:25:44 +00:00 |
|