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# include <base/detect.h>
# if defined(CONF_FAMILY_WINDOWS)
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// For FlashWindowEx, FLASHWINFO, FLASHW_TRAY
# define _WIN32_WINNT 0x0501
# define WINVER 0x0501
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# endif
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# include <GL/glew.h>
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# include <engine/storage.h>
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# include "SDL.h"
# include "SDL_opengl.h"
# include "SDL_syswm.h"
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# include <base/detect.h>
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# include <base/math.h>
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# include <cmath>
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# include <stdlib.h>
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# if defined(SDL_VIDEO_DRIVER_X11)
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# include <X11/Xlib.h>
# include <X11/Xutil.h>
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# endif
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# include <engine/shared/config.h>
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# include <base/tl/threading.h>
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# if defined(CONF_VIDEORECORDER)
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# include "video.h"
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# endif
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# include "backend_sdl.h"
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# include "graphics_threaded.h"
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# include "opengl_sl.h"
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# include "opengl_sl_program.h"
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# include <engine/shared/image_manipulation.h>
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# ifdef __MINGW32__
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extern " C " {
int putenv ( const char * ) ;
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}
# endif
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/*
sync_barrier - creates a full hardware fence
*/
# if defined(__GNUC__)
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inline void sync_barrier ( )
{
__sync_synchronize ( ) ;
}
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# elif defined(_MSC_VER)
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# define WIN32_LEAN_AND_MEAN
# include <windows.h>
inline void sync_barrier ( )
{
MemoryBarrier ( ) ;
}
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# else
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# error missing atomic implementation for this compiler
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# endif
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// ------------ CGraphicsBackend_Threaded
void CGraphicsBackend_Threaded : : ThreadFunc ( void * pUser )
{
CGraphicsBackend_Threaded * pThis = ( CGraphicsBackend_Threaded * ) pUser ;
while ( ! pThis - > m_Shutdown )
{
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pThis - > m_Activity . Wait ( ) ;
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if ( pThis - > m_pBuffer )
{
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# ifdef CONF_PLATFORM_MACOS
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CAutoreleasePool AutoreleasePool ;
# endif
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pThis - > m_pProcessor - > RunBuffer ( pThis - > m_pBuffer ) ;
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sync_barrier ( ) ;
pThis - > m_pBuffer = 0x0 ;
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pThis - > m_BufferDone . Signal ( ) ;
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}
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# if defined(CONF_VIDEORECORDER)
if ( IVideo : : Current ( ) )
IVideo : : Current ( ) - > NextVideoFrameThread ( ) ;
# endif
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}
}
CGraphicsBackend_Threaded : : CGraphicsBackend_Threaded ( )
{
m_pBuffer = 0x0 ;
m_pProcessor = 0x0 ;
m_pThread = 0x0 ;
}
void CGraphicsBackend_Threaded : : StartProcessor ( ICommandProcessor * pProcessor )
{
m_Shutdown = false ;
m_pProcessor = pProcessor ;
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m_pThread = thread_init ( ThreadFunc , this , " CGraphicsBackend_Threaded " ) ;
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m_BufferDone . Signal ( ) ;
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}
void CGraphicsBackend_Threaded : : StopProcessor ( )
{
m_Shutdown = true ;
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m_Activity . Signal ( ) ;
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if ( m_pThread )
thread_wait ( m_pThread ) ;
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}
void CGraphicsBackend_Threaded : : RunBuffer ( CCommandBuffer * pBuffer )
{
WaitForIdle ( ) ;
m_pBuffer = pBuffer ;
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m_Activity . Signal ( ) ;
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}
bool CGraphicsBackend_Threaded : : IsIdle ( ) const
{
return m_pBuffer = = 0x0 ;
}
void CGraphicsBackend_Threaded : : WaitForIdle ( )
{
while ( m_pBuffer ! = 0x0 )
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m_BufferDone . Wait ( ) ;
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}
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static bool Texture2DTo3D ( void * pImageBuffer , int ImageWidth , int ImageHeight , int ImageColorChannelCount , int SplitCountWidth , int SplitCountHeight , void * pTarget3DImageData , int & Target3DImageWidth , int & Target3DImageHeight )
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{
Target3DImageWidth = ImageWidth / SplitCountWidth ;
Target3DImageHeight = ImageHeight / SplitCountHeight ;
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size_t FullImageWidth = ( size_t ) ImageWidth * ImageColorChannelCount ;
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for ( int Y = 0 ; Y < SplitCountHeight ; + + Y )
{
for ( int X = 0 ; X < SplitCountWidth ; + + X )
{
for ( int Y3D = 0 ; Y3D < Target3DImageHeight ; + + Y3D )
{
int DepthIndex = X + Y * SplitCountWidth ;
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size_t TargetImageFullWidth = ( size_t ) Target3DImageWidth * ImageColorChannelCount ;
size_t TargetImageFullSize = ( size_t ) TargetImageFullWidth * Target3DImageHeight ;
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ptrdiff_t ImageOffset = ( ptrdiff_t ) ( ( ( size_t ) Y * FullImageWidth * ( size_t ) Target3DImageHeight ) + ( ( size_t ) Y3D * FullImageWidth ) + ( ( size_t ) X * TargetImageFullWidth ) ) ;
ptrdiff_t TargetImageOffset = ( ptrdiff_t ) ( TargetImageFullSize * ( size_t ) DepthIndex + ( ( size_t ) Y3D * TargetImageFullWidth ) ) ;
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mem_copy ( ( ( uint8_t * ) pTarget3DImageData ) + TargetImageOffset , ( ( uint8_t * ) pImageBuffer ) + ( ptrdiff_t ) ( ImageOffset ) , TargetImageFullWidth ) ;
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}
}
}
return true ;
}
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// ------------ CCommandProcessorFragment_General
void CCommandProcessorFragment_General : : Cmd_Signal ( const CCommandBuffer : : SCommand_Signal * pCommand )
{
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pCommand - > m_pSemaphore - > Signal ( ) ;
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}
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bool CCommandProcessorFragment_General : : RunCommand ( const CCommandBuffer : : SCommand * pBaseCommand )
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{
switch ( pBaseCommand - > m_Cmd )
{
case CCommandBuffer : : CMD_NOP : break ;
case CCommandBuffer : : CMD_SIGNAL : Cmd_Signal ( static_cast < const CCommandBuffer : : SCommand_Signal * > ( pBaseCommand ) ) ; break ;
default : return false ;
}
return true ;
}
// ------------ CCommandProcessorFragment_OpenGL
int CCommandProcessorFragment_OpenGL : : TexFormatToOpenGLFormat ( int TexFormat )
{
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if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGB )
return GL_RGB ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_ALPHA )
return GL_ALPHA ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGBA )
return GL_RGBA ;
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return GL_RGBA ;
}
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int CCommandProcessorFragment_OpenGL : : TexFormatToImageColorChannelCount ( int TexFormat )
{
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if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGB )
return 3 ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_ALPHA )
return 1 ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGBA )
return 4 ;
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return 4 ;
}
void * CCommandProcessorFragment_OpenGL : : Resize ( int Width , int Height , int NewWidth , int NewHeight , int Format , const unsigned char * pData )
{
int Bpp = TexFormatToImageColorChannelCount ( Format ) ;
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return ResizeImage ( ( const uint8_t * ) pData , Width , Height , NewWidth , NewHeight , Bpp ) ;
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}
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bool CCommandProcessorFragment_OpenGL : : IsTexturedState ( const CCommandBuffer : : SState & State )
{
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return State . m_Texture > = 0 & & State . m_Texture < ( int ) m_Textures . size ( ) ;
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}
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void CCommandProcessorFragment_OpenGL : : SetState ( const CCommandBuffer : : SState & State , bool Use2DArrayTextures )
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{
// blend
switch ( State . m_BlendMode )
{
case CCommandBuffer : : BLEND_NONE :
glDisable ( GL_BLEND ) ;
break ;
case CCommandBuffer : : BLEND_ALPHA :
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
break ;
case CCommandBuffer : : BLEND_ADDITIVE :
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ;
break ;
default :
dbg_msg ( " render " , " unknown blendmode %d \n " , State . m_BlendMode ) ;
} ;
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m_LastBlendMode = State . m_BlendMode ;
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// clip
if ( State . m_ClipEnable )
{
glScissor ( State . m_ClipX , State . m_ClipY , State . m_ClipW , State . m_ClipH ) ;
glEnable ( GL_SCISSOR_TEST ) ;
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m_LastClipEnable = true ;
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}
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else if ( m_LastClipEnable )
{
// Don't disable it always
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glDisable ( GL_SCISSOR_TEST ) ;
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m_LastClipEnable = false ;
}
glDisable ( GL_TEXTURE_2D ) ;
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if ( ! m_HasShaders )
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{
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if ( m_Has3DTextures )
glDisable ( GL_TEXTURE_3D ) ;
if ( m_Has2DArrayTextures )
{
glDisable ( m_2DArrayTarget ) ;
}
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}
if ( m_HasShaders & & IsNewApi ( ) )
{
glBindSampler ( 0 , 0 ) ;
}
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// texture
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if ( IsTexturedState ( State ) )
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{
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if ( ! Use2DArrayTextures )
{
glEnable ( GL_TEXTURE_2D ) ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ State . m_Texture ] . m_Tex ) ;
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if ( m_Textures [ State . m_Texture ] . m_LastWrapMode ! = State . m_WrapMode )
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{
switch ( State . m_WrapMode )
{
case CCommandBuffer : : WRAP_REPEAT :
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
break ;
case CCommandBuffer : : WRAP_CLAMP :
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
break ;
default :
dbg_msg ( " render " , " unknown wrapmode %d \n " , State . m_WrapMode ) ;
} ;
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m_Textures [ State . m_Texture ] . m_LastWrapMode = State . m_WrapMode ;
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}
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}
else
{
if ( m_Has2DArrayTextures )
{
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if ( ! m_HasShaders )
glEnable ( m_2DArrayTarget ) ;
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glBindTexture ( m_2DArrayTarget , m_Textures [ State . m_Texture ] . m_Tex2DArray ) ;
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}
else if ( m_Has3DTextures )
{
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if ( ! m_HasShaders )
glEnable ( GL_TEXTURE_3D ) ;
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glBindTexture ( GL_TEXTURE_3D , m_Textures [ State . m_Texture ] . m_Tex2DArray ) ;
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}
else
{
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dbg_msg ( " opengl " , " Error: this call should not happen. " ) ;
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}
}
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}
// screen mapping
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity ( ) ;
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glOrtho ( State . m_ScreenTL . x , State . m_ScreenBR . x , State . m_ScreenBR . y , State . m_ScreenTL . y , - 10.0f , 10.f ) ;
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}
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void CCommandProcessorFragment_OpenGL : : Cmd_Init ( const SCommand_Init * pCommand )
{
m_pTextureMemoryUsage = pCommand - > m_pTextureMemoryUsage ;
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m_pTextureMemoryUsage - > store ( 0 , std : : memory_order_relaxed ) ;
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m_MaxTexSize = - 1 ;
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m_OpenGLTextureLodBIAS = 0 ;
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m_Has2DArrayTextures = pCommand - > m_pCapabilities - > m_2DArrayTextures ;
if ( pCommand - > m_pCapabilities - > m_2DArrayTexturesAsExtension )
{
m_Has2DArrayTexturesAsExtension = true ;
m_2DArrayTarget = GL_TEXTURE_2D_ARRAY_EXT ;
}
else
{
m_Has2DArrayTexturesAsExtension = false ;
m_2DArrayTarget = GL_TEXTURE_2D_ARRAY ;
}
m_Has3DTextures = pCommand - > m_pCapabilities - > m_3DTextures ;
m_HasMipMaps = pCommand - > m_pCapabilities - > m_MipMapping ;
m_HasNPOTTextures = pCommand - > m_pCapabilities - > m_NPOTTextures ;
m_LastBlendMode = CCommandBuffer : : BLEND_ALPHA ;
m_LastClipEnable = false ;
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}
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void CCommandProcessorFragment_OpenGL : : Cmd_Texture_Update ( const CCommandBuffer : : SCommand_Texture_Update * pCommand )
{
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
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void * pTexData = pCommand - > m_pData ;
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int Width = pCommand - > m_Width ;
int Height = pCommand - > m_Height ;
int X = pCommand - > m_X ;
int Y = pCommand - > m_Y ;
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if ( ! m_HasNPOTTextures )
{
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float ResizeW = m_Textures [ pCommand - > m_Slot ] . m_ResizeWidth ;
float ResizeH = m_Textures [ pCommand - > m_Slot ] . m_ResizeHeight ;
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if ( ResizeW > 0 & & ResizeH > 0 )
{
int ResizedW = ( int ) ( Width * ResizeW ) ;
int ResizedH = ( int ) ( Height * ResizeH ) ;
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void * pTmpData = Resize ( Width , Height , ResizedW , ResizedH , pCommand - > m_Format , static_cast < const unsigned char * > ( pTexData ) ) ;
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free ( pTexData ) ;
pTexData = pTmpData ;
Width = ResizedW ;
Height = ResizedH ;
}
}
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if ( m_Textures [ pCommand - > m_Slot ] . m_RescaleCount > 0 )
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{
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int OldWidth = Width ;
int OldHeight = Height ;
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for ( int i = 0 ; i < m_Textures [ pCommand - > m_Slot ] . m_RescaleCount ; + + i )
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{
Width > > = 1 ;
Height > > = 1 ;
X / = 2 ;
Y / = 2 ;
}
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void * pTmpData = Resize ( OldWidth , OldHeight , Width , Height , pCommand - > m_Format , static_cast < const unsigned char * > ( pTexData ) ) ;
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free ( pTexData ) ;
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pTexData = pTmpData ;
}
glTexSubImage2D ( GL_TEXTURE_2D , 0 , X , Y , Width , Height ,
TexFormatToOpenGLFormat ( pCommand - > m_Format ) , GL_UNSIGNED_BYTE , pTexData ) ;
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free ( pTexData ) ;
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}
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void CCommandProcessorFragment_OpenGL : : DestroyTexture ( int Slot )
{
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m_pTextureMemoryUsage - > store ( m_pTextureMemoryUsage - > load ( std : : memory_order_relaxed ) - m_Textures [ Slot ] . m_MemSize , std : : memory_order_relaxed ) ;
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if ( m_Textures [ Slot ] . m_Tex ! = 0 )
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{
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glDeleteTextures ( 1 , & m_Textures [ Slot ] . m_Tex ) ;
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}
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if ( m_Textures [ Slot ] . m_Tex2DArray ! = 0 )
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{
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glDeleteTextures ( 1 , & m_Textures [ Slot ] . m_Tex2DArray ) ;
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}
if ( IsNewApi ( ) )
{
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if ( m_Textures [ Slot ] . m_Sampler ! = 0 )
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{
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glDeleteSamplers ( 1 , & m_Textures [ Slot ] . m_Sampler ) ;
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}
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if ( m_Textures [ Slot ] . m_Sampler2DArray ! = 0 )
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{
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glDeleteSamplers ( 1 , & m_Textures [ Slot ] . m_Sampler2DArray ) ;
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}
}
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m_Textures [ Slot ] . m_Tex = 0 ;
m_Textures [ Slot ] . m_Sampler = 0 ;
m_Textures [ Slot ] . m_Tex2DArray = 0 ;
m_Textures [ Slot ] . m_Sampler2DArray = 0 ;
m_Textures [ Slot ] . m_LastWrapMode = CCommandBuffer : : WRAP_REPEAT ;
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}
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void CCommandProcessorFragment_OpenGL : : Cmd_Texture_Destroy ( const CCommandBuffer : : SCommand_Texture_Destroy * pCommand )
{
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DestroyTexture ( pCommand - > m_Slot ) ;
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}
void CCommandProcessorFragment_OpenGL : : Cmd_Texture_Create ( const CCommandBuffer : : SCommand_Texture_Create * pCommand )
{
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int Width = pCommand - > m_Width ;
int Height = pCommand - > m_Height ;
void * pTexData = pCommand - > m_pData ;
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if ( m_MaxTexSize = = - 1 )
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{
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// fix the alignment to allow even 1byte changes, e.g. for alpha components
glPixelStorei ( GL_UNPACK_ALIGNMENT , 1 ) ;
glGetIntegerv ( GL_MAX_TEXTURE_SIZE , & m_MaxTexSize ) ;
}
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if ( pCommand - > m_Slot > = ( int ) m_Textures . size ( ) )
m_Textures . resize ( m_Textures . size ( ) * 2 ) ;
m_Textures [ pCommand - > m_Slot ] . m_ResizeWidth = - 1.f ;
m_Textures [ pCommand - > m_Slot ] . m_ResizeHeight = - 1.f ;
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if ( ! m_HasNPOTTextures )
{
int PowerOfTwoWidth = HighestBit ( Width ) ;
int PowerOfTwoHeight = HighestBit ( Height ) ;
if ( Width ! = PowerOfTwoWidth | | Height ! = PowerOfTwoHeight )
{
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void * pTmpData = Resize ( Width , Height , PowerOfTwoWidth , PowerOfTwoHeight , pCommand - > m_Format , static_cast < const unsigned char * > ( pTexData ) ) ;
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free ( pTexData ) ;
pTexData = pTmpData ;
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m_Textures [ pCommand - > m_Slot ] . m_ResizeWidth = ( float ) PowerOfTwoWidth / ( float ) Width ;
m_Textures [ pCommand - > m_Slot ] . m_ResizeHeight = ( float ) PowerOfTwoHeight / ( float ) Height ;
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Width = PowerOfTwoWidth ;
Height = PowerOfTwoHeight ;
}
}
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int RescaleCount = 0 ;
if ( pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_RGBA | | pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_RGB | | pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_ALPHA )
{
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int OldWidth = Width ;
int OldHeight = Height ;
bool NeedsResize = false ;
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if ( Width > m_MaxTexSize | | Height > m_MaxTexSize )
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{
do
{
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Width > > = 1 ;
Height > > = 1 ;
+ + RescaleCount ;
} while ( Width > m_MaxTexSize | | Height > m_MaxTexSize ) ;
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NeedsResize = true ;
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}
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else if ( pCommand - > m_Format ! = CCommandBuffer : : TEXFORMAT_ALPHA & & ( Width > 16 & & Height > 16 & & ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_QUALITY ) = = 0 ) )
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{
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Width > > = 1 ;
Height > > = 1 ;
+ + RescaleCount ;
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NeedsResize = true ;
}
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if ( NeedsResize )
{
void * pTmpData = Resize ( OldWidth , OldHeight , Width , Height , pCommand - > m_Format , static_cast < const unsigned char * > ( pTexData ) ) ;
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free ( pTexData ) ;
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pTexData = pTmpData ;
}
}
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m_Textures [ pCommand - > m_Slot ] . m_Width = Width ;
m_Textures [ pCommand - > m_Slot ] . m_Height = Height ;
m_Textures [ pCommand - > m_Slot ] . m_RescaleCount = RescaleCount ;
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int Oglformat = TexFormatToOpenGLFormat ( pCommand - > m_Format ) ;
int StoreOglformat = TexFormatToOpenGLFormat ( pCommand - > m_StoreFormat ) ;
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if ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_COMPRESSED )
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{
switch ( StoreOglformat )
{
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case GL_RGB : StoreOglformat = GL_COMPRESSED_RGB_ARB ; break ;
case GL_ALPHA : StoreOglformat = GL_COMPRESSED_ALPHA_ARB ; break ;
case GL_RGBA : StoreOglformat = GL_COMPRESSED_RGBA_ARB ; break ;
default : StoreOglformat = GL_COMPRESSED_RGBA_ARB ;
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}
}
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
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glGenTextures ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
glBindTexture ( GL_TEXTURE_2D , m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
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}
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if ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NOMIPMAPS | | ! m_HasMipMaps )
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{
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , StoreOglformat , Width , Height , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
}
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}
else
{
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
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glTexParameteri ( GL_TEXTURE_2D , GL_GENERATE_MIPMAP , GL_TRUE ) ;
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if ( m_OpenGLTextureLodBIAS ! = 0 )
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_LOD_BIAS , ( ( GLfloat ) m_OpenGLTextureLodBIAS / 1000.0f ) ) ;
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glTexImage2D ( GL_TEXTURE_2D , 0 , StoreOglformat , Width , Height , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
}
int Flag2DArrayTexture = ( CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER ) ;
int Flag3DTexture = ( CCommandBuffer : : TEXFLAG_TO_3D_TEXTURE | CCommandBuffer : : TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER ) ;
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if ( ( pCommand - > m_Flags & ( Flag2DArrayTexture | Flag3DTexture ) ) ! = 0 )
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{
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bool Is3DTexture = ( pCommand - > m_Flags & Flag3DTexture ) ! = 0 ;
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glGenTextures ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Tex2DArray ) ;
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GLenum Target = GL_TEXTURE_3D ;
if ( Is3DTexture )
{
Target = GL_TEXTURE_3D ;
}
else
{
Target = m_2DArrayTarget ;
}
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glBindTexture ( Target , m_Textures [ pCommand - > m_Slot ] . m_Tex2DArray ) ;
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if ( IsNewApi ( ) )
{
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glGenSamplers ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray ) ;
glBindSampler ( 0 , m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray ) ;
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}
glTexParameteri ( Target , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
if ( Is3DTexture )
{
glTexParameteri ( Target , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
if ( IsNewApi ( ) )
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glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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}
else
{
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glTexParameteri ( Target , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
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glTexParameteri ( Target , GL_GENERATE_MIPMAP , GL_TRUE ) ;
if ( IsNewApi ( ) )
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glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
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}
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glTexParameteri ( Target , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( Target , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( Target , GL_TEXTURE_WRAP_R , GL_MIRRORED_REPEAT ) ;
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if ( m_OpenGLTextureLodBIAS ! = 0 )
glTexParameterf ( Target , GL_TEXTURE_LOD_BIAS , ( ( GLfloat ) m_OpenGLTextureLodBIAS / 1000.0f ) ) ;
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if ( IsNewApi ( ) )
{
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glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_R , GL_MIRRORED_REPEAT ) ;
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if ( m_OpenGLTextureLodBIAS ! = 0 )
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glSamplerParameterf ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_LOD_BIAS , ( ( GLfloat ) m_OpenGLTextureLodBIAS / 1000.0f ) ) ;
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glBindSampler ( 0 , 0 ) ;
}
int ImageColorChannels = TexFormatToImageColorChannelCount ( pCommand - > m_Format ) ;
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uint8_t * p3DImageData = NULL ;
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bool IsSingleLayer = ( pCommand - > m_Flags & ( CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER | CCommandBuffer : : TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER ) ) ! = 0 ;
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if ( ! IsSingleLayer )
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p3DImageData = ( uint8_t * ) malloc ( ( size_t ) ImageColorChannels * Width * Height ) ;
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int Image3DWidth , Image3DHeight ;
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int ConvertWidth = Width ;
int ConvertHeight = Height ;
if ( ! IsSingleLayer )
{
if ( ConvertWidth = = 0 | | ( ConvertWidth % 16 ) ! = 0 | | ConvertHeight = = 0 | | ( ConvertHeight % 16 ) ! = 0 )
{
dbg_msg ( " gfx " , " 3D/2D array texture was resized " ) ;
int NewWidth = maximum < int > ( HighestBit ( ConvertWidth ) , 16 ) ;
int NewHeight = maximum < int > ( HighestBit ( ConvertHeight ) , 16 ) ;
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uint8_t * pNewTexData = ( uint8_t * ) Resize ( ConvertWidth , ConvertHeight , NewWidth , NewHeight , pCommand - > m_Format , ( const uint8_t * ) pTexData ) ;
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ConvertWidth = NewWidth ;
ConvertHeight = NewHeight ;
free ( pTexData ) ;
pTexData = pNewTexData ;
}
}
if ( IsSingleLayer | | ( Texture2DTo3D ( pTexData , ConvertWidth , ConvertHeight , ImageColorChannels , 16 , 16 , p3DImageData , Image3DWidth , Image3DHeight ) ) )
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{
if ( IsSingleLayer )
{
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glTexImage3D ( Target , 0 , StoreOglformat , ConvertWidth , ConvertHeight , 1 , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
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}
else
{
glTexImage3D ( Target , 0 , StoreOglformat , Image3DWidth , Image3DHeight , 256 , 0 , Oglformat , GL_UNSIGNED_BYTE , p3DImageData ) ;
}
/*if(StoreOglformat == GL_R8)
{
//Bind the texture 2D.
GLint swizzleMask [ ] = { GL_ONE , GL_ONE , GL_ONE , GL_RED } ;
glTexParameteriv ( GL_TEXTURE_2D_ARRAY , GL_TEXTURE_SWIZZLE_RGBA , swizzleMask ) ;
} */
}
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if ( ! IsSingleLayer )
free ( p3DImageData ) ;
}
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}
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// This is the initial value for the wrap modes
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m_Textures [ pCommand - > m_Slot ] . m_LastWrapMode = CCommandBuffer : : WRAP_REPEAT ;
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// calculate memory usage
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m_Textures [ pCommand - > m_Slot ] . m_MemSize = Width * Height * pCommand - > m_PixelSize ;
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while ( Width > 2 & & Height > 2 )
{
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Width > > = 1 ;
Height > > = 1 ;
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m_Textures [ pCommand - > m_Slot ] . m_MemSize + = Width * Height * pCommand - > m_PixelSize ;
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}
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m_pTextureMemoryUsage - > store ( m_pTextureMemoryUsage - > load ( std : : memory_order_relaxed ) + m_Textures [ pCommand - > m_Slot ] . m_MemSize , std : : memory_order_relaxed ) ;
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2018-04-09 09:56:39 +00:00
free ( pTexData ) ;
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}
void CCommandProcessorFragment_OpenGL : : Cmd_Clear ( const CCommandBuffer : : SCommand_Clear * pCommand )
{
glClearColor ( pCommand - > m_Color . r , pCommand - > m_Color . g , pCommand - > m_Color . b , 0.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
}
void CCommandProcessorFragment_OpenGL : : Cmd_Render ( const CCommandBuffer : : SCommand_Render * pCommand )
{
SetState ( pCommand - > m_State ) ;
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glVertexPointer ( 2 , GL_FLOAT , sizeof ( CCommandBuffer : : SVertex ) , ( char * ) pCommand - > m_pVertices ) ;
glTexCoordPointer ( 2 , GL_FLOAT , sizeof ( CCommandBuffer : : SVertex ) , ( char * ) pCommand - > m_pVertices + sizeof ( float ) * 2 ) ;
glColorPointer ( 4 , GL_UNSIGNED_BYTE , sizeof ( CCommandBuffer : : SVertex ) , ( char * ) pCommand - > m_pVertices + sizeof ( float ) * 4 ) ;
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glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
switch ( pCommand - > m_PrimType )
{
case CCommandBuffer : : PRIMTYPE_QUADS :
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glDrawArrays ( GL_QUADS , 0 , pCommand - > m_PrimCount * 4 ) ;
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break ;
case CCommandBuffer : : PRIMTYPE_LINES :
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glDrawArrays ( GL_LINES , 0 , pCommand - > m_PrimCount * 2 ) ;
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break ;
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case CCommandBuffer : : PRIMTYPE_TRIANGLES :
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glDrawArrays ( GL_TRIANGLES , 0 , pCommand - > m_PrimCount * 3 ) ;
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break ;
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default :
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dbg_msg ( " render " , " unknown primtype %d \n " , pCommand - > m_PrimType ) ;
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} ;
}
void CCommandProcessorFragment_OpenGL : : Cmd_Screenshot ( const CCommandBuffer : : SCommand_Screenshot * pCommand )
{
// fetch image data
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GLint aViewport [ 4 ] = { 0 , 0 , 0 , 0 } ;
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glGetIntegerv ( GL_VIEWPORT , aViewport ) ;
int w = aViewport [ 2 ] ;
int h = aViewport [ 3 ] ;
// we allocate one more row to use when we are flipping the texture
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unsigned char * pPixelData = ( unsigned char * ) malloc ( ( size_t ) w * ( h + 1 ) * 3 ) ;
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unsigned char * pTempRow = pPixelData + w * h * 3 ;
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// fetch the pixels
GLint Alignment ;
glGetIntegerv ( GL_PACK_ALIGNMENT , & Alignment ) ;
glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
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glReadPixels ( 0 , 0 , w , h , GL_RGB , GL_UNSIGNED_BYTE , pPixelData ) ;
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glPixelStorei ( GL_PACK_ALIGNMENT , Alignment ) ;
// flip the pixel because opengl works from bottom left corner
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for ( int y = 0 ; y < h / 2 ; y + + )
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{
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mem_copy ( pTempRow , pPixelData + y * w * 3 , w * 3 ) ;
mem_copy ( pPixelData + y * w * 3 , pPixelData + ( h - y - 1 ) * w * 3 , w * 3 ) ;
mem_copy ( pPixelData + ( h - y - 1 ) * w * 3 , pTempRow , w * 3 ) ;
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}
// fill in the information
pCommand - > m_pImage - > m_Width = w ;
pCommand - > m_pImage - > m_Height = h ;
pCommand - > m_pImage - > m_Format = CImageInfo : : FORMAT_RGB ;
pCommand - > m_pImage - > m_pData = pPixelData ;
}
CCommandProcessorFragment_OpenGL : : CCommandProcessorFragment_OpenGL ( )
{
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m_Textures . resize ( CCommandBuffer : : MAX_TEXTURES ) ;
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m_HasShaders = false ;
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}
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bool CCommandProcessorFragment_OpenGL : : RunCommand ( const CCommandBuffer : : SCommand * pBaseCommand )
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{
switch ( pBaseCommand - > m_Cmd )
{
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case CCommandProcessorFragment_OpenGL : : CMD_INIT :
Cmd_Init ( static_cast < const SCommand_Init * > ( pBaseCommand ) ) ;
break ;
case CCommandProcessorFragment_OpenGL : : CMD_SHUTDOWN :
Cmd_Shutdown ( static_cast < const SCommand_Shutdown * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_TEXTURE_CREATE :
Cmd_Texture_Create ( static_cast < const CCommandBuffer : : SCommand_Texture_Create * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_TEXTURE_DESTROY :
Cmd_Texture_Destroy ( static_cast < const CCommandBuffer : : SCommand_Texture_Destroy * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_TEXTURE_UPDATE :
Cmd_Texture_Update ( static_cast < const CCommandBuffer : : SCommand_Texture_Update * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_CLEAR :
Cmd_Clear ( static_cast < const CCommandBuffer : : SCommand_Clear * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_RENDER :
Cmd_Render ( static_cast < const CCommandBuffer : : SCommand_Render * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_RENDER_TEX3D :
Cmd_RenderTex3D ( static_cast < const CCommandBuffer : : SCommand_RenderTex3D * > ( pBaseCommand ) ) ;
break ;
case CCommandBuffer : : CMD_SCREENSHOT :
Cmd_Screenshot ( static_cast < const CCommandBuffer : : SCommand_Screenshot * > ( pBaseCommand ) ) ;
break ;
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case CCommandBuffer : : CMD_CREATE_BUFFER_OBJECT : Cmd_CreateBufferObject ( static_cast < const CCommandBuffer : : SCommand_CreateBufferObject * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_UPDATE_BUFFER_OBJECT : Cmd_UpdateBufferObject ( static_cast < const CCommandBuffer : : SCommand_UpdateBufferObject * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RECREATE_BUFFER_OBJECT : Cmd_RecreateBufferObject ( static_cast < const CCommandBuffer : : SCommand_RecreateBufferObject * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_COPY_BUFFER_OBJECT : Cmd_CopyBufferObject ( static_cast < const CCommandBuffer : : SCommand_CopyBufferObject * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_DELETE_BUFFER_OBJECT : Cmd_DeleteBufferObject ( static_cast < const CCommandBuffer : : SCommand_DeleteBufferObject * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_CREATE_BUFFER_CONTAINER : Cmd_CreateBufferContainer ( static_cast < const CCommandBuffer : : SCommand_CreateBufferContainer * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_UPDATE_BUFFER_CONTAINER : Cmd_UpdateBufferContainer ( static_cast < const CCommandBuffer : : SCommand_UpdateBufferContainer * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_DELETE_BUFFER_CONTAINER : Cmd_DeleteBufferContainer ( static_cast < const CCommandBuffer : : SCommand_DeleteBufferContainer * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_INDICES_REQUIRED_NUM_NOTIFY : Cmd_IndicesRequiredNumNotify ( static_cast < const CCommandBuffer : : SCommand_IndicesRequiredNumNotify * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_TILE_LAYER : Cmd_RenderTileLayer ( static_cast < const CCommandBuffer : : SCommand_RenderTileLayer * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_BORDER_TILE : Cmd_RenderBorderTile ( static_cast < const CCommandBuffer : : SCommand_RenderBorderTile * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_BORDER_TILE_LINE : Cmd_RenderBorderTileLine ( static_cast < const CCommandBuffer : : SCommand_RenderBorderTileLine * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_QUAD_LAYER : Cmd_RenderQuadLayer ( static_cast < const CCommandBuffer : : SCommand_RenderQuadLayer * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_TEXT : Cmd_RenderText ( static_cast < const CCommandBuffer : : SCommand_RenderText * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_TEXT_STREAM : Cmd_RenderTextStream ( static_cast < const CCommandBuffer : : SCommand_RenderTextStream * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_RENDER_QUAD_CONTAINER : Cmd_RenderQuadContainer ( static_cast < const CCommandBuffer : : SCommand_RenderQuadContainer * > ( pBaseCommand ) ) ; break ;
2020-10-20 16:45:03 +00:00
case CCommandBuffer : : CMD_RENDER_QUAD_CONTAINER_EX : Cmd_RenderQuadContainerEx ( static_cast < const CCommandBuffer : : SCommand_RenderQuadContainerEx * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_RENDER_QUAD_CONTAINER_SPRITE_MULTIPLE : Cmd_RenderQuadContainerAsSpriteMultiple ( static_cast < const CCommandBuffer : : SCommand_RenderQuadContainerAsSpriteMultiple * > ( pBaseCommand ) ) ; break ;
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default : return false ;
}
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return true ;
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}
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// ------------ CCommandProcessorFragment_OpenGL2
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void CCommandProcessorFragment_OpenGL2 : : UseProgram ( CGLSLTWProgram * pProgram )
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{
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pProgram - > UseProgram ( ) ;
}
bool CCommandProcessorFragment_OpenGL2 : : IsAndUpdateTextureSlotBound ( int IDX , int Slot , bool Is2DArray )
{
if ( m_TextureSlotBoundToUnit [ IDX ] . m_TextureSlot = = Slot & & m_TextureSlotBoundToUnit [ IDX ] . m_Is2DArray = = Is2DArray )
return true ;
else
{
//the texture slot uses this index now
m_TextureSlotBoundToUnit [ IDX ] . m_TextureSlot = Slot ;
m_TextureSlotBoundToUnit [ IDX ] . m_Is2DArray = Is2DArray ;
return false ;
}
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}
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2020-08-29 10:10:38 +00:00
void CCommandProcessorFragment_OpenGL2 : : SetState ( const CCommandBuffer : : SState & State , CGLSLTWProgram * pProgram , bool Use2DArrayTextures )
{
if ( m_LastBlendMode = = CCommandBuffer : : BLEND_NONE )
{
m_LastBlendMode = CCommandBuffer : : BLEND_ALPHA ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
}
if ( State . m_BlendMode ! = m_LastBlendMode & & State . m_BlendMode ! = CCommandBuffer : : BLEND_NONE )
{
// blend
switch ( State . m_BlendMode )
{
case CCommandBuffer : : BLEND_NONE :
// We don't really need this anymore
//glDisable(GL_BLEND);
break ;
case CCommandBuffer : : BLEND_ALPHA :
//glEnable(GL_BLEND);
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
break ;
case CCommandBuffer : : BLEND_ADDITIVE :
//glEnable(GL_BLEND);
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ;
break ;
default :
dbg_msg ( " render " , " unknown blendmode %d \n " , State . m_BlendMode ) ;
} ;
m_LastBlendMode = State . m_BlendMode ;
}
// clip
if ( State . m_ClipEnable )
{
glScissor ( State . m_ClipX , State . m_ClipY , State . m_ClipW , State . m_ClipH ) ;
glEnable ( GL_SCISSOR_TEST ) ;
m_LastClipEnable = true ;
}
else if ( m_LastClipEnable )
{
// Don't disable it always
glDisable ( GL_SCISSOR_TEST ) ;
m_LastClipEnable = false ;
}
if ( ! IsNewApi ( ) )
{
glDisable ( GL_TEXTURE_2D ) ;
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if ( ! m_HasShaders )
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{
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if ( m_Has3DTextures )
glDisable ( GL_TEXTURE_3D ) ;
if ( m_Has2DArrayTextures )
{
glDisable ( m_2DArrayTarget ) ;
}
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}
}
// texture
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if ( IsTexturedState ( State ) )
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{
int Slot = 0 ;
if ( m_UseMultipleTextureUnits )
{
Slot = State . m_Texture % m_MaxTextureUnits ;
if ( ! IsAndUpdateTextureSlotBound ( Slot , State . m_Texture , Use2DArrayTextures ) )
{
glActiveTexture ( GL_TEXTURE0 + Slot ) ;
if ( ! Use2DArrayTextures )
{
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ State . m_Texture ] . m_Tex ) ;
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if ( IsNewApi ( ) )
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glBindSampler ( Slot , m_Textures [ State . m_Texture ] . m_Sampler ) ;
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}
else
{
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glBindTexture ( GL_TEXTURE_2D_ARRAY , m_Textures [ State . m_Texture ] . m_Tex2DArray ) ;
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if ( IsNewApi ( ) )
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glBindSampler ( Slot , m_Textures [ State . m_Texture ] . m_Sampler2DArray ) ;
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}
}
}
else
{
Slot = 0 ;
if ( ! Use2DArrayTextures )
{
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if ( ! IsNewApi ( ) & & ! m_HasShaders )
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glEnable ( GL_TEXTURE_2D ) ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ State . m_Texture ] . m_Tex ) ;
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if ( IsNewApi ( ) )
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glBindSampler ( Slot , m_Textures [ State . m_Texture ] . m_Sampler ) ;
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}
else
{
if ( ! m_Has2DArrayTextures )
{
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if ( ! IsNewApi ( ) & & ! m_HasShaders )
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glEnable ( GL_TEXTURE_3D ) ;
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glBindTexture ( GL_TEXTURE_3D , m_Textures [ State . m_Texture ] . m_Tex2DArray ) ;
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if ( IsNewApi ( ) )
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glBindSampler ( Slot , m_Textures [ State . m_Texture ] . m_Sampler2DArray ) ;
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}
else
{
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if ( ! IsNewApi ( ) & & ! m_HasShaders )
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glEnable ( m_2DArrayTarget ) ;
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glBindTexture ( m_2DArrayTarget , m_Textures [ State . m_Texture ] . m_Tex2DArray ) ;
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if ( IsNewApi ( ) )
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glBindSampler ( Slot , m_Textures [ State . m_Texture ] . m_Sampler2DArray ) ;
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}
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}
}
if ( pProgram - > m_LastTextureSampler ! = Slot )
{
pProgram - > SetUniform ( pProgram - > m_LocTextureSampler , Slot ) ;
pProgram - > m_LastTextureSampler = Slot ;
}
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if ( m_Textures [ State . m_Texture ] . m_LastWrapMode ! = State . m_WrapMode & & ! Use2DArrayTextures )
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{
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switch ( State . m_WrapMode )
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{
case CCommandBuffer : : WRAP_REPEAT :
if ( IsNewApi ( ) )
{
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glSamplerParameteri ( m_Textures [ State . m_Texture ] . m_Sampler , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glSamplerParameteri ( m_Textures [ State . m_Texture ] . m_Sampler , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
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}
break ;
case CCommandBuffer : : WRAP_CLAMP :
if ( IsNewApi ( ) )
{
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glSamplerParameteri ( m_Textures [ State . m_Texture ] . m_Sampler , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glSamplerParameteri ( m_Textures [ State . m_Texture ] . m_Sampler , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
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}
break ;
default :
dbg_msg ( " render " , " unknown wrapmode %d \n " , State . m_WrapMode ) ;
} ;
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m_Textures [ State . m_Texture ] . m_LastWrapMode = State . m_WrapMode ;
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}
}
if ( pProgram - > m_LastScreen [ 0 ] ! = State . m_ScreenTL . x | | pProgram - > m_LastScreen [ 1 ] ! = State . m_ScreenTL . y | | pProgram - > m_LastScreen [ 2 ] ! = State . m_ScreenBR . x | | pProgram - > m_LastScreen [ 3 ] ! = State . m_ScreenBR . y )
{
pProgram - > m_LastScreen [ 0 ] = State . m_ScreenTL . x ;
pProgram - > m_LastScreen [ 1 ] = State . m_ScreenTL . y ;
pProgram - > m_LastScreen [ 2 ] = State . m_ScreenBR . x ;
pProgram - > m_LastScreen [ 3 ] = State . m_ScreenBR . y ;
// screen mapping
// orthographic projection matrix
// the z coordinate is the same for every vertex, so just ignore the z coordinate and set it in the shaders
float m [ 2 * 4 ] = {
2.f / ( State . m_ScreenBR . x - State . m_ScreenTL . x ) , 0 , 0 , - ( ( State . m_ScreenBR . x + State . m_ScreenTL . x ) / ( State . m_ScreenBR . x - State . m_ScreenTL . x ) ) ,
0 , ( 2.f / ( State . m_ScreenTL . y - State . m_ScreenBR . y ) ) , 0 , - ( ( State . m_ScreenTL . y + State . m_ScreenBR . y ) / ( State . m_ScreenTL . y - State . m_ScreenBR . y ) ) ,
//0, 0, -(2.f/(9.f)), -((11.f)/(9.f)),
//0, 0, 0, 1.0f
} ;
// transpose bcs of column-major order of opengl
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glUniformMatrix4x2fv ( pProgram - > m_LocPos , 1 , true , ( float * ) & m ) ;
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}
}
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bool CCommandProcessorFragment_OpenGL2 : : DoAnalyzeStep ( size_t StepN , size_t CheckCount , size_t VerticesCount , uint8_t aFakeTexture [ ] , size_t SingleImageSize )
{
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glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
int Slot = 0 ;
if ( m_HasShaders )
{
CGLSLTWProgram * pProgram = m_pPrimitive3DProgramTextured ;
if ( StepN = = 1 )
pProgram = m_pTileProgramTextured ;
UseProgram ( pProgram ) ;
pProgram - > SetUniform ( pProgram - > m_LocTextureSampler , Slot ) ;
if ( StepN = = 1 )
{
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float aColor [ 4 ] = { 1.f , 1.f , 1.f , 1.f } ;
pProgram - > SetUniformVec4 ( ( ( CGLSLTileProgram * ) pProgram ) - > m_LocColor , 1 , aColor ) ;
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}
float m [ 2 * 4 ] = {
1 , 0 , 0 , 0 ,
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0 , 1 , 0 , 0 } ;
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// transpose bcs of column-major order of opengl
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glUniformMatrix4x2fv ( pProgram - > m_LocPos , 1 , true , ( float * ) & m ) ;
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}
else
{
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity ( ) ;
glOrtho ( - 1 , 1 , - 1 , 1 , - 10.0f , 10.f ) ;
}
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GLuint BufferID = 0 ;
if ( StepN = = 1 & & m_HasShaders )
{
glGenBuffers ( 1 , & BufferID ) ;
glBindBuffer ( GL_ARRAY_BUFFER , BufferID ) ;
glBufferData ( GL_ARRAY_BUFFER , VerticesCount * sizeof ( ( m_aStreamVertices [ 0 ] ) ) , m_aStreamVertices , GL_STATIC_DRAW ) ;
glEnableVertexAttribArray ( 0 ) ;
glVertexAttribPointer ( 0 , 2 , GL_FLOAT , false , sizeof ( ( m_aStreamVertices [ 0 ] ) ) , 0 ) ;
glEnableVertexAttribArray ( 1 ) ;
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glVertexAttribPointer ( 1 , 3 , GL_FLOAT , false , sizeof ( ( m_aStreamVertices [ 0 ] ) ) , ( GLvoid * ) ( sizeof ( vec4 ) + sizeof ( vec2 ) ) ) ;
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}
else
{
glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glVertexPointer ( 2 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , m_aStreamVertices ) ;
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glColorPointer ( 4 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) ) ) ;
glTexCoordPointer ( 3 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) + sizeof ( vec4 ) ) ) ;
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}
glDrawArrays ( GL_QUADS , 0 , VerticesCount ) ;
if ( StepN = = 1 & & m_HasShaders )
{
glDisableVertexAttribArray ( 0 ) ;
glDisableVertexAttribArray ( 1 ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
glDeleteBuffers ( 1 , & BufferID ) ;
}
else
{
glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
}
if ( m_HasShaders )
{
glUseProgram ( 0 ) ;
}
glFinish ( ) ;
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GLint aViewport [ 4 ] = { 0 , 0 , 0 , 0 } ;
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glGetIntegerv ( GL_VIEWPORT , aViewport ) ;
int w = aViewport [ 2 ] ;
int h = aViewport [ 3 ] ;
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size_t PixelDataSize = ( size_t ) w * h * 3 ;
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if ( PixelDataSize = = 0 )
return false ;
uint8_t * pPixelData = ( uint8_t * ) malloc ( PixelDataSize ) ;
// fetch the pixels
GLint Alignment ;
glGetIntegerv ( GL_PACK_ALIGNMENT , & Alignment ) ;
glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
glReadPixels ( 0 , 0 , w , h , GL_RGB , GL_UNSIGNED_BYTE , pPixelData ) ;
glPixelStorei ( GL_PACK_ALIGNMENT , Alignment ) ;
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// now analyse the image data
bool CheckFailed = false ;
int WidthTile = w / 16 ;
int HeightTile = h / 16 ;
int StartX = WidthTile / 2 ;
int StartY = HeightTile / 2 ;
for ( size_t d = 0 ; d < CheckCount ; + + d )
{
int CurX = ( int ) d % 16 ;
int CurY = ( int ) d / 16 ;
int CheckX = StartX + CurX * WidthTile ;
int CheckY = StartY + CurY * HeightTile ;
ptrdiff_t OffsetPixelData = ( CheckY * ( w * 3 ) ) + ( CheckX * 3 ) ;
ptrdiff_t OffsetFakeTexture = SingleImageSize * d ;
OffsetPixelData = clamp < ptrdiff_t > ( OffsetPixelData , 0 , ( ptrdiff_t ) PixelDataSize ) ;
OffsetFakeTexture = clamp < ptrdiff_t > ( OffsetFakeTexture , 0 , ( ptrdiff_t ) ( SingleImageSize * CheckCount ) ) ;
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uint8_t * pPixel = pPixelData + OffsetPixelData ;
uint8_t * pPixelTex = aFakeTexture + OffsetFakeTexture ;
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for ( size_t i = 0 ; i < 3 ; + + i )
{
if ( ( pPixel [ i ] < pPixelTex [ i ] - 25 ) | | ( pPixel [ i ] > pPixelTex [ i ] + 25 ) )
{
CheckFailed = true ;
break ;
}
}
}
free ( pPixelData ) ;
return ! CheckFailed ;
}
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bool CCommandProcessorFragment_OpenGL2 : : IsTileMapAnalysisSucceeded ( )
{
glClearColor ( 0 , 0 , 0 , 1 ) ;
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// create fake texture 1024x1024
const size_t ImageWidth = 1024 ;
const size_t ImageHeight = 1024 ;
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uint8_t * pFakeTexture = ( uint8_t * ) malloc ( sizeof ( uint8_t ) * ImageWidth * ImageHeight * 4 ) ;
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// fill by colors stepping by 50 => (255 / 50 ~ 5) => 5 times 3(color channels) = 5 ^ 3 = 125 possibilities to check
size_t CheckCount = 5 * 5 * 5 ;
// always fill 4 pixels of the texture, so the sampling is accurate
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int aCurColor [ 4 ] = { 25 , 25 , 25 , 255 } ;
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const size_t SingleImageWidth = 64 ;
const size_t SingleImageHeight = 64 ;
size_t SingleImageSize = SingleImageWidth * SingleImageHeight * 4 ;
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for ( size_t d = 0 ; d < CheckCount ; + + d )
{
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uint8_t * pCurFakeTexture = pFakeTexture + ( ptrdiff_t ) ( SingleImageSize * d ) ;
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uint8_t aCurColorUint8 [ SingleImageWidth * SingleImageHeight * 4 ] ;
for ( size_t y = 0 ; y < SingleImageHeight ; + + y )
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{
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for ( size_t x = 0 ; x < SingleImageWidth ; + + x )
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{
for ( size_t i = 0 ; i < 4 ; + + i )
{
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aCurColorUint8 [ ( y * SingleImageWidth * 4 ) + ( x * 4 ) + i ] = ( uint8_t ) aCurColor [ i ] ;
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}
}
}
mem_copy ( pCurFakeTexture , aCurColorUint8 , sizeof ( aCurColorUint8 ) ) ;
aCurColor [ 2 ] + = 50 ;
if ( aCurColor [ 2 ] > 225 )
{
aCurColor [ 2 ] - = 250 ;
aCurColor [ 1 ] + = 50 ;
}
if ( aCurColor [ 1 ] > 225 )
{
aCurColor [ 1 ] - = 250 ;
aCurColor [ 0 ] + = 50 ;
}
if ( aCurColor [ 0 ] > 225 )
{
break ;
}
}
// upload the texture
GLuint FakeTexture ;
glGenTextures ( 1 , & FakeTexture ) ;
GLenum Target = GL_TEXTURE_3D ;
if ( m_Has2DArrayTextures )
{
Target = m_2DArrayTarget ;
}
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glBindTexture ( Target , FakeTexture ) ;
glTexParameteri ( Target , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
if ( ! m_Has2DArrayTextures )
{
glTexParameteri ( Target , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
}
else
{
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glTexParameteri ( Target , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
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glTexParameteri ( Target , GL_GENERATE_MIPMAP , GL_TRUE ) ;
}
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glTexParameteri ( Target , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( Target , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( Target , GL_TEXTURE_WRAP_R , GL_MIRRORED_REPEAT ) ;
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glTexImage3D ( Target , 0 , GL_RGBA , ImageWidth / 16 , ImageHeight / 16 , 256 , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pFakeTexture ) ;
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glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
glDisable ( GL_SCISSOR_TEST ) ;
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if ( ! m_HasShaders )
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{
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glDisable ( GL_TEXTURE_2D ) ;
if ( m_Has3DTextures )
glDisable ( GL_TEXTURE_3D ) ;
if ( m_Has2DArrayTextures )
{
glDisable ( m_2DArrayTarget ) ;
}
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if ( ! m_Has2DArrayTextures )
{
glEnable ( GL_TEXTURE_3D ) ;
glBindTexture ( GL_TEXTURE_3D , FakeTexture ) ;
}
else
{
glEnable ( m_2DArrayTarget ) ;
glBindTexture ( m_2DArrayTarget , FakeTexture ) ;
}
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}
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static_assert ( sizeof ( m_aStreamVertices ) / sizeof ( m_aStreamVertices [ 0 ] ) > = 256 * 4 , " Keep the number of stream vertices >= 256 * 4. " ) ;
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size_t VertexCount = 0 ;
for ( size_t i = 0 ; i < CheckCount ; + + i )
{
float XPos = ( float ) ( i % 16 ) ;
float YPos = ( float ) ( i / 16 ) ;
GL_SVertexTex3D * pVertex = & m_aStreamVertices [ VertexCount + + ] ;
GL_SVertexTex3D * pVertexBefore = pVertex ;
pVertex - > m_Pos . x = XPos / 16.f ;
pVertex - > m_Pos . y = YPos / 16.f ;
pVertex - > m_Color . r = 1 ;
pVertex - > m_Color . g = 1 ;
pVertex - > m_Color . b = 1 ;
pVertex - > m_Color . a = 1 ;
pVertex - > m_Tex . u = 0 ;
pVertex - > m_Tex . v = 0 ;
pVertex = & m_aStreamVertices [ VertexCount + + ] ;
pVertex - > m_Pos . x = XPos / 16.f + 1.f / 16.f ;
pVertex - > m_Pos . y = YPos / 16.f ;
pVertex - > m_Color . r = 1 ;
pVertex - > m_Color . g = 1 ;
pVertex - > m_Color . b = 1 ;
pVertex - > m_Color . a = 1 ;
pVertex - > m_Tex . u = 1 ;
pVertex - > m_Tex . v = 0 ;
pVertex = & m_aStreamVertices [ VertexCount + + ] ;
pVertex - > m_Pos . x = XPos / 16.f + 1.f / 16.f ;
pVertex - > m_Pos . y = YPos / 16.f + 1.f / 16.f ;
pVertex - > m_Color . r = 1 ;
pVertex - > m_Color . g = 1 ;
pVertex - > m_Color . b = 1 ;
pVertex - > m_Color . a = 1 ;
pVertex - > m_Tex . u = 1 ;
pVertex - > m_Tex . v = 1 ;
pVertex = & m_aStreamVertices [ VertexCount + + ] ;
pVertex - > m_Pos . x = XPos / 16.f ;
pVertex - > m_Pos . y = YPos / 16.f + 1.f / 16.f ;
pVertex - > m_Color . r = 1 ;
pVertex - > m_Color . g = 1 ;
pVertex - > m_Color . b = 1 ;
pVertex - > m_Color . a = 1 ;
pVertex - > m_Tex . u = 0 ;
pVertex - > m_Tex . v = 1 ;
for ( size_t n = 0 ; n < 4 ; + + n )
{
pVertexBefore [ n ] . m_Pos . x * = 2 ;
pVertexBefore [ n ] . m_Pos . x - = 1 ;
pVertexBefore [ n ] . m_Pos . y * = 2 ;
pVertexBefore [ n ] . m_Pos . y - = 1 ;
if ( m_Has2DArrayTextures )
{
pVertexBefore [ n ] . m_Tex . w = i ;
}
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else
{
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pVertexBefore [ n ] . m_Tex . w = ( i + 0.5f ) / 256.f ;
}
}
}
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//everything build up, now do the analyze steps
bool NoError = DoAnalyzeStep ( 0 , CheckCount , VertexCount , pFakeTexture , SingleImageSize ) ;
if ( NoError & & m_HasShaders )
NoError & = DoAnalyzeStep ( 1 , CheckCount , VertexCount , pFakeTexture , SingleImageSize ) ;
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glDeleteTextures ( 1 , & FakeTexture ) ;
free ( pFakeTexture ) ;
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return NoError ;
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}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_Init ( const SCommand_Init * pCommand )
{
CCommandProcessorFragment_OpenGL : : Cmd_Init ( pCommand ) ;
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m_OpenGLTextureLodBIAS = g_Config . m_GfxOpenGLTextureLODBIAS ;
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m_HasShaders = pCommand - > m_pCapabilities - > m_ShaderSupport ;
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bool HasAllFunc = true ;
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if ( m_HasShaders )
{
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HasAllFunc & = ( glUniformMatrix4x2fv ! = NULL ) & & ( glGenBuffers ! = NULL ) ;
HasAllFunc & = ( glBindBuffer ! = NULL ) & & ( glBufferData ! = NULL ) ;
HasAllFunc & = ( glEnableVertexAttribArray ! = NULL ) & & ( glVertexAttribPointer ! = NULL ) ;
HasAllFunc & = ( glDisableVertexAttribArray ! = NULL ) & & ( glDeleteBuffers ! = NULL ) ;
HasAllFunc & = ( glUseProgram ! = NULL ) & & ( glTexImage3D ! = NULL ) ;
HasAllFunc & = ( glBindAttribLocation ! = NULL ) & & ( glTexImage3D ! = NULL ) ;
HasAllFunc & = ( glBufferSubData ! = NULL ) & & ( glGetUniformLocation ! = NULL ) ;
HasAllFunc & = ( glUniform1i ! = NULL ) & & ( glUniform1f ! = NULL ) ;
HasAllFunc & = ( glUniform1ui ! = NULL ) & & ( glUniform1i ! = NULL ) ;
HasAllFunc & = ( glUniform1fv ! = NULL ) & & ( glUniform2fv ! = NULL ) ;
HasAllFunc & = ( glUniform4fv ! = NULL ) & & ( glGetAttachedShaders ! = NULL ) ;
HasAllFunc & = ( glGetProgramInfoLog ! = NULL ) & & ( glGetProgramiv ! = NULL ) ;
HasAllFunc & = ( glLinkProgram ! = NULL ) & & ( glDetachShader ! = NULL ) ;
HasAllFunc & = ( glAttachShader ! = NULL ) & & ( glDeleteProgram ! = NULL ) ;
HasAllFunc & = ( glCreateProgram ! = NULL ) & & ( glShaderSource ! = NULL ) ;
HasAllFunc & = ( glCompileShader ! = NULL ) & & ( glGetShaderiv ! = NULL ) ;
HasAllFunc & = ( glGetShaderInfoLog ! = NULL ) & & ( glDeleteShader ! = NULL ) ;
HasAllFunc & = ( glCreateShader ! = NULL ) ;
}
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bool AnalysisCorrect = true ;
if ( HasAllFunc )
{
if ( m_HasShaders )
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{
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m_pTileProgram = new CGLSLTileProgram ;
m_pTileProgramTextured = new CGLSLTileProgram ;
m_pPrimitive3DProgram = new CGLSLPrimitiveProgram ;
m_pPrimitive3DProgramTextured = new CGLSLPrimitiveProgram ;
CGLSLCompiler ShaderCompiler ( g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch ) ;
ShaderCompiler . SetHasTextureArray ( pCommand - > m_pCapabilities - > m_2DArrayTextures ) ;
if ( pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY ) ;
else
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D ) ;
{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.frag " , GL_FRAGMENT_SHADER ) ;
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m_pPrimitive3DProgram - > CreateProgram ( ) ;
m_pPrimitive3DProgram - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitive3DProgram - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitive3DProgram - > LinkProgram ( ) ;
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UseProgram ( m_pPrimitive3DProgram ) ;
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m_pPrimitive3DProgram - > m_LocPos = m_pPrimitive3DProgram - > GetUniformLoc ( " gPos " ) ;
}
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if ( pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY ) ;
else
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D ) ;
{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
ShaderCompiler . AddDefine ( " TW_TEXTURED " , " " ) ;
if ( ! pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . AddDefine ( " TW_3D_TEXTURED " , " " ) ;
PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
m_pPrimitive3DProgramTextured - > CreateProgram ( ) ;
m_pPrimitive3DProgramTextured - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitive3DProgramTextured - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitive3DProgramTextured - > LinkProgram ( ) ;
UseProgram ( m_pPrimitive3DProgramTextured ) ;
m_pPrimitive3DProgramTextured - > m_LocPos = m_pPrimitive3DProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pPrimitive3DProgramTextured - > m_LocTextureSampler = m_pPrimitive3DProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
}
if ( pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY ) ;
else
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D ) ;
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
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m_pTileProgram - > CreateProgram ( ) ;
m_pTileProgram - > AddShader ( & VertexShader ) ;
m_pTileProgram - > AddShader ( & FragmentShader ) ;
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glBindAttribLocation ( m_pTileProgram - > GetProgramID ( ) , 0 , " inVertex " ) ;
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m_pTileProgram - > LinkProgram ( ) ;
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UseProgram ( m_pTileProgram ) ;
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m_pTileProgram - > m_LocPos = m_pTileProgram - > GetUniformLoc ( " gPos " ) ;
m_pTileProgram - > m_LocColor = m_pTileProgram - > GetUniformLoc ( " gVertColor " ) ;
}
if ( pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY ) ;
else
ShaderCompiler . SetTextureReplaceType ( CGLSLCompiler : : GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D ) ;
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
ShaderCompiler . AddDefine ( " TW_TILE_TEXTURED " , " " ) ;
if ( ! pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . AddDefine ( " TW_TILE_3D_TEXTURED " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pTileProgramTextured - > CreateProgram ( ) ;
m_pTileProgramTextured - > AddShader ( & VertexShader ) ;
m_pTileProgramTextured - > AddShader ( & FragmentShader ) ;
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glBindAttribLocation ( m_pTileProgram - > GetProgramID ( ) , 0 , " inVertex " ) ;
glBindAttribLocation ( m_pTileProgram - > GetProgramID ( ) , 1 , " inVertexTexCoord " ) ;
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m_pTileProgramTextured - > LinkProgram ( ) ;
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UseProgram ( m_pTileProgramTextured ) ;
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m_pTileProgramTextured - > m_LocPos = m_pTileProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pTileProgramTextured - > m_LocTextureSampler = m_pTileProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
m_pTileProgramTextured - > m_LocColor = m_pTileProgramTextured - > GetUniformLoc ( " gVertColor " ) ;
}
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glUseProgram ( 0 ) ;
}
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if ( g_Config . m_Gfx3DTextureAnalysisDone = = 0 )
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{
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AnalysisCorrect = IsTileMapAnalysisSucceeded ( ) ;
if ( AnalysisCorrect )
{
g_Config . m_Gfx3DTextureAnalysisDone = 1 ;
}
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}
}
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if ( ! AnalysisCorrect | | ! HasAllFunc )
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{
// downgrade to opengl 1.5
* pCommand - > m_pInitError = - 2 ;
pCommand - > m_pCapabilities - > m_ContextMajor = 1 ;
pCommand - > m_pCapabilities - > m_ContextMinor = 5 ;
pCommand - > m_pCapabilities - > m_ContextPatch = 0 ;
}
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}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_RenderTex3D ( const CCommandBuffer : : SCommand_RenderTex3D * pCommand )
{
if ( m_HasShaders )
{
CGLSLPrimitiveProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pPrimitive3DProgramTextured ;
}
else
pProgram = m_pPrimitive3DProgram ;
UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram , true ) ;
}
else
{
CCommandProcessorFragment_OpenGL : : SetState ( pCommand - > m_State , true ) ;
}
glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glVertexPointer ( 2 , GL_FLOAT , sizeof ( pCommand - > m_pVertices [ 0 ] ) , pCommand - > m_pVertices ) ;
glColorPointer ( 4 , GL_UNSIGNED_BYTE , sizeof ( pCommand - > m_pVertices [ 0 ] ) , ( uint8_t * ) pCommand - > m_pVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) ) ) ;
glTexCoordPointer ( 3 , GL_FLOAT , sizeof ( pCommand - > m_pVertices [ 0 ] ) , ( uint8_t * ) pCommand - > m_pVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) + sizeof ( unsigned char ) * 4 ) ) ;
switch ( pCommand - > m_PrimType )
{
case CCommandBuffer : : PRIMTYPE_QUADS :
glDrawArrays ( GL_QUADS , 0 , pCommand - > m_PrimCount * 4 ) ;
break ;
case CCommandBuffer : : PRIMTYPE_TRIANGLES :
glDrawArrays ( GL_TRIANGLES , 0 , pCommand - > m_PrimCount * 3 ) ;
break ;
default :
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dbg_msg ( " render " , " unknown primtype %d \n " , pCommand - > m_PrimType ) ;
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} ;
glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
if ( m_HasShaders )
{
glUseProgram ( 0 ) ;
}
}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_CreateBufferObject ( const CCommandBuffer : : SCommand_CreateBufferObject * pCommand )
{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
//create necessary space
if ( ( size_t ) Index > = m_BufferObjectIndices . size ( ) )
{
for ( int i = m_BufferObjectIndices . size ( ) ; i < Index + 1 ; + + i )
{
m_BufferObjectIndices . push_back ( SBufferObject ( 0 ) ) ;
}
}
GLuint VertBufferID = 0 ;
if ( m_HasShaders )
{
glGenBuffers ( 1 , & VertBufferID ) ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , VertBufferID ) ;
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glBufferData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData , GL_STATIC_DRAW ) ;
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glBindBuffer ( GL_COPY_WRITE_BUFFER , 0 ) ;
}
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SBufferObject & BufferObject = m_BufferObjectIndices [ Index ] ;
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BufferObject . m_BufferObjectID = VertBufferID ;
BufferObject . m_DataSize = pCommand - > m_DataSize ;
BufferObject . m_pData = malloc ( pCommand - > m_DataSize ) ;
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if ( pUploadData )
mem_copy ( BufferObject . m_pData , pUploadData , pCommand - > m_DataSize ) ;
if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL2 : : Cmd_RecreateBufferObject ( const CCommandBuffer : : SCommand_RecreateBufferObject * pCommand )
{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ Index ] ;
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if ( m_HasShaders )
{
glBindBuffer ( GL_COPY_WRITE_BUFFER , BufferObject . m_BufferObjectID ) ;
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glBufferData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData , GL_STATIC_DRAW ) ;
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glBindBuffer ( GL_COPY_WRITE_BUFFER , 0 ) ;
}
BufferObject . m_DataSize = pCommand - > m_DataSize ;
if ( BufferObject . m_pData )
free ( BufferObject . m_pData ) ;
BufferObject . m_pData = malloc ( pCommand - > m_DataSize ) ;
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if ( pUploadData )
mem_copy ( BufferObject . m_pData , pUploadData , pCommand - > m_DataSize ) ;
if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL2 : : Cmd_UpdateBufferObject ( const CCommandBuffer : : SCommand_UpdateBufferObject * pCommand )
{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ Index ] ;
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if ( m_HasShaders )
{
glBindBuffer ( GL_COPY_WRITE_BUFFER , BufferObject . m_BufferObjectID ) ;
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glBufferSubData ( GL_COPY_WRITE_BUFFER , ( GLintptr ) ( pCommand - > m_pOffset ) , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData ) ;
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glBindBuffer ( GL_COPY_WRITE_BUFFER , 0 ) ;
}
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if ( pUploadData )
mem_copy ( ( ( uint8_t * ) BufferObject . m_pData ) + ( ptrdiff_t ) pCommand - > m_pOffset , pUploadData , pCommand - > m_DataSize ) ;
if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL2 : : Cmd_CopyBufferObject ( const CCommandBuffer : : SCommand_CopyBufferObject * pCommand )
{
int WriteIndex = pCommand - > m_WriteBufferIndex ;
int ReadIndex = pCommand - > m_ReadBufferIndex ;
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SBufferObject & ReadBufferObject = m_BufferObjectIndices [ ReadIndex ] ;
SBufferObject & WriteBufferObject = m_BufferObjectIndices [ WriteIndex ] ;
mem_copy ( ( ( uint8_t * ) WriteBufferObject . m_pData ) + ( ptrdiff_t ) pCommand - > m_pWriteOffset , ( ( uint8_t * ) ReadBufferObject . m_pData ) + ( ptrdiff_t ) pCommand - > m_pReadOffset , pCommand - > m_CopySize ) ;
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if ( m_HasShaders )
{
glBindBuffer ( GL_COPY_WRITE_BUFFER , WriteBufferObject . m_BufferObjectID ) ;
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glBufferSubData ( GL_COPY_WRITE_BUFFER , ( GLintptr ) ( pCommand - > m_pWriteOffset ) , ( GLsizeiptr ) ( pCommand - > m_CopySize ) , ( ( uint8_t * ) WriteBufferObject . m_pData ) + ( ptrdiff_t ) pCommand - > m_pWriteOffset ) ;
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glBindBuffer ( GL_COPY_WRITE_BUFFER , 0 ) ;
}
}
void CCommandProcessorFragment_OpenGL2 : : Cmd_DeleteBufferObject ( const CCommandBuffer : : SCommand_DeleteBufferObject * pCommand )
{
int Index = pCommand - > m_BufferIndex ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ Index ] ;
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if ( m_HasShaders )
{
glDeleteBuffers ( 1 , & BufferObject . m_BufferObjectID ) ;
}
if ( BufferObject . m_pData )
{
free ( BufferObject . m_pData ) ;
BufferObject . m_pData = NULL ;
}
}
void CCommandProcessorFragment_OpenGL2 : : Cmd_CreateBufferContainer ( const CCommandBuffer : : SCommand_CreateBufferContainer * pCommand )
{
int Index = pCommand - > m_BufferContainerIndex ;
//create necessary space
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
{
for ( int i = m_BufferContainers . size ( ) ; i < Index + 1 ; + + i )
{
SBufferContainer Container ;
Container . m_ContainerInfo . m_Stride = 0 ;
m_BufferContainers . push_back ( Container ) ;
}
}
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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for ( int i = 0 ; i < pCommand - > m_AttrCount ; + + i )
{
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SBufferContainerInfo : : SAttribute & Attr = pCommand - > m_Attributes [ i ] ;
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BufferContainer . m_ContainerInfo . m_Attributes . push_back ( Attr ) ;
}
BufferContainer . m_ContainerInfo . m_Stride = pCommand - > m_Stride ;
}
void CCommandProcessorFragment_OpenGL2 : : Cmd_UpdateBufferContainer ( const CCommandBuffer : : SCommand_UpdateBufferContainer * pCommand )
{
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SBufferContainer & BufferContainer = m_BufferContainers [ pCommand - > m_BufferContainerIndex ] ;
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BufferContainer . m_ContainerInfo . m_Attributes . clear ( ) ;
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for ( int i = 0 ; i < pCommand - > m_AttrCount ; + + i )
{
SBufferContainerInfo : : SAttribute & Attr = pCommand - > m_Attributes [ i ] ;
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BufferContainer . m_ContainerInfo . m_Attributes . push_back ( Attr ) ;
}
BufferContainer . m_ContainerInfo . m_Stride = pCommand - > m_Stride ;
}
void CCommandProcessorFragment_OpenGL2 : : Cmd_DeleteBufferContainer ( const CCommandBuffer : : SCommand_DeleteBufferContainer * pCommand )
{
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SBufferContainer & BufferContainer = m_BufferContainers [ pCommand - > m_BufferContainerIndex ] ;
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if ( pCommand - > m_DestroyAllBO )
{
for ( size_t i = 0 ; i < BufferContainer . m_ContainerInfo . m_Attributes . size ( ) ; + + i )
{
int VertBufferID = BufferContainer . m_ContainerInfo . m_Attributes [ i ] . m_VertBufferBindingIndex ;
if ( VertBufferID ! = - 1 )
{
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for ( auto & Attribute : BufferContainer . m_ContainerInfo . m_Attributes )
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{
// set all equal ids to zero to not double delete
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if ( VertBufferID = = Attribute . m_VertBufferBindingIndex )
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{
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Attribute . m_VertBufferBindingIndex = - 1 ;
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}
}
if ( m_HasShaders )
{
glDeleteBuffers ( 1 , & m_BufferObjectIndices [ VertBufferID ] . m_BufferObjectID ) ;
}
if ( m_BufferObjectIndices [ VertBufferID ] . m_pData )
{
free ( m_BufferObjectIndices [ VertBufferID ] . m_pData ) ;
m_BufferObjectIndices [ VertBufferID ] . m_pData = NULL ;
}
}
}
}
BufferContainer . m_ContainerInfo . m_Attributes . clear ( ) ;
}
void CCommandProcessorFragment_OpenGL2 : : Cmd_IndicesRequiredNumNotify ( const CCommandBuffer : : SCommand_IndicesRequiredNumNotify * pCommand )
{
}
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void CCommandProcessorFragment_OpenGL2 : : RenderBorderTileEmulation ( SBufferContainer & BufferContainer , const CCommandBuffer : : SState & State , const float * pColor , const char * pBuffOffset , unsigned int DrawNum , const float * pOffset , const float * pDir , int JumpIndex )
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{
if ( m_HasShaders )
{
CGLSLPrimitiveProgram * pProgram = NULL ;
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if ( IsTexturedState ( State ) )
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{
pProgram = m_pPrimitive3DProgramTextured ;
}
else
pProgram = m_pPrimitive3DProgram ;
UseProgram ( pProgram ) ;
SetState ( State , pProgram , true ) ;
}
else
{
CCommandProcessorFragment_OpenGL : : SetState ( State , true ) ;
}
bool IsTextured = BufferContainer . m_ContainerInfo . m_Attributes . size ( ) = = 2 ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ ( size_t ) BufferContainer . m_ContainerInfo . m_Attributes [ 0 ] . m_VertBufferBindingIndex ] ;
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glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
if ( IsTextured )
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glVertexPointer ( 2 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , m_aStreamVertices ) ;
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glColorPointer ( 4 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) ) ) ;
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if ( IsTextured )
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glTexCoordPointer ( 3 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) + sizeof ( vec4 ) ) ) ;
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size_t VertexCount = 0 ;
for ( size_t i = 0 ; i < DrawNum ; + + i )
{
GLint RealOffset = ( GLint ) ( ( ( ( size_t ) ( uintptr_t ) ( pBuffOffset ) ) / ( 6 * sizeof ( unsigned int ) ) ) * 4 ) ;
size_t SingleVertSize = ( sizeof ( vec2 ) + ( IsTextured ? sizeof ( vec3 ) : 0 ) ) ;
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size_t CurBufferOffset = ( RealOffset ) * SingleVertSize ;
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for ( size_t n = 0 ; n < 4 ; + + n )
{
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int XCount = i - ( int ( i / JumpIndex ) * JumpIndex ) ;
int YCount = ( int ( i / JumpIndex ) ) ;
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ptrdiff_t VertOffset = ( ptrdiff_t ) ( CurBufferOffset + ( n * SingleVertSize ) ) ;
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vec2 * pPos = ( vec2 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset ) ;
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GL_SVertexTex3D & Vertex = m_aStreamVertices [ VertexCount + + ] ;
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mem_copy ( & Vertex . m_Pos , pPos , sizeof ( vec2 ) ) ;
mem_copy ( & Vertex . m_Color , pColor , sizeof ( vec4 ) ) ;
if ( IsTextured )
{
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vec3 * pTex = ( vec3 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset + ( ptrdiff_t ) sizeof ( vec2 ) ) ;
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mem_copy ( & Vertex . m_Tex , pTex , sizeof ( vec3 ) ) ;
}
Vertex . m_Pos . x + = pOffset [ 0 ] + pDir [ 0 ] * XCount ;
Vertex . m_Pos . y + = pOffset [ 1 ] + pDir [ 1 ] * YCount ;
if ( VertexCount > = sizeof ( m_aStreamVertices ) / sizeof ( m_aStreamVertices [ 0 ] ) )
{
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
VertexCount = 0 ;
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}
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}
}
if ( VertexCount > 0 )
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
if ( IsTextured )
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
if ( m_HasShaders )
{
glUseProgram ( 0 ) ;
}
}
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void CCommandProcessorFragment_OpenGL2 : : RenderBorderTileLineEmulation ( SBufferContainer & BufferContainer , const CCommandBuffer : : SState & State , const float * pColor , const char * pBuffOffset , unsigned int IndexDrawNum , unsigned int DrawNum , const float * pOffset , const float * pDir )
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{
if ( m_HasShaders )
{
CGLSLPrimitiveProgram * pProgram = NULL ;
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if ( IsTexturedState ( State ) )
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{
pProgram = m_pPrimitive3DProgramTextured ;
}
else
pProgram = m_pPrimitive3DProgram ;
UseProgram ( pProgram ) ;
SetState ( State , pProgram , true ) ;
}
else
{
CCommandProcessorFragment_OpenGL : : SetState ( State , true ) ;
}
bool IsTextured = BufferContainer . m_ContainerInfo . m_Attributes . size ( ) = = 2 ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ ( size_t ) BufferContainer . m_ContainerInfo . m_Attributes [ 0 ] . m_VertBufferBindingIndex ] ;
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glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
if ( IsTextured )
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glVertexPointer ( 2 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , m_aStreamVertices ) ;
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glColorPointer ( 4 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) ) ) ;
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if ( IsTextured )
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glTexCoordPointer ( 3 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) + sizeof ( vec4 ) ) ) ;
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size_t VertexCount = 0 ;
for ( size_t i = 0 ; i < DrawNum ; + + i )
{
GLint RealOffset = ( GLint ) ( ( ( ( size_t ) ( uintptr_t ) ( pBuffOffset ) ) / ( 6 * sizeof ( unsigned int ) ) ) * 4 ) ;
size_t SingleVertSize = ( sizeof ( vec2 ) + ( IsTextured ? sizeof ( vec3 ) : 0 ) ) ;
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size_t CurBufferOffset = ( RealOffset ) * SingleVertSize ;
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size_t VerticesPerLine = ( size_t ) IndexDrawNum / 6 ;
for ( size_t n = 0 ; n < 4 * ( size_t ) VerticesPerLine ; + + n )
{
ptrdiff_t VertOffset = ( ptrdiff_t ) ( CurBufferOffset + ( n * SingleVertSize ) ) ;
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vec2 * pPos = ( vec2 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset ) ;
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GL_SVertexTex3D & Vertex = m_aStreamVertices [ VertexCount + + ] ;
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mem_copy ( & Vertex . m_Pos , pPos , sizeof ( vec2 ) ) ;
mem_copy ( & Vertex . m_Color , pColor , sizeof ( vec4 ) ) ;
if ( IsTextured )
{
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vec3 * pTex = ( vec3 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset + ( ptrdiff_t ) sizeof ( vec2 ) ) ;
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mem_copy ( & Vertex . m_Tex , pTex , sizeof ( vec3 ) ) ;
}
Vertex . m_Pos . x + = pOffset [ 0 ] + pDir [ 0 ] * i ;
Vertex . m_Pos . y + = pOffset [ 1 ] + pDir [ 1 ] * i ;
if ( VertexCount > = sizeof ( m_aStreamVertices ) / sizeof ( m_aStreamVertices [ 0 ] ) )
{
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
VertexCount = 0 ;
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}
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}
}
if ( VertexCount > 0 )
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
if ( IsTextured )
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
if ( m_HasShaders )
{
glUseProgram ( 0 ) ;
}
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}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_RenderBorderTile ( const CCommandBuffer : : SCommand_RenderBorderTile * pCommand )
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{
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int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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RenderBorderTileEmulation ( BufferContainer , pCommand - > m_State , ( float * ) & pCommand - > m_Color , pCommand - > m_pIndicesOffset , pCommand - > m_DrawNum , pCommand - > m_Offset , pCommand - > m_Dir , pCommand - > m_JumpIndex ) ;
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}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_RenderBorderTileLine ( const CCommandBuffer : : SCommand_RenderBorderTileLine * pCommand )
{
int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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RenderBorderTileLineEmulation ( BufferContainer , pCommand - > m_State , ( float * ) & pCommand - > m_Color , pCommand - > m_pIndicesOffset , pCommand - > m_IndexDrawNum , pCommand - > m_DrawNum , pCommand - > m_Offset , pCommand - > m_Dir ) ;
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}
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void CCommandProcessorFragment_OpenGL2 : : Cmd_RenderTileLayer ( const CCommandBuffer : : SCommand_RenderTileLayer * pCommand )
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{
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int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( pCommand - > m_IndicesDrawNum = = 0 )
{
return ; //nothing to draw
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}
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if ( m_HasShaders )
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{
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CGLSLTileProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pTileProgramTextured ;
}
else
pProgram = m_pTileProgram ;
UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram , true ) ;
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pProgram - > SetUniformVec4 ( pProgram - > m_LocColor , 1 , ( float * ) & pCommand - > m_Color ) ;
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}
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else
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{
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CCommandProcessorFragment_OpenGL : : SetState ( pCommand - > m_State , true ) ;
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}
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bool IsTextured = BufferContainer . m_ContainerInfo . m_Attributes . size ( ) = = 2 ;
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SBufferObject & BufferObject = m_BufferObjectIndices [ ( size_t ) BufferContainer . m_ContainerInfo . m_Attributes [ 0 ] . m_VertBufferBindingIndex ] ;
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if ( m_HasShaders )
glBindBuffer ( GL_ARRAY_BUFFER , BufferObject . m_BufferObjectID ) ;
if ( ! m_HasShaders )
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{
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glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
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if ( IsTextured )
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
}
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if ( m_HasShaders )
{
glEnableVertexAttribArray ( 0 ) ;
glVertexAttribPointer ( 0 , 2 , GL_FLOAT , false , BufferContainer . m_ContainerInfo . m_Stride , BufferContainer . m_ContainerInfo . m_Attributes [ 0 ] . m_pOffset ) ;
if ( IsTextured )
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{
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glEnableVertexAttribArray ( 1 ) ;
glVertexAttribPointer ( 1 , 3 , GL_FLOAT , false , BufferContainer . m_ContainerInfo . m_Stride , BufferContainer . m_ContainerInfo . m_Attributes [ 1 ] . m_pOffset ) ;
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}
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for ( int i = 0 ; i < pCommand - > m_IndicesDrawNum ; + + i )
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{
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size_t RealDrawCount = ( pCommand - > m_pDrawCount [ i ] / 6 ) * 4 ;
GLint RealOffset = ( GLint ) ( ( ( ( size_t ) ( uintptr_t ) ( pCommand - > m_pIndicesOffsets [ i ] ) ) / ( 6 * sizeof ( unsigned int ) ) ) * 4 ) ;
glDrawArrays ( GL_QUADS , RealOffset , RealDrawCount ) ;
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}
}
else
{
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glVertexPointer ( 2 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , m_aStreamVertices ) ;
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glColorPointer ( 4 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) ) ) ;
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if ( IsTextured )
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glTexCoordPointer ( 3 , GL_FLOAT , sizeof ( m_aStreamVertices [ 0 ] ) , ( uint8_t * ) m_aStreamVertices + ( ptrdiff_t ) ( sizeof ( vec2 ) + sizeof ( vec4 ) ) ) ;
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size_t VertexCount = 0 ;
for ( int i = 0 ; i < pCommand - > m_IndicesDrawNum ; + + i )
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{
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size_t RealDrawCount = ( pCommand - > m_pDrawCount [ i ] / 6 ) * 4 ;
GLint RealOffset = ( GLint ) ( ( ( ( size_t ) ( uintptr_t ) ( pCommand - > m_pIndicesOffsets [ i ] ) ) / ( 6 * sizeof ( unsigned int ) ) ) * 4 ) ;
size_t SingleVertSize = ( sizeof ( vec2 ) + ( IsTextured ? sizeof ( vec3 ) : 0 ) ) ;
size_t CurBufferOffset = RealOffset * SingleVertSize ;
for ( size_t n = 0 ; n < RealDrawCount ; + + n )
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{
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ptrdiff_t VertOffset = ( ptrdiff_t ) ( CurBufferOffset + ( n * SingleVertSize ) ) ;
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vec2 * pPos = ( vec2 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset ) ;
GL_SVertexTex3D & Vertex = m_aStreamVertices [ VertexCount + + ] ;
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mem_copy ( & Vertex . m_Pos , pPos , sizeof ( vec2 ) ) ;
mem_copy ( & Vertex . m_Color , & pCommand - > m_Color , sizeof ( vec4 ) ) ;
if ( IsTextured )
{
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vec3 * pTex = ( vec3 * ) ( ( uint8_t * ) BufferObject . m_pData + VertOffset + ( ptrdiff_t ) sizeof ( vec2 ) ) ;
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mem_copy ( & Vertex . m_Tex , pTex , sizeof ( vec3 ) ) ;
}
if ( VertexCount > = sizeof ( m_aStreamVertices ) / sizeof ( m_aStreamVertices [ 0 ] ) )
{
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
VertexCount = 0 ;
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}
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}
}
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if ( VertexCount > 0 )
glDrawArrays ( GL_QUADS , 0 , VertexCount ) ;
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}
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if ( ! m_HasShaders )
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{
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glDisableClientState ( GL_VERTEX_ARRAY ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
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if ( IsTextured )
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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}
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else
{
glDisableVertexAttribArray ( 0 ) ;
if ( IsTextured )
glDisableVertexAttribArray ( 1 ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
glUseProgram ( 0 ) ;
}
}
// ------------ CCommandProcessorFragment_OpenGL3_3
int CCommandProcessorFragment_OpenGL3_3 : : TexFormatToNewOpenGLFormat ( int TexFormat )
{
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if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGB )
return GL_RGB ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_ALPHA )
return GL_RED ;
if ( TexFormat = = CCommandBuffer : : TEXFORMAT_RGBA )
return GL_RGBA ;
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return GL_RGBA ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : UseProgram ( CGLSLTWProgram * pProgram )
{
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if ( m_LastProgramID ! = pProgram - > GetProgramID ( ) )
{
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pProgram - > UseProgram ( ) ;
m_LastProgramID = pProgram - > GetProgramID ( ) ;
}
}
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void CCommandProcessorFragment_OpenGL3_3 : : InitPrimExProgram ( CGLSLPrimitiveExProgram * pProgram , CGLSLCompiler * pCompiler , IStorage * pStorage , bool Textured , bool Rotationless )
{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
if ( Textured )
pCompiler - > AddDefine ( " TW_TEXTURED " , " " ) ;
if ( Rotationless )
pCompiler - > AddDefine ( " TW_ROTATIONLESS " , " " ) ;
PrimitiveVertexShader . LoadShader ( pCompiler , pStorage , " shader/primex.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( pCompiler , pStorage , " shader/primex.frag " , GL_FRAGMENT_SHADER ) ;
if ( Textured | | Rotationless )
pCompiler - > ClearDefines ( ) ;
pProgram - > CreateProgram ( ) ;
pProgram - > AddShader ( & PrimitiveVertexShader ) ;
pProgram - > AddShader ( & PrimitiveFragmentShader ) ;
pProgram - > LinkProgram ( ) ;
UseProgram ( pProgram ) ;
pProgram - > m_LocPos = pProgram - > GetUniformLoc ( " gPos " ) ;
pProgram - > m_LocTextureSampler = pProgram - > GetUniformLoc ( " gTextureSampler " ) ;
pProgram - > m_LocRotation = pProgram - > GetUniformLoc ( " gRotation " ) ;
pProgram - > m_LocCenter = pProgram - > GetUniformLoc ( " gCenter " ) ;
pProgram - > m_LocVertciesColor = pProgram - > GetUniformLoc ( " gVerticesColor " ) ;
pProgram - > SetUniform ( pProgram - > m_LocRotation , 0.0f ) ;
float Center [ 2 ] = { 0.f , 0.f } ;
pProgram - > SetUniformVec2 ( pProgram - > m_LocCenter , 1 , Center ) ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Init ( const SCommand_Init * pCommand )
{
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m_OpenGLTextureLodBIAS = g_Config . m_GfxOpenGLTextureLODBIAS ;
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m_UseMultipleTextureUnits = g_Config . m_GfxEnableTextureUnitOptimization ;
if ( ! m_UseMultipleTextureUnits )
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{
glActiveTexture ( GL_TEXTURE0 ) ;
}
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m_Has2DArrayTextures = true ;
m_Has2DArrayTexturesAsExtension = false ;
m_2DArrayTarget = GL_TEXTURE_2D_ARRAY ;
m_Has3DTextures = false ;
m_HasMipMaps = true ;
m_HasNPOTTextures = true ;
m_HasShaders = true ;
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m_pTextureMemoryUsage = pCommand - > m_pTextureMemoryUsage ;
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m_pTextureMemoryUsage - > store ( 0 , std : : memory_order_relaxed ) ;
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m_LastBlendMode = CCommandBuffer : : BLEND_ALPHA ;
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m_LastClipEnable = false ;
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m_pPrimitiveProgram = new CGLSLPrimitiveProgram ;
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m_pPrimitiveProgramTextured = new CGLSLPrimitiveProgram ;
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m_pTileProgram = new CGLSLTileProgram ;
m_pTileProgramTextured = new CGLSLTileProgram ;
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m_pPrimitive3DProgram = new CGLSLPrimitiveProgram ;
m_pPrimitive3DProgramTextured = new CGLSLPrimitiveProgram ;
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m_pBorderTileProgram = new CGLSLTileProgram ;
m_pBorderTileProgramTextured = new CGLSLTileProgram ;
m_pBorderTileLineProgram = new CGLSLTileProgram ;
m_pBorderTileLineProgramTextured = new CGLSLTileProgram ;
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m_pQuadProgram = new CGLSLQuadProgram ;
m_pQuadProgramTextured = new CGLSLQuadProgram ;
m_pTextProgram = new CGLSLTextProgram ;
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m_pPrimitiveExProgram = new CGLSLPrimitiveExProgram ;
m_pPrimitiveExProgramTextured = new CGLSLPrimitiveExProgram ;
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m_pPrimitiveExProgramRotationless = new CGLSLPrimitiveExProgram ;
m_pPrimitiveExProgramTexturedRotationless = new CGLSLPrimitiveExProgram ;
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m_pSpriteProgramMultiple = new CGLSLSpriteMultipleProgram ;
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m_LastProgramID = 0 ;
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CGLSLCompiler ShaderCompiler ( g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch ) ;
GLint CapVal ;
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glGetIntegerv ( GL_MAX_VERTEX_UNIFORM_COMPONENTS , & CapVal ) ;
;
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m_MaxQuadsAtOnce = minimum < int > ( ( ( CapVal - 20 ) / ( 3 * 4 ) ) , m_MaxQuadsPossible ) ;
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{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
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PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/prim.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/prim.frag " , GL_FRAGMENT_SHADER ) ;
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m_pPrimitiveProgram - > CreateProgram ( ) ;
m_pPrimitiveProgram - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitiveProgram - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitiveProgram - > LinkProgram ( ) ;
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UseProgram ( m_pPrimitiveProgram ) ;
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m_pPrimitiveProgram - > m_LocPos = m_pPrimitiveProgram - > GetUniformLoc ( " gPos " ) ;
m_pPrimitiveProgram - > m_LocTextureSampler = m_pPrimitiveProgram - > GetUniformLoc ( " gTextureSampler " ) ;
}
{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
ShaderCompiler . AddDefine ( " TW_TEXTURED " , " " ) ;
PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/prim.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/prim.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
m_pPrimitiveProgramTextured - > CreateProgram ( ) ;
m_pPrimitiveProgramTextured - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitiveProgramTextured - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitiveProgramTextured - > LinkProgram ( ) ;
UseProgram ( m_pPrimitiveProgramTextured ) ;
m_pPrimitiveProgramTextured - > m_LocPos = m_pPrimitiveProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pPrimitiveProgramTextured - > m_LocTextureSampler = m_pPrimitiveProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
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}
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{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
ShaderCompiler . AddDefine ( " TW_MODERN_GL " , " " ) ;
PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
m_pPrimitive3DProgram - > CreateProgram ( ) ;
m_pPrimitive3DProgram - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitive3DProgram - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitive3DProgram - > LinkProgram ( ) ;
UseProgram ( m_pPrimitive3DProgram ) ;
m_pPrimitive3DProgram - > m_LocPos = m_pPrimitive3DProgram - > GetUniformLoc ( " gPos " ) ;
}
{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
ShaderCompiler . AddDefine ( " TW_MODERN_GL " , " " ) ;
ShaderCompiler . AddDefine ( " TW_TEXTURED " , " " ) ;
if ( ! pCommand - > m_pCapabilities - > m_2DArrayTextures )
ShaderCompiler . AddDefine ( " TW_3D_TEXTURED " , " " ) ;
PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/pipeline.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
m_pPrimitive3DProgramTextured - > CreateProgram ( ) ;
m_pPrimitive3DProgramTextured - > AddShader ( & PrimitiveVertexShader ) ;
m_pPrimitive3DProgramTextured - > AddShader ( & PrimitiveFragmentShader ) ;
m_pPrimitive3DProgramTextured - > LinkProgram ( ) ;
UseProgram ( m_pPrimitive3DProgramTextured ) ;
m_pPrimitive3DProgramTextured - > m_LocPos = m_pPrimitive3DProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pPrimitive3DProgramTextured - > m_LocTextureSampler = m_pPrimitive3DProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
}
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{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
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m_pTileProgram - > CreateProgram ( ) ;
m_pTileProgram - > AddShader ( & VertexShader ) ;
m_pTileProgram - > AddShader ( & FragmentShader ) ;
m_pTileProgram - > LinkProgram ( ) ;
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UseProgram ( m_pTileProgram ) ;
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m_pTileProgram - > m_LocPos = m_pTileProgram - > GetUniformLoc ( " gPos " ) ;
m_pTileProgram - > m_LocColor = m_pTileProgram - > GetUniformLoc ( " gVertColor " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_TILE_TEXTURED " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pTileProgramTextured - > CreateProgram ( ) ;
m_pTileProgramTextured - > AddShader ( & VertexShader ) ;
m_pTileProgramTextured - > AddShader ( & FragmentShader ) ;
m_pTileProgramTextured - > LinkProgram ( ) ;
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UseProgram ( m_pTileProgramTextured ) ;
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m_pTileProgramTextured - > m_LocPos = m_pTileProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pTileProgramTextured - > m_LocTextureSampler = m_pTileProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
m_pTileProgramTextured - > m_LocColor = m_pTileProgramTextured - > GetUniformLoc ( " gVertColor " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_TILE_BORDER " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pBorderTileProgram - > CreateProgram ( ) ;
m_pBorderTileProgram - > AddShader ( & VertexShader ) ;
m_pBorderTileProgram - > AddShader ( & FragmentShader ) ;
m_pBorderTileProgram - > LinkProgram ( ) ;
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UseProgram ( m_pBorderTileProgram ) ;
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m_pBorderTileProgram - > m_LocPos = m_pBorderTileProgram - > GetUniformLoc ( " gPos " ) ;
m_pBorderTileProgram - > m_LocColor = m_pBorderTileProgram - > GetUniformLoc ( " gVertColor " ) ;
m_pBorderTileProgram - > m_LocOffset = m_pBorderTileProgram - > GetUniformLoc ( " gOffset " ) ;
m_pBorderTileProgram - > m_LocDir = m_pBorderTileProgram - > GetUniformLoc ( " gDir " ) ;
m_pBorderTileProgram - > m_LocJumpIndex = m_pBorderTileProgram - > GetUniformLoc ( " gJumpIndex " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_TILE_BORDER " , " " ) ;
ShaderCompiler . AddDefine ( " TW_TILE_TEXTURED " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pBorderTileProgramTextured - > CreateProgram ( ) ;
m_pBorderTileProgramTextured - > AddShader ( & VertexShader ) ;
m_pBorderTileProgramTextured - > AddShader ( & FragmentShader ) ;
m_pBorderTileProgramTextured - > LinkProgram ( ) ;
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UseProgram ( m_pBorderTileProgramTextured ) ;
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m_pBorderTileProgramTextured - > m_LocPos = m_pBorderTileProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pBorderTileProgramTextured - > m_LocTextureSampler = m_pBorderTileProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
m_pBorderTileProgramTextured - > m_LocColor = m_pBorderTileProgramTextured - > GetUniformLoc ( " gVertColor " ) ;
m_pBorderTileProgramTextured - > m_LocOffset = m_pBorderTileProgramTextured - > GetUniformLoc ( " gOffset " ) ;
m_pBorderTileProgramTextured - > m_LocDir = m_pBorderTileProgramTextured - > GetUniformLoc ( " gDir " ) ;
m_pBorderTileProgramTextured - > m_LocJumpIndex = m_pBorderTileProgramTextured - > GetUniformLoc ( " gJumpIndex " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_TILE_BORDER_LINE " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pBorderTileLineProgram - > CreateProgram ( ) ;
m_pBorderTileLineProgram - > AddShader ( & VertexShader ) ;
m_pBorderTileLineProgram - > AddShader ( & FragmentShader ) ;
m_pBorderTileLineProgram - > LinkProgram ( ) ;
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UseProgram ( m_pBorderTileLineProgram ) ;
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m_pBorderTileLineProgram - > m_LocPos = m_pBorderTileLineProgram - > GetUniformLoc ( " gPos " ) ;
m_pBorderTileLineProgram - > m_LocColor = m_pBorderTileLineProgram - > GetUniformLoc ( " gVertColor " ) ;
m_pBorderTileLineProgram - > m_LocOffset = m_pBorderTileLineProgram - > GetUniformLoc ( " gOffset " ) ;
m_pBorderTileLineProgram - > m_LocDir = m_pBorderTileLineProgram - > GetUniformLoc ( " gDir " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_TILE_BORDER_LINE " , " " ) ;
ShaderCompiler . AddDefine ( " TW_TILE_TEXTURED " , " " ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/tile.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pBorderTileLineProgramTextured - > CreateProgram ( ) ;
m_pBorderTileLineProgramTextured - > AddShader ( & VertexShader ) ;
m_pBorderTileLineProgramTextured - > AddShader ( & FragmentShader ) ;
m_pBorderTileLineProgramTextured - > LinkProgram ( ) ;
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UseProgram ( m_pBorderTileLineProgramTextured ) ;
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m_pBorderTileLineProgramTextured - > m_LocPos = m_pBorderTileLineProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pBorderTileLineProgramTextured - > m_LocTextureSampler = m_pBorderTileLineProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
m_pBorderTileLineProgramTextured - > m_LocColor = m_pBorderTileLineProgramTextured - > GetUniformLoc ( " gVertColor " ) ;
m_pBorderTileLineProgramTextured - > m_LocOffset = m_pBorderTileLineProgramTextured - > GetUniformLoc ( " gOffset " ) ;
m_pBorderTileLineProgramTextured - > m_LocDir = m_pBorderTileLineProgramTextured - > GetUniformLoc ( " gDir " ) ;
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}
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{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_MAX_QUADS " , std : : to_string ( m_MaxQuadsAtOnce ) . c_str ( ) ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/quad.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/quad.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pQuadProgram - > CreateProgram ( ) ;
m_pQuadProgram - > AddShader ( & VertexShader ) ;
m_pQuadProgram - > AddShader ( & FragmentShader ) ;
m_pQuadProgram - > LinkProgram ( ) ;
UseProgram ( m_pQuadProgram ) ;
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m_pQuadProgram - > m_LocPos = m_pQuadProgram - > GetUniformLoc ( " gPos " ) ;
m_pQuadProgram - > m_LocColors = m_pQuadProgram - > GetUniformLoc ( " gVertColors " ) ;
m_pQuadProgram - > m_LocRotations = m_pQuadProgram - > GetUniformLoc ( " gRotations " ) ;
m_pQuadProgram - > m_LocOffsets = m_pQuadProgram - > GetUniformLoc ( " gOffsets " ) ;
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m_pQuadProgram - > m_LocQuadOffset = m_pQuadProgram - > GetUniformLoc ( " gQuadOffset " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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ShaderCompiler . AddDefine ( " TW_QUAD_TEXTURED " , " " ) ;
ShaderCompiler . AddDefine ( " TW_MAX_QUADS " , std : : to_string ( m_MaxQuadsAtOnce ) . c_str ( ) ) ;
VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/quad.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/quad.frag " , GL_FRAGMENT_SHADER ) ;
ShaderCompiler . ClearDefines ( ) ;
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m_pQuadProgramTextured - > CreateProgram ( ) ;
m_pQuadProgramTextured - > AddShader ( & VertexShader ) ;
m_pQuadProgramTextured - > AddShader ( & FragmentShader ) ;
m_pQuadProgramTextured - > LinkProgram ( ) ;
UseProgram ( m_pQuadProgramTextured ) ;
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m_pQuadProgramTextured - > m_LocPos = m_pQuadProgramTextured - > GetUniformLoc ( " gPos " ) ;
m_pQuadProgramTextured - > m_LocTextureSampler = m_pQuadProgramTextured - > GetUniformLoc ( " gTextureSampler " ) ;
m_pQuadProgramTextured - > m_LocColors = m_pQuadProgramTextured - > GetUniformLoc ( " gVertColors " ) ;
m_pQuadProgramTextured - > m_LocRotations = m_pQuadProgramTextured - > GetUniformLoc ( " gRotations " ) ;
m_pQuadProgramTextured - > m_LocOffsets = m_pQuadProgramTextured - > GetUniformLoc ( " gOffsets " ) ;
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m_pQuadProgramTextured - > m_LocQuadOffset = m_pQuadProgramTextured - > GetUniformLoc ( " gQuadOffset " ) ;
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}
{
CGLSL VertexShader ;
CGLSL FragmentShader ;
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VertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/text.vert " , GL_VERTEX_SHADER ) ;
FragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/text.frag " , GL_FRAGMENT_SHADER ) ;
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m_pTextProgram - > CreateProgram ( ) ;
m_pTextProgram - > AddShader ( & VertexShader ) ;
m_pTextProgram - > AddShader ( & FragmentShader ) ;
m_pTextProgram - > LinkProgram ( ) ;
UseProgram ( m_pTextProgram ) ;
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m_pTextProgram - > m_LocPos = m_pTextProgram - > GetUniformLoc ( " gPos " ) ;
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m_pTextProgram - > m_LocTextureSampler = - 1 ;
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m_pTextProgram - > m_LocTextSampler = m_pTextProgram - > GetUniformLoc ( " gTextSampler " ) ;
m_pTextProgram - > m_LocTextOutlineSampler = m_pTextProgram - > GetUniformLoc ( " gTextOutlineSampler " ) ;
m_pTextProgram - > m_LocColor = m_pTextProgram - > GetUniformLoc ( " gVertColor " ) ;
m_pTextProgram - > m_LocOutlineColor = m_pTextProgram - > GetUniformLoc ( " gVertOutlineColor " ) ;
m_pTextProgram - > m_LocTextureSize = m_pTextProgram - > GetUniformLoc ( " gTextureSize " ) ;
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}
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InitPrimExProgram ( m_pPrimitiveExProgram , & ShaderCompiler , pCommand - > m_pStorage , false , false ) ;
InitPrimExProgram ( m_pPrimitiveExProgramTextured , & ShaderCompiler , pCommand - > m_pStorage , true , false ) ;
InitPrimExProgram ( m_pPrimitiveExProgramRotationless , & ShaderCompiler , pCommand - > m_pStorage , false , true ) ;
InitPrimExProgram ( m_pPrimitiveExProgramTexturedRotationless , & ShaderCompiler , pCommand - > m_pStorage , true , true ) ;
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{
CGLSL PrimitiveVertexShader ;
CGLSL PrimitiveFragmentShader ;
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PrimitiveVertexShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/spritemulti.vert " , GL_VERTEX_SHADER ) ;
PrimitiveFragmentShader . LoadShader ( & ShaderCompiler , pCommand - > m_pStorage , " shader/spritemulti.frag " , GL_FRAGMENT_SHADER ) ;
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m_pSpriteProgramMultiple - > CreateProgram ( ) ;
m_pSpriteProgramMultiple - > AddShader ( & PrimitiveVertexShader ) ;
m_pSpriteProgramMultiple - > AddShader ( & PrimitiveFragmentShader ) ;
m_pSpriteProgramMultiple - > LinkProgram ( ) ;
UseProgram ( m_pSpriteProgramMultiple ) ;
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m_pSpriteProgramMultiple - > m_LocPos = m_pSpriteProgramMultiple - > GetUniformLoc ( " gPos " ) ;
m_pSpriteProgramMultiple - > m_LocTextureSampler = m_pSpriteProgramMultiple - > GetUniformLoc ( " gTextureSampler " ) ;
m_pSpriteProgramMultiple - > m_LocRSP = m_pSpriteProgramMultiple - > GetUniformLoc ( " gRSP[0] " ) ;
m_pSpriteProgramMultiple - > m_LocCenter = m_pSpriteProgramMultiple - > GetUniformLoc ( " gCenter " ) ;
m_pSpriteProgramMultiple - > m_LocVertciesColor = m_pSpriteProgramMultiple - > GetUniformLoc ( " gVerticesColor " ) ;
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float Center [ 2 ] = { 0.f , 0.f } ;
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m_pSpriteProgramMultiple - > SetUniformVec2 ( m_pSpriteProgramMultiple - > m_LocCenter , 1 , Center ) ;
}
m_LastStreamBuffer = 0 ;
glGenBuffers ( MAX_STREAM_BUFFER_COUNT , m_PrimitiveDrawBufferID ) ;
glGenVertexArrays ( MAX_STREAM_BUFFER_COUNT , m_PrimitiveDrawVertexID ) ;
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glGenBuffers ( 1 , & m_PrimitiveDrawBufferIDTex3D ) ;
glGenVertexArrays ( 1 , & m_PrimitiveDrawVertexIDTex3D ) ;
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m_UsePreinitializedVertexBuffer = g_Config . m_GfxUsePreinitBuffer ;
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for ( int i = 0 ; i < MAX_STREAM_BUFFER_COUNT ; + + i )
{
glBindBuffer ( GL_ARRAY_BUFFER , m_PrimitiveDrawBufferID [ i ] ) ;
glBindVertexArray ( m_PrimitiveDrawVertexID [ i ] ) ;
glEnableVertexAttribArray ( 0 ) ;
glEnableVertexAttribArray ( 1 ) ;
glEnableVertexAttribArray ( 2 ) ;
glVertexAttribPointer ( 0 , 2 , GL_FLOAT , GL_FALSE , sizeof ( CCommandBuffer : : SVertex ) , 0 ) ;
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glVertexAttribPointer ( 1 , 2 , GL_FLOAT , GL_FALSE , sizeof ( CCommandBuffer : : SVertex ) , ( void * ) ( sizeof ( float ) * 2 ) ) ;
glVertexAttribPointer ( 2 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof ( CCommandBuffer : : SVertex ) , ( void * ) ( sizeof ( float ) * 4 ) ) ;
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if ( m_UsePreinitializedVertexBuffer )
glBufferData ( GL_ARRAY_BUFFER , sizeof ( CCommandBuffer : : SVertex ) * CCommandBuffer : : MAX_VERTICES , NULL , GL_STREAM_DRAW ) ;
m_LastIndexBufferBound [ i ] = 0 ;
}
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glBindBuffer ( GL_ARRAY_BUFFER , m_PrimitiveDrawBufferIDTex3D ) ;
glBindVertexArray ( m_PrimitiveDrawVertexIDTex3D ) ;
glEnableVertexAttribArray ( 0 ) ;
glEnableVertexAttribArray ( 1 ) ;
glEnableVertexAttribArray ( 2 ) ;
glVertexAttribPointer ( 0 , 2 , GL_FLOAT , GL_FALSE , sizeof ( CCommandBuffer : : SVertexTex3DStream ) , 0 ) ;
glVertexAttribPointer ( 1 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof ( CCommandBuffer : : SVertexTex3DStream ) , ( void * ) ( sizeof ( float ) * 2 ) ) ;
glVertexAttribPointer ( 2 , 3 , GL_FLOAT , GL_FALSE , sizeof ( CCommandBuffer : : SVertexTex3DStream ) , ( void * ) ( sizeof ( float ) * 2 + sizeof ( unsigned char ) * 4 ) ) ;
if ( m_UsePreinitializedVertexBuffer )
glBufferData ( GL_ARRAY_BUFFER , sizeof ( CCommandBuffer : : SVertexTex3DStream ) * CCommandBuffer : : MAX_VERTICES , NULL , GL_STREAM_DRAW ) ;
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//query the image max size only once
glGetIntegerv ( GL_MAX_TEXTURE_SIZE , & m_MaxTexSize ) ;
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//query maximum of allowed textures
glGetIntegerv ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS , & m_MaxTextureUnits ) ;
m_TextureSlotBoundToUnit . resize ( m_MaxTextureUnits ) ;
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for ( int i = 0 ; i < m_MaxTextureUnits ; + + i )
{
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m_TextureSlotBoundToUnit [ i ] . m_TextureSlot = - 1 ;
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m_TextureSlotBoundToUnit [ i ] . m_Is2DArray = false ;
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}
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glBindVertexArray ( 0 ) ;
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glGenBuffers ( 1 , & m_QuadDrawIndexBufferID ) ;
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glBindBuffer ( GL_COPY_WRITE_BUFFER , m_QuadDrawIndexBufferID ) ;
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unsigned int Indices [ CCommandBuffer : : MAX_VERTICES / 4 * 6 ] ;
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int Primq = 0 ;
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for ( int i = 0 ; i < CCommandBuffer : : MAX_VERTICES / 4 * 6 ; i + = 6 )
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{
Indices [ i ] = Primq ;
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Indices [ i + 1 ] = Primq + 1 ;
Indices [ i + 2 ] = Primq + 2 ;
Indices [ i + 3 ] = Primq ;
Indices [ i + 4 ] = Primq + 2 ;
Indices [ i + 5 ] = Primq + 3 ;
Primq + = 4 ;
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}
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glBufferData ( GL_COPY_WRITE_BUFFER , sizeof ( unsigned int ) * CCommandBuffer : : MAX_VERTICES / 4 * 6 , Indices , GL_STATIC_DRAW ) ;
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m_CurrentIndicesInBuffer = CCommandBuffer : : MAX_VERTICES / 4 * 6 ;
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m_Textures . resize ( CCommandBuffer : : MAX_TEXTURES ) ;
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m_ClearColor . r = m_ClearColor . g = m_ClearColor . b = - 1.f ;
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// fix the alignment to allow even 1byte changes, e.g. for alpha components
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glPixelStorei ( GL_UNPACK_ALIGNMENT , 1 ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Shutdown ( const SCommand_Shutdown * pCommand )
{
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glUseProgram ( 0 ) ;
m_pPrimitiveProgram - > DeleteProgram ( ) ;
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m_pPrimitiveProgramTextured - > DeleteProgram ( ) ;
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m_pBorderTileProgram - > DeleteProgram ( ) ;
m_pBorderTileProgramTextured - > DeleteProgram ( ) ;
m_pBorderTileLineProgram - > DeleteProgram ( ) ;
m_pBorderTileLineProgramTextured - > DeleteProgram ( ) ;
m_pQuadProgram - > DeleteProgram ( ) ;
m_pQuadProgramTextured - > DeleteProgram ( ) ;
m_pTileProgram - > DeleteProgram ( ) ;
m_pTileProgramTextured - > DeleteProgram ( ) ;
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m_pPrimitive3DProgram - > DeleteProgram ( ) ;
m_pPrimitive3DProgramTextured - > DeleteProgram ( ) ;
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m_pTextProgram - > DeleteProgram ( ) ;
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m_pPrimitiveExProgram - > DeleteProgram ( ) ;
m_pPrimitiveExProgramTextured - > DeleteProgram ( ) ;
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m_pPrimitiveExProgramRotationless - > DeleteProgram ( ) ;
m_pPrimitiveExProgramTexturedRotationless - > DeleteProgram ( ) ;
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m_pSpriteProgramMultiple - > DeleteProgram ( ) ;
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//clean up everything
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delete m_pPrimitiveProgram ;
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delete m_pPrimitiveProgramTextured ;
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delete m_pBorderTileProgram ;
delete m_pBorderTileProgramTextured ;
delete m_pBorderTileLineProgram ;
delete m_pBorderTileLineProgramTextured ;
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delete m_pQuadProgram ;
delete m_pQuadProgramTextured ;
delete m_pTileProgram ;
delete m_pTileProgramTextured ;
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delete m_pPrimitive3DProgram ;
delete m_pPrimitive3DProgramTextured ;
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delete m_pTextProgram ;
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delete m_pPrimitiveExProgram ;
delete m_pPrimitiveExProgramTextured ;
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delete m_pPrimitiveExProgramRotationless ;
delete m_pPrimitiveExProgramTexturedRotationless ;
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delete m_pSpriteProgramMultiple ;
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glBindVertexArray ( 0 ) ;
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glDeleteBuffers ( MAX_STREAM_BUFFER_COUNT , m_PrimitiveDrawBufferID ) ;
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glDeleteBuffers ( 1 , & m_QuadDrawIndexBufferID ) ;
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glDeleteVertexArrays ( MAX_STREAM_BUFFER_COUNT , m_PrimitiveDrawVertexID ) ;
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glDeleteBuffers ( 1 , & m_PrimitiveDrawBufferIDTex3D ) ;
glDeleteVertexArrays ( 1 , & m_PrimitiveDrawVertexIDTex3D ) ;
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for ( int i = 0 ; i < ( int ) m_Textures . size ( ) ; + + i )
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{
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DestroyTexture ( i ) ;
}
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for ( size_t i = 0 ; i < m_BufferContainers . size ( ) ; + + i )
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{
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DestroyBufferContainer ( i ) ;
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}
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m_BufferContainers . clear ( ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Texture_Update ( const CCommandBuffer : : SCommand_Texture_Update * pCommand )
{
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if ( m_UseMultipleTextureUnits )
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{
int Slot = pCommand - > m_Slot % m_MaxTextureUnits ;
//just tell, that we using this texture now
IsAndUpdateTextureSlotBound ( Slot , pCommand - > m_Slot ) ;
glActiveTexture ( GL_TEXTURE0 + Slot ) ;
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glBindSampler ( Slot , m_Textures [ pCommand - > m_Slot ] . m_Sampler ) ;
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}
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
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void * pTexData = pCommand - > m_pData ;
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int Width = pCommand - > m_Width ;
int Height = pCommand - > m_Height ;
int X = pCommand - > m_X ;
int Y = pCommand - > m_Y ;
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if ( m_Textures [ pCommand - > m_Slot ] . m_RescaleCount > 0 )
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{
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for ( int i = 0 ; i < m_Textures [ pCommand - > m_Slot ] . m_RescaleCount ; + + i )
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{
Width > > = 1 ;
Height > > = 1 ;
X / = 2 ;
Y / = 2 ;
}
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void * pTmpData = Resize ( pCommand - > m_Width , pCommand - > m_Height , Width , Height , pCommand - > m_Format , static_cast < const unsigned char * > ( pCommand - > m_pData ) ) ;
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free ( pTexData ) ;
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pTexData = pTmpData ;
}
glTexSubImage2D ( GL_TEXTURE_2D , 0 , X , Y , Width , Height ,
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TexFormatToNewOpenGLFormat ( pCommand - > m_Format ) , GL_UNSIGNED_BYTE , pTexData ) ;
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free ( pTexData ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Texture_Destroy ( const CCommandBuffer : : SCommand_Texture_Destroy * pCommand )
{
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int Slot = 0 ;
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if ( m_UseMultipleTextureUnits )
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{
Slot = pCommand - > m_Slot % m_MaxTextureUnits ;
IsAndUpdateTextureSlotBound ( Slot , pCommand - > m_Slot ) ;
glActiveTexture ( GL_TEXTURE0 + Slot ) ;
}
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glBindTexture ( GL_TEXTURE_2D , 0 ) ;
glBindSampler ( Slot , 0 ) ;
m_TextureSlotBoundToUnit [ Slot ] . m_TextureSlot = - 1 ;
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m_TextureSlotBoundToUnit [ Slot ] . m_Is2DArray = false ;
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DestroyTexture ( pCommand - > m_Slot ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Texture_Create ( const CCommandBuffer : : SCommand_Texture_Create * pCommand )
{
int Width = pCommand - > m_Width ;
int Height = pCommand - > m_Height ;
void * pTexData = pCommand - > m_pData ;
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if ( pCommand - > m_Slot > = ( int ) m_Textures . size ( ) )
m_Textures . resize ( m_Textures . size ( ) * 2 ) ;
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// resample if needed
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int RescaleCount = 0 ;
if ( pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_RGBA | | pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_RGB | | pCommand - > m_Format = = CCommandBuffer : : TEXFORMAT_ALPHA )
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{
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if ( Width > m_MaxTexSize | | Height > m_MaxTexSize )
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{
do
{
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Width > > = 1 ;
Height > > = 1 ;
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+ + RescaleCount ;
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} while ( Width > m_MaxTexSize | | Height > m_MaxTexSize ) ;
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void * pTmpData = Resize ( pCommand - > m_Width , pCommand - > m_Height , Width , Height , pCommand - > m_Format , static_cast < const unsigned char * > ( pCommand - > m_pData ) ) ;
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free ( pTexData ) ;
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pTexData = pTmpData ;
}
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else if ( pCommand - > m_Format ! = CCommandBuffer : : TEXFORMAT_ALPHA & & ( Width > 16 & & Height > 16 & & ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_QUALITY ) = = 0 ) )
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{
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Width > > = 1 ;
Height > > = 1 ;
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+ + RescaleCount ;
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void * pTmpData = Resize ( pCommand - > m_Width , pCommand - > m_Height , Width , Height , pCommand - > m_Format , static_cast < const unsigned char * > ( pCommand - > m_pData ) ) ;
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free ( pTexData ) ;
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pTexData = pTmpData ;
}
}
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m_Textures [ pCommand - > m_Slot ] . m_Width = Width ;
m_Textures [ pCommand - > m_Slot ] . m_Height = Height ;
m_Textures [ pCommand - > m_Slot ] . m_RescaleCount = RescaleCount ;
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int Oglformat = TexFormatToNewOpenGLFormat ( pCommand - > m_Format ) ;
int StoreOglformat = TexFormatToNewOpenGLFormat ( pCommand - > m_StoreFormat ) ;
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if ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_COMPRESSED )
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{
switch ( StoreOglformat )
{
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case GL_RGB : StoreOglformat = GL_COMPRESSED_RGB ; break ;
// COMPRESSED_ALPHA is deprecated, so use different single channel format.
case GL_RED : StoreOglformat = GL_COMPRESSED_RED ; break ;
case GL_RGBA : StoreOglformat = GL_COMPRESSED_RGBA ; break ;
default : StoreOglformat = GL_COMPRESSED_RGBA ;
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}
}
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int Slot = 0 ;
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if ( m_UseMultipleTextureUnits )
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{
Slot = pCommand - > m_Slot % m_MaxTextureUnits ;
//just tell, that we using this texture now
IsAndUpdateTextureSlotBound ( Slot , pCommand - > m_Slot ) ;
glActiveTexture ( GL_TEXTURE0 + Slot ) ;
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m_TextureSlotBoundToUnit [ Slot ] . m_TextureSlot = - 1 ;
m_TextureSlotBoundToUnit [ Slot ] . m_Is2DArray = false ;
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}
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
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glGenTextures ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
glBindTexture ( GL_TEXTURE_2D , m_Textures [ pCommand - > m_Slot ] . m_Tex ) ;
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glGenSamplers ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Sampler ) ;
glBindSampler ( Slot , m_Textures [ pCommand - > m_Slot ] . m_Sampler ) ;
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}
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if ( Oglformat = = GL_RED )
{
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//Bind the texture 2D.
GLint swizzleMask [ ] = { GL_ONE , GL_ONE , GL_ONE , GL_RED } ;
glTexParameteriv ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_RGBA , swizzleMask ) ;
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StoreOglformat = GL_R8 ;
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}
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if ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NOMIPMAPS )
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{
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glTexImage2D ( GL_TEXTURE_2D , 0 , StoreOglformat , Width , Height , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
}
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}
else
{
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if ( ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_NO_2D_TEXTURE ) = = 0 )
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{
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glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
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if ( m_OpenGLTextureLodBIAS ! = 0 )
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glSamplerParameterf ( m_Textures [ pCommand - > m_Slot ] . m_Sampler , GL_TEXTURE_LOD_BIAS , ( ( GLfloat ) m_OpenGLTextureLodBIAS / 1000.0f ) ) ;
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//prevent mipmap display bugs, when zooming out far
if ( Width > = 1024 & & Height > = 1024 )
{
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 5.f ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LOD , 5 ) ;
}
glTexImage2D ( GL_TEXTURE_2D , 0 , StoreOglformat , Width , Height , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
glGenerateMipmap ( GL_TEXTURE_2D ) ;
}
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if ( ( pCommand - > m_Flags & ( CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER ) ) ! = 0 )
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{
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glGenTextures ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Tex2DArray ) ;
glBindTexture ( GL_TEXTURE_2D_ARRAY , m_Textures [ pCommand - > m_Slot ] . m_Tex2DArray ) ;
glGenSamplers ( 1 , & m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray ) ;
glBindSampler ( Slot , m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_MIN_FILTER , GL_LINEAR_MIPMAP_LINEAR ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glSamplerParameteri ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_WRAP_R , GL_MIRRORED_REPEAT ) ;
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if ( m_OpenGLTextureLodBIAS ! = 0 )
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glSamplerParameterf ( m_Textures [ pCommand - > m_Slot ] . m_Sampler2DArray , GL_TEXTURE_LOD_BIAS , ( ( GLfloat ) m_OpenGLTextureLodBIAS / 1000.0f ) ) ;
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int ImageColorChannels = TexFormatToImageColorChannelCount ( pCommand - > m_Format ) ;
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uint8_t * p3DImageData = NULL ;
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bool IsSingleLayer = ( pCommand - > m_Flags & CCommandBuffer : : TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER ) ! = 0 ;
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if ( ! IsSingleLayer )
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p3DImageData = ( uint8_t * ) malloc ( ( size_t ) ImageColorChannels * Width * Height ) ;
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int Image3DWidth , Image3DHeight ;
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int ConvertWidth = Width ;
int ConvertHeight = Height ;
if ( ! IsSingleLayer )
{
if ( ConvertWidth = = 0 | | ( ConvertWidth % 16 ) ! = 0 | | ConvertHeight = = 0 | | ( ConvertHeight % 16 ) ! = 0 )
{
dbg_msg ( " gfx " , " 3D/2D array texture was resized " ) ;
int NewWidth = maximum < int > ( HighestBit ( ConvertWidth ) , 16 ) ;
int NewHeight = maximum < int > ( HighestBit ( ConvertHeight ) , 16 ) ;
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uint8_t * pNewTexData = ( uint8_t * ) Resize ( ConvertWidth , ConvertHeight , NewWidth , NewHeight , pCommand - > m_Format , ( const uint8_t * ) pTexData ) ;
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ConvertWidth = NewWidth ;
ConvertHeight = NewHeight ;
free ( pTexData ) ;
pTexData = pNewTexData ;
}
}
if ( IsSingleLayer | | ( Texture2DTo3D ( pTexData , ConvertWidth , ConvertHeight , ImageColorChannels , 16 , 16 , p3DImageData , Image3DWidth , Image3DHeight ) ) )
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{
if ( IsSingleLayer )
{
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glTexImage3D ( GL_TEXTURE_2D_ARRAY , 0 , StoreOglformat , ConvertWidth , ConvertHeight , 1 , 0 , Oglformat , GL_UNSIGNED_BYTE , pTexData ) ;
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}
else
{
glTexImage3D ( GL_TEXTURE_2D_ARRAY , 0 , StoreOglformat , Image3DWidth , Image3DHeight , 256 , 0 , Oglformat , GL_UNSIGNED_BYTE , p3DImageData ) ;
}
glGenerateMipmap ( GL_TEXTURE_2D_ARRAY ) ;
if ( StoreOglformat = = GL_R8 )
{
//Bind the texture 2D.
GLint swizzleMask [ ] = { GL_ONE , GL_ONE , GL_ONE , GL_RED } ;
glTexParameteriv ( GL_TEXTURE_2D_ARRAY , GL_TEXTURE_SWIZZLE_RGBA , swizzleMask ) ;
}
}
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if ( ! IsSingleLayer )
free ( p3DImageData ) ;
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}
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}
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// This is the initial value for the wrap modes
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m_Textures [ pCommand - > m_Slot ] . m_LastWrapMode = CCommandBuffer : : WRAP_REPEAT ;
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// calculate memory usage
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m_Textures [ pCommand - > m_Slot ] . m_MemSize = Width * Height * pCommand - > m_PixelSize ;
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while ( Width > 2 & & Height > 2 )
{
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Width > > = 1 ;
Height > > = 1 ;
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m_Textures [ pCommand - > m_Slot ] . m_MemSize + = Width * Height * pCommand - > m_PixelSize ;
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}
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m_pTextureMemoryUsage - > store ( m_pTextureMemoryUsage - > load ( std : : memory_order_relaxed ) + m_Textures [ pCommand - > m_Slot ] . m_MemSize , std : : memory_order_relaxed ) ;
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2018-04-09 09:56:39 +00:00
free ( pTexData ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Clear ( const CCommandBuffer : : SCommand_Clear * pCommand )
{
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if ( pCommand - > m_Color . r ! = m_ClearColor . r | | pCommand - > m_Color . g ! = m_ClearColor . g | | pCommand - > m_Color . b ! = m_ClearColor . b )
{
glClearColor ( pCommand - > m_Color . r , pCommand - > m_Color . g , pCommand - > m_Color . b , 0.0f ) ;
m_ClearColor = pCommand - > m_Color ;
}
glClear ( GL_COLOR_BUFFER_BIT ) ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : UploadStreamBufferData ( unsigned int PrimitiveType , const void * pVertices , size_t VertSize , unsigned int PrimitiveCount , bool AsTex3D )
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{
int Count = 0 ;
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switch ( PrimitiveType )
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{
case CCommandBuffer : : PRIMTYPE_LINES :
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Count = PrimitiveCount * 2 ;
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break ;
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case CCommandBuffer : : PRIMTYPE_TRIANGLES :
Count = PrimitiveCount * 3 ;
break ;
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case CCommandBuffer : : PRIMTYPE_QUADS :
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Count = PrimitiveCount * 4 ;
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break ;
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default :
return ;
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} ;
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if ( AsTex3D )
glBindBuffer ( GL_ARRAY_BUFFER , m_PrimitiveDrawBufferIDTex3D ) ;
else
glBindBuffer ( GL_ARRAY_BUFFER , m_PrimitiveDrawBufferID [ m_LastStreamBuffer ] ) ;
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if ( ! m_UsePreinitializedVertexBuffer )
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glBufferData ( GL_ARRAY_BUFFER , VertSize * Count , pVertices , GL_STREAM_DRAW ) ;
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else
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{
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// This is better for some iGPUs. Probably due to not initializing a new buffer in the system memory again and again...(driver dependent)
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void * pData = glMapBufferRange ( GL_ARRAY_BUFFER , 0 , VertSize * Count , GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ) ;
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mem_copy ( pData , pVertices , VertSize * Count ) ;
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2017-09-27 10:16:34 +00:00
glUnmapBuffer ( GL_ARRAY_BUFFER ) ;
}
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Render ( const CCommandBuffer : : SCommand_Render * pCommand )
{
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CGLSLTWProgram * pProgram = m_pPrimitiveProgram ;
if ( IsTexturedState ( pCommand - > m_State ) )
pProgram = m_pPrimitiveProgramTextured ;
UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram ) ;
2018-04-13 19:34:12 +00:00
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UploadStreamBufferData ( pCommand - > m_PrimType , pCommand - > m_pVertices , sizeof ( CCommandBuffer : : SVertex ) , pCommand - > m_PrimCount ) ;
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glBindVertexArray ( m_PrimitiveDrawVertexID [ m_LastStreamBuffer ] ) ;
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switch ( pCommand - > m_PrimType )
{
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// We don't support GL_QUADS due to core profile
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case CCommandBuffer : : PRIMTYPE_LINES :
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glDrawArrays ( GL_LINES , 0 , pCommand - > m_PrimCount * 2 ) ;
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break ;
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case CCommandBuffer : : PRIMTYPE_TRIANGLES :
glDrawArrays ( GL_TRIANGLES , 0 , pCommand - > m_PrimCount * 3 ) ;
break ;
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case CCommandBuffer : : PRIMTYPE_QUADS :
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if ( m_LastIndexBufferBound [ m_LastStreamBuffer ] ! = m_QuadDrawIndexBufferID )
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{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
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m_LastIndexBufferBound [ m_LastStreamBuffer ] = m_QuadDrawIndexBufferID ;
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}
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glDrawElements ( GL_TRIANGLES , pCommand - > m_PrimCount * 6 , GL_UNSIGNED_INT , 0 ) ;
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break ;
default :
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dbg_msg ( " render " , " unknown primtype %d \n " , pCommand - > m_PrimType ) ;
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} ;
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m_LastStreamBuffer = ( m_LastStreamBuffer + 1 > = MAX_STREAM_BUFFER_COUNT ? 0 : m_LastStreamBuffer + 1 ) ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderTex3D ( const CCommandBuffer : : SCommand_RenderTex3D * pCommand )
{
CGLSLPrimitiveProgram * pProg = m_pPrimitive3DProgram ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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pProg = m_pPrimitive3DProgramTextured ;
UseProgram ( pProg ) ;
SetState ( pCommand - > m_State , pProg , true ) ;
UploadStreamBufferData ( pCommand - > m_PrimType , pCommand - > m_pVertices , sizeof ( CCommandBuffer : : SVertexTex3DStream ) , pCommand - > m_PrimCount , true ) ;
glBindVertexArray ( m_PrimitiveDrawVertexIDTex3D ) ;
switch ( pCommand - > m_PrimType )
{
// We don't support GL_QUADS due to core profile
case CCommandBuffer : : PRIMTYPE_LINES :
glDrawArrays ( GL_LINES , 0 , pCommand - > m_PrimCount * 2 ) ;
break ;
case CCommandBuffer : : PRIMTYPE_QUADS :
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
glDrawElements ( GL_TRIANGLES , pCommand - > m_PrimCount * 6 , GL_UNSIGNED_INT , 0 ) ;
break ;
default :
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dbg_msg ( " render " , " unknown primtype %d \n " , pCommand - > m_PrimType ) ;
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} ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_Screenshot ( const CCommandBuffer : : SCommand_Screenshot * pCommand )
{
// fetch image data
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GLint aViewport [ 4 ] = { 0 , 0 , 0 , 0 } ;
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glGetIntegerv ( GL_VIEWPORT , aViewport ) ;
int w = aViewport [ 2 ] ;
int h = aViewport [ 3 ] ;
// we allocate one more row to use when we are flipping the texture
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unsigned char * pPixelData = ( unsigned char * ) malloc ( ( size_t ) w * ( h + 1 ) * 3 ) ;
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unsigned char * pTempRow = pPixelData + w * h * 3 ;
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// fetch the pixels
GLint Alignment ;
glGetIntegerv ( GL_PACK_ALIGNMENT , & Alignment ) ;
glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
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glReadPixels ( 0 , 0 , w , h , GL_RGB , GL_UNSIGNED_BYTE , pPixelData ) ;
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glPixelStorei ( GL_PACK_ALIGNMENT , Alignment ) ;
// flip the pixel because opengl works from bottom left corner
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for ( int y = 0 ; y < h / 2 ; y + + )
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{
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mem_copy ( pTempRow , pPixelData + y * w * 3 , w * 3 ) ;
mem_copy ( pPixelData + y * w * 3 , pPixelData + ( h - y - 1 ) * w * 3 , w * 3 ) ;
mem_copy ( pPixelData + ( h - y - 1 ) * w * 3 , pTempRow , w * 3 ) ;
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}
// fill in the information
pCommand - > m_pImage - > m_Width = w ;
pCommand - > m_pImage - > m_Height = h ;
pCommand - > m_pImage - > m_Format = CImageInfo : : FORMAT_RGB ;
pCommand - > m_pImage - > m_pData = pPixelData ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : DestroyBufferContainer ( int Index , bool DeleteBOs )
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{
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID ! = 0 )
glDeleteVertexArrays ( 1 , & BufferContainer . m_VertArrayID ) ;
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// all buffer objects can deleted automatically, so the program doesn't need to deal with them (e.g. causing crashes because of driver bugs)
if ( DeleteBOs )
{
for ( size_t i = 0 ; i < BufferContainer . m_ContainerInfo . m_Attributes . size ( ) ; + + i )
{
int VertBufferID = BufferContainer . m_ContainerInfo . m_Attributes [ i ] . m_VertBufferBindingIndex ;
if ( VertBufferID ! = - 1 )
{
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for ( auto & Attribute : BufferContainer . m_ContainerInfo . m_Attributes )
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{
// set all equal ids to zero to not double delete
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if ( VertBufferID = = Attribute . m_VertBufferBindingIndex )
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{
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Attribute . m_VertBufferBindingIndex = - 1 ;
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}
}
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glDeleteBuffers ( 1 , & m_BufferObjectIndices [ VertBufferID ] ) ;
}
}
}
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BufferContainer . m_LastIndexBufferBound = 0 ;
BufferContainer . m_ContainerInfo . m_Attributes . clear ( ) ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : AppendIndices ( unsigned int NewIndicesCount )
{
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if ( NewIndicesCount < = m_CurrentIndicesInBuffer )
return ;
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unsigned int AddCount = NewIndicesCount - m_CurrentIndicesInBuffer ;
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unsigned int * Indices = new unsigned int [ AddCount ] ;
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int Primq = ( m_CurrentIndicesInBuffer / 6 ) * 4 ;
for ( unsigned int i = 0 ; i < AddCount ; i + = 6 )
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{
Indices [ i ] = Primq ;
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Indices [ i + 1 ] = Primq + 1 ;
Indices [ i + 2 ] = Primq + 2 ;
Indices [ i + 3 ] = Primq ;
Indices [ i + 4 ] = Primq + 2 ;
Indices [ i + 5 ] = Primq + 3 ;
Primq + = 4 ;
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}
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glBindBuffer ( GL_COPY_READ_BUFFER , m_QuadDrawIndexBufferID ) ;
GLuint NewIndexBufferID ;
glGenBuffers ( 1 , & NewIndexBufferID ) ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , NewIndexBufferID ) ;
GLsizeiptr size = sizeof ( unsigned int ) ;
glBufferData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) NewIndicesCount * size , NULL , GL_STATIC_DRAW ) ;
glCopyBufferSubData ( GL_COPY_READ_BUFFER , GL_COPY_WRITE_BUFFER , 0 , 0 , ( GLsizeiptr ) m_CurrentIndicesInBuffer * size ) ;
glBufferSubData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) m_CurrentIndicesInBuffer * size , ( GLsizeiptr ) AddCount * size , Indices ) ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , 0 ) ;
glBindBuffer ( GL_COPY_READ_BUFFER , 0 ) ;
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glDeleteBuffers ( 1 , & m_QuadDrawIndexBufferID ) ;
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m_QuadDrawIndexBufferID = NewIndexBufferID ;
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for ( unsigned int & i : m_LastIndexBufferBound )
i = 0 ;
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for ( auto & BufferContainer : m_BufferContainers )
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{
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BufferContainer . m_LastIndexBufferBound = 0 ;
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}
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m_CurrentIndicesInBuffer = NewIndicesCount ;
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delete [ ] Indices ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_CreateBufferObject ( const CCommandBuffer : : SCommand_CreateBufferObject * pCommand )
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{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
//create necessary space
if ( ( size_t ) Index > = m_BufferObjectIndices . size ( ) )
{
for ( int i = m_BufferObjectIndices . size ( ) ; i < Index + 1 ; + + i )
{
m_BufferObjectIndices . push_back ( 0 ) ;
}
}
GLuint VertBufferID = 0 ;
glGenBuffers ( 1 , & VertBufferID ) ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , VertBufferID ) ;
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glBufferData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData , GL_STATIC_DRAW ) ;
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m_BufferObjectIndices [ Index ] = VertBufferID ;
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if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RecreateBufferObject ( const CCommandBuffer : : SCommand_RecreateBufferObject * pCommand )
{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , m_BufferObjectIndices [ Index ] ) ;
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glBufferData ( GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData , GL_STATIC_DRAW ) ;
if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_UpdateBufferObject ( const CCommandBuffer : : SCommand_UpdateBufferObject * pCommand )
{
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void * pUploadData = pCommand - > m_pUploadData ;
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int Index = pCommand - > m_BufferIndex ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , m_BufferObjectIndices [ Index ] ) ;
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glBufferSubData ( GL_COPY_WRITE_BUFFER , ( GLintptr ) ( pCommand - > m_pOffset ) , ( GLsizeiptr ) ( pCommand - > m_DataSize ) , pUploadData ) ;
if ( pCommand - > m_DeletePointer )
free ( pUploadData ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_CopyBufferObject ( const CCommandBuffer : : SCommand_CopyBufferObject * pCommand )
{
int WriteIndex = pCommand - > m_WriteBufferIndex ;
int ReadIndex = pCommand - > m_ReadBufferIndex ;
glBindBuffer ( GL_COPY_WRITE_BUFFER , m_BufferObjectIndices [ WriteIndex ] ) ;
glBindBuffer ( GL_COPY_READ_BUFFER , m_BufferObjectIndices [ ReadIndex ] ) ;
glCopyBufferSubData ( GL_COPY_READ_BUFFER , GL_COPY_WRITE_BUFFER , ( GLsizeiptr ) ( pCommand - > m_pReadOffset ) , ( GLsizeiptr ) ( pCommand - > m_pWriteOffset ) , ( GLsizeiptr ) pCommand - > m_CopySize ) ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_DeleteBufferObject ( const CCommandBuffer : : SCommand_DeleteBufferObject * pCommand )
{
int Index = pCommand - > m_BufferIndex ;
glDeleteBuffers ( 1 , & m_BufferObjectIndices [ Index ] ) ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_CreateBufferContainer ( const CCommandBuffer : : SCommand_CreateBufferContainer * pCommand )
{
int Index = pCommand - > m_BufferContainerIndex ;
//create necessary space
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
{
for ( int i = m_BufferContainers . size ( ) ; i < Index + 1 ; + + i )
{
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SBufferContainer Container ;
Container . m_ContainerInfo . m_Stride = 0 ;
m_BufferContainers . push_back ( Container ) ;
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}
}
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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glGenVertexArrays ( 1 , & BufferContainer . m_VertArrayID ) ;
glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
BufferContainer . m_LastIndexBufferBound = 0 ;
for ( int i = 0 ; i < pCommand - > m_AttrCount ; + + i )
{
glEnableVertexAttribArray ( ( GLuint ) i ) ;
glBindBuffer ( GL_ARRAY_BUFFER , m_BufferObjectIndices [ pCommand - > m_Attributes [ i ] . m_VertBufferBindingIndex ] ) ;
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SBufferContainerInfo : : SAttribute & Attr = pCommand - > m_Attributes [ i ] ;
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if ( Attr . m_FuncType = = 0 )
glVertexAttribPointer ( ( GLuint ) i , Attr . m_DataTypeCount , Attr . m_Type , ( GLboolean ) Attr . m_Normalized , pCommand - > m_Stride , Attr . m_pOffset ) ;
else if ( Attr . m_FuncType = = 1 )
glVertexAttribIPointer ( ( GLuint ) i , Attr . m_DataTypeCount , Attr . m_Type , pCommand - > m_Stride , Attr . m_pOffset ) ;
BufferContainer . m_ContainerInfo . m_Attributes . push_back ( Attr ) ;
}
BufferContainer . m_ContainerInfo . m_Stride = pCommand - > m_Stride ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_UpdateBufferContainer ( const CCommandBuffer : : SCommand_UpdateBufferContainer * pCommand )
{
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SBufferContainer & BufferContainer = m_BufferContainers [ pCommand - > m_BufferContainerIndex ] ;
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glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
//disable all old attributes
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for ( size_t i = 0 ; i < BufferContainer . m_ContainerInfo . m_Attributes . size ( ) ; + + i )
{
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glDisableVertexAttribArray ( ( GLuint ) i ) ;
}
BufferContainer . m_ContainerInfo . m_Attributes . clear ( ) ;
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for ( int i = 0 ; i < pCommand - > m_AttrCount ; + + i )
{
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glEnableVertexAttribArray ( ( GLuint ) i ) ;
glBindBuffer ( GL_ARRAY_BUFFER , m_BufferObjectIndices [ pCommand - > m_Attributes [ i ] . m_VertBufferBindingIndex ] ) ;
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SBufferContainerInfo : : SAttribute & Attr = pCommand - > m_Attributes [ i ] ;
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if ( Attr . m_FuncType = = 0 )
glVertexAttribPointer ( ( GLuint ) i , Attr . m_DataTypeCount , Attr . m_Type , Attr . m_Normalized , pCommand - > m_Stride , Attr . m_pOffset ) ;
else if ( Attr . m_FuncType = = 1 )
glVertexAttribIPointer ( ( GLuint ) i , Attr . m_DataTypeCount , Attr . m_Type , pCommand - > m_Stride , Attr . m_pOffset ) ;
BufferContainer . m_ContainerInfo . m_Attributes . push_back ( Attr ) ;
}
BufferContainer . m_ContainerInfo . m_Stride = pCommand - > m_Stride ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_DeleteBufferContainer ( const CCommandBuffer : : SCommand_DeleteBufferContainer * pCommand )
{
DestroyBufferContainer ( pCommand - > m_BufferContainerIndex , pCommand - > m_DestroyAllBO ) ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_IndicesRequiredNumNotify ( const CCommandBuffer : : SCommand_IndicesRequiredNumNotify * pCommand )
{
if ( pCommand - > m_RequiredIndicesNum > m_CurrentIndicesInBuffer )
AppendIndices ( pCommand - > m_RequiredIndicesNum ) ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderBorderTile ( const CCommandBuffer : : SCommand_RenderBorderTile * pCommand )
{
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int Index = pCommand - > m_BufferContainerIndex ;
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//if space not there return
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if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
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return ;
2018-03-13 20:44:58 +00:00
2020-09-26 19:41:58 +00:00
SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
if ( BufferContainer . m_VertArrayID = = 0 )
return ;
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CGLSLTileProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pBorderTileProgramTextured ;
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}
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else
pProgram = m_pBorderTileProgram ;
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UseProgram ( pProgram ) ;
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SetState ( pCommand - > m_State , pProgram , true ) ;
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pProgram - > SetUniformVec4 ( pProgram - > m_LocColor , 1 , ( float * ) & pCommand - > m_Color ) ;
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pProgram - > SetUniformVec2 ( pProgram - > m_LocOffset , 1 , ( float * ) & pCommand - > m_Offset ) ;
pProgram - > SetUniformVec2 ( pProgram - > m_LocDir , 1 , ( float * ) & pCommand - > m_Dir ) ;
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pProgram - > SetUniform ( pProgram - > m_LocJumpIndex , ( int ) pCommand - > m_JumpIndex ) ;
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glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
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{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
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BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
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}
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glDrawElementsInstanced ( GL_TRIANGLES , 6 , GL_UNSIGNED_INT , pCommand - > m_pIndicesOffset , pCommand - > m_DrawNum ) ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderBorderTileLine ( const CCommandBuffer : : SCommand_RenderBorderTileLine * pCommand )
{
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int Index = pCommand - > m_BufferContainerIndex ;
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//if space not there return
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if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
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return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
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CGLSLTileProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pBorderTileLineProgramTextured ;
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}
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else
pProgram = m_pBorderTileLineProgram ;
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UseProgram ( pProgram ) ;
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SetState ( pCommand - > m_State , pProgram , true ) ;
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pProgram - > SetUniformVec4 ( pProgram - > m_LocColor , 1 , ( float * ) & pCommand - > m_Color ) ;
pProgram - > SetUniformVec2 ( pProgram - > m_LocOffset , 1 , ( float * ) & pCommand - > m_Offset ) ;
pProgram - > SetUniformVec2 ( pProgram - > m_LocDir , 1 , ( float * ) & pCommand - > m_Dir ) ;
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glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
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{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
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BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
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}
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glDrawElementsInstanced ( GL_TRIANGLES , pCommand - > m_IndexDrawNum , GL_UNSIGNED_INT , pCommand - > m_pIndicesOffset , pCommand - > m_DrawNum ) ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderTileLayer ( const CCommandBuffer : : SCommand_RenderTileLayer * pCommand )
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{
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int Index = pCommand - > m_BufferContainerIndex ;
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//if space not there return
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if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
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return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
if ( pCommand - > m_IndicesDrawNum = = 0 )
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{
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return ; //nothing to draw
}
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CGLSLTileProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pTileProgramTextured ;
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}
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else
pProgram = m_pTileProgram ;
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UseProgram ( pProgram ) ;
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SetState ( pCommand - > m_State , pProgram , true ) ;
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pProgram - > SetUniformVec4 ( pProgram - > m_LocColor , 1 , ( float * ) & pCommand - > m_Color ) ;
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glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
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{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
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BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
}
for ( int i = 0 ; i < pCommand - > m_IndicesDrawNum ; + + i )
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{
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glDrawElements ( GL_TRIANGLES , pCommand - > m_pDrawCount [ i ] , GL_UNSIGNED_INT , pCommand - > m_pIndicesOffsets [ i ] ) ;
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}
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderQuadLayer ( const CCommandBuffer : : SCommand_RenderQuadLayer * pCommand )
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{
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int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
if ( pCommand - > m_QuadNum = = 0 )
{
return ; //nothing to draw
}
CGLSLQuadProgram * pProgram = NULL ;
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if ( IsTexturedState ( pCommand - > m_State ) )
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{
pProgram = m_pQuadProgramTextured ;
}
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else
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pProgram = m_pQuadProgram ;
UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram ) ;
glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
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{
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glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
}
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int QuadsLeft = pCommand - > m_QuadNum ;
size_t QuadOffset = 0 ;
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// the extra offset is not related to the information from the command, but an actual offset in the buffer
size_t QuadOffsetExtra = pCommand - > m_QuadOffset ;
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vec4 aColors [ m_MaxQuadsPossible ] ;
vec2 aOffsets [ m_MaxQuadsPossible ] ;
float aRotations [ m_MaxQuadsPossible ] ;
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while ( QuadsLeft > 0 )
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{
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int ActualQuadCount = minimum < int > ( QuadsLeft , m_MaxQuadsAtOnce ) ;
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for ( size_t i = 0 ; i < ( size_t ) ActualQuadCount ; + + i )
{
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mem_copy ( & aColors [ i ] , pCommand - > m_pQuadInfo [ i + QuadOffset ] . m_aColor , sizeof ( vec4 ) ) ;
mem_copy ( & aOffsets [ i ] , pCommand - > m_pQuadInfo [ i + QuadOffset ] . m_aOffsets , sizeof ( vec2 ) ) ;
mem_copy ( & aRotations [ i ] , & pCommand - > m_pQuadInfo [ i + QuadOffset ] . m_Rotation , sizeof ( float ) ) ;
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}
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pProgram - > SetUniformVec4 ( pProgram - > m_LocColors , ActualQuadCount , ( float * ) aColors ) ;
pProgram - > SetUniformVec2 ( pProgram - > m_LocOffsets , ActualQuadCount , ( float * ) aOffsets ) ;
pProgram - > SetUniform ( pProgram - > m_LocRotations , ActualQuadCount , ( float * ) aRotations ) ;
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pProgram - > SetUniform ( pProgram - > m_LocQuadOffset , ( int ) ( QuadOffset + QuadOffsetExtra ) ) ;
glDrawElements ( GL_TRIANGLES , ActualQuadCount * 6 , GL_UNSIGNED_INT , ( void * ) ( ( QuadOffset + QuadOffsetExtra ) * 6 * sizeof ( unsigned int ) ) ) ;
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QuadsLeft - = ActualQuadCount ;
QuadOffset + = ( size_t ) ActualQuadCount ;
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}
}
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void CCommandProcessorFragment_OpenGL3_3 : : RenderText ( const CCommandBuffer : : SState & State , int DrawNum , int TextTextureIndex , int TextOutlineTextureIndex , int TextureSize , const float * pTextColor , const float * pTextOutlineColor )
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{
if ( DrawNum = = 0 )
{
return ; //nothing to draw
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}
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UseProgram ( m_pTextProgram ) ;
int SlotText = 0 ;
int SlotTextOutline = 0 ;
if ( m_UseMultipleTextureUnits )
{
SlotText = TextTextureIndex % m_MaxTextureUnits ;
SlotTextOutline = TextOutlineTextureIndex % m_MaxTextureUnits ;
if ( SlotText = = SlotTextOutline )
SlotTextOutline = ( TextOutlineTextureIndex + 1 ) % m_MaxTextureUnits ;
if ( ! IsAndUpdateTextureSlotBound ( SlotText , TextTextureIndex ) )
{
glActiveTexture ( GL_TEXTURE0 + SlotText ) ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ TextTextureIndex ] . m_Tex ) ;
glBindSampler ( SlotText , m_Textures [ TextTextureIndex ] . m_Sampler ) ;
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}
if ( ! IsAndUpdateTextureSlotBound ( SlotTextOutline , TextOutlineTextureIndex ) )
{
glActiveTexture ( GL_TEXTURE0 + SlotTextOutline ) ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ TextOutlineTextureIndex ] . m_Tex ) ;
glBindSampler ( SlotTextOutline , m_Textures [ TextOutlineTextureIndex ] . m_Sampler ) ;
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}
}
else
{
SlotText = 0 ;
SlotTextOutline = 1 ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ TextTextureIndex ] . m_Tex ) ;
glBindSampler ( SlotText , m_Textures [ TextTextureIndex ] . m_Sampler ) ;
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glActiveTexture ( GL_TEXTURE1 ) ;
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glBindTexture ( GL_TEXTURE_2D , m_Textures [ TextOutlineTextureIndex ] . m_Tex ) ;
glBindSampler ( SlotTextOutline , m_Textures [ TextOutlineTextureIndex ] . m_Sampler ) ;
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glActiveTexture ( GL_TEXTURE0 ) ;
}
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if ( m_pTextProgram - > m_LastTextSampler ! = SlotText )
{
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m_pTextProgram - > SetUniform ( m_pTextProgram - > m_LocTextSampler , SlotText ) ;
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m_pTextProgram - > m_LastTextSampler = SlotText ;
}
if ( m_pTextProgram - > m_LastTextOutlineSampler ! = SlotTextOutline )
{
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m_pTextProgram - > SetUniform ( m_pTextProgram - > m_LocTextOutlineSampler , SlotTextOutline ) ;
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m_pTextProgram - > m_LastTextOutlineSampler = SlotTextOutline ;
}
SetState ( State , m_pTextProgram ) ;
if ( m_pTextProgram - > m_LastTextureSize ! = TextureSize )
{
m_pTextProgram - > SetUniform ( m_pTextProgram - > m_LocTextureSize , ( float ) TextureSize ) ;
m_pTextProgram - > m_LastTextureSize = TextureSize ;
}
if ( m_pTextProgram - > m_LastOutlineColor [ 0 ] ! = pTextOutlineColor [ 0 ] | | m_pTextProgram - > m_LastOutlineColor [ 1 ] ! = pTextOutlineColor [ 1 ] | | m_pTextProgram - > m_LastOutlineColor [ 2 ] ! = pTextOutlineColor [ 2 ] | | m_pTextProgram - > m_LastOutlineColor [ 3 ] ! = pTextOutlineColor [ 3 ] )
{
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m_pTextProgram - > SetUniformVec4 ( m_pTextProgram - > m_LocOutlineColor , 1 , ( float * ) pTextOutlineColor ) ;
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m_pTextProgram - > m_LastOutlineColor [ 0 ] = pTextOutlineColor [ 0 ] ;
m_pTextProgram - > m_LastOutlineColor [ 1 ] = pTextOutlineColor [ 1 ] ;
m_pTextProgram - > m_LastOutlineColor [ 2 ] = pTextOutlineColor [ 2 ] ;
m_pTextProgram - > m_LastOutlineColor [ 3 ] = pTextOutlineColor [ 3 ] ;
}
if ( m_pTextProgram - > m_LastColor [ 0 ] ! = pTextColor [ 0 ] | | m_pTextProgram - > m_LastColor [ 1 ] ! = pTextColor [ 1 ] | | m_pTextProgram - > m_LastColor [ 2 ] ! = pTextColor [ 2 ] | | m_pTextProgram - > m_LastColor [ 3 ] ! = pTextColor [ 3 ] )
{
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m_pTextProgram - > SetUniformVec4 ( m_pTextProgram - > m_LocColor , 1 , ( float * ) pTextColor ) ;
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m_pTextProgram - > m_LastColor [ 0 ] = pTextColor [ 0 ] ;
m_pTextProgram - > m_LastColor [ 1 ] = pTextColor [ 1 ] ;
m_pTextProgram - > m_LastColor [ 2 ] = pTextColor [ 2 ] ;
m_pTextProgram - > m_LastColor [ 3 ] = pTextColor [ 3 ] ;
}
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glDrawElements ( GL_TRIANGLES , DrawNum , GL_UNSIGNED_INT , ( void * ) ( 0 ) ) ;
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}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderText ( const CCommandBuffer : : SCommand_RenderText * pCommand )
{
int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
}
RenderText ( pCommand - > m_State , pCommand - > m_DrawNum , pCommand - > m_TextTextureIndex , pCommand - > m_TextOutlineTextureIndex , pCommand - > m_TextureSize , pCommand - > m_aTextColor , pCommand - > m_aTextOutlineColor ) ;
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}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderTextStream ( const CCommandBuffer : : SCommand_RenderTextStream * pCommand )
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{
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if ( pCommand - > m_PrimCount = = 0 )
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{
return ; //nothing to draw
}
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UploadStreamBufferData ( CCommandBuffer : : PRIMTYPE_QUADS , pCommand - > m_pVertices , sizeof ( CCommandBuffer : : SVertex ) , pCommand - > m_PrimCount ) ;
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glBindVertexArray ( m_PrimitiveDrawVertexID [ m_LastStreamBuffer ] ) ;
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if ( m_LastIndexBufferBound [ m_LastStreamBuffer ] ! = m_QuadDrawIndexBufferID )
{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
m_LastIndexBufferBound [ m_LastStreamBuffer ] = m_QuadDrawIndexBufferID ;
}
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float aTextColor [ 4 ] = { 1.f , 1.f , 1.f , 1.f } ;
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RenderText ( pCommand - > m_State , pCommand - > m_PrimCount * 6 , pCommand - > m_TextTextureIndex , pCommand - > m_TextOutlineTextureIndex , pCommand - > m_TextureSize , aTextColor , pCommand - > m_aTextOutlineColor ) ;
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m_LastStreamBuffer = ( m_LastStreamBuffer + 1 > = MAX_STREAM_BUFFER_COUNT ? 0 : m_LastStreamBuffer + 1 ) ;
}
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderQuadContainer ( const CCommandBuffer : : SCommand_RenderQuadContainer * pCommand )
{
if ( pCommand - > m_DrawNum = = 0 )
{
return ; //nothing to draw
}
int Index = pCommand - > m_BufferContainerIndex ;
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//if space not there return
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if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
}
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CGLSLTWProgram * pProgram = m_pPrimitiveProgram ;
if ( IsTexturedState ( pCommand - > m_State ) )
pProgram = m_pPrimitiveProgramTextured ;
UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram ) ;
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glDrawElements ( GL_TRIANGLES , pCommand - > m_DrawNum , GL_UNSIGNED_INT , pCommand - > m_pOffset ) ;
}
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void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderQuadContainerEx ( const CCommandBuffer : : SCommand_RenderQuadContainerEx * pCommand )
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{
if ( pCommand - > m_DrawNum = = 0 )
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{
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return ; //nothing to draw
}
int Index = pCommand - > m_BufferContainerIndex ;
//if space not there return
if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
return ;
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SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
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return ;
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glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
{
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
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}
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CGLSLPrimitiveExProgram * pProgram = m_pPrimitiveExProgramRotationless ;
if ( IsTexturedState ( pCommand - > m_State ) )
{
if ( pCommand - > m_Rotation ! = 0.0f )
pProgram = m_pPrimitiveExProgramTextured ;
else
pProgram = m_pPrimitiveExProgramTexturedRotationless ;
}
else
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{
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if ( pCommand - > m_Rotation ! = 0.0f )
pProgram = m_pPrimitiveExProgram ;
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}
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UseProgram ( pProgram ) ;
SetState ( pCommand - > m_State , pProgram ) ;
if ( pCommand - > m_Rotation ! = 0.0f & & ( pProgram - > m_LastCenter [ 0 ] ! = pCommand - > m_Center . x | | pProgram - > m_LastCenter [ 1 ] ! = pCommand - > m_Center . y ) )
2018-03-13 20:44:58 +00:00
{
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pProgram - > SetUniformVec2 ( pProgram - > m_LocCenter , 1 , ( float * ) & pCommand - > m_Center ) ;
pProgram - > m_LastCenter [ 0 ] = pCommand - > m_Center . x ;
pProgram - > m_LastCenter [ 1 ] = pCommand - > m_Center . y ;
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}
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if ( pProgram - > m_LastRotation ! = pCommand - > m_Rotation )
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{
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pProgram - > SetUniform ( pProgram - > m_LocRotation , pCommand - > m_Rotation ) ;
pProgram - > m_LastRotation = pCommand - > m_Rotation ;
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}
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if ( pProgram - > m_LastVertciesColor [ 0 ] ! = pCommand - > m_VertexColor . r | | pProgram - > m_LastVertciesColor [ 1 ] ! = pCommand - > m_VertexColor . g | | pProgram - > m_LastVertciesColor [ 2 ] ! = pCommand - > m_VertexColor . b | | pProgram - > m_LastVertciesColor [ 3 ] ! = pCommand - > m_VertexColor . a )
2018-03-13 20:44:58 +00:00
{
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pProgram - > SetUniformVec4 ( pProgram - > m_LocVertciesColor , 1 , ( float * ) & pCommand - > m_VertexColor ) ;
pProgram - > m_LastVertciesColor [ 0 ] = pCommand - > m_VertexColor . r ;
pProgram - > m_LastVertciesColor [ 1 ] = pCommand - > m_VertexColor . g ;
pProgram - > m_LastVertciesColor [ 2 ] = pCommand - > m_VertexColor . b ;
pProgram - > m_LastVertciesColor [ 3 ] = pCommand - > m_VertexColor . a ;
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}
glDrawElements ( GL_TRIANGLES , pCommand - > m_DrawNum , GL_UNSIGNED_INT , pCommand - > m_pOffset ) ;
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}
2018-03-13 20:44:58 +00:00
void CCommandProcessorFragment_OpenGL3_3 : : Cmd_RenderQuadContainerAsSpriteMultiple ( const CCommandBuffer : : SCommand_RenderQuadContainerAsSpriteMultiple * pCommand )
2017-09-13 18:33:58 +00:00
{
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if ( pCommand - > m_DrawNum = = 0 | | pCommand - > m_DrawCount = = 0 )
{
return ; //nothing to draw
}
int Index = pCommand - > m_BufferContainerIndex ;
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//if space not there return
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if ( ( size_t ) Index > = m_BufferContainers . size ( ) )
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return ;
2018-03-13 20:44:58 +00:00
2020-09-26 19:41:58 +00:00
SBufferContainer & BufferContainer = m_BufferContainers [ Index ] ;
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if ( BufferContainer . m_VertArrayID = = 0 )
return ;
glBindVertexArray ( BufferContainer . m_VertArrayID ) ;
if ( BufferContainer . m_LastIndexBufferBound ! = m_QuadDrawIndexBufferID )
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{
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glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , m_QuadDrawIndexBufferID ) ;
BufferContainer . m_LastIndexBufferBound = m_QuadDrawIndexBufferID ;
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}
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UseProgram ( m_pSpriteProgramMultiple ) ;
SetState ( pCommand - > m_State , m_pSpriteProgramMultiple ) ;
if ( ( m_pSpriteProgramMultiple - > m_LastCenter [ 0 ] ! = pCommand - > m_Center . x | | m_pSpriteProgramMultiple - > m_LastCenter [ 1 ] ! = pCommand - > m_Center . y ) )
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{
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m_pSpriteProgramMultiple - > SetUniformVec2 ( m_pSpriteProgramMultiple - > m_LocCenter , 1 , ( float * ) & pCommand - > m_Center ) ;
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m_pSpriteProgramMultiple - > m_LastCenter [ 0 ] = pCommand - > m_Center . x ;
m_pSpriteProgramMultiple - > m_LastCenter [ 1 ] = pCommand - > m_Center . y ;
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}
2018-04-13 19:34:12 +00:00
2018-03-13 20:44:58 +00:00
if ( m_pSpriteProgramMultiple - > m_LastVertciesColor [ 0 ] ! = pCommand - > m_VertexColor . r | | m_pSpriteProgramMultiple - > m_LastVertciesColor [ 1 ] ! = pCommand - > m_VertexColor . g | | m_pSpriteProgramMultiple - > m_LastVertciesColor [ 2 ] ! = pCommand - > m_VertexColor . b | | m_pSpriteProgramMultiple - > m_LastVertciesColor [ 3 ] ! = pCommand - > m_VertexColor . a )
{
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m_pSpriteProgramMultiple - > SetUniformVec4 ( m_pSpriteProgramMultiple - > m_LocVertciesColor , 1 , ( float * ) & pCommand - > m_VertexColor ) ;
2018-03-13 20:44:58 +00:00
m_pSpriteProgramMultiple - > m_LastVertciesColor [ 0 ] = pCommand - > m_VertexColor . r ;
m_pSpriteProgramMultiple - > m_LastVertciesColor [ 1 ] = pCommand - > m_VertexColor . g ;
m_pSpriteProgramMultiple - > m_LastVertciesColor [ 2 ] = pCommand - > m_VertexColor . b ;
m_pSpriteProgramMultiple - > m_LastVertciesColor [ 3 ] = pCommand - > m_VertexColor . a ;
}
int DrawCount = pCommand - > m_DrawCount ;
size_t RenderOffset = 0 ;
2018-04-13 19:34:12 +00:00
2018-03-13 20:44:58 +00:00
// 4 for the center (always use vec4) and 16 for the matrix(just to be sure), 4 for the sampler and vertex color
const int RSPCount = 256 - 4 - 16 - 8 ;
while ( DrawCount > 0 )
{
int UniformCount = ( DrawCount > RSPCount ? RSPCount : DrawCount ) ;
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m_pSpriteProgramMultiple - > SetUniformVec4 ( m_pSpriteProgramMultiple - > m_LocRSP , UniformCount , ( float * ) ( pCommand - > m_pRenderInfo + RenderOffset ) ) ;
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glDrawElementsInstanced ( GL_TRIANGLES , pCommand - > m_DrawNum , GL_UNSIGNED_INT , pCommand - > m_pOffset , UniformCount ) ;
RenderOffset + = RSPCount ;
DrawCount - = RSPCount ;
}
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}
2012-01-03 20:39:10 +00:00
// ------------ CCommandProcessorFragment_SDL
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static void ParseVersionString ( const char * pStr , int & VersionMajor , int & VersionMinor , int & VersionPatch )
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{
if ( pStr )
{
char aCurNumberStr [ 32 ] ;
size_t CurNumberStrLen = 0 ;
size_t TotalNumbersPassed = 0 ;
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int aNumbers [ 3 ] = { 0 } ;
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bool LastWasNumber = false ;
while ( * pStr & & TotalNumbersPassed < 3 )
{
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if ( * pStr > = ' 0 ' & & * pStr < = ' 9 ' )
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{
aCurNumberStr [ CurNumberStrLen + + ] = ( char ) * pStr ;
LastWasNumber = true ;
}
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else if ( LastWasNumber & & ( * pStr = = ' . ' | | * pStr = = ' ' | | * pStr = = ' \0 ' ) )
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{
int CurNumber = 0 ;
if ( CurNumberStrLen > 0 )
{
aCurNumberStr [ CurNumberStrLen ] = 0 ;
CurNumber = str_toint ( aCurNumberStr ) ;
aNumbers [ TotalNumbersPassed + + ] = CurNumber ;
CurNumberStrLen = 0 ;
}
LastWasNumber = false ;
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if ( * pStr ! = ' . ' )
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break ;
}
else
{
break ;
}
+ + pStr ;
}
VersionMajor = aNumbers [ 0 ] ;
VersionMinor = aNumbers [ 1 ] ;
VersionPatch = aNumbers [ 2 ] ;
}
}
2020-10-18 10:14:16 +00:00
static const char * GetGLErrorName ( GLenum Type )
{
if ( Type = = GL_DEBUG_TYPE_ERROR )
return " ERROR " ;
else if ( Type = = GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR )
return " DEPRECATED BEHAVIOR " ;
else if ( Type = = GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR )
return " UNDEFINED BEHAVIOR " ;
else if ( Type = = GL_DEBUG_TYPE_PORTABILITY )
return " PORTABILITY " ;
else if ( Type = = GL_DEBUG_TYPE_PERFORMANCE )
return " PERFORMANCE " ;
else if ( Type = = GL_DEBUG_TYPE_OTHER )
return " OTHER " ;
else if ( Type = = GL_DEBUG_TYPE_MARKER )
return " MARKER " ;
else if ( Type = = GL_DEBUG_TYPE_PUSH_GROUP )
return " PUSH_GROUP " ;
else if ( Type = = GL_DEBUG_TYPE_POP_GROUP )
return " POP_GROUP " ;
return " UNKNOWN " ;
} ;
static const char * GetGLSeverity ( GLenum Type )
{
if ( Type = = GL_DEBUG_SEVERITY_HIGH )
return " high " ; // All OpenGL Errors, shader compilation/linking errors, or highly-dangerous undefined behavior
else if ( Type = = GL_DEBUG_SEVERITY_MEDIUM )
return " medium " ; // Major performance warnings, shader compilation/linking warnings, or the use of deprecated functionality
else if ( Type = = GL_DEBUG_SEVERITY_LOW )
return " low " ; // Redundant state change performance warning, or unimportant undefined behavior
else if ( Type = = GL_DEBUG_SEVERITY_NOTIFICATION )
return " notification " ; // Anything that isn't an error or performance issue.
return " unknown " ;
}
static void GLAPIENTRY
GfxOpenGLMessageCallback ( GLenum source ,
GLenum type ,
GLuint id ,
GLenum severity ,
GLsizei length ,
const GLchar * message ,
const void * userParam )
{
dbg_msg ( " gfx " , " [%s] (importance: %s) %s " , GetGLErrorName ( type ) , GetGLSeverity ( severity ) , message ) ;
}
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void CCommandProcessorFragment_SDL : : Cmd_Init ( const SCommand_Init * pCommand )
{
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m_GLContext = pCommand - > m_GLContext ;
m_pWindow = pCommand - > m_pWindow ;
SDL_GL_MakeCurrent ( m_pWindow , m_GLContext ) ;
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// set some default settings
glEnable ( GL_BLEND ) ;
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glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glDisable ( GL_CULL_FACE ) ;
glDisable ( GL_DEPTH_TEST ) ;
glAlphaFunc ( GL_GREATER , 0 ) ;
glEnable ( GL_ALPHA_TEST ) ;
glDepthMask ( 0 ) ;
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if ( g_Config . m_DbgGfx )
{
if ( GLEW_KHR_debug | | GLEW_ARB_debug_output )
{
// During init, enable debug output
if ( GLEW_KHR_debug )
{
glEnable ( GL_DEBUG_OUTPUT ) ;
glDebugMessageCallback ( GfxOpenGLMessageCallback , 0 ) ;
}
else if ( GLEW_ARB_debug_output )
{
glEnable ( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ) ;
glDebugMessageCallbackARB ( GfxOpenGLMessageCallback , 0 ) ;
}
dbg_msg ( " gfx " , " Enabled OpenGL debug mode " ) ;
}
else
dbg_msg ( " gfx " , " Requested OpenGL debug mode, but the driver does not support the required extension " ) ;
}
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const char * pVendorString = ( const char * ) glGetString ( GL_VENDOR ) ;
dbg_msg ( " opengl " , " Vendor string: %s " , pVendorString ) ;
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// check what this context can do
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const char * pVersionString = ( const char * ) glGetString ( GL_VERSION ) ;
dbg_msg ( " opengl " , " Version string: %s " , pVersionString ) ;
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const char * pRendererString = ( const char * ) glGetString ( GL_RENDERER ) ;
str_copy ( pCommand - > m_pVendorString , pVendorString , gs_GPUInfoStringSize ) ;
str_copy ( pCommand - > m_pVersionString , pVersionString , gs_GPUInfoStringSize ) ;
str_copy ( pCommand - > m_pRendererString , pRendererString , gs_GPUInfoStringSize ) ;
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// parse version string
ParseVersionString ( pVersionString , pCommand - > m_pCapabilities - > m_ContextMajor , pCommand - > m_pCapabilities - > m_ContextMinor , pCommand - > m_pCapabilities - > m_ContextPatch ) ;
* pCommand - > m_pInitError = 0 ;
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int BlocklistMajor = - 1 , BlocklistMinor = - 1 , BlocklistPatch = - 1 ;
const char * pErrString = ParseBlocklistDriverVersions ( pVendorString , pVersionString , BlocklistMajor , BlocklistMinor , BlocklistPatch ) ;
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//if the driver is buggy, and the requested GL version is the default, fallback
if ( pErrString ! = NULL & & pCommand - > m_RequestedMajor = = 3 & & pCommand - > m_RequestedMinor = = 0 & & pCommand - > m_RequestedPatch = = 0 )
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{
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// if not already in the error state, set the GL version
if ( g_Config . m_GfxDriverIsBlocked = = 0 )
{
// fallback to known good GL version
pCommand - > m_pCapabilities - > m_ContextMajor = BlocklistMajor ;
pCommand - > m_pCapabilities - > m_ContextMinor = BlocklistMinor ;
pCommand - > m_pCapabilities - > m_ContextPatch = BlocklistPatch ;
// set backend error string
* pCommand - > m_pErrStringPtr = pErrString ;
* pCommand - > m_pInitError = - 2 ;
g_Config . m_GfxDriverIsBlocked = 1 ;
}
}
// if the driver was in a blocked error state, but is not anymore, reset all config variables
else if ( pErrString = = NULL & & g_Config . m_GfxDriverIsBlocked = = 1 )
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{
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pCommand - > m_pCapabilities - > m_ContextMajor = 3 ;
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pCommand - > m_pCapabilities - > m_ContextMinor = 0 ;
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pCommand - > m_pCapabilities - > m_ContextPatch = 0 ;
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// tell the caller to reinitialize the context
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* pCommand - > m_pInitError = - 2 ;
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g_Config . m_GfxDriverIsBlocked = 0 ;
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}
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int MajorV = pCommand - > m_pCapabilities - > m_ContextMajor ;
int MinorV = pCommand - > m_pCapabilities - > m_ContextMinor ;
if ( * pCommand - > m_pInitError = = 0 )
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{
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if ( MajorV < pCommand - > m_RequestedMajor )
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{
* pCommand - > m_pInitError = - 2 ;
}
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else if ( MajorV = = pCommand - > m_RequestedMajor )
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{
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if ( MinorV < pCommand - > m_RequestedMinor )
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{
* pCommand - > m_pInitError = - 2 ;
}
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else if ( MinorV = = pCommand - > m_RequestedMinor )
{
int PatchV = pCommand - > m_pCapabilities - > m_ContextPatch ;
if ( PatchV < pCommand - > m_RequestedPatch )
{
* pCommand - > m_pInitError = - 2 ;
}
}
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}
}
if ( * pCommand - > m_pInitError = = 0 )
{
MajorV = pCommand - > m_RequestedMajor ;
MinorV = pCommand - > m_RequestedMinor ;
pCommand - > m_pCapabilities - > m_2DArrayTexturesAsExtension = false ;
pCommand - > m_pCapabilities - > m_NPOTTextures = true ;
if ( MajorV > = 4 | | ( MajorV = = 3 & & MinorV = = 3 ) )
{
pCommand - > m_pCapabilities - > m_TileBuffering = true ;
pCommand - > m_pCapabilities - > m_QuadBuffering = true ;
pCommand - > m_pCapabilities - > m_TextBuffering = true ;
pCommand - > m_pCapabilities - > m_QuadContainerBuffering = true ;
pCommand - > m_pCapabilities - > m_ShaderSupport = true ;
pCommand - > m_pCapabilities - > m_MipMapping = true ;
pCommand - > m_pCapabilities - > m_3DTextures = true ;
pCommand - > m_pCapabilities - > m_2DArrayTextures = true ;
}
else if ( MajorV = = 3 )
{
pCommand - > m_pCapabilities - > m_MipMapping = true ;
// check for context native 2D array texture size
pCommand - > m_pCapabilities - > m_3DTextures = false ;
pCommand - > m_pCapabilities - > m_2DArrayTextures = false ;
pCommand - > m_pCapabilities - > m_ShaderSupport = true ;
int TextureLayers = 0 ;
glGetIntegerv ( GL_MAX_ARRAY_TEXTURE_LAYERS , & TextureLayers ) ;
if ( TextureLayers > = 256 )
{
pCommand - > m_pCapabilities - > m_2DArrayTextures = true ;
}
int Texture3DSize = 0 ;
glGetIntegerv ( GL_MAX_3D_TEXTURE_SIZE , & Texture3DSize ) ;
if ( Texture3DSize > = 256 )
{
pCommand - > m_pCapabilities - > m_3DTextures = true ;
}
if ( ! pCommand - > m_pCapabilities - > m_3DTextures & & ! pCommand - > m_pCapabilities - > m_2DArrayTextures )
{
* pCommand - > m_pInitError = - 2 ;
pCommand - > m_pCapabilities - > m_ContextMajor = 1 ;
pCommand - > m_pCapabilities - > m_ContextMinor = 5 ;
pCommand - > m_pCapabilities - > m_ContextPatch = 0 ;
}
pCommand - > m_pCapabilities - > m_TileBuffering = pCommand - > m_pCapabilities - > m_2DArrayTextures | | pCommand - > m_pCapabilities - > m_3DTextures ;
pCommand - > m_pCapabilities - > m_QuadBuffering = false ;
pCommand - > m_pCapabilities - > m_TextBuffering = false ;
pCommand - > m_pCapabilities - > m_QuadContainerBuffering = false ;
}
else if ( MajorV = = 2 )
{
pCommand - > m_pCapabilities - > m_MipMapping = true ;
// check for context extension: 2D array texture and its max size
pCommand - > m_pCapabilities - > m_3DTextures = false ;
pCommand - > m_pCapabilities - > m_2DArrayTextures = false ;
pCommand - > m_pCapabilities - > m_ShaderSupport = false ;
if ( MinorV > = 1 )
pCommand - > m_pCapabilities - > m_ShaderSupport = true ;
int Texture3DSize = 0 ;
glGetIntegerv ( GL_MAX_3D_TEXTURE_SIZE , & Texture3DSize ) ;
if ( Texture3DSize > = 256 )
{
pCommand - > m_pCapabilities - > m_3DTextures = true ;
}
// check for array texture extension
if ( pCommand - > m_pCapabilities - > m_ShaderSupport & & GLEW_EXT_texture_array )
{
int TextureLayers = 0 ;
glGetIntegerv ( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT , & TextureLayers ) ;
if ( TextureLayers > = 256 )
{
pCommand - > m_pCapabilities - > m_2DArrayTextures = true ;
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pCommand - > m_pCapabilities - > m_2DArrayTexturesAsExtension = true ;
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}
}
pCommand - > m_pCapabilities - > m_TileBuffering = pCommand - > m_pCapabilities - > m_2DArrayTextures | | pCommand - > m_pCapabilities - > m_3DTextures ;
pCommand - > m_pCapabilities - > m_QuadBuffering = false ;
pCommand - > m_pCapabilities - > m_TextBuffering = false ;
pCommand - > m_pCapabilities - > m_QuadContainerBuffering = false ;
if ( GLEW_ARB_texture_non_power_of_two | | pCommand - > m_GlewMajor > 2 )
pCommand - > m_pCapabilities - > m_NPOTTextures = true ;
else
{
pCommand - > m_pCapabilities - > m_NPOTTextures = false ;
}
if ( ! pCommand - > m_pCapabilities - > m_NPOTTextures | | ( ! pCommand - > m_pCapabilities - > m_3DTextures & & ! pCommand - > m_pCapabilities - > m_2DArrayTextures ) )
{
* pCommand - > m_pInitError = - 2 ;
pCommand - > m_pCapabilities - > m_ContextMajor = 1 ;
pCommand - > m_pCapabilities - > m_ContextMinor = 5 ;
pCommand - > m_pCapabilities - > m_ContextPatch = 0 ;
}
}
else if ( MajorV < 2 )
{
pCommand - > m_pCapabilities - > m_TileBuffering = false ;
pCommand - > m_pCapabilities - > m_QuadBuffering = false ;
pCommand - > m_pCapabilities - > m_TextBuffering = false ;
pCommand - > m_pCapabilities - > m_QuadContainerBuffering = false ;
pCommand - > m_pCapabilities - > m_ShaderSupport = false ;
pCommand - > m_pCapabilities - > m_MipMapping = false ;
pCommand - > m_pCapabilities - > m_3DTextures = false ;
pCommand - > m_pCapabilities - > m_2DArrayTextures = false ;
pCommand - > m_pCapabilities - > m_NPOTTextures = false ;
}
}
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}
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void CCommandProcessorFragment_SDL : : Cmd_Update_Viewport ( const SCommand_Update_Viewport * pCommand )
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{
glViewport ( pCommand - > m_X , pCommand - > m_Y , pCommand - > m_Width , pCommand - > m_Height ) ;
}
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void CCommandProcessorFragment_SDL : : Cmd_Shutdown ( const SCommand_Shutdown * pCommand )
{
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SDL_GL_MakeCurrent ( NULL , NULL ) ;
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}
void CCommandProcessorFragment_SDL : : Cmd_Swap ( const CCommandBuffer : : SCommand_Swap * pCommand )
{
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SDL_GL_SwapWindow ( m_pWindow ) ;
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if ( pCommand - > m_Finish )
glFinish ( ) ;
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}
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void CCommandProcessorFragment_SDL : : Cmd_VSync ( const CCommandBuffer : : SCommand_VSync * pCommand )
{
* pCommand - > m_pRetOk = SDL_GL_SetSwapInterval ( pCommand - > m_VSync ) = = 0 ;
}
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void CCommandProcessorFragment_SDL : : Cmd_Resize ( const CCommandBuffer : : SCommand_Resize * pCommand )
{
glViewport ( 0 , 0 , pCommand - > m_Width , pCommand - > m_Height ) ;
}
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void CCommandProcessorFragment_SDL : : Cmd_VideoModes ( const CCommandBuffer : : SCommand_VideoModes * pCommand )
{
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SDL_DisplayMode mode ;
int maxModes = SDL_GetNumDisplayModes ( pCommand - > m_Screen ) ,
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numModes = 0 ;
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for ( int i = 0 ; i < maxModes ; i + + )
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{
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if ( SDL_GetDisplayMode ( pCommand - > m_Screen , i , & mode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
continue ;
}
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bool AlreadyFound = false ;
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for ( int j = 0 ; j < numModes ; j + + )
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{
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if ( pCommand - > m_pModes [ j ] . m_Width = = mode . w & & pCommand - > m_pModes [ j ] . m_Height = = mode . h )
{
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AlreadyFound = true ;
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break ;
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}
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}
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if ( AlreadyFound )
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continue ;
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pCommand - > m_pModes [ numModes ] . m_Width = mode . w ;
pCommand - > m_pModes [ numModes ] . m_Height = mode . h ;
pCommand - > m_pModes [ numModes ] . m_Red = 8 ;
pCommand - > m_pModes [ numModes ] . m_Green = 8 ;
pCommand - > m_pModes [ numModes ] . m_Blue = 8 ;
numModes + + ;
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}
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* pCommand - > m_pNumModes = numModes ;
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}
CCommandProcessorFragment_SDL : : CCommandProcessorFragment_SDL ( )
{
}
bool CCommandProcessorFragment_SDL : : RunCommand ( const CCommandBuffer : : SCommand * pBaseCommand )
{
switch ( pBaseCommand - > m_Cmd )
{
case CCommandBuffer : : CMD_SWAP : Cmd_Swap ( static_cast < const CCommandBuffer : : SCommand_Swap * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_VSYNC : Cmd_VSync ( static_cast < const CCommandBuffer : : SCommand_VSync * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_RESIZE : Cmd_Resize ( static_cast < const CCommandBuffer : : SCommand_Resize * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_VIDEOMODES : Cmd_VideoModes ( static_cast < const CCommandBuffer : : SCommand_VideoModes * > ( pBaseCommand ) ) ; break ;
case CMD_INIT : Cmd_Init ( static_cast < const SCommand_Init * > ( pBaseCommand ) ) ; break ;
case CMD_SHUTDOWN : Cmd_Shutdown ( static_cast < const SCommand_Shutdown * > ( pBaseCommand ) ) ; break ;
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case CMD_UPDATE_VIEWPORT : Cmd_Update_Viewport ( static_cast < const SCommand_Update_Viewport * > ( pBaseCommand ) ) ; break ;
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default : return false ;
}
return true ;
}
// ------------ CCommandProcessor_SDL_OpenGL
void CCommandProcessor_SDL_OpenGL : : RunBuffer ( CCommandBuffer * pBuffer )
{
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for ( CCommandBuffer : : SCommand * pCommand = pBuffer - > Head ( ) ; pCommand ; pCommand = pCommand - > m_pNext )
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{
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if ( m_pOpenGL - > RunCommand ( pCommand ) )
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continue ;
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if ( m_SDL . RunCommand ( pCommand ) )
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continue ;
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if ( m_General . RunCommand ( pCommand ) )
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continue ;
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dbg_msg ( " gfx " , " unknown command %d " , pCommand - > m_Cmd ) ;
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}
}
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CCommandProcessor_SDL_OpenGL : : CCommandProcessor_SDL_OpenGL ( int OpenGLMajor , int OpenGLMinor , int OpenGLPatch )
{
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if ( OpenGLMajor < 2 )
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL ( ) ;
}
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if ( OpenGLMajor = = 2 )
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL2 ( ) ;
}
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if ( OpenGLMajor = = 3 & & OpenGLMinor = = 0 )
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL3 ( ) ;
}
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else if ( ( OpenGLMajor = = 3 & & OpenGLMinor = = 3 ) | | OpenGLMajor > = 4 )
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL3_3 ( ) ;
}
}
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CCommandProcessor_SDL_OpenGL : : ~ CCommandProcessor_SDL_OpenGL ( )
{
delete m_pOpenGL ;
}
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// ------------ CGraphicsBackend_SDL_OpenGL
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static void GetGlewVersion ( int & GlewMajor , int & GlewMinor , int & GlewPatch )
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{
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# ifdef GLEW_VERSION_4_6
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if ( GLEW_VERSION_4_6 )
{
GlewMajor = 4 ;
GlewMinor = 6 ;
GlewPatch = 0 ;
return ;
}
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# endif
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if ( GLEW_VERSION_4_5 )
{
GlewMajor = 4 ;
GlewMinor = 5 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_4_4 )
{
GlewMajor = 4 ;
GlewMinor = 4 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_4_3 )
{
GlewMajor = 4 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_4_2 )
{
GlewMajor = 4 ;
GlewMinor = 2 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_4_1 )
{
GlewMajor = 4 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_4_0 )
{
GlewMajor = 4 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_3_3 )
{
GlewMajor = 3 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_3_0 )
{
GlewMajor = 3 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_2_1 )
{
GlewMajor = 2 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_2_0 )
{
GlewMajor = 2 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_1_5 )
{
GlewMajor = 1 ;
GlewMinor = 5 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_1_4 )
{
GlewMajor = 1 ;
GlewMinor = 4 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_1_3 )
{
GlewMajor = 1 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_1_2_1 )
{
GlewMajor = 1 ;
GlewMinor = 2 ;
GlewPatch = 1 ;
return ;
}
if ( GLEW_VERSION_1_2 )
{
GlewMajor = 1 ;
GlewMinor = 2 ;
GlewPatch = 0 ;
return ;
}
if ( GLEW_VERSION_1_1 )
{
GlewMajor = 1 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return ;
}
}
static int IsVersionSupportedGlew ( int VersionMajor , int VersionMinor , int VersionPatch , int GlewMajor , int GlewMinor , int GlewPatch )
{
int InitError = 0 ;
if ( VersionMajor > = 4 & & GlewMajor < 4 )
{
InitError = - 1 ;
}
else if ( VersionMajor > = 3 & & GlewMajor < 3 )
{
InitError = - 1 ;
}
else if ( VersionMajor = = 3 & & GlewMajor = = 3 )
{
if ( VersionMinor > = 3 & & GlewMinor < 3 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 2 & & GlewMinor < 2 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 1 & & GlewMinor < 1 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 0 & & GlewMinor < 0 )
{
InitError = - 1 ;
}
}
else if ( VersionMajor > = 2 & & GlewMajor < 2 )
{
InitError = - 1 ;
}
else if ( VersionMajor = = 2 & & GlewMajor = = 2 )
{
if ( VersionMinor > = 1 & & GlewMinor < 1 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 0 & & GlewMinor < 0 )
{
InitError = - 1 ;
}
}
else if ( VersionMajor > = 1 & & GlewMajor < 1 )
{
InitError = - 1 ;
}
else if ( VersionMajor = = 1 & & GlewMajor = = 1 )
{
if ( VersionMinor > = 5 & & GlewMinor < 5 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 4 & & GlewMinor < 4 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 3 & & GlewMinor < 3 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 2 & & GlewMinor < 2 )
{
InitError = - 1 ;
}
else if ( VersionMinor = = 2 & & GlewMinor = = 2 )
{
if ( VersionPatch > = 1 & & GlewPatch < 1 )
{
InitError = - 1 ;
}
if ( VersionPatch > = 0 & & GlewPatch < 0 )
{
InitError = - 1 ;
}
}
if ( VersionMinor > = 1 & & GlewMinor < 1 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 0 & & GlewMinor < 0 )
{
InitError = - 1 ;
}
}
return InitError ;
}
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int CGraphicsBackend_SDL_OpenGL : : Init ( const char * pName , int * Screen , int * pWidth , int * pHeight , int FsaaSamples , int Flags , int * pDesktopWidth , int * pDesktopHeight , int * pCurrentWidth , int * pCurrentHeight , IStorage * pStorage )
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{
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// print sdl version
{
SDL_version Compiled ;
SDL_version Linked ;
SDL_VERSION ( & Compiled ) ;
SDL_GetVersion ( & Linked ) ;
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dbg_msg ( " sdl " , " SDL version %d.%d.%d (compiled = %d.%d.%d) " , Linked . major , Linked . minor , Linked . patch ,
Compiled . major , Compiled . minor , Compiled . patch ) ;
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}
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2012-01-03 20:39:10 +00:00
if ( ! SDL_WasInit ( SDL_INIT_VIDEO ) )
{
if ( SDL_InitSubSystem ( SDL_INIT_VIDEO ) < 0 )
{
dbg_msg ( " gfx " , " unable to init SDL video: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_INIT_FAILED ;
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}
}
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SDL_ClearError ( ) ;
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const char * pErr = NULL ;
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2018-08-02 18:52:51 +00:00
// Query default values, since they are platform dependent
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static bool s_InitDefaultParams = false ;
static int s_SDLGLContextProfileMask , s_SDLGLContextMajorVersion , s_SDLGLContextMinorVersion ;
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static bool s_TriedOpenGL3Context = false ;
if ( ! s_InitDefaultParams )
{
SDL_GL_GetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , & s_SDLGLContextProfileMask ) ;
SDL_GL_GetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , & s_SDLGLContextMajorVersion ) ;
SDL_GL_GetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , & s_SDLGLContextMinorVersion ) ;
s_InitDefaultParams = true ;
}
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//clamp the versions to existing versions(only for OpenGL major <= 3)
if ( g_Config . m_GfxOpenGLMajor = = 1 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 1 , 5 ) ;
if ( g_Config . m_GfxOpenGLMinor = = 2 )
g_Config . m_GfxOpenGLPatch = clamp ( g_Config . m_GfxOpenGLPatch , 0 , 1 ) ;
else
g_Config . m_GfxOpenGLPatch = 0 ;
}
else if ( g_Config . m_GfxOpenGLMajor = = 2 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 0 , 1 ) ;
g_Config . m_GfxOpenGLPatch = 0 ;
}
else if ( g_Config . m_GfxOpenGLMajor = = 3 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 0 , 3 ) ;
if ( g_Config . m_GfxOpenGLMinor < 3 )
g_Config . m_GfxOpenGLMinor = 0 ;
g_Config . m_GfxOpenGLPatch = 0 ;
}
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// if OpenGL3 context was tried to be created, but failed, we have to restore the old context attributes
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bool IsNewOpenGL = ( g_Config . m_GfxOpenGLMajor = = 3 & & g_Config . m_GfxOpenGLMinor = = 3 ) | | g_Config . m_GfxOpenGLMajor > = 4 ;
if ( s_TriedOpenGL3Context & & ! IsNewOpenGL )
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{
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s_TriedOpenGL3Context = false ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , s_SDLGLContextProfileMask ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , s_SDLGLContextMajorVersion ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , s_SDLGLContextMinorVersion ) ;
}
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m_UseNewOpenGL = false ;
if ( IsNewOpenGL )
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{
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s_TriedOpenGL3Context = true ;
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if ( SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_CORE ) = = 0 )
{
pErr = SDL_GetError ( ) ;
if ( pErr [ 0 ] ! = ' \0 ' )
{
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dbg_msg ( " gfx " , " Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s. " , ( size_t ) g_Config . m_GfxOpenGLMajor , ( size_t ) g_Config . m_GfxOpenGLMinor , pErr ) ;
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , s_SDLGLContextProfileMask ) ;
}
else
{
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if ( SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , g_Config . m_GfxOpenGLMajor ) = = 0 & & SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , g_Config . m_GfxOpenGLMinor ) = = 0 )
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{
pErr = SDL_GetError ( ) ;
if ( pErr [ 0 ] ! = ' \0 ' )
{
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dbg_msg ( " gfx " , " Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s. " , ( size_t ) g_Config . m_GfxOpenGLMajor , ( size_t ) g_Config . m_GfxOpenGLMinor , pErr ) ;
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , s_SDLGLContextMajorVersion ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , s_SDLGLContextMinorVersion ) ;
}
else
{
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m_UseNewOpenGL = true ;
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int vMaj , vMin ;
SDL_GL_GetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , & vMaj ) ;
SDL_GL_GetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , & vMin ) ;
dbg_msg ( " gfx " , " Using OpenGL version %d.%d. " , vMaj , vMin ) ;
}
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}
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else
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{
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dbg_msg ( " gfx " , " Couldn't create OpenGL %zu.%zu context. " , ( size_t ) g_Config . m_GfxOpenGLMajor , ( size_t ) g_Config . m_GfxOpenGLMinor ) ;
2018-04-13 19:34:12 +00:00
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , s_SDLGLContextMajorVersion ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , s_SDLGLContextMinorVersion ) ;
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}
}
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}
2018-04-13 19:34:12 +00:00
else
{
//set default attributes
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , s_SDLGLContextProfileMask ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , s_SDLGLContextMajorVersion ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , s_SDLGLContextMinorVersion ) ;
}
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}
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//if non standard opengl, set it
else if ( s_SDLGLContextMajorVersion ! = g_Config . m_GfxOpenGLMajor | | s_SDLGLContextMinorVersion ! = g_Config . m_GfxOpenGLMinor )
{
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , g_Config . m_GfxOpenGLMajor ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , g_Config . m_GfxOpenGLMinor ) ;
dbg_msg ( " gfx " , " Created OpenGL %zu.%zu context. " , ( size_t ) g_Config . m_GfxOpenGLMajor , ( size_t ) g_Config . m_GfxOpenGLMinor ) ;
if ( g_Config . m_GfxOpenGLMajor = = 3 & & g_Config . m_GfxOpenGLMinor = = 0 )
{
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_COMPATIBILITY ) ;
}
}
2017-09-02 13:24:07 +00:00
2016-04-29 22:34:12 +00:00
// set screen
SDL_Rect ScreenPos ;
m_NumScreens = SDL_GetNumVideoDisplays ( ) ;
if ( m_NumScreens > 0 )
{
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if ( * Screen < 0 | | * Screen > = m_NumScreens )
* Screen = 0 ;
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if ( SDL_GetDisplayBounds ( * Screen , & ScreenPos ) ! = 0 )
{
dbg_msg ( " gfx " , " unable to retrieve screen information: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_INFO_REQUEST_FAILED ;
2016-04-29 22:34:12 +00:00
}
}
else
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{
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dbg_msg ( " gfx " , " unable to retrieve number of screens: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_REQUEST_FAILED ;
2015-08-24 20:46:28 +00:00
}
2012-01-03 20:39:10 +00:00
2016-04-29 22:34:12 +00:00
// store desktop resolution for settings reset button
SDL_DisplayMode DisplayMode ;
if ( SDL_GetDesktopDisplayMode ( * Screen , & DisplayMode ) )
{
dbg_msg ( " gfx " , " unable to get desktop resolution: %s " , SDL_GetError ( ) ) ;
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_RESOLUTION_REQUEST_FAILED ;
2016-04-29 22:34:12 +00:00
}
* pDesktopWidth = DisplayMode . w ;
* pDesktopHeight = DisplayMode . h ;
// use desktop resolution as default resolution
2017-07-11 12:08:03 +00:00
if ( * pWidth = = 0 | | * pHeight = = 0 )
{
* pWidth = * pDesktopWidth ;
* pHeight = * pDesktopHeight ;
}
2012-03-04 11:46:55 +00:00
2015-08-24 20:46:28 +00:00
// set flags
2020-08-26 13:15:06 +00:00
int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS ;
2020-09-26 19:41:58 +00:00
if ( Flags & IGraphicsBackend : : INITFLAG_HIGHDPI )
2020-04-07 20:37:46 +00:00
SdlFlags | = SDL_WINDOW_ALLOW_HIGHDPI ;
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if ( Flags & IGraphicsBackend : : INITFLAG_RESIZABLE )
2015-08-24 20:46:28 +00:00
SdlFlags | = SDL_WINDOW_RESIZABLE ;
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if ( Flags & IGraphicsBackend : : INITFLAG_BORDERLESS )
2015-08-24 20:46:28 +00:00
SdlFlags | = SDL_WINDOW_BORDERLESS ;
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if ( Flags & IGraphicsBackend : : INITFLAG_FULLSCREEN )
2016-04-30 21:10:09 +00:00
{
2018-12-28 16:29:41 +00:00
// when we are at fullscreen, we really shouldn't allow window sizes, that aren't supported by the driver
2017-10-23 16:02:18 +00:00
bool SupportedResolution = false ;
SDL_DisplayMode mode ;
2017-10-23 16:31:44 +00:00
int maxModes = SDL_GetNumDisplayModes ( g_Config . m_GfxScreen ) ;
2017-10-23 16:02:18 +00:00
2018-03-13 20:44:58 +00:00
for ( int i = 0 ; i < maxModes ; i + + )
2017-10-23 16:02:18 +00:00
{
2018-03-13 20:44:58 +00:00
if ( SDL_GetDisplayMode ( g_Config . m_GfxScreen , i , & mode ) < 0 )
2017-10-23 16:02:18 +00:00
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
continue ;
}
2018-03-13 20:44:58 +00:00
if ( * pWidth = = mode . w & & * pHeight = = mode . h )
2017-10-23 16:02:18 +00:00
{
SupportedResolution = true ;
break ;
}
}
if ( SupportedResolution )
SdlFlags | = SDL_WINDOW_FULLSCREEN ;
else
SdlFlags | = SDL_WINDOW_FULLSCREEN_DESKTOP ;
2016-04-30 21:10:09 +00:00
}
2012-01-03 20:39:10 +00:00
// set gl attributes
2015-08-24 20:46:28 +00:00
SDL_GL_SetAttribute ( SDL_GL_DOUBLEBUFFER , 1 ) ;
2012-01-03 20:39:10 +00:00
if ( FsaaSamples )
{
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLEBUFFERS , 1 ) ;
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLESAMPLES , FsaaSamples ) ;
}
else
{
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLEBUFFERS , 0 ) ;
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLESAMPLES , 0 ) ;
}
2016-05-07 13:59:13 +00:00
if ( g_Config . m_InpMouseOld )
SDL_SetHint ( SDL_HINT_MOUSE_RELATIVE_MODE_WARP , " 1 " ) ;
2015-08-24 20:46:28 +00:00
m_pWindow = SDL_CreateWindow (
pName ,
2020-12-12 11:58:59 +00:00
SDL_WINDOWPOS_CENTERED ,
SDL_WINDOWPOS_CENTERED ,
2015-08-24 20:46:28 +00:00
* pWidth ,
* pHeight ,
SdlFlags ) ;
2012-01-03 20:39:10 +00:00
// set caption
2015-08-24 20:46:28 +00:00
if ( m_pWindow = = NULL )
{
dbg_msg ( " gfx " , " unable to create window: %s " , SDL_GetError ( ) ) ;
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_WINDOW_CREATE_FAILED ;
2015-08-24 20:46:28 +00:00
}
m_GLContext = SDL_GL_CreateContext ( m_pWindow ) ;
2012-01-03 20:39:10 +00:00
2015-08-24 20:46:28 +00:00
if ( m_GLContext = = NULL )
2012-01-03 20:39:10 +00:00
{
2015-08-24 20:46:28 +00:00
dbg_msg ( " gfx " , " unable to create OpenGL context: %s " , SDL_GetError ( ) ) ;
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED ;
2015-07-09 00:08:14 +00:00
}
2017-10-20 07:08:49 +00:00
2020-08-29 10:10:38 +00:00
//support graphic cards that are pretty old(and linux)
glewExperimental = GL_TRUE ;
if ( GLEW_OK ! = glewInit ( ) )
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_UNKNOWN ;
int GlewMajor = 0 ;
int GlewMinor = 0 ;
int GlewPatch = 0 ;
GetGlewVersion ( GlewMajor , GlewMinor , GlewPatch ) ;
int InitError = 0 ;
2020-11-05 19:38:37 +00:00
const char * pErrorStr = NULL ;
2020-08-29 10:10:38 +00:00
InitError = IsVersionSupportedGlew ( g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch , GlewMajor , GlewMinor , GlewPatch ) ;
2012-01-03 20:39:10 +00:00
2018-07-17 07:46:17 +00:00
SDL_GL_GetDrawableSize ( m_pWindow , pCurrentWidth , pCurrentHeight ) ;
2020-09-26 19:41:58 +00:00
SDL_GL_SetSwapInterval ( Flags & IGraphicsBackend : : INITFLAG_VSYNC ? 1 : 0 ) ;
2015-08-24 20:46:28 +00:00
SDL_GL_MakeCurrent ( NULL , NULL ) ;
2012-01-03 20:39:10 +00:00
2020-08-29 10:10:38 +00:00
if ( InitError ! = 0 )
{
SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
// try setting to glew supported version
g_Config . m_GfxOpenGLMajor = GlewMajor ;
g_Config . m_GfxOpenGLMinor = GlewMinor ;
g_Config . m_GfxOpenGLPatch = GlewPatch ;
2020-09-26 19:41:58 +00:00
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED ;
}
2012-01-03 20:39:10 +00:00
// start the command processor
2020-08-29 10:10:38 +00:00
m_pProcessor = new CCommandProcessor_SDL_OpenGL ( g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch ) ;
2012-01-03 20:39:10 +00:00
StartProcessor ( m_pProcessor ) ;
2020-09-26 19:41:58 +00:00
2020-11-05 19:38:37 +00:00
mem_zero ( m_aErrorString , sizeof ( m_aErrorString ) / sizeof ( m_aErrorString [ 0 ] ) ) ;
2012-10-06 21:31:02 +00:00
// issue init commands for OpenGL and SDL
2012-01-03 20:39:10 +00:00
CCommandBuffer CmdBuffer ( 1024 , 512 ) ;
2020-08-29 10:10:38 +00:00
//run sdl first to have the context in the thread
CCommandProcessorFragment_SDL : : SCommand_Init CmdSDL ;
CmdSDL . m_pWindow = m_pWindow ;
CmdSDL . m_GLContext = m_GLContext ;
CmdSDL . m_pCapabilities = & m_Capabilites ;
CmdSDL . m_RequestedMajor = g_Config . m_GfxOpenGLMajor ;
CmdSDL . m_RequestedMinor = g_Config . m_GfxOpenGLMinor ;
CmdSDL . m_RequestedPatch = g_Config . m_GfxOpenGLPatch ;
CmdSDL . m_GlewMajor = GlewMajor ;
CmdSDL . m_GlewMinor = GlewMinor ;
CmdSDL . m_GlewPatch = GlewPatch ;
CmdSDL . m_pInitError = & InitError ;
2020-11-05 19:38:37 +00:00
CmdSDL . m_pErrStringPtr = & pErrorStr ;
2021-03-26 10:30:24 +00:00
CmdSDL . m_pVendorString = m_aVendorString ;
CmdSDL . m_pVersionString = m_aVersionString ;
CmdSDL . m_pRendererString = m_aRendererString ;
2020-08-29 10:10:38 +00:00
CmdBuffer . AddCommand ( CmdSDL ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
2020-08-29 15:44:23 +00:00
if ( InitError = = 0 )
{
CCommandProcessorFragment_OpenGL : : SCommand_Init CmdOpenGL ;
CmdOpenGL . m_pTextureMemoryUsage = & m_TextureMemoryUsage ;
CmdOpenGL . m_pStorage = pStorage ;
CmdOpenGL . m_pCapabilities = & m_Capabilites ;
CmdOpenGL . m_pInitError = & InitError ;
CmdBuffer . AddCommand ( CmdOpenGL ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
if ( InitError = = - 2 )
{
2020-09-03 09:43:32 +00:00
CCommandProcessorFragment_OpenGL : : SCommand_Shutdown CmdGL ;
CmdBuffer . AddCommand ( CmdGL ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
2020-08-29 15:44:23 +00:00
g_Config . m_GfxOpenGLMajor = 1 ;
g_Config . m_GfxOpenGLMinor = 5 ;
g_Config . m_GfxOpenGLPatch = 0 ;
}
}
2020-08-29 10:10:38 +00:00
if ( InitError ! = 0 )
2020-08-26 18:01:32 +00:00
{
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CCommandProcessorFragment_SDL : : SCommand_Shutdown Cmd ;
CmdBuffer . AddCommand ( Cmd ) ;
2017-09-02 13:24:07 +00:00
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
2020-08-29 10:10:38 +00:00
CmdBuffer . Reset ( ) ;
// stop and delete the processor
StopProcessor ( ) ;
delete m_pProcessor ;
m_pProcessor = 0 ;
SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
// try setting to version string's supported version
if ( InitError = = - 2 )
{
g_Config . m_GfxOpenGLMajor = m_Capabilites . m_ContextMajor ;
g_Config . m_GfxOpenGLMinor = m_Capabilites . m_ContextMinor ;
g_Config . m_GfxOpenGLPatch = m_Capabilites . m_ContextPatch ;
}
2020-11-05 19:38:37 +00:00
if ( pErrorStr ! = NULL )
{
str_copy ( m_aErrorString , pErrorStr , sizeof ( m_aErrorString ) / sizeof ( m_aErrorString [ 0 ] ) ) ;
}
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED ;
2017-09-02 13:24:07 +00:00
}
2012-01-03 20:39:10 +00:00
2018-03-13 20:44:58 +00:00
if ( SetWindowScreen ( g_Config . m_GfxScreen ) )
2017-10-23 16:02:18 +00:00
{
// query the current displaymode, when running in fullscreen
// this is required if DPI scaling is active
2020-09-26 19:41:58 +00:00
if ( SdlFlags & SDL_WINDOW_FULLSCREEN )
2017-10-23 16:02:18 +00:00
{
SDL_DisplayMode CurrentDisplayMode ;
SDL_GetCurrentDisplayMode ( g_Config . m_GfxScreen , & CurrentDisplayMode ) ;
* pCurrentWidth = CurrentDisplayMode . w ;
* pCurrentHeight = CurrentDisplayMode . h ;
// since the window is centered, calculate how much the viewport has to be fixed
//int XOverflow = (*pWidth > *pCurrentWidth ? (*pWidth - *pCurrentWidth) : 0);
//int YOverflow = (*pHeight > *pCurrentHeight ? (*pHeight - *pCurrentHeight) : 0);
//TODO: current problem is, that the opengl driver knows about the scaled display,
//so the viewport cannot be adjusted for resolutions, that are higher than allowed by the display driver
2018-04-13 19:34:12 +00:00
2017-10-23 16:02:18 +00:00
CCommandProcessorFragment_SDL : : SCommand_Update_Viewport CmdSDL ;
CmdSDL . m_X = 0 ;
CmdSDL . m_Y = 0 ;
CmdSDL . m_Width = CurrentDisplayMode . w ;
CmdSDL . m_Height = CurrentDisplayMode . h ;
CmdBuffer . AddCommand ( CmdSDL ) ;
RunBuffer ( & CmdBuffer ) ;
2018-04-13 19:34:12 +00:00
WaitForIdle ( ) ;
2020-08-29 10:10:38 +00:00
CmdBuffer . Reset ( ) ;
2017-10-23 16:02:18 +00:00
}
}
2016-05-07 19:16:31 +00:00
2012-01-03 20:39:10 +00:00
// return
2020-08-29 10:10:38 +00:00
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_NONE ;
2012-01-03 20:39:10 +00:00
}
int CGraphicsBackend_SDL_OpenGL : : Shutdown ( )
{
// issue a shutdown command
CCommandBuffer CmdBuffer ( 1024 , 512 ) ;
2020-09-03 09:43:32 +00:00
CCommandProcessorFragment_OpenGL : : SCommand_Shutdown CmdGL ;
CmdBuffer . AddCommand ( CmdGL ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
2012-01-03 20:39:10 +00:00
CCommandProcessorFragment_SDL : : SCommand_Shutdown Cmd ;
CmdBuffer . AddCommand ( Cmd ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
2020-08-29 10:10:38 +00:00
CmdBuffer . Reset ( ) ;
2015-07-09 00:08:14 +00:00
2012-01-03 20:39:10 +00:00
// stop and delete the processor
StopProcessor ( ) ;
delete m_pProcessor ;
m_pProcessor = 0 ;
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SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
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SDL_QuitSubSystem ( SDL_INIT_VIDEO ) ;
return 0 ;
}
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int CGraphicsBackend_SDL_OpenGL : : MemoryUsage ( ) const
{
return m_TextureMemoryUsage ;
}
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void CGraphicsBackend_SDL_OpenGL : : Minimize ( )
{
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SDL_MinimizeWindow ( m_pWindow ) ;
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}
void CGraphicsBackend_SDL_OpenGL : : Maximize ( )
{
// TODO: SDL
}
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bool CGraphicsBackend_SDL_OpenGL : : Fullscreen ( bool State )
{
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# if defined(CONF_PLATFORM_MACOS) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen)
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return SDL_SetWindowFullscreen ( m_pWindow , State ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0 ) = = 0 ;
# else
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return SDL_SetWindowFullscreen ( m_pWindow , State ? SDL_WINDOW_FULLSCREEN : 0 ) = = 0 ;
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# endif
}
void CGraphicsBackend_SDL_OpenGL : : SetWindowBordered ( bool State )
{
SDL_SetWindowBordered ( m_pWindow , SDL_bool ( State ) ) ;
}
bool CGraphicsBackend_SDL_OpenGL : : SetWindowScreen ( int Index )
{
if ( Index > = 0 & & Index < m_NumScreens )
{
SDL_Rect ScreenPos ;
if ( SDL_GetDisplayBounds ( Index , & ScreenPos ) = = 0 )
{
SDL_SetWindowPosition ( m_pWindow ,
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SDL_WINDOWPOS_CENTERED_DISPLAY ( Index ) ,
SDL_WINDOWPOS_CENTERED_DISPLAY ( Index ) ) ;
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return true ;
}
}
return false ;
}
int CGraphicsBackend_SDL_OpenGL : : GetWindowScreen ( )
{
return SDL_GetWindowDisplayIndex ( m_pWindow ) ;
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}
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int CGraphicsBackend_SDL_OpenGL : : WindowActive ( )
{
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return SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_INPUT_FOCUS ;
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}
int CGraphicsBackend_SDL_OpenGL : : WindowOpen ( )
{
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return SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_SHOWN ;
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}
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void CGraphicsBackend_SDL_OpenGL : : SetWindowGrab ( bool Grab )
{
SDL_SetWindowGrab ( m_pWindow , Grab ? SDL_TRUE : SDL_FALSE ) ;
}
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void CGraphicsBackend_SDL_OpenGL : : ResizeWindow ( int w , int h )
{
SDL_SetWindowSize ( m_pWindow , w , h ) ;
}
void CGraphicsBackend_SDL_OpenGL : : GetViewportSize ( int & w , int & h )
{
SDL_GL_GetDrawableSize ( m_pWindow , & w , & h ) ;
}
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void CGraphicsBackend_SDL_OpenGL : : NotifyWindow ( )
{
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// get window handle
SDL_SysWMinfo info ;
SDL_VERSION ( & info . version ) ;
if ( ! SDL_GetWindowWMInfo ( m_pWindow , & info ) )
{
dbg_msg ( " gfx " , " unable to obtain window handle " ) ;
return ;
}
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# if defined(CONF_FAMILY_WINDOWS)
FLASHWINFO desc ;
desc . cbSize = sizeof ( desc ) ;
desc . hwnd = info . info . win . window ;
desc . dwFlags = FLASHW_TRAY ;
desc . uCount = 3 ; // flash 3 times
desc . dwTimeout = 0 ;
FlashWindowEx ( & desc ) ;
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# elif defined(SDL_VIDEO_DRIVER_X11) && !defined(CONF_PLATFORM_MACOS)
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Display * dpy = info . info . x11 . display ;
Window win = info . info . x11 . window ;
// Old hints
XWMHints * wmhints ;
wmhints = XAllocWMHints ( ) ;
wmhints - > flags = XUrgencyHint ;
XSetWMHints ( dpy , win , wmhints ) ;
XFree ( wmhints ) ;
// More modern way of notifying
static Atom demandsAttention = XInternAtom ( dpy , " _NET_WM_STATE_DEMANDS_ATTENTION " , true ) ;
static Atom wmState = XInternAtom ( dpy , " _NET_WM_STATE " , true ) ;
XChangeProperty ( dpy , win , wmState , XA_ATOM , 32 , PropModeReplace ,
( unsigned char * ) & demandsAttention , 1 ) ;
# endif
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}
IGraphicsBackend * CreateGraphicsBackend ( ) { return new CGraphicsBackend_SDL_OpenGL ; }