btd
9c052398f4
Last changes added. All fixed. Server builded.
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Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-30 16:50:09 +04:00
btd
7f42b6225b
To the last DDRace. Need a lot fix
2010-07-29 23:55:33 +04:00
GreYFoXGTi
eb9793d89a
Moved all used server variables to config_variables.h
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tried to fix /pause and failed cause i can't get the hooked player's character to check if he is paused or not
changed welcome message default.
on join player sees the server's /info
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 22:51:58 +03:00
GreYFoXGTi
070927384a
save before i commited the last commit xD
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 18:02:29 +03:00
GreYFoXGTi
0a9dc07d0c
Fixes Issue #5
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Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi
f41d4851d2
Cleanup a bit and modified the binary name
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 10:40:27 +03:00
GreYFoXGTi
a9c00caafb
Merge branch 'master' of http://github.com/matricks/teeworlds
2010-07-29 09:46:07 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
SushiTee
882a99b955
kill the player when leaving the game layer too much... will stop never ending fall
2010-07-04 16:50:03 +02:00
oy
7325bdac42
don't consider sv_spectator_slots for team change when already in a team(red, blue). Closes #141
2010-06-27 13:24:47 +02:00
oy
73bdf657c4
fixed suicide penalty after a restart. Closes #131
2010-06-20 14:35:50 +02:00
xalduin
dc3feaf42c
Fixed remaining compiler warnings for gcc on Linux
2010-06-10 20:38:03 +08:00
Magnus Auvinen
0d78e2d2cd
Merge remote branch 'fujnky/master'
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Conflicts:
data/languages/portuguese.txt
2010-06-09 13:01:36 +02:00
Fujnky
7cc7c8f84e
Merged with master
2010-06-07 16:00:01 +02:00
oy
2104835d77
update server info for connected clients if map or gametype changes. Closes #108
2010-06-07 13:34:47 +02:00
oy
a3545b06b4
some cleanup
2010-06-07 00:08:40 +02:00
oy
a41d930a85
fixed some compiler warnings. Closes #76
2010-06-06 17:16:52 +02:00
xalduin
9603d676c6
Score no longer decreased when switching teams
2010-06-03 17:08:05 -04:00
xalduin
8b15558f5d
Merge remote branch 'upstream/master
2010-06-03 13:32:15 -04:00
Fujnky
5849aeb86c
Merge branch 'master' of git://github.com/matricks/teeworlds
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Conflicts:
src/game/server/gamemodes/ctf.cpp
2010-06-03 17:47:32 +02:00
Magnus Auvinen
a6ab379e67
fixed so that the same distance is used when leaving off the flag and taking it
2010-06-03 17:40:01 +02:00
Magnus Auvinen
9bb6fe48c2
cleaned up g_CharPhysSize
2010-06-03 17:39:42 +02:00
Fujnky
feb8894b4d
Flag catch and capture should now be exactly the same
2010-06-03 16:42:37 +02:00
xalduin
3fff61d24a
Issue #86 , don't reset score on team switch
2010-06-03 10:35:18 -04:00
xalduin
8db32a4b8b
Issue #88 flag pickup distance reduced
2010-06-03 09:56:57 -04:00
Fujnky
7b74cd248b
made flag catch and capture distances fit
2010-06-03 15:30:33 +02:00
NoxNebula
dd19074deb
Admin-Kick-Protection
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Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-03 03:27:34 +08:00
NoxNebula
9a5a19e7c7
Admin-Kick-Protection
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Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-02 09:40:08 +02:00
Tom Adams
c9ff80a17d
made balance teams based apun points/minute ( #495 )
2010-05-31 20:35:47 +00:00
Magnus Auvinen
4c0886f087
renamned m_pCarryingCCharacter correctly
2010-05-29 11:26:17 +00:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
878ede3080
major update with stuff
2009-10-27 14:38:53 +00:00
Magnus Auvinen
8bd49fe30b
some clean up. fixed double server side record messages
2009-06-15 13:01:04 +00:00
Magnus Auvinen
4bb1df3189
moved 0.5 branch to trunk
2009-05-31 09:44:20 +00:00
Magnus Auvinen
5f186c8906
fixed so the console show help for each command. not all commands have descriptions however
2009-01-24 13:12:04 +00:00
Magnus Auvinen
9d51d47cea
added tab completion to the console. works for local and remote
2009-01-24 12:16:02 +00:00
Alfred Eriksson
a569d5c0c3
fixed compiling errors
2009-01-22 17:22:50 +00:00
Magnus Auvinen
6ffd661c78
fixed so the name of the player that calls the vote is in the chat. fixed so that the time remaining on the vote is displayed. reworked the vote box a bit so it's nicer
2009-01-21 21:17:25 +00:00
Magnus Auvinen
bd1556ce76
added missing ctf return sound
2009-01-21 00:00:04 +00:00
Alfred Eriksson
335aa0feb2
flag position is only sent when player is near
2009-01-17 17:26:56 +00:00
Alfred Eriksson
96f604f9d1
increased voting time to 25 secs #637
2009-01-17 16:52:57 +00:00
Alfred Eriksson
6c98a36f0f
fixed round count bug #630
2009-01-17 16:18:47 +00:00
Alfred Eriksson
fa02f461c7
fixed round count bug
2009-01-13 17:58:16 +00:00
Magnus Auvinen
70dea7e398
fixed bug that crashes the server if settings tunings in the server config
2009-01-12 21:44:13 +00:00
Magnus Auvinen
123c5b5b99
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
2009-01-12 21:41:16 +00:00
Alfred Eriksson
efd0dbab25
added vote command on the server to enforce a vote. added sv_vote_kick_bantime to choose how long a user will be banned at votekick (0 for just kick) thanks to magnet and xara
2009-01-12 19:35:38 +00:00
Magnus Auvinen
46125d5ed7
fixed so predicted sounds and air jump effect works with demo playback
2009-01-11 15:51:43 +00:00
Magnus Auvinen
6b886e8ed6
fixed so that the tuning is resetting itself if running a pure server
2009-01-11 15:16:34 +00:00
Magnus Auvinen
e673e607dc
fixed so that emoticon 0 works
2009-01-11 14:32:23 +00:00
Magnus Auvinen
96e65f599a
fixed so that some vote error messages isn't broadcasted to everyone
2009-01-11 14:28:35 +00:00
Magnus Auvinen
172463b2bb
fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now
2009-01-11 14:16:49 +00:00
Magnus Auvinen
c2c90982fd
increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
2009-01-11 13:54:42 +00:00
Magnus Auvinen
7c0413ebac
added some modding comments
2009-01-11 13:23:40 +00:00
Magnus Auvinen
18758943d6
added the mod game mode switch
2009-01-11 13:20:18 +00:00
Magnus Auvinen
2aafe11723
tweaked the gameplay a bit
2009-01-11 11:54:41 +00:00
Alfred Eriksson
39a12060d6
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
2009-01-11 10:40:14 +00:00
Magnus Auvinen
371e862316
fixed so the laser bounces correctly at low angles
2009-01-11 10:26:17 +00:00
Alfred Eriksson
9a65b577ad
added mod gamemode
2009-01-11 09:29:15 +00:00
Magnus Auvinen
619c309779
removed spamming I wanna spawn message
2008-12-19 08:28:16 +00:00
Magnus Auvinen
55254d0657
fixed crashbug caused by players disconnecting while still having bullets in the air
2008-12-19 08:26:58 +00:00
Alfred Eriksson
4714e3806e
removed pause command to fix #573
2008-12-08 16:50:17 +00:00
Alfred Eriksson
3dca571a23
fixed spectator bug
2008-11-21 14:18:55 +00:00
Alfred Eriksson
1891f6ee76
don't allow team changes, emoticons or kill command when game is paused
2008-11-17 16:53:25 +00:00
Magnus Auvinen
b6f6f47997
fixed issues when pausing the game and added pause and unpause console commands
2008-11-16 15:10:57 +00:00
Alfred Eriksson
d640ede2a6
fixed the kill command spawn delay
2008-11-16 15:02:17 +00:00
Alfred Eriksson
cd8c23ef1b
fixed respawn times
2008-11-16 14:28:44 +00:00
scosu
e3c4c01837
New debug message when starting round with gametype and teamplay information
2008-11-15 13:23:22 +00:00
scosu
579065bb22
Chat message for capture timing. ticket #278
2008-11-08 15:17:59 +00:00
Magnus Auvinen
388a04d957
better voting support
2008-11-08 12:50:46 +00:00
scosu
cd1c92c41b
a nicer solution for changeset:1669
2008-11-08 09:02:35 +00:00
Dominik Geyer
1adbddccca
do not take/reset the flag if character is dead or spectator; ticket #556
2008-11-04 16:35:48 +00:00
Dominik Geyer
0259e5c3e5
fixed null-pointer server-crash
2008-11-04 13:19:05 +00:00
Dominik Geyer
d37c54a995
tdm: fix team-scoring on teammate-kill; ticket #557
2008-11-04 11:55:26 +00:00
scosu
e1807ea08a
fix for ticket #549 by using col_intersect_line
2008-11-04 07:20:24 +00:00
Alfred Eriksson
a15c6946cd
now server sends the player spawn events
2008-11-01 19:41:22 +00:00
Dominik Geyer
eee784f155
check nickname for invalid chars; ticket #547
2008-11-01 15:09:40 +00:00
scosu
8c0dd7f431
a fix for the physical size of tees in changeset:1659
2008-11-01 09:32:17 +00:00
scosu
36f4b66569
Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile.
2008-10-26 08:37:05 +00:00
Magnus Auvinen
5d48c8a0a5
improved the network clipping a bit
2008-10-25 11:32:29 +00:00
Magnus Auvinen
d3e9ca1655
reset score on reset
2008-10-25 08:36:55 +00:00
scosu
6d86d949fd
Introduces a command change_map to change maps or restart round with showing the scoreboard ticket:536
2008-10-22 14:31:46 +00:00
scosu
37abbcbd28
If the player who should be kicked by a vote leaves the game, the vote is aborted. ticket 523
2008-10-21 17:26:32 +00:00
Magnus Auvinen
f038d6395d
enabled so it sends tuning over to the client
2008-10-21 00:36:07 +00:00
Magnus Auvinen
15217d8458
fixed so that you can't vote on maps that arn't in the map list. fixed crash bug in the server info menu page
2008-10-20 23:20:28 +00:00
Magnus Auvinen
ac1aeab149
fixed incorrect handling of projectiel and laser owner
2008-10-20 23:00:46 +00:00
Magnus Auvinen
a8fb732b0e
fixed reset for characters
2008-10-20 22:43:14 +00:00
Magnus Auvinen
06d48cd3da
improved some the dummies a bit
2008-10-20 19:58:11 +00:00
Dominik Geyer
0b4c01ff0a
fix: only do balancing is teams are uneven; fix: check balance on disconnect; added check for balance after rcon-teamset; used patch from Oy with some modification
2008-10-19 18:38:23 +00:00
Dominik Geyer
d951d368a6
added some comments on team-balancing
2008-10-19 16:51:16 +00:00
Dominik Geyer
caa24dfb0f
new team-balancing algorithm: determine players to switch by player-scores-sum instead of team-score; patch provided and tested by rajh; ticket #509
2008-10-19 16:14:12 +00:00
Magnus Auvinen
0a001ce440
removed unnessesary function
2008-10-18 21:20:16 +00:00
Magnus Auvinen
c561c365d7
fixed potential crash when players leave and there are projectiles left from them
2008-10-18 21:19:49 +00:00
Dominik Geyer
3cdb90c10c
reset flag when it hits a death-tile; ticket #513
2008-10-18 20:37:41 +00:00
Magnus Auvinen
e0358ee798
fixed the hammer so it looks good again and works like it should
2008-10-18 11:03:33 +00:00
Alfred Eriksson
ddcfc69c03
fixed #507
2008-10-18 09:21:40 +00:00
Magnus Auvinen
714e49b8cf
made sure that the hook is released on players that doesn't exist anymore aka dead.
2008-10-17 21:42:32 +00:00
Magnus Auvinen
a91fecae92
fixed fetching of server info and corrected some spelling errors
2008-10-17 21:16:23 +00:00
Dominik Geyer
eb47aa385b
added delay before respawn when using the kill-command; provided and tested by scosu; ticket #463
2008-10-17 15:38:36 +00:00
Magnus Auvinen
35bcd41aa2
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
2008-10-17 11:23:21 +00:00
Dominik Geyer
03f6d24ba1
fixed server-crash on death race-condition; ticket #494
2008-10-15 16:43:25 +00:00